ADC26 Schedule
Wednesday 11th November
In-Person & Online
Machine Learning Was the Easy Part
Engineering Lessons from Building an Adaptive Audio System
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In-Person & Online
In-Person & Online
Audio ML on Bare Metal
GEMM, Memory Layout, and Real-Time Dataflow on Embedded ARM
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Real-Time Raytraced Acoustics
Impulse Response Synthesis and Time-Varying Convolution
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In-Person & Online
In-Person & Online
Online Only
Gather Town
Morning Break
10:50 - 11:20In-Person & Online
Fixing the One in Two Billion Audio Glitch
Practical Lessons From Troubleshooting Real Time Professional Audio Systems
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In-Person & Online
while (!heaven) {hell(“audio startups”);}
A survival guide for startup founders.
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In-Person & Online
Provenance Is Coming #2: How It Works
How can provenance be built into the tools musicians already use?
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In-Person & Online
What If Hardware Could Change Shape?
Exploring the Future of Physical Controls for Music Technology
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Online Only
Gather Town
Lunch
12:50 - 14:00Online Only
Gather Town
Online Only
Gather Town
In-Person & Online
Vision Without Sight
Developing Immersive Soundscapes with Hodr Engine, a Screen Reader First Spatial Audio Creation Tool
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GuiBuh – a framework for automated end-to-end plugin tests
Comprehensive Automatic End-To-End Plugin Testing
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Can Software Tune Like Musicians?
Making Sampled Instruments Sound More Human Through Adaptive Tuning
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PIC-king up the Pieces!
A Beginner’s Guide to Microcontrollers and Their Families
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In-Person & Online
In-Person & Online
In-Person & Online
Online Only
Gather Town
Online Only
Gather Town
Afternoon Break
15:50 - 16:30Online Only
Gather Town
The Power of Acoustic Spaces
(I Went to Horrible Places That Sound Amazing so You Don’t Have To)
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In-Person Only
Online Only
Gather Town