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Audio Developer Conference

9th-11th November 2026

Bristol & Online from £99

Livestreamed Sessions

Livestreamed Workshops

Interactive Virtual Venue

Interactive Online Posters

Community Driven Meetups

On Demand
Session Recordings

Engaging Group
Video Chat

Online Interactive Exhibitor Booths

 Quiz Hunt
Competition

Latest News

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Schedule

What Is ADC26?

9th November

Vision Without Sight

A Multichannel Speaker Setup for Hodr Engine's Screen-Reader-First Spatial Audio Creation Tool
In-Person & Online
Freya Shaw

Asp

Designing a Modular, Accessible and Open Sequencer Platform
In-Person & Online
Daniel Jones

What Would You Do With an Additive Synthesis Supercomputer?

Complex Audio Rendering from a Distributed Systems Perspective
Alan Broady

Between Analog and Digital

From the Juno DCO to Samples and Back Again
Timo Alho
Roth Michaels

From DAWs to Dungeons

What I Wish I Knew Before Switching To Game Audio Programming
Collin Canard Schupman

Procedural Audio Pipelines

Principles, Promises, Problems, and Practices
Chris Nash

Fun With Functions

Building a Library of Custom Math Approximations
Ryan Robinson

When (not) to Patent Audio Software

Should you patent your audio products and algorithms?
Simon Hestermann

Compiling Music

NKIDO A Live-Coding Audio Languge with a Zero-Allocation C++20 Bytecode VM
Moritz Laass

Don’t Break the Session

Modernizing a Plugin Back-Catalogue Without Wrecking Saved Projects
Bence Kovács

Echoes From the Cosmos

Building a Reverb from Star Data
Adrian Lam
Mateusz Zuń

The No-Knob Interface

Precise, 25-Dimensional Control in Real Time With a Single XY Input (And a Little Bit of Topology)
Matthew Creighton

From Paper to Plugin

LLM’s and the Future of Audio Engineering Work
Scott Carver

Machine Learning Was the Easy Part

Engineering Lessons from Building an Adaptive Audio System
Peggy Sylopp

Declarative Audio Plugins in Zig

Postmodern Metaprogramming for a Better Future
William Light

One Audio Pipeline, Many Processors

Unifying DSP and AI on Embedded Linux
Vishnu Pratap Singh

Functional Reactive Programming for Audio Software

What a real-time concurrent FRP engine could do for us
Eloi Marín Gratacós

Can Software Tune Like Musicians?

Making Sampled Instruments Sound More Human Through Adaptive Tuning
Yasandu Thewnula Kalansooriya Kalansooriyage

It’s Time To Be Real

Live Workflows for Human Creativity in Games
Aaron McLeran

pluginval

How I Accidentally Built an Industry Standard(ish) Tool
Dave Rowland

Audio ML on Bare Metal

GEMM, Memory Layout, and Real-Time Dataflow on Embedded ARM
Andrea Martelloni

Wavelets: Stop Letting Fourier Smear Your Transients

Building Practical, Good-Sounding Audio Effects in the Wavelet Domain
D'Angelo Villarico Fitzpatrick

From Graph to Groove

A constexpr Optimizing Compiler for DSP Graphs
Gerald Golka

Signal-Driven Approach to Testing Audio DSP

From signal analysis to release confidence
Daniel Leonov

Microphones Could Save Your Life

Medical Acoustics, Unexpected Audio Applications, Why You Should Stay Curious
Christopher Relyea

NES All the Way Down

Emulating Audio Processing Units on Vintage Consoles
Daniel Strübig
Tim Bencker

One Log Line per Sample

A Visual Debugger for Bit-Perfect Audio
Vincent Dortel

Geometry-Aware DSP for Vinyl Mastering

Working Backwards from Physical Constraints
Andreas Wagner
Leslie Gaston-Bird & Rebekah Wilson

The Early Electronic Orchestra

The Analogue Circuits Behind Polyphonic Electronic Keyboards Before Digital and MIDI Came Along
Jamie Angus-Whiteoak

Fixing the One in Two Billion Audio Glitch

Practical Lessons From Troubleshooting Real Time Professional Audio Systems
Olivier Petit & Alistair Barker

Your Hardware Is Capable, but Your Software Is Crap

Benchmarking Realtime Applications on Embedded Linux
Christian Norup

std::future Is Not the Future

C++20 Coroutines for Audio Developers
Konrad Glas

GuiBuh

Comprehensive Automatic End-To-End Plugin Testing
Peter Sciri

Dynamic Range Compression

A Story of Useful DSP From Simple Building Blocks, Intuition and a Bit of Imagination
Ruben Svensson

Spice Up Your Audio

Accurate Component Modeling for Realtime Effects
George Gkountouras

Polyphonic Pitch Detection for Guitar

isn't really JUST Pitch Detection
Vibhav Bobade

PIC-king up the Pieces!

A Beginner’s Guide to Microcontrollers and Their Families
Simeon Joseph

From Idea to Audio Product

The Road to the First 1000 Customers
Jerre van der Hulst

View Schedule

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.

Join us online for three days of content, including livestreamed talks and workshops, group chats, networking and meetups through our interactive virtual venue, meet sponsors, recruiters, peers and experts in the field through video and text chat in Zoom, Discord and Gather Town.

The online portion of the conference will run from 08:00-20:00 UTC with the main programme of talks scheduled to be accessible to as many active time zones as possible. In addition, all sessions will be available to watch on-demand through the conference web portal. We'll also have lightning talk sessions, virtual poster sessions and other content available to participate in throughout the event.

There will also be opportunities to schedule your own content, such as group discussion sessions, open Q&A sessions, meetups or BoF group chats in our virtual venue!

Keep up with the latest news from ADC by following us on our various social media accounts and by signing up to our newsletter!

ADC26 Speakers


ADC26 Content


Adam Shield
Anna Wszeborowska
Bence Kovács
Josip Cavar
Ilias Bergström
Samuel Fischmann
Ben Supper
Dave Rowland

Schedule

ADC26 will have over 60 talks as well as up to 8 workshops from experts in the field

  • Personal Agenda (ADC26 Only) - Build your own personal agenda which you can use at the event.
  • Access To Slides - Access slides and other presentation material as and when they are uploaded by the speakers.
  • Add To Google Calendar - If you have other commitments during the event, then you can add individual sessions to your Google Calendar and make sure you are free for the talks you want to see.

Community Driven Meetups

Attendees will also have the option to attend informal meetup or group discussion sessions run by our community sponsors.

All of these sessions take place in Gather Town which utilitises a proximity based video chat system to allow attendees to interact with each other. In addition, attendees can also share material and interact with embedded content that may be used for these sessions.

In addition, during the ADC26 conference, impromptu meetup spaces and group discussion areas will be available within the virtual venue for any on-the-fly attendee driven engagements.


Online Posters

We are looking for people who would be interested in creating posters and presenting their latest audio work or project to attendees and experts in the field. This includes:

  • Hosting a Variety of Multimedia Poster Materials which will be embedded in a custom built poster booth in our virtual venue for the entire duration of the event
  • A dedicated 30 minute slot to present your poster to attendees through interactive video chat and screen share which will be added to the ADC26 schedule
  • Free Online entry to the ADC26 Main conference

 


Online Open Mic Night

Finally we will also have our online open mic night in Gather for our online conference attendees on Wednesday 11th November at 18:30 UTC! This is a fun, informal online event with lightning talks, music performances, and some impromptu standup comedy.

Any attendees who are interested in contributing to the ADC Open Mic night will be able to apply by filling out our online application form.

Conference Systems & Features


Virtual Venue (Gather Town)

An exciting, interactive, online conference experience awaits you in our virtual venue.

  • Watch Talks With Other Attendees - Like at an in-person conference, you can watch the online talks from presentation rooms in Gather Town.
  • Interactive Group Video Chat - Use the Proximity-based Video & Audio Chat for spontaneous interaction with attendees like in a physical venue
  • ADC Quiz Hunt - Take part in our virtual puzzle game by hunting down pub quiz questions hidden in objects around our virtual venue.
  • Interactive Objects - Play piano (even as a duet), enjoy embedded games, materials and other fun activities

 


Perfect Oscillators in Less Than One Clock Cycle
The Practices of Audio Programming
Demystifying std::memory_order
Database Synchronisation for Audio Plugins, Part Two

On Demand Access (ADC26 Only)

All sessions broadcast in Zoom will be available to watch on demand shortly after each session has finished.

  • Discussion & Questions - If you have a question after watching a session on-demand, then you can use the session discussion channel in Discord to ask the speaker
  • Exclusive Access - On-demand is ONLY available to conference attendees and can ONLY be accessed through this website.

Discord

Discord is a free-to-use text and audio based discussion app that is available as a website, mobile and desktop app. Discord will be used as the support and communication system for both the online and onsite portions of the conference.

  • Hybrid Discussions - Use our selection of topic-based Discord channels to have live, relevant discussion with online and onsite attendees
  • Announcements - Keep up to date with the latest news from the ADC Conference.
  • Instant Live Online Support - Get live support for any technical difficulties and questions from one of our helpful volunteers!
  • Access information and resources relating to Gather Town and the Conference Platform

 


Zoom Webinar

All of the ADC26 conference sessions will be streamed online through Zoom Webinar. This allows us to provide the highest quality stream possible and to facilitate the on-demand access to each session. We encourage our speakers to take questions for their talk in our virtual venue which allows attendees to video chat with the speaker.


Conference Platform / Portal

While attendees will be encouraged to use Gather Town to attend main conference sessions, we also have a user friendly website that can be used as an alternative for anyone who either has an accessibility issue or that is unable to connect to Gather Town. In addition, this website also hosts the schedule for the event and allows for users to create personal agendas for the event.