ADC26 Schedule

ADC26 Schedule

Workshop Registration Is Now Open!

Monday 9th November

All times are in GMT/UTC

In-Person Only
07:30 - 09:30A
Online Only
Gather Town
08:00 - 09:30Gather Town
In-Person & Online
09:30 - 09:45Bristol 2

Geometry-Aware DSP for Vinyl Mastering

Working Backwards from Physical Constraints
In-Person & Online
09:50 - 10:10Bristol 2 Andreas Wagner

From Algorithm to Silicon

Audio Development with AudioReachTM on Qualcomm Hardware
14 OF 40 IN-PERSON SPACES FILLED
In-Person Only
10:00 - 13:00EmpirePatrick Lai, & Mark Adams

DSP In Practice

From Block Diagram to Working Plugin
22 OF 36 IN-PERSON SPACES FILLED
In-Person Only
10:00 - 13:00SS Great BritainJan Wilczek, & Linus Corneliusson

From Trained Model to Real-Time Implementation

A Practical Guide to Neural Network Inference and Common Pitfalls
50 OF 50 IN-PERSON SPACES FILLED
In-Person & Online
10:00 - 13:00Conservatory Fares Schulz, Valentin Ackva, & Lina Campanella

Build your First Plugin with JUCE

Create a Working Plugin From Scratch!
7 OF 24 IN-PERSON SPACES FILLED
In-Person Only
10:00 - 13:00Concorde SuiteTom Poole, Attila Szarvas, Reuben Thomas, & Anthony Nicholls

The Space Between Presets

Exploration of the software synth presets space
In-Person & Online
10:30 - 10:50Bristol 2 Shiva Sankar Kannan

When (not) to Patent Audio Software

Should you patent your audio products and algorithms?
In-Person & Online
10:50 - 11:10Bristol 2 Simon Hestermann

Morning Break

11:10 - 11:40

Wavelets: Stop Letting Fourier Smear Your Transients

Building Practical, Good-Sounding Audio Effects in the Wavelet Domain
In-Person & Online
11:40 - 12:00Bristol 2 D'Angelo Villarico Fitzpatrick

Microphones Could Save Your Life!

Medical Acoustics, Unexpected Audio Applications, And Why You Should Stay Curious
In-Person & Online
12:00 - 12:20Bristol 2 Christopher Relyea
In-Person & Online
12:20 - 12:40Bristol 2 Aman Jagwani, & Victor Lazzarini
In-Person & Online
12:40 - 13:00Bristol 2 Tim Bencker
In-Person Only
13:00 - 14:00Executive Lounge

Lunch

13:00 - 14:00

What Would You Do With an Additive Synthesis Supercomputer?

Complex Audio Rendering from a Distributed Systems Perspective
In-Person & Online
14:00 - 14:20Bristol 2 Alan Broady
In-Person Only
14:00 - 17:00EmpireJay Pocknell, Tim Yates, Joni Turunen, John Kelly, Tim Adnitt, & Paul McCabe

Build Your Own Shazam

Audio Fingerprinting from First Principles
36 OF 36 IN-PERSON SPACES FILLED
In-Person Only
14:00 - 17:00SS Great BritainEmma Fitzmaurice, Julia Läger, Sohyun Im, Simeon Joseph, & Denise Azucena - Dynamic Cast

The Audio Interface ‘Escape Room’

Debugging an Audio Product, One Clue at a Time
39 OF 50 IN-PERSON SPACES FILLED
In-Person & Online
14:00 - 17:00Conservatory Ross Chisholm, & Alex Middleton-Dalby - Focusrite

Accessible Artful Plugin Design with Phausto and JUCE

Or, how to make audio plugins without touching C++
8 OF 24 IN-PERSON SPACES FILLED
In-Person Only
14:00 - 17:00Concorde SuiteDomenico Cipriani
In-Person & Online
14:20 - 14:40Bristol 2 Tsz Chai Alan Liu

The No-Knob Interface

Precise, 39-Dimensional Control in Real Time With a Single XY Input
In-Person & Online
14:40 - 15:00Bristol 2 Matthew Creighton

The Ship of Theseus Paradox

When Audio Features Become Wooden Planks
In-Person & Online
15:00 - 15:20Bristol 2 Gonçalo Bernardo

Spaces Outside the DAW

Developing a collaborative music board to Play and Plan
In-Person & Online
15:20 - 15:40Bristol 2 Antony Nasce, & Chris Thomaidis

Afternoon Break

15:40 - 16:10

Echoes From the Cosmos

Building a Reverb from Star Data
In-Person & Online
16:10 - 16:30Bristol 2 Adrian Lam
In-Person & Online
16:30 - 16:50Bristol 2 Tom Waldron

Don’t Break the Session

Modernizing a Plugin Back-Catalogue Without Wrecking Saved Projects
In-Person & Online
16:50 - 17:10Bristol 2 Bence Kovács

Stories From a Decade as a JUCE Freelancer

Inside the Journey From Student to Full-Time Freelancer
In-Person & Online
17:10 - 17:30Bristol 2 Jelle
In-Person Only
17:30 - 18:00Empire Lobby - Front Lobby
In-Person Only
18:00 - 21:45Zerodegrees Bristol
Zoom Link For Bristol 2Zoom Link For Concorde SuiteZoom Link For ConservatoryZoom Link For EmpireZoom Link For SS Great Britain

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Tuesday 10th November

In-Person Only
08:00 - 08:50Bristol 2
In-Person & Online
09:00 - 09:50Bristol 1 Leslie Gaston-Bird, & Rebekah Wilson

NES All the Way Down

Emulating Audio Processing Units on Vintage Consoles
In-Person & Online
09:00 - 09:50Bristol 3 Daniel Strübig

Granular Synthesis II

. . . . . how time passes . . . . .
In-Person & Online
09:00 - 09:50Conservatory Avrosh Kumar
In-Person & Online
10:00 - 10:50Bristol 2 Max Bailey, & Ray Brien

While My PC Gently Beeps

Designing and Implementing an Audio Programming Language
In-Person & Online
10:00 - 10:50Bristol 1 Corné Driesprong

Dynamic Range Compression

A Story of Useful DSP From Simple Building Blocks, Intuition and a Bit of Imagination
In-Person & Online
10:00 - 10:50Bristol 3 Ruben Svensson
In-Person & Online
10:00 - 10:50Conservatory Alexandre R.J. Francois
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20

It’s Time To Be Real

Live Workflows for Human Creativity in Games
In-Person & Online
11:20 - 12:10Bristol 2 Aaron McLeran, & Chris Nash

The Early Electronic Orchestra

The Analogue Circuits Behind Polyphonic Electronic Keyboards Before Digital and MIDI Came Along
In-Person & Online
11:20 - 12:10Bristol 1 Jamie Angus-Whiteoak

std::future Is Not the Future

C++20 Coroutines for Audio Developers
In-Person & Online
11:20 - 12:10Bristol 3 Konrad Glas
In-Person & Online
11:20 - 12:10Conservatory Mateusz Zuń
In-Person & Online
12:20 - 12:50Bristol 2 Patrick Lai, & Mark Adams - Qualcomm
In-Person & Online
12:20 - 12:50Bristol 1 Chris Horton, Jeremy Uzan, & Paul McCabe - UMG // Roland
In-Person & Online
12:20 - 12:50Bristol 3 Kanru Hua - Dreamtonics
In-Person Only
12:20 - 12:50ConservatoryTom Poole, Reuben Thomas, Attila Szarvas, & Anthony Nicholls - JUCE
Online Only
Gather Town
12:50 - 14:00Gather Town Watershed Space
In-Person Only
12:50 - 14:00Executive Lounge

Lunch

12:50 - 14:00
Online Only
Gather Town
12:50 - 14:00Gather Town Poster Room
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall
In-Person & Online
14:00 - 14:50Bristol 2 Timur Doumler
In-Person & Online
14:00 - 14:50Bristol 1 Alan Silva
In-Person & Online
14:00 - 14:50Bristol 3 Roth Michaels

Procedural Audio Pipelines

Principles, Promises, Problems, and Practices
In-Person & Online
14:00 - 14:50Conservatory Chris Nash, & Aaron McLeran

From Graph to Groove

A constexpr Optimizing Compiler for DSP Graphs
In-Person & Online
15:00 - 15:50Bristol 2 Gerald Golka

You Need A Design System

Make your interface look as good as it sounds
In-Person & Online
15:00 - 15:50Bristol 1 Astrid Bin
In-Person & Online
15:00 - 15:50Bristol 3 Daniel Leonov

Functional Reactive Programming for Audio Software

What a real-time concurrent FRP engine can do for us
In-Person & Online
15:00 - 15:50Conservatory Eloi Marín Gratacós
Online Only
Gather Town
15:50 - 16:20Gather Town Waterfront Space
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20
In-Person & Online
16:20 - 16:50Bristol 2 Michael Zbyszynski - L-Acoustics
In-Person & Online
16:20 - 16:50Bristol 1 Keith McElveen - Wave Sciences
In-Person & Online
16:20 - 16:50Bristol 3 Kanru Hua - Dreamtonics
In-Person & Online
16:20 - 16:50Conservatory

Reality – A Fuzzy & Buzzy Mess (at Times)

Resilient, Intersubjective Validation During Adaptive Frequency/Temporal Recalibration
In-Person & Online
17:00 - 18:00AKyle Keane
Online Only
Gather Town
18:00 - 19:00Conservatory
In-Person Only
18:00 - 21:00Bristol Suite
Zoom Link For Bristol 1Zoom Link For Bristol 2Zoom Link For Bristol 3Zoom Link For Conservatory

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Wednesday 11th November

In-Person Only
08:30 - 09:00Bristol 2
In-Person & Online
09:00 - 09:50Bristol 2 Julian Storer

Machine Learning Was the Easy Part

Engineering Lessons from Building an Adaptive Audio System
In-Person & Online
09:00 - 09:50Bristol 1 Peggy Sylopp

One Log Line per Sample

A Visual Debugger for Bit-Perfect Audio
In-Person & Online
09:00 - 09:50Bristol 3 Vincent Dortel

Between Analog and Digital

From the Juno DCO to Samples and Back Again
In-Person & Online
09:00 - 09:50Conservatory Timo Alho

Audio ML on Bare Metal

GEMM, Memory Layout, and Real-Time Dataflow on Embedded ARM
In-Person & Online
10:00 - 10:50Bristol 2 Andrea Martelloni, & João Felipe Santos

Real-Time Raytraced Acoustics

Impulse Response Synthesis and Time-Varying Convolution
In-Person & Online
10:00 - 10:50Bristol 1 Anton Lundberg

Jamming With a Giant Squid

Real-Time Music from Simulated Neurons
In-Person & Online
10:00 - 10:50Bristol 3 Mark Claydon

Clanker Me Not

Neural Network Bending in the DAW
In-Person & Online
10:00 - 10:50Conservatory Leonardo Foletto
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20
In-Person & Online
11:20 - 12:10Bristol 2 Rachel Susser

Fixing the One in Two Billion Audio Glitch

Practical Lessons From Troubleshooting Real Time Professional Audio Systems
In-Person & Online
11:20 - 12:10Bristol 1 Olivier Petit, & Alistair Barker
In-Person & Online
11:20 - 12:10Bristol 3 Vishnu Singh
In-Person & Online
11:20 - 12:10Conservatory Noah Feasey-Kemp
In-Person & Online
12:20 - 12:50Bristol 2 Andy Normington - Focusrite

Provenance Is Coming #2: How It Works

How can provenance be built into the tools musicians already use?
In-Person & Online
12:20 - 12:50Bristol 1 Paul McCabe, Chris Horton, & Jeremy Uzan - Roland // UMG

Beyond Licensing

Protecting the IP Behind Your Audio Software
In-Person & Online
12:20 - 12:50Bristol 3 Brett g Porter - PACE Anti-Piracy

What If Hardware Could Change Shape?

Exploring the Future of Physical Controls for Music Technology
In-Person & Online
12:20 - 12:50Conservatory Daire O'Neill - Arturia
Online Only
Gather Town
12:50 - 14:00Gather Town Poster Room

Lunch

12:50 - 14:00
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall
In-Person & Online
14:00 - 14:50Bristol 2 Samuel Fischmann

Vision Without Sight

Developing Immersive Soundscapes with Hodr Engine, a Screen Reader First Spatial Audio Creation Tool
In-Person & Online
14:00 - 14:50Bristol 1 Freya Shaw
In-Person & Online
14:00 - 14:50Bristol 3 Jakob Siebenrock

Can Software Tune Like Musicians?

Making Sampled Instruments Sound More Human Through Adaptive Tuning
In-Person & Online
14:00 - 14:50Conservatory Yasandu Kalansooriya

PIC-king up the Pieces!

A Beginner’s Guide to Microcontrollers and Their Families
In-Person & Online
15:00 - 15:50Bristol 2 Simeon Joseph
In-Person & Online
15:00 - 15:50Bristol 1 Vibhav Bobade

Fun With Functions

Building a Library of Custom Math Approximations
In-Person & Online
15:00 - 15:50Bristol 3 Ryan Robinson
In-Person & Online
15:00 - 15:50Conservatory Gerard Roma
Online Only
Gather Town
15:50 - 16:20Bristol 3Jon Pascone, Kurt Heiden, & Steve Horowitz
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:30

Accessibility in Audio Meet-up

Connect with MASSIG and Sound Without Sight
Online Only
Gather Town
15:50 - 16:30Bristol 1Jay Pocknell

The Power of Acoustic Spaces

(I Went to Horrible Places That Sound Amazing so You Don’t Have To)
In-Person & Online
16:30 - 17:30AAndrew Scheps
In-Person Only
17:30 - 18:30Empire Lobby - Front Lobby
Online Only
Gather Town
18:30 - 20:00Gather Town Track A Auditorium
In-Person Only
18:30 - 20:00Bristol Suite
In-Person Only
20:00 - 21:00Empire Lobby - Front Lobby
In-Person Only
21:00 - 23:45Left Handed Giant Bar
Zoom Link For Bristol 1Zoom Link For Bristol 2Zoom Link For Bristol 3Zoom Link For Conservatory

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