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Lost your password?11th November
Unpacking the Role of Audio Programmers in the Games Industry
Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
Workshop: Practical Machine Learning
Embed a generative AI model in your app and train your own interactions with it
High Performance WebView User Interfaces
Getting the most out of the 2D Canvas and DOM
Building a plugin assembly line
The Road to Rapid Plugin Development
Sample Rate Conversion
Bridging the Gap in Multi-Device Audio Environments
Workshop: GPU-Powered Neural Audio
High-Performance Inference for Real-Time Sound Processing
Workshop: Inclusive Design within Audio Products
What, Why, How?
Workshop: Klang: Live and Expressive C++ for Audio
What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
Workshop: Build your first Plug-in with JUCE
Create a working plug-in from scratch
How to Price an Audio Plugin
Factors to consider when deriving that one elusive value
Rock-Solid Releases
Beginner-Friendly Introduction to CI/CD for Audio Developers
12th November
Javascript, WebViews and C++
“If You Can’t Beat Them, Join Them”
Amplifying Efficiency
Business Infrastructure for Audio Startups
Reinventing the Plugin Editor
Immediate Mode GUIs for Audio Plugins
A Critique of Audio Plug-In Formats
VST, AU, AAX, JUCE and Beyond
Learning While Building
MVPs, Prototypes, and the Importance of Physical Gesture
Our Ultra-Processed Interfaces
What Music Technology Can Learn From Doritos
Engineering Success for Audio Software in a Crowded Market
What Can McDonald's Teach Us About Selling Audio Plugins
Bug-Free JUCE UI
Structure Your GUI Code For Stability, Testability & Clean Architecture
How To Read Scientific DSP Publications and Turn Them Into Code
Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
Get Real, From Plugins to Hardware
Intro to Software Development of Audio Devices
Responsible AI for Offline Plugins
Tamper-Resistant Neural Audio Watermarking
Auditory and Cognitive Neuroscience and the State of Audio Technology
A Multi-Disciplinary Panel Discussion
Introducing ni-midi2
A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
Deep Dive
Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
Emulating the TX81Z
Techniques for Reverse Engineering Hardware Synths
Accelerated Audio Computing
Unlocking the Future of Real-Time Sound Processing
Keynote: Foundation Models Don’t Understand Me
Lessons From AI Lutherie for Live Performances
13th November
Debugging Audio Content With Visuals
A Debugger Extension and Some Other Helpful Tools
Digital Audio Workstation Architecture
Evaluation and Evolution
LLVM’s Real-Time Safety Revolution
Tools for Modern Audio Development
The Intersection of Analog and Digital Audio Processing
An Introductory Guide to Virtual Analog Modelling
Real-Time Inference of Neural Networks
A Practical Approach for DSP Engineers – Part II
Symphony of a Thousand
GPU Synthesis With Massively Parallel Oscillators
An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator
The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
What the World Would Look Like if Plugin Instances Could Simply Talk to Each Other
How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
Keynote: Sonic Cartography
Navigating the Abstract Space-Time of Sound
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.
Join us online for three days of content, including livestreamed talks and workshops, group chats, networking and meetups through our interactive virtual venue, meet sponsors, recruiters, peers and experts in the field through video and text chat in Zoom, Discord and Gather Town.
The online portion of the conference will run from 08:00-20:00 UTC with the main programme of talks scheduled to be accessible to as many active time zones as possible. In addition, all sessions will be available to watch on-demand through the conference web portal. We'll also have lightning talk sessions, virtual poster sessions and other content available to participate in throughout the event.
There will also be opportunities to schedule your own content, such as group discussion sessions, open Q&A sessions, meetups or BoF group chats in our virtual venue!
Keep up with the latest news from ADC by following us on our various social media accounts and by signing up to our newsletter!
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.
Join us online for three days of content, including livestreamed talks and workshops, group chats, networking and meetups through our interactive virtual venue, meet sponsors, recruiters, peers and experts in the field through video and text chat in Zoom, Discord and Gather Town.
The online portion of the conference will run from 08:00-20:00 UTC with the main programme of talks scheduled to be accessible to as many active time zones as possible. In addition, all sessions will be available to watch on-demand through the conference web portal. We'll also have lightning talk sessions, virtual poster sessions and other content available to participate in throughout the event.
There will also be opportunities to schedule your own content, such as group discussion sessions, open Q&A sessions, meetups or BoF group chats in our virtual venue!
Schedule
ADC will have over 60 talks as well as up to 8 workshops from experts in the field
- Personal Agenda - Build your own personal agenda which you can use at the event.
- Access To Slides - Access slides and other presentation material as and when they are uploaded by the speakers.
- Add To Google Calendar - If you have other commitments during the event, then you can add individual sessions to your Google Calendar and make sure you are free for the talks you want to see.
On Demand Access
All sessions broadcast in Zoom will be available to watch on demand shortly after each session has finished.
- Discussion & Questions - If you have a question after watching a session on-demand, then you can use the session discussion channel in Discord to ask the speaker
- Exclusive Access - On-demand is ONLY available to conference attendees and can ONLY be accessed through this website.
Community Driven Meetups
If you are from one of our community sponsors and in our virtual venue would like to:
- Host an informal group session or meetup in our virtual venue?
- Discuss an area of interest or specialism with like minded attendees?
- Run a tournament, quiz or other group/team based session?
If so, then community sponsors can submit an open content or meetup proposal through the form below
All accepted sessions will be added to the official ADC24 schedule and will be accessible to all attendees at the event.
In addition, during the conference impromptu meetup spaces and group discussion areas will be available within the virtual venue for any on-the-fly attendee driven engagements.
Online Posters
Join us online and view our virtual interactive posters provided by a wide range of attendees who are presenting their latest audio related work or project.
- Posters can include a variety of interactive elements including videos and web pages.
- All poster presenters will have slots in the schedule where they will be available to discuss their poster with attendees through interactive video chat and screen share.
Virtual Venue (Gather Town)
An exciting, interactive, online conference experience awaits you in our virtual venue.
- Watch Talks With Other Attendees - Like at an in-person conference, you can watch the online talks from presentation rooms in Gather Town.
- Interactive Group Video Chat - Use the Proximity-based Video & Audio Chat for spontaneous interaction with attendees like in a physical venue
- ADC Quiz Hunt - Take part in our virtual puzzle game by hunting down pub quiz questions hidden in objects around our virtual venue.
- Interactive Objects - Play piano (even as a duet), enjoy embedded games, materials and other fun activities
Discord
Discord is a free-to-use text and audio based discussion app that is available as a website, mobile and desktop app. Discord will be used as the support and communication system for both the online and onsite portions of the conference.
- Hybrid Discussions - Use our selection of topic-based Discord channels to have live, relevant discussion with online and onsite attendees
- Announcements - Keep up to date with the latest news from the ADC Conference.
- Instant Live Online Support - Get live support for any technical difficulties and questions from one of our helpful volunteers!
- Access information and resources relating to Gather Town and the Conference Platform
Zoom Webinar
All of the main conference sessions will be streamed online through Zoom Webinar which allows us to provide the highest quality stream possible and to facilitate the on-demand access to each session. However, to create a more interactive experience, speakers will be encouraged to take questions for their talk in our virtual venue which allows attendees to video chat with the speaker.
Conference Platform / Portal
While attendees will be encouraged to use Gather Town to attend main conference sessions, we also have a user friendly website that can be used as an alternative for anyone who either has an accessibility issue or that is unable to connect to Gather Town. In addition, this website also hosts the schedule for the event and allows for users to create personal agendas for the event.