ADC26 Archive Schedule

ADC26 Archive Schedule

 View Upcoming Sessions

Monday 9th November

All times are in GMT

07:30 - 09:30
08:00 - 09:30
09:30 - 09:45

Geometry-Aware DSP for Vinyl Mastering

Working Backwards from Physical Constraints
09:50 - 10:10View SlidesAndreas Wagner

From Algorithm to Silicon

Audio Development with AudioReachTM on Qualcomm Hardware
10:00 - 13:00Patrick Lai & Mark Adams

DSP In Practice

From Block Diagram to Working Plugin
10:00 - 13:00Jan Wilczek & Linus Corneliusson

From Trained Model to Real-Time Implementation

A Practical Guide to Neural Network Inference and Common Pitfalls
10:00 - 13:00Fares Schulz, Valentin Ackva & Lina Campanella

Build your First Plugin with JUCE

Create a Working Plugin From Scratch!
10:00 - 13:00Tom Poole, Attila Szarvas, Reuben Thomas & Anthony Nicholls

The Space Between Presets

Exploration of the software synth presets space
10:30 - 10:50View SlidesShiva Sankar Kannan

When (not) to Patent Audio Software

Should you patent your audio products and algorithms?
10:50 - 11:10View SlidesSimon Hestermann

Morning Break

11:10 - 11:40

Wavelets: Stop Letting Fourier Smear Your Transients

Building Practical, Good-Sounding Audio Effects in the Wavelet Domain
11:40 - 12:00View SlidesD'Angelo Villarico Fitzpatrick

Microphones Could Save Your Life!

Medical Acoustics, Unexpected Audio Applications, And Why You Should Stay Curious
12:00 - 12:20View SlidesChristopher Relyea
12:20 - 12:40View SlidesAman Jagwani & Victor Lazzarini
12:40 - 13:00View SlidesTim Bencker

Lunch

13:00 - 14:00

What Would You Do With an Additive Synthesis Supercomputer?

Complex Audio Rendering from a Distributed Systems Perspective
14:00 - 14:20View SlidesAlan Broady
14:00 - 17:00Jay Pocknell, Tim Yates, Joni Turunen, John Kelly, Tim Adnitt & Paul McCabe

Build Your Own Shazam

Audio Fingerprinting from First Principles
14:00 - 17:00Emma Fitzmaurice, Julia Läger, Sohyun Im, Simeon Joseph & Denise Azucena - Dynamic Cast

The Audio Interface ‘Escape Room’

Debugging an Audio Product, One Clue at a Time
14:00 - 17:00Ross Chisholm & Alex Middleton-Dalby - Focusrite

Accessible Artful Plugin Design with Phausto and JUCE

Or, how to make audio plugins without touching C++
14:00 - 17:00Domenico Cipriani

The No-Knob Interface

Precise, 39-Dimensional Control in Real Time With a Single XY Input
14:40 - 15:00View SlidesMatthew Creighton

The Ship of Theseus Paradox

When Audio Features Become Wooden Planks
15:00 - 15:20View SlidesGonçalo Bernardo

Spaces Outside the DAW

Developing a collaborative music board to Play and Plan
15:20 - 15:40View SlidesAntony Nasce & Chris Thomaidis

Afternoon Break

15:40 - 16:10

Echoes From the Cosmos

Building a Reverb from Star Data
16:10 - 16:30View SlidesAdrian Lam

An intro to Zephyr RTOS for embedded audio

Hardware Agnostic CMajor Patch Player
16:30 - 16:50View SlidesTom Waldron

Don’t Break the Session

Modernizing a Plugin Back-Catalogue Without Wrecking Saved Projects
16:50 - 17:10View SlidesBence Kovács

Stories From a Decade as a JUCE Freelancer

Inside the Journey From Student to Full-Time Freelancer
17:10 - 17:30View SlidesJelle
17:30 - 18:00
18:00 - 21:45

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Tuesday 10th November

08:00 - 08:50
09:00 - 09:50Leslie Gaston-Bird & Rebekah Wilson

NES All the Way Down

Emulating Audio Processing Units on Vintage Consoles
09:00 - 09:50Daniel Strübig

Granular Synthesis II

. . . . . how time passes . . . . .
09:00 - 09:50Avrosh Kumar

Model-Based Testing for Audio Devices

How We Test on Hardware Early
10:00 - 10:50Max Bailey & Ray Brien

While My PC Gently Beeps

Designing and Implementing an Audio Programming Language
10:00 - 10:50Corné Driesprong

Dynamic Range Compression

A Story of Useful DSP From Simple Building Blocks, Intuition and a Bit of Imagination
10:00 - 10:50Ruben Svensson
10:00 - 10:50Alexandre R.J. Francois

Morning Break

10:50 - 11:20

It’s Time To Be Real

Live Workflows for Human Creativity in Games
11:20 - 12:10Aaron McLeran & Chris Nash

The Early Electronic Orchestra

The Analogue Circuits Behind Polyphonic Electronic Keyboards Before Digital and MIDI Came Along
11:20 - 12:10Jamie Angus-Whiteoak

std::future Is Not the Future

C++20 Coroutines for Audio Developers
11:20 - 12:10Konrad Glas
11:20 - 12:10Mateusz Zuń
12:20 - 12:50Patrick Lai & Mark Adams - Qualcomm
12:20 - 12:50Chris Horton, Jeremy Uzan & Paul McCabe - UMG // Roland
12:20 - 12:50Tom Poole, Reuben Thomas, Attila Szarvas & Anthony Nicholls - JUCE

Lunch

12:50 - 14:00
14:00 - 14:50Timur Doumler

When Immersive Audio Renderers Meet Real Production

Limitations, Gotchas, and Workarounds
14:00 - 14:50Alan Silva
14:00 - 14:50Roth Michaels

Procedural Audio Pipelines

Principles, Promises, Problems, and Practices
14:00 - 14:50Chris Nash & Aaron McLeran

From Graph to Groove

A constexpr Optimizing Compiler for DSP Graphs
15:00 - 15:50Gerald Golka

You Need A Design System

Make your interface look as good as it sounds
15:00 - 15:50Astrid Bin

Signal-Driven Approach to Testing Audio DSP

From signal analysis to release confidence
15:00 - 15:50Daniel Leonov

Functional Reactive Programming for Audio Software

What a real-time concurrent FRP engine can do for us
15:00 - 15:50Eloi Marín Gratacós

Afternoon Break

15:50 - 16:20
16:20 - 16:50Michael Zbyszynski - L-Acoustics
16:20 - 16:50Keith McElveen - Wave Sciences
16:20 - 16:50

Reality – A Fuzzy & Buzzy Mess (at Times)

Resilient, Intersubjective Validation During Adaptive Frequency/Temporal Recalibration
17:00 - 18:00Kyle Keane
18:00 - 18:30
18:00 - 19:00

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