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Audio Developer Conference 2024

11th-13th November 2024
Bristol & Online

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50+

Sessions

8

Workshops

7

Social Events

20

Sponsors

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Upcoming Sessions

1st November

Gather Town
12:00 - 12:40ADCx Gather
Gather Town
12:40 - 13:00ADCx Gather
Online Only
13:00 - 13:20ADCx GatherChristopher Clarke
Online Only
13:20 - 13:40ADCx GatherAnurag Choudhary

Mind-Matched Audio

Revolutionizing the Reading Experience through Real-Time Sound Synchronization
Online Only
13:40 - 14:00ADCx GatherLuigi Cosi
Online Only
Gather Town
14:20 - 14:50ADCx Gather
Online Only
14:50 - 15:10ADCx GatherAllwin Williams
Online Only
15:10 - 15:30ADCx GatherArnab Dalal

GPU Based Audio Processing Platform with AI Audio Effects

Are GPUs ready for real-time processing in live sound engineering?
Online Only
15:30 - 15:50ADCx GatherSimon Schneider

Keynote: Interfaces are King!

A Practical Look at AI Audio Tools and What Professionals Actually Need
Online Only
16:00 - 16:40ADCx GatherAndrew Scheps
Online Only
Gather Town
17:00 - 17:40ADCx GatherRuth Farrar
Gather Town
17:00 - 17:40ADCx GatherJon Pascone

Automated Analog Circuit Modeling

C++, Python, MATLAB, and XML
Online Only
17:40 - 18:00ADCx GatherEric Tarr

Creature Vocalizations

The Art of Creating Audio Nightmares with a Human Voice
Online Only
18:00 - 18:20ADCx GatherSĂ©bastien Croteau
Online Only
18:20 - 18:40ADCx GatherPawel Cyrta
Online Only
Gather Town
18:40 - 19:10ADCx Gather
Online Only
19:30 - 19:50ADCx GatherMatthew Yee-King

Making Accessible Audio Software

Perspectives of a blind music producer
Online Only
19:50 - 20:10ADCx GatherTrey Culver & Adam Wilson
Online Only
20:10 - 20:30ADCx GatherJatin Chowdhury

scipy.cpp

Using AI to Port Python's scipy.signal Filter-Related Functions to C++ for Use in Real Time
Online Only
20:30 - 20:50ADCx GatherJulius Smith
Gather Town
20:50 - 21:10ADCx Gather
Gather Town
21:10 - 22:00ADCx Gather

11th November

08:00 - 08:30Bristol 2
Gather Town
08:00 - 09:00Gather Town
In-Person & Online
08:30 - 08:45Bristol 2

Unpacking the Role of Audio Programmers in the Games Industry

Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
09:00 - 09:20Bristol 2 Harleen Singh

JS Engines for Audio Developers

So many engines, so little time
09:20 - 09:40Bristol 2 Andy Brown

Workshop: Practical Machine Learning

Embed a generative AI model in your app and train your own interactions with it
09:30 - 12:30Bristol 3 Anna Wszeborowska, Harriet Drury, Sohyun Im, Julia Läger & Pauline Nemchak
Workshop
Workshop

Workshop: DSP In Practice

From Block Diagram to Working Plugin
09:30 - 12:30ConservatoryJan Wilczek
Workshop

High Performance WebView User Interfaces

Getting the most out of the 2D Canvas and DOM
10:20 - 10:40Bristol 2 Arthur Carabott
11:10 - 11:30Bristol 2 Matt Gonzalez

Building a plugin assembly line

The Road to Rapid Plugin Development
11:30 - 11:50Bristol 2 Bence Kovács & Linus Corneliusson

Sample Rate Conversion

Bridging the Gap in Multi-Device Audio Environments
11:50 - 12:10Bristol 2 Christian Gilli & Michele Mirabella

Snapshot Testing for Audio DSP

A picture’s worth a 1000 tests
12:10 - 12:30Bristol 2 Josip Cavar
13:00 - 14:00Executive LoungeDerek Heimlich
13:30 - 13:50Bristol 2 Attila Haraszti
13:50 - 14:10Bristol 2 Nial Redha

Workshop: GPU-Powered Neural Audio

High-Performance Inference for Real-Time Sound Processing
14:00 - 17:00Bristol 3 Alexander Talashov & Alexander Prokopchuk
Workshop
14:00 - 17:00Empire Jay Pocknell, Tim Yates, Elizabeth J Birch, Andre Louis, Adi Dickens, Haim Kairy & Tim Burgess
Workshop

Workshop: Klang: Live and Expressive C++ for Audio

What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
14:00 - 17:00SS Great Britain Chris Nash
Workshop

Workshop: Build your first Plug-in with JUCE

Create a working plug-in from scratch
14:00 - 17:00ConservatoryTom Poole, Attila Szarvas, Oli James, Reuben Thomas & Anthony Nicholls
Workshop
14:10 - 14:30Bristol 2 Travis Skare

How to Price an Audio Plugin

Factors to consider when deriving that one elusive value
14:30 - 14:50Bristol 2 James Russell

Beyond ValueTrees

(Confessions of a ValueTree Skeptic)
15:40 - 16:00Bristol 2 Brett g Porter
16:20 - 16:40Bristol 2 Domenico Stefani

Rock-Solid Releases

Beginner-Friendly Introduction to CI/CD for Audio Developers
16:40 - 17:00Bristol 2 Fernando Garcia de la Cruz
18:00 - 23:00Zerodegrees Bristol

12th November

08:30 - 09:00Bristol 2

Javascript, WebViews and C++

“If You Can’t Beat Them, Join Them”
09:00 - 09:50Bristol 2 Julian Storer

Amplifying Efficiency

Business Infrastructure for Audio Startups
09:00 - 09:50Bristol 1 Alexandra Arutian & Samuel Fischmann

Reinventing the Plugin Editor

Immediate Mode GUIs for Audio Plugins
09:00 - 09:50Bristol 3 Gustav Andersson

Building Audio Apps with Rust

An Overview of Tools and Techniques
09:00 - 09:50Empire Stephan Eckes

A Critique of Audio Plug-In Formats

VST, AU, AAX, JUCE and Beyond
10:00 - 10:50Bristol 2 Fabian Renn-Giles

Learning While Building

MVPs, Prototypes, and the Importance of Physical Gesture
10:00 - 10:50Bristol 1 Roth Michaels

Our Ultra-Processed Interfaces

What Music Technology Can Learn From Doritos
10:00 - 10:50Bristol 3 Astrid Bin

Engineering Success for Audio Software in a Crowded Market

What Can McDonald's Teach Us About Selling Audio Plugins
10:00 - 10:50Empire Randy Young
Gather Town
10:50 - 11:20Gather Town Poster Room
11:20 - 12:10Bristol 2 Dave Rowland

Bug-Free JUCE UI

Structure Your GUI Code For Stability, Testability & Clean Architecture
11:20 - 12:10Bristol 1 Jan Wilczek

How To Read Scientific DSP Publications and Turn Them Into Code

Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
11:20 - 12:10Bristol 3 Matthijs Hollemans

Get Real, From Plugins to Hardware

Intro to Software Development of Audio Devices
11:20 - 12:10Empire Wojtek Jakobczyk

Responsible AI for Offline Plugins

Tamper-Resistant Neural Audio Watermarking
12:20 - 12:50Bristol 2 Kanru Hua
12:20 - 12:50Bristol 1 Dave Tyler
12:20 - 12:50Bristol 3 Paul McCabe, Ichiro Yazawa & Kazuyoshi Sasamori
In-Person Only
13:00 - 14:00Conservatory
Gather Town
13:00 - 13:30Gather Town Expo Hall
Gather Town
13:00 - 14:00Gather Town Poster Room
Gather Town
13:30 - 14:00Gather Town Expo Hall
14:00 - 14:50Bristol 2 Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz

Introducing ni-midi2

A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
14:00 - 14:50Bristol 1 Franz Detro
14:00 - 14:50Bristol 3 Olivier Petit

CANCELLED

Deep Dive: Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
14:00 - 14:50Empire Pradeep Rengaswamy

Emulating the TX81Z

Techniques for Reverse Engineering Hardware Synths
15:00 - 15:50Bristol 2 Cesare Ferrari

Elliptic BLEP

High-Quality Zero-Latency Anti-Aliasing
15:00 - 15:50Bristol 1 Geraint Luff
15:00 - 15:50Bristol 3 Marco Del Fiasco

Knee-Deep Learning

Practical Steps to Get Started with Audio ML
15:00 - 15:50Empire Martin Swanholm
15:50 - 16:20Gather Town - Mermaid CafeJon Pascone
Gather Town
15:50 - 16:20Gather Town Poster Room

Accelerated Audio Computing

Unlocking the Future of Real-Time Sound Processing
16:20 - 16:50Bristol 2 Alexander Talashov
Sponsor

Inter-Plugin Communication

Breaking out of the Channel Strip
16:20 - 16:50Bristol 1 Peter Sciri

Keynote: Foundation Models Don’t Understand Me

Lessons From AI Lutherie for Live Performances
17:00 - 18:00Bristol 2Manaswi Mishra
Gather Town
18:00 - 18:30Gather Town
18:00 - 19:30Conservatory - Empire Lobby - Front Lobby
Gather Town
18:45 - 20:00Gather Town Track A Auditorium
19:30 - 21:00Bristol SuiteAndrew Scheps
Gather Town
20:00 - 22:00Gather Town
21:00 - 22:00Conservatory - Empire Lobby - Front Lobby

13th November

08:30 - 09:00Bristol 2
09:00 - 09:50Bristol 2 Ben Supper
09:00 - 09:50Bristol 1 Angus Hewlett

Debugging Audio Content With Visuals

A Debugger Extension and Some Other Helpful Tools
09:00 - 09:50Bristol 3 Maxime Coutant
09:00 - 09:50Empire Emma Fitzmaurice
10:00 - 10:50Bristol 2 Timur Doumler
10:00 - 10:50Bristol 1 Ilias Bergström
10:00 - 10:50Empire Marcel Roth & Dino Pollano
Gather Town
10:50 - 11:20Gather Town Poster Room

LLVM’s Real-Time Safety Revolution

RealtimeSanitizer and Performance Constraints Attributes
11:20 - 12:10Bristol 2 David Trevelyan & Chris Apple
11:20 - 12:10Bristol 1 Adam Wilson

Perceptual Convolution

Fast & High-Fidelity Combined
11:20 - 12:10Bristol 3 Tobias Hienzsch

An Introductory Guide to Virtual Analog Modelling

The Intersection of Analog and Digital Audio Processing
11:20 - 12:10Empire Sohyun Im
12:20 - 12:50Bristol 2 Simon Holt & Ross Chisholm

Real-Time FFT Convolution

History and Review
12:20 - 12:50Bristol 1 Selim Sheta
12:20 - 12:50Bristol 3 Alexandre Bique & Urs Heckmann
12:20 - 12:50EmpireTom Poole, Attila Szarvas, Reuben Thomas, Anthony Nicholls & Oli James
Gather Town
13:00 - 13:30Gather Town Expo Hall
Gather Town
13:00 - 14:00Gather Town Poster Room
Gather Town
13:30 - 14:00Gather Town Expo Hall
14:00 - 14:50Bristol 2 Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley & Theo Kozlowski
14:00 - 14:50Bristol 1 Samuel Fischmann

Real-Time Inference of Neural Networks

A Practical Approach for DSP Engineers – Part II
14:00 - 14:50Bristol 3 Fares Schulz & Valentin Ackva

Symphony of a Thousand

GPU Synthesis With Massively Parallel Oscillators
14:00 - 14:50Empire Cecill Etheredge
15:00 - 15:50Bristol 2 Syl Morrison
15:00 - 15:50Bristol 1 Daniel StrĂĽbig

An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator

The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
15:00 - 15:50Bristol 3 Matthieu Hodgkinson

What the World Would Look Like if Plugin Instances Could Simply Talk to Each Other

How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
15:00 - 15:50Empire Janos Buttgereit
Gather Town
15:50 - 16:20Gather Town Poster Room

Keynote: Sonic Cartography

Navigating the Abstract Space-Time of Sound
16:20 - 17:20Bristol 2Carla Scaletti
17:20 - 17:35Bristol 2
17:35 - 19:00Conservatory - Empire Lobby - Front Lobby
Online Only
18:15 - 19:30Gather Town
19:00 - 20:30Bristol Suite
19:30 - 22:00Gather Town
In-Person Only
20:30 - 22:00Conservatory - Empire Lobby - Front Lobby

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