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11th-13th November 2024
Bristol & Online
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1st November
Online Only
Mind-Matched Audio
Revolutionizing the Reading Experience through Real-Time Sound Synchronization
Online Only
An Adaptive Acoustic Software for Instrumental Music for Music Hardware, Products & Accessories
Acoustic Software
Online Only
GPU Based Audio Processing Platform with AI Audio Effects
Are GPUs ready for real-time processing in live sound engineering?
Online Only
Keynote: Interfaces are King!
A Practical Look at AI Audio Tools and What Professionals Actually Need
Online Only
Gather Town
Automated Analog Circuit Modeling
C++, Python, MATLAB, and XML
Online Only
Creature Vocalizations
The Art of Creating Audio Nightmares with a Human Voice
Online Only
Online Only
Online Only
Making Accessible Audio Software
Perspectives of a blind music producer
Online Only
Online Only
scipy.cpp
Using AI to Port Python's scipy.signal Filter-Related Functions to C++ for Use in Real Time
Online Only
11th November
Unpacking the Role of Audio Programmers in the Games Industry
Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
09:00 - 09:20Bristol 2 Harleen Singh
Workshop: Practical Machine Learning
Embed a generative AI model in your app and train your own interactions with it
09:30 - 12:30Bristol 3 Anna Wszeborowska, Harriet Drury, Sohyun Im, Julia Läger & Pauline Nemchak
09:30 - 12:30Empire Fabian Braun
09:30 - 12:30SS Great Britain Daniel Jones
Workshop
09:40 - 10:00Bristol 2 Silvin Willemsen
10:00 - 10:20Bristol 2 iustin sandu
High Performance WebView User Interfaces
Getting the most out of the 2D Canvas and DOM
10:20 - 10:40Bristol 2 Arthur Carabott
Building a plugin assembly line
The Road to Rapid Plugin Development
11:30 - 11:50Bristol 2 Bence Kovács & Linus Corneliusson
Sample Rate Conversion
Bridging the Gap in Multi-Device Audio Environments
11:50 - 12:10Bristol 2 Christian Gilli & Michele Mirabella
Workshop: GPU-Powered Neural Audio
High-Performance Inference for Real-Time Sound Processing
14:00 - 17:00Bristol 3 Alexander Talashov & Alexander Prokopchuk
Workshop: Inclusive Design within Audio Products
What, Why, How?
14:00 - 17:00Empire Jay Pocknell, Tim Yates, Elizabeth J Birch, Andre Louis, Adi Dickens, Haim Kairy & Tim Burgess
Workshop: Klang: Live and Expressive C++ for Audio
What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
14:00 - 17:00SS Great Britain Chris Nash
Workshop: Build your first Plug-in with JUCE
Create a working plug-in from scratch
14:00 - 17:00ConservatoryTom Poole, Attila Szarvas, Oli James, Reuben Thomas & Anthony Nicholls
How to Price an Audio Plugin
Factors to consider when deriving that one elusive value
14:30 - 14:50Bristol 2 James Russell
16:00 - 16:20Bristol 2 Vincent Dortel
16:20 - 16:40Bristol 2 Domenico Stefani
Rock-Solid Releases
Beginner-Friendly Introduction to CI/CD for Audio Developers
16:40 - 17:00Bristol 2 Fernando Garcia de la Cruz
12th November
Javascript, WebViews and C++
“If You Can’t Beat Them, Join Them”
09:00 - 09:50Bristol 2 Julian Storer
Amplifying Efficiency
Business Infrastructure for Audio Startups
09:00 - 09:50Bristol 1 Alexandra Arutian & Samuel Fischmann
Reinventing the Plugin Editor
Immediate Mode GUIs for Audio Plugins
09:00 - 09:50Bristol 3 Gustav Andersson
A Critique of Audio Plug-In Formats
VST, AU, AAX, JUCE and Beyond
10:00 - 10:50Bristol 2 Fabian Renn-Giles
Learning While Building
MVPs, Prototypes, and the Importance of Physical Gesture
10:00 - 10:50Bristol 1 Roth Michaels
Our Ultra-Processed Interfaces
What Music Technology Can Learn From Doritos
10:00 - 10:50Bristol 3 Astrid Bin
Engineering Success for Audio Software in a Crowded Market
What Can McDonald's Teach Us About Selling Audio Plugins
10:00 - 10:50Empire Randy Young
Bug-Free JUCE UI
Structure Your GUI Code For Stability, Testability & Clean Architecture
11:20 - 12:10Bristol 1 Jan Wilczek
How To Read Scientific DSP Publications and Turn Them Into Code
Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
11:20 - 12:10Bristol 3 Matthijs Hollemans
Get Real, From Plugins to Hardware
Intro to Software Development of Audio Devices
11:20 - 12:10Empire Wojtek Jakobczyk
Responsible AI for Offline Plugins
Tamper-Resistant Neural Audio Watermarking
12:20 - 12:50Bristol 2 Kanru Hua
12:20 - 12:50Bristol 3 Paul McCabe, Ichiro Yazawa & Kazuyoshi Sasamori
Auditory and Cognitive Neuroscience and the State of Audio Technology
A Multi-Disciplinary Panel Discussion
14:00 - 14:50Bristol 2 Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz
Introducing ni-midi2
A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
14:00 - 14:50Bristol 1 Franz Detro
CANCELLED
Deep Dive: Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
14:00 - 14:50Empire Pradeep Rengaswamy
Emulating the TX81Z
Techniques for Reverse Engineering Hardware Synths
15:00 - 15:50Bristol 2 Cesare Ferrari
15:50 - 16:20Gather Town - Mermaid CafeJon Pascone
Accelerated Audio Computing
Unlocking the Future of Real-Time Sound Processing
16:20 - 16:50Bristol 2 Alexander Talashov
16:20 - 16:50Bristol 3 ChangHun Sung
Keynote: Foundation Models Don’t Understand Me
Lessons From AI Lutherie for Live Performances
17:00 - 18:00Bristol 2Manaswi Mishra
13th November
Debugging Audio Content With Visuals
A Debugger Extension and Some Other Helpful Tools
09:00 - 09:50Bristol 3 Maxime Coutant
Digital Audio Workstation Architecture
Evaluation and Evolution
10:00 - 10:50Bristol 1 Ilias Bergström
LLVM’s Real-Time Safety Revolution
RealtimeSanitizer and Performance Constraints Attributes
11:20 - 12:10Bristol 2 David Trevelyan & Chris Apple
An Introductory Guide to Virtual Analog Modelling
The Intersection of Analog and Digital Audio Processing
11:20 - 12:10Empire Sohyun Im
12:20 - 12:50EmpireTom Poole, Attila Szarvas, Reuben Thomas, Anthony Nicholls & Oli James
14:00 - 14:50Bristol 2 Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley & Theo Kozlowski
Real-Time Inference of Neural Networks
A Practical Approach for DSP Engineers – Part II
14:00 - 14:50Bristol 3 Fares Schulz & Valentin Ackva
Symphony of a Thousand
GPU Synthesis With Massively Parallel Oscillators
14:00 - 14:50Empire Cecill Etheredge
An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator
The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
15:00 - 15:50Bristol 3 Matthieu Hodgkinson
What the World Would Look Like if Plugin Instances Could Simply Talk to Each Other
How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
15:00 - 15:50Empire Janos Buttgereit
Keynote: Sonic Cartography
Navigating the Abstract Space-Time of Sound
16:20 - 17:20Bristol 2Carla Scaletti