Tag: softwareengineering

When (Not) to Patent Audio Software – Simon Hestermann – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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When (Not) to Patent Audio Software - Simon Hestermann - ADCx Copenhagen 2026
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Should you patent your proprietary audio products and algorithms? Simon Hestermann walks through his experience going through two patent processes, one at Fraunhofer IDMT and one at Masterchannel. Apart from general requirements, he explains the pros and cons of patenting from the pragmatic perspective of a small company.
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Simon Hestermann

Simon Hestermann is the CTO and Co-Founder of Masterchannel, where he invented the company's proprietary Artificial Intelligence system for audio mastering. Prior to Masterchannel, he worked as a spatial audio researcher at Fraunhofer and mastered music for top 100 artists.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Designing Interactive Music Experiences in XR – Kasson Crooker – ADC Japan 2026

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https://audio.dev/ -- @audiodevcon​
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Designing Interactive Music Experiences in XR - Kasson Crooker - ADC Japan 2026
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(m)ORPH began as an experiment to disrupt traditional DAW-based stereo mixing and evolved into an XR platform for interactive music, immersive spatial-audio listening, and live performance. Using Unity, Wwise, HRTF rendering, and physics-driven behaviors, the system treats audio objects as spatial entities whose distance, motion, and interaction shape both mix and composition in real time. This session examines the architectural decisions, technical implementation, gestural interface design, and intentional abstraction that enable emergent behavior and “musical happy accidents.” Attendees will gain insight into designing interactive audio systems that function as instruments rather than playback engines, and inspire a new breed of music lovers who want to actively engage rather than passively consume.
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Kasson Crooker

Audio-technologist, spatial audio evangelist, creator of music XR & games; ex-THX, ex-MSFT/HoloLens, ex-Harmonix (Game & Audio Director); Founder of Speed of Dark Studios (composer & audio producer)
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Keynote: How Many Heads Do You Need? – Lu Wilson – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Keynote: How Many Heads Do You Need? - Lu Wilson - ADC 2025
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Jam-oriented programming' is the joke name of a new style of audio development that is no joke at all. It adopts the practices and mentalities of an informal jam session to an extreme extent.

In a typical jam, there is no one in charge and anyone can make any sound they want at any time they choose. In jam-oriented programming, it's the same. Anyone can add, edit or delete code without any permission. Everyone is admin, nothing is certain and anything can happen. It sounds like chaos and it is. But it's also surprisingly successful, with entire audio tools appearing overnight out of the multi-headed process and even a published academic paper to accompany it all.

How and why is this even possible? And what does it tell us about the way we collaborate as audio developers?
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Slides: https://data.audio.dev/talks/2025/how-many-heads-do-you-need.pdf
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Lu Wilson

Lu Wilson is a creative technologist from London with a background in teaching. They make slightly surreal short films about their projects, often with heavy use of recursion. Their other creations include the satirical language Dreamberd, the experimental online gallery Torn Leaf, and the time-travelling sound-looping tool Arroost. More recently, Lu has become heavily involved as an organiser in London's electronic music scene, participating in the creation of numerous experimental audio tools with the infamous and international collective known as ""pastagang"".
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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How to Launch an Audio Plugin in a Crowded Market (Predictive Sales Metrics) – Randy Young – ADC

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https://audio.dev/ -- @audiodevcon​
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How to Launch an Audio Plugin in a Crowded Market (Predictive Sales Metrics) - Randy Young - ADC 2025
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In a saturated plugin market where technical quality is no longer a differentiator, success depends on more than just shipping a great product. It requires a system for validating demand, segmenting intent, and predicting outcomes, before launch day.

This session builds on last year’s talk, Engineering Success in a Crowded Market, by shifting focus from product positioning to execution. You'll learn how to engineer a measurable pre-launch funnel that doesn’t just build hype, but produces actionable insights and reliable conversion signals.

Using real-world examples from Relab’s own launch processes, we’ll explore:

How to structure a phased pre-launch: from teaser emails and waitlist pages to beta demos and timed releases

Which engagement metrics matter, and how to interpret them across email, paid, and organic channels

How to use scoring systems to segment hot, warm, and cold leads - and tailor offers accordingly

Practical methods for forecasting unit sales using owned, earned, and paid traffic data

Whether you’re a solo developer or leading a small team, this talk offers a repeatable framework to de-risk your launch, improve first-week sales, and avoid the most common post-launch pitfalls.
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Slides: https://data.audio.dev/talks/2025/crowded-market-launch-playbook.pdf
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Randy Young

With over 20 years of experience and 3,500 live shows as part of the indie band Cherry Suede, Randy Young learned early how to stand out in crowded markets. While many musicians were chasing major record deals, Randy was pioneering live streaming, crowdfunding, and fan communities—well ahead of social media’s rise. Later, he brought these innovative strategies to the pro audio software industry, helping developers bridge the gap between technical excellence and market success. His work with Denmark’s Relab Development has driven 40-50% year-over-year growth, double that in 2024, by tackling the critical marketing challenges of a crowded others often overlook.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Myths You Should Know About Saturation and Distortion – Samuel Fischmann – ADC 2025

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https://audio.dev/ -- @audiodevcon​
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Myths You Should Know About Saturation and Distortion - Samuel Fischmann - ADC 2025
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When trying to understand how distortion and saturation work, we often look to harmonic distortion readings. But did you know that these tell you very little about what's really going on? Let's take a deep dive and learn how harmonics and waveshapers are tied together, and the ways their relationship is commonly misunderstood. We'll get into:

- Why harmonic distortion is practically inaudible
- Why odd harmonic energy mostly bolsters fundamental frequencies
- Why even harmonics can sound so fuzzy
- Why even and odd harmonics don't describe tube vs. transistor sound
- The relationship between harmonics and amplitude (peaks)

... and a whole lot more. We'll use basic signal math to dispel some common myths, better understand measurements, and gain conceptual tools to push sound in new directions.
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Slides: https://audiodeveloperconference.b-cdn.net/wp-content/uploads/2025/07/Distorted-Reality.pdf
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Samuel Fischmann

Sam is the CEO and co-founder of Musik Hack, and a seasoned software developer whose portfolio spans audio/DSP, Web development, data analytics, and embedded systems. He’s also a composer and longtime musician. Sam is obsessed with building creative, functional, major-label-quality products that don’t look like airplane cockpits, and helping spread the joy of music through more intuitive approaches to DSP. If you ask nicely, he can also cook up a mean marinara...
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Commercialising Audio Plugins – Going From Development to Sales and Beyond – Tobias Lønnerød Madsen

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Commercialising Audio Plugins - Going From Development to Sales and Beyond - Tobias Lønnerød Madsen - ADC 2025
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Going from development to the first sale and beyond is a daunting journey, but we're here to share all the experience we have in the process. We'll dive into each decision you have to make along the way, in everything from distribution channels to marketing strategies, setting you up for success. The strategies we'll share are techniques we've seen work across multiple brands, some of which we can automate away entirely.
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Tobias Lønnerød Madsen

Tobias has been a freelancer supporting audio companies to grow and scale their business for many years, with a focus on smart e-commerce and marketing tools. He then took all the best strategies and techniques, and founded Moonbase.sh, an e-commerce platform honed for selling plugins direct to consumers. While he's not hacking away on new features for Moonbase, Tobias can be found on a motorcycle around in Europe, or playing some board games in Amsterdam.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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How I Learned to Love the Docs: Documentation As Design Process for Music Tech Products – Astrid Bin

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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How I Learned to Love the Docs - Documentation As Design Process for Music Tech Products - Astrid Bin - ADC 2025
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Product documentation is often seen as a ""nice-to-have"" that comes at the end of the design and implementation process, and something that few small teams have time for. But for audio products - notoriously complex, serving a multitude of styles and purposes, usually with a conceptual model that isn't obvious to newcomers - communicating what a product does and how it works is crucial. So what do you do if there's no one to produce documentation?

I'm a music tech designer who has learned to love the docs. In this talk I'll share why I think documentation is so important (to you as well as your customers), how I learned to get good at writing it, and why I think it's a vital aspect of design. I'll explain how I think about docs (and some good examples), and through a case study of my first big user manual, I'll describe why I think documentation is secret the superpower design skill. In case you want to go straight home and write some documentation, I'll also prodvide suggestions of how to approach docs, when to start them, some tools I've found useful, and how to leverage the power of documentation to improve your products while they're still being developed.
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Slides: http://data.audio.dev/talks/2025/how-i-learned-to-love-the-docs.pdf
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Astrid Bin

Astrid Bin is an artist and designer who specialises in making complex things useful, beautiful and understandable. Alongside her history of working as an announcer for international Lego robot competitions and explaining rocket science to children, she's also worked as a music technology researcher across academia and industry. Most recently she was the founding designer of Bela, and is currently working in e-textiles research for musical interacton and freelancing on interesting projects. She lives in Berlin.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Modernizing Legacy Audio Plugin Codebases – Lessons from FL Studio’s Plugin Suite – Tomas Medek

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Modernizing Legacy Audio Plugin Codebases - Lessons from FL Studio’s Plugin Suite - Tomas Medek - ADC 2025
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Join us for an in-depth look at transforming thirteen legacy audio plugins developed for FL Studio. This talk will take you through the journey of modernizing these plugins for cross-platform compatibility, supporting multiple formats (VST2, FL, AU).

Key topics include:

- Project Phasing: Backlog triage and consolidation, breaking down the modernization effort into manageable phases. This structured approach enabled efficient prioritization, clear milestones, and incremental delivery of improvements across the plugin suite.
- Codebase Refactoring: Adoption of C++17, strict compiler settings. Replacement of deprecated APIs with modern system calls. Source code management strategies. MSVC and Xcode project management.
- Debugging and Logging Strategies: Available Tools, Automated Validation, Logging.
- Vectorial GUI Modernization: Pitfalls of integrating a new GUI editor with legacy engine.
- CI/CD and Nightly Builds: Implementation of continuous integration and delivery pipelines, supporting nightly builds and automated testing and installer generation for all platforms.

This talk is designed for audio developers interested in best practices for transforming legacy codebases, modernizing plugins, and leveraging automation and CI/CD in audio software development. Whether you are a student, a new developer, or an industry expert, you will gain practical insights into the challenges and solutions involved in audio plugin modernization.
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Slides: https://drive.google.com/file/d/148yhk5sjEHx5RP4_rfWAWut6aeMX9A0b/view?usp=sharing
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Tomas Medek

Tomas Medek is an audio software developer at Image Line, where he works on plugins and maintains the build system for FL Studio. Tomas holds a master’s degree from the Faculty of Applied Sciences at the University of West Bohemia. His background includes roles at Audified, where he worked on a customizable, network-controlled audio engine framework and its GUI. He also contributed to life-critical medical software for Medtronic, gaining experience with rigorous safety and security development processes.

Tomas is part of the core organizing team for Composers Summit Prague. As a musician, Tomas has performed music on keyboards with orchestras across Europe. He has also composed music for independent movies and created orchestral arrangements for live performances.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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A Sine By Any Other Language – David Su – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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A Sine By Any Other Language - David Su - ADC 2025
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To paraphrase Shakespeare, ""That which we call a sine / By any other language would sound just as sweet"". As a de facto ""Hello, World!"" of audio programming, the sine wave as implemented through various programming languages can serve as a fruitful lens through which we're able to look at the tools and technologies we use.

This talk describes a journey through implementing sine wave playback using 50 different programming languages, ranging from general-purpose programming languages (such as C++, JavaScript, and Python) to audio-specific environments (such as Max/MSP, Pure Data, and SuperCollider) to, yes, even SQL. We'll use each language's built-in types and functions as well as standard libraries wherever we can, avoiding the use of external libraries as much as possible.

Along the way we'll look at some of the commonalities and differences among the languages, comparing our implementations along axes such as programming paradigms, audio abstraction, real-time vs. offline, and performance (with a grain of salt). Through this process we'll get a sense of the history, motivation, and current landscape of audio programming languages.
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Slides: https://docs.google.com/presentation/d/16RSv1HQ6A1ZcU8R2HzQMtPC-diBQpnAF/edit?usp=drive_link&ouid=113567137566359619653&rtpof=true&sd=true
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David Su

David Su is an audio programmer, game developer, musician, sound designer, and researcher interested in creating new musical experiences through technology. He is currently the lead audio and systems programmer at Brass Lion Entertainment, working on Wu-Tang: Rise of the Deceiver. He is also an adjunct assistant professor at the University of Southern California, teaching a course on sound design for games. Previously David did audio programming on music software at Output, Sunhouse, and Amper Music. His game credits include One Hand Clapping, NFL Endzone, Trolls Music Stars, and Evergreen Blues. David has spoken at conferences such as the Game Developers Conference, GameSoundCon, and the International Computer Music Conference, and his work has been featured in outlets such as Rolling Stone, NPR, and The Guardian. He received his MS from the MIT Media Lab and his BA from Columbia University.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Analog Filters for Realtime Audio – George Gkountouras – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Analog Filters for Realtime Audio - George Gkountouras - ADC 2025
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What makes different analog filters tick? Why does one circuit topology growl and another scream when driven? Is distortion an inherent part of each design, and if so, how can audio programmers incorporate it into their DSP? In this talk, we will demystify analog filters, providing audio developers with a foundational understanding of their behavior, implementation, and potential for creative sound design.

We begin with an introduction to the basic building blocks of filter circuits. These include Passive Components, Operational Amplifiers, and Integrators. Then, we combine them into a full circuit that implements a musical filter.

Next, we show you how to prototype these circuits using interactive simulations. This encourages experimentation, while allowing those without a background in electrical engineering to participate in crafting unique sonic processors.

However, simulations can only go so far when it comes to understanding a circuit. Thus, we will demonstrate how to build the filter you designed in reality. You will be able to measure it, verify that it works and fix any problems that appear along the way.

The next part will focus on more advanced topics, such as Feedback Paths, incorporating Distortion elements (e.g. Transistors) and adding Voltage Control to your filters.

Finally, there will be a realtime audio plugin demo featuring different analog models of classic filter circuits.
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George Gkountouras

George Gkountouras (MSc ECE) is a software engineer, researcher and entrepreneur in the audio software industry. He believes that AI will enable the creation of state-of-the-art music technology products. He has previously given talks at ADC. During his academic career, George regularly taught DSP to undergraduate students. He's worked on compilers, circuit simulators and audio plug-ins. He is also interested in Android audio applications, embedded systems (MCUs, FPGAs, FPAAs), GPU processing, discrete analog circuits, automatic differentiation and julialang.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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