Category: Uncategorized

Integrate Your Plugin with New AI & Automation Features in Pro Tools using SoundFlow’s SFX Framework

https://audio.dev/ -- @audiodevcon​
---

Integrate Your Plugin with the New AI and Automation Features in Pro Tools using SoundFlow’s new SFX Framework - Christian Scheuer - ADC 2025
---

With the release of Pro Tools 2025.10, SoundFlow, the industry leader in audio workflow automation, is now built directly into Pro Tools. It powers the new AI-based Session Assistant, interactive tutorial system, and the macro/scripting engine, as well as integrations with Stream Deck, MIDI, iOS, and Android devices.
This new deep integration is powered by SFX (the SoundFlow Extension Framework) – a cross-platform, low-latency automation SDK that allows any macOS or Windows app/plugin to make its functionality available to SoundFlow's engines. For JUCE-based plugins, SFX provides a prebuilt integration, allowing plugins to implement SFX with just a few lines of code.
In this talk, we’ll show how plugin developers can add SFX support and make their plugins addressable from the new automation and AI features in Pro Tools: selecting presets, adjusting parameters, and coordinating changes between the DAW and plugins, whether from the Session Assistant, user scripts and macros, tutorials, or decks/surfaces. At the end, there'll be a unique opportunity to enroll in SoundFlow's SFX program and become part of the initial batch of launch partners.
---

Christian Scheuer

Christian Scheuer is the Founder & CEO of SoundFlow, a platform built to eliminate friction in creative software, with deep integration with Avid Pro Tools.

Before starting SoundFlow, Christian spent over a decade as a sound editor and mixer in the Danish film industry. Experiencing first-hand how much time creatives lose to repetitive clicks and window juggling, he developed SoundFlow: a workflow automation platform for scripting actions, creating macros, and designing custom decks that control professional apps with a single click.

Under Christian’s leadership, SoundFlow has grown into the industry-standard tool for streamlining post-production and music production workflows, supported by an active community where creators share scripts and best practices. His focus remains constant: help artists stay in the creative flow by letting the computer do the busywork.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Workshop: Accessibility in Audio Tech – Hosted By Jay Pocknell – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
---

Workshop: Accessibility in Audio Tech - Jay Pocknell, Tim Burgess, Tim Yates, Samuel John Prouse, David Shervill, Liza Bec, Tim Adnitt & Mxshi Mo - ADC 2025
---

As audio production techniques and technologies evolve, so too must the ways we think about accessibility. To improve inclusion in music-making, it is essential that access is evaluated throughout the design of audio technology, not as an add-on or afterthought.

Building on ADC24’s ‘Inclusive Design in Audio Products: Why, Why, How?’ workshop, this symposium comprises a series of sessions that will unpick the systematic barriers to accessibility within audio, and highlight solutions that you can embed into your projects. 

Throughout the afternoon, disabled musicians, accessibility consultants, and representatives from organisations driving change will share insights into the opportunities for a more inclusive audio industry. Attendees will help collate a list of inclusive design principles to demystify accessible product development in future. 

The concepts covered will be suitable for beginner, intermediate, and advanced audio programmers, though the sessions will not delve too deeply into code examples. 

Introduction to the Social Model of Disability

Liza Bec, Tim Yates

The Social Model of Disability is a set of principles that informs our understanding of disability. It was borne from the disability rights movement, led by disabled people, in the UK. In this presentation we will give an overview of the Social Model, including the key ideas, some of the language used, as well as an insight into how the ideas apply to music making and music technology.
Structural access barriers within the audio industry, and opportunities to be part of the solution

Tim Yates, Liza Bec, Jay Pocknell, Mxshi Mo

It can be incredibly difficult for disabled musicians to navigate the music tech space, find the equipment and instruments that they need, and then get hold of them. In this discussion we will outline some of the barriers people face, and discuss some of the structural solutions that we can collectively put in place to address them. We will also explore Drake Music’s pioneering Accessible Musical Instrument Collection and DMLab initiatives. 
Making software talk: screen reader implementation principles

Tim Burgess & Jay Pocknell

What makes software accessible for blind users? What do concepts like ‘focus’ and ‘tab order’ mean in practical terms? This section shares insight into how to look at an app from a blind user’s perspective, and where to start with screen reader accessibility and keyboard navigation, no matter which development framework you are using.
Usability, not just accessibility

Jay Pocknell, Byron Harden (pre-recorded presentation).

Can software really be considered ‘accessible’ if functions could take screen reader users many times longer to access? In this presentation, we explore opportunities for optimising workflows for screen reader users and replicating the glanceability that sighted users often rely upon. We also share opportunities to work with blind community members to get user experience feedback.

Spotlight: Defining a Framework for Universal Design

Sam Prouse & David Shervill

David Shervill will discuss music education’s role in supporting beginners and those returning to the creative industry, and ways we can all support inclusive development. Sam will present a universal design model for software and hardware. He’ll give an overview of key accessibility standards and how they’ve been adapted from W3C’s Web Content Accessibility Guidelines (A11Y) to broader software contexts. David and Sam will conclude with a preview of their in-depth talk scheduled for Wednesday.
Spotlight: Native Instruments’ Accessibility Helper app

Tim Adnitt

- How Native Instruments’ Accessibility Helper makes NI’s hardware products accessible.
- How it enables Kontrol MK3 keyboards to additionally control non-NKS third-party plug-in and even hardware synths.
- Community-generated MIDI templates for hardware accessibility.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Exploring Modularity, Reusability, and Instrument Identity in Audio Software – Gonçalo Bernardo

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November​
---

Should Audio Plugins Have “Everything Everywhere All at Once”? - Exploring Modularity, Reusability, and Instrument Identity in Audio Software - Gonçalo Bernardo - ADC 2025
---

Modern plugin development often faces a central dilemma: how much feature commonality is too much? What began as a highly specific tool inside one instrument—designed to solve a particular creative need—unexpectedly gained traction among users. The overwhelmingly positive feedback raised an important question for the team: could this feature be abstracted into a flexible, reusable component across multiple instruments? This led to a deeper architectural shift.

By elevating the original feature into a generic, SDK-level module—complete with modulation systems, advanced sequencing, effects, and routing—we enable a consistent user experience across diverse plugins, while reducing development overhead. However, this raises new design questions: when does standardization enhance creativity, and when might it flatten the unique identities of individual instruments? This talk explores the balance between shared modules, features/frameworks, and product specificity in modern audio software.
---

Slides: https://data.audio.dev/talks/2025/should-audio-plugins-have-everything-everywhere-all-at-once.pptx
---

Gonçalo Bernardo

Gonçalo Bernardo is an Audio Software Engineer at ARTURIA, where he develops and maintains core audio engine components and plugin frameworks used across software instruments and effects, shaping workflows for advanced music and sound production.
With a background in spatial audio and generative systems, his work explores the intersection of software design, creative coding, and computational acoustics, supported by publications in computational music and ambient generative systems. He previously contributed to the development of spatial sound tools and synthesizers at Sound Particles. Alongside his engineering practice, Gonçalo maintains an artistic activity under the alias “ÇALO DO MAR E DA TERRA” exploring immersiveness through interactive and generative installations.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Embedded Musical Signal Processing with Csound 7 – From Microcontrollers to FPGAs – Aman Jagwani

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November​
---

Embedded Musical Signal Processing with Csound 7 - From Microcontrollers to FPGAs - Aman Jagwani
---

This talk will present new advancements in the sound and music computing system, Csound. With the newest major version upgrade, an expansion in the range of supported hardware to bare-metal and co-processing platforms has been added. These platforms include ARM Cortex microcontrollers, FPGA-based system-on-chips, and general-purpose GPUs. This provides users with the ability to design custom audio devices, pedals, synthesizers, interactive installations, etc., through abstracted hardware interfacing along with the familiarity and expansive signal processing capabilities of a mature language like Csound. In this talk, we will highlight the process of porting the system to these platforms, particularly the challenges in adapting it to environments without operating systems and, at times, with lower computational and memory resources. We then discuss implementations across different bare-metal ARM hardware platforms such as the Electrosmith Daisy. Following that, we will highlight the co-processing possibilities across general-purpose GPUs and FPGA-based SoC platforms. Lastly, we will end with a discussion of musical possibilities that these expanded platforms enable in the areas of composition, performance, and interactive installations.
---

Aman Jagwani is an audio programmer, musician and researcher from Mumbai, India, specializing in embedded audio research and open source musical programming and signal processing systems.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Cross-Platform Music Software with Rust – Ian Hobson – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November​
---

Cross-Platform Music Software with Rust - Ian Hobson - ADC 2025
---

"The Rust programming language recently celebrated the 10th anniversary of its 1.0 release. A decade later, and Rust has become an increasingly popular choice for projects that require high performance and system-level control.

In this talk I'll be giving an overview of the current state of the Rust music software ecosystem, and we'll explore the latest developments in tooling, libraries, and best practices.

I'll also take you on a practical tour of a reusable project template for Rust-based music apps that can be distributed as plugins, on mobile or desktop operating systems, or in web browsers."
---

Slides: https://hobson.dev/talks/adc_25
---

Ian Hobson

Ian Hobson is an engineer who loves building audio software.

Since 2019 he has been working as a consultant with startups and organizations including Meta, Lofelt, Super Hi-Fi, Pixtunes, and INA GRM. Previously he worked at Ableton as Technical Principal for DSP and Devices.

He is also the creator of the Koto programming language, and the founder of Picotone where he's currently working on music apps.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Raga as Data: Symbolic Music Representations for Analysis, Visualization & Audio Tools – ADCx India

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November​
---

Raga as Data - Symbolic Music Representations for Analysis, Visualization, and Audio Tools - Soham Korade - ADCx India 2026
---

Indian classical music presents a fascinating challenge and opportunity for music technology. It is centered on the raga, a structured yet expressive melodic framework that is understood through symbolic notation as much as through sound.

In this talk, I explore how such symbolic music representations for ragas can complement audio-based approaches. I also share my personal developer journey (from hobbyist experiments to research contributions) in trying to """"teach"""" computers to understand, visualize, and even perform ragas.

I trace this journey from my early experiments with pitch detection and MIDI-based notation playback, to building interactive audio tools for live raga identification, notation-driven composition, and instruments constrained by raga grammar. I also present my recent research on constructing large-scale raga notation datasets and visualizing “raga space” using NLP-inspired techniques, along with live demos.
---

Programmer and musician interested in using computation to better understand and teach Indian classical music.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Sneak Peek at ARA Audio Random Access 3.0 – Embracing Audio Synthesis – Stefan Gretscher – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
---

Sneak Peek at ARA Audio Random Access 3.0 - Embracing Audio Synthesis - Stefan Gretscher - ADC 2025
---

Since its public release over a decade ago, ARA Audio Random Access has grown into a widely supported industry standard. While originally designed to process audio input provided by the user, a lot of interest has sparked recently to extend ARA to also support audio generators that operate on abstract musical input. Example applications include singing voice synthesizers, or intelligent samplers which provide automatic musical adoption of pre-recorded content to the song context.

ARA 3.0 will strive to cater for the needs of such generators without compromising its core designs, adding new APIs that shall be equally valuable for conventional, sample-input based ARA plug-ins. Assuming a basic understanding of ARA 2.3, the talk will present an overview of the current state of the ARA 3.0 development, inviting review of what has been achieved so far and outlining the development still ahead.
---

Slides: https://data.audio.dev/talks/2025/sneak-peek-at-ara-3-0.pdf
---

Stefan Gretscher

Stefan's career in audio programming has led him from hand-crafting bare-bones assembler on the DSP-based platforms of the late 90s to working on today's Melodyne with its roughly 250k lines of just the audio model and processing C++ code. Along that path, his focus shifted from signal processing to software architecture, programming languages and framework design.

With this background, Stefan is leading the development of the ARA Audio Random Access API at Celemony. What he maybe likes most about this is working closely with so many other devs in the industry, and he is looking forward to answering your questions about ARA at ADC.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology"

Filed under: UncategorizedTagged with: , , ,

Converting Source Separation Models to ONNX for Real Time Usage in DJ Software – Anmol Mishra – ADC

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November​
---

Converting Source Separation Models to ONNX for Real Time Usage in DJ Software - Anmol Mishra - ADC 2025
---

Demucs v4 is a state-of-the-art open-source music source separation model developed by Alexandre Défossez. While it provides exceptional quality in separating audio into stems, it is currently implemented in PyTorch and therefore cannot be used directly in C++ applications or run efficiently on hardware accelerators through ONNX Runtime. Exporting the model to ONNX allows developers to integrate stem separation directly into their platforms, opening up use cases like live stem manipulation, AI-assisted mixing, and educational visualization tools. Through this talk where I demonstrate exporting, deploying and evaluating the exported model, I want to provide a reference for further integration into audio applications.
---

Slides: https://audiodeveloperconference.b-cdn.net/wp-content/uploads/2025/07/Anmol-Mishra-ADC25-Demucs-Talk-QR.pdf
---

Anmol Mishra

Anmol is a Research Assistant at the Music Technology Group (MTG) and a masters student at UPF Barcelona, working on expressive rhythms generation with flow based diffusion models. Previously he worked as a Machine Learning Research Engineer at Samsung’s Computer Vision Group in Seoul. Prior to that, he earned his Bachelors in Computer Science from IIT Bombay. He's been performing as a DJ at clubs and festivals in Seoul and Barcelona.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Using Kotlin/Compose Multiplatform to Revive a Historic Multiplayer Online Drum Machine – Phil Burk

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
---

Using Kotlin/Compose Multiplatform to Revive a Historic Multiplayer Online Drum Machine - How To Write An Audio App That Runs Almost Everywhere - Phil Burk - ADCx Gather 2025

Kotlin/Compose is a powerful tool for multi-platform development. But it lacks audio support. I have implemented a simple audio API that you can use to write an interactive app that will run on Linux, Mac or Windows desktops, on Android, and on the web. The web port uses WASM and the WebAudio AudioWorkletProcessor. Network communication uses ktor and a WebSocket proxy to communicate with the original TCP based server. I used these new APIs to restore a multiplayer poly-rhythmic interactive web drum that was originally written as a Java Applet. The applet was popular in the 1990’s but stopped working when Java was banned from the browser. I will demonstrate how to use Kotlin/Compose, and the new audio and networking APIs and discuss the challenges involved. I will also discuss the architectural changes needed to run on all these different platforms. If the demo gods are willing, I will then lead the audience in a multiplayer drum jam.
---

Phil Burk

Phil Burk is a software developer and designer who specializes in interactive and experimental music systems. In the early 1980’s, Phil began developing HMSL, the Hierarchical Music Specification Language. Phil then worked at 3DO developing the first DSP based sound synthesis system for a video game console. Phil co-founded the PortAudio project with Ross Bencina in 1997. Other projects include JSyn, a music synthesis API for Java, JavaSonics ListenUp for recording and uploading voice in a web page, and TransJam, a client/server system for multi-player interaction on the web, eg. the WebDrum.  Phil Burk led the Mobileer team in the development of a polyphonic MIDI ringtone synthesizer used in the Treo 600 and other devices. Phil has also been contributing for many years to the new MIDI 2.0 standards. At Google he developed AAudio, Oboe and the MIDI API for Android.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
_

Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Continuous QA Testing for Plugins Using AI and Python – Ryan Wardell – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
---

Continuous QA Testing for Plugins Using AI and Python - Ryan Wardell - ADC 2025
---

In the fast-paced world of plugin development, maintaining audio quality and consistency can be challenging. This talk explores the integration of Python, AI, and scriptable plugin hosts to embed rigorous quality assurance into your developement workflow. Participants will learn practical strategies for setting up continuous QA processes, automating sonic tests, and verifying deterministic behaviors such as preset recall, parameter automation, and real-time audio analysis.

Key Points:

- Why continuous QA matters in audio plugin development.
- Setting up python hosts for automated audio plugin testing.
- Deterministic vs. non-deterministic audio measurements and analysis.
- Leveraging Python and AI techniques for automated detection of audio issues.
- Building scalable test suites and managing test data efficiently.
- Examples of measurable benefits, including reduced regressions and increased developer confidence.

---

Slides: https://docs.google.com/presentation/d/1T9U3ZJJiHAGzWkA5HvNXyzvQhzQj9NDwC0-daykjtdk/edit?slide=id.p#slide=id.p
---

Ryan Wardell

Ryan Wardell is an audio enthusiast who somehow survived years of navigating corporate cubicles, zoom calls and boardroom slide decks without completely losing his soul. With an extensive background in product development, QA, product design, and product management, Ryan managed to help deliver game-changing releases of Pro Tools at Avid and even helped Universal Audio embrace native plugins (yeah, you're welcome). He also had the privilege (or curse, depending on the day) of bringing LUNA to market. He loves turning concepts into real-world tools musicians actually use.
These days, Ryan splits his time between PACE and his own audio plugin and app startup, Storybored. When he is not buried in his laptop you'll find Ryan creating music, making espresso and practicing his latte art or looking for someone to talk kpop with him. 🙂

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,