Author: digitalmedium1

When (Not) to Patent Audio Software – Simon Hestermann – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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When (Not) to Patent Audio Software - Simon Hestermann - ADCx Copenhagen 2026
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Should you patent your proprietary audio products and algorithms? Simon Hestermann walks through his experience going through two patent processes, one at Fraunhofer IDMT and one at Masterchannel. Apart from general requirements, he explains the pros and cons of patenting from the pragmatic perspective of a small company.
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Simon Hestermann

Simon Hestermann is the CTO and Co-Founder of Masterchannel, where he invented the company's proprietary Artificial Intelligence system for audio mastering. Prior to Masterchannel, he worked as a spatial audio researcher at Fraunhofer and mastered music for top 100 artists.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Designing Interactive Music Experiences in XR – Kasson Crooker – ADC Japan 2026

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https://audio.dev/ -- @audiodevcon​
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Designing Interactive Music Experiences in XR - Kasson Crooker - ADC Japan 2026
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(m)ORPH began as an experiment to disrupt traditional DAW-based stereo mixing and evolved into an XR platform for interactive music, immersive spatial-audio listening, and live performance. Using Unity, Wwise, HRTF rendering, and physics-driven behaviors, the system treats audio objects as spatial entities whose distance, motion, and interaction shape both mix and composition in real time. This session examines the architectural decisions, technical implementation, gestural interface design, and intentional abstraction that enable emergent behavior and “musical happy accidents.” Attendees will gain insight into designing interactive audio systems that function as instruments rather than playback engines, and inspire a new breed of music lovers who want to actively engage rather than passively consume.
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Kasson Crooker

Audio-technologist, spatial audio evangelist, creator of music XR & games; ex-THX, ex-MSFT/HoloLens, ex-Harmonix (Game & Audio Director); Founder of Speed of Dark Studios (composer & audio producer)
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Keynote: How Many Heads Do You Need? – Lu Wilson – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Keynote: How Many Heads Do You Need? - Lu Wilson - ADC 2025
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Jam-oriented programming' is the joke name of a new style of audio development that is no joke at all. It adopts the practices and mentalities of an informal jam session to an extreme extent.

In a typical jam, there is no one in charge and anyone can make any sound they want at any time they choose. In jam-oriented programming, it's the same. Anyone can add, edit or delete code without any permission. Everyone is admin, nothing is certain and anything can happen. It sounds like chaos and it is. But it's also surprisingly successful, with entire audio tools appearing overnight out of the multi-headed process and even a published academic paper to accompany it all.

How and why is this even possible? And what does it tell us about the way we collaborate as audio developers?
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Slides: https://data.audio.dev/talks/2025/how-many-heads-do-you-need.pdf
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Lu Wilson

Lu Wilson is a creative technologist from London with a background in teaching. They make slightly surreal short films about their projects, often with heavy use of recursion. Their other creations include the satirical language Dreamberd, the experimental online gallery Torn Leaf, and the time-travelling sound-looping tool Arroost. More recently, Lu has become heavily involved as an organiser in London's electronic music scene, participating in the creation of numerous experimental audio tools with the infamous and international collective known as ""pastagang"".
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Designing Music Interactions Through Performance-led Inquiry and Accessibility – Doga Buse Cavdir

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https://audio.dev/ -- @audiodevcon​
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Designing Music Interactions Through Performance-led Inquiry and Accessibility - Doga Buse Cavdir - ADCx Copenhagen 2026
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In this presentation, Dr. Doga Buse Cavdir explores the intersection of performance, technology, and accessibility, focusing on how designing musical interactions can empower performers through the concept of ""sonic agency."" Moving beyond traditional, purely auditory frameworks, this talk advocates for shifting the focus of music creation toward a holistic, bodily experience that accommodates diverse hearing profiles.

Dr. Cavdir shares insights from three key research initiatives, beginning with ""Felt Sound,"" a project that utilizes subwoofer arrays to deliver high-amplitude, low-frequency vibrations that allow audiences to feel music somatically. The talk discusses the creation of a custom, 3D-printed gesture instrument built using Chuck and Faust, which incorporates interpretations of American Sign Language (ASL) to offer an entry point for deaf listeners and dancers into the performance process.

The presentation concludes by detailing a 15-month longitudinal study collaborating with a deaf jazz ensemble. By repurposing and hacking existing tech—such as adding haptic vests, audio-reactive LED fretboards, and custom wearable sensor gloves—the project illustrates how building musical tools with disabled communities, rather than for them, can foster inclusive environments and reclaim creative agency on stage.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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How to Launch an Audio Plugin in a Crowded Market (Predictive Sales Metrics) – Randy Young – ADC

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https://audio.dev/ -- @audiodevcon​
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How to Launch an Audio Plugin in a Crowded Market (Predictive Sales Metrics) - Randy Young - ADC 2025
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In a saturated plugin market where technical quality is no longer a differentiator, success depends on more than just shipping a great product. It requires a system for validating demand, segmenting intent, and predicting outcomes, before launch day.

This session builds on last year’s talk, Engineering Success in a Crowded Market, by shifting focus from product positioning to execution. You'll learn how to engineer a measurable pre-launch funnel that doesn’t just build hype, but produces actionable insights and reliable conversion signals.

Using real-world examples from Relab’s own launch processes, we’ll explore:

How to structure a phased pre-launch: from teaser emails and waitlist pages to beta demos and timed releases

Which engagement metrics matter, and how to interpret them across email, paid, and organic channels

How to use scoring systems to segment hot, warm, and cold leads - and tailor offers accordingly

Practical methods for forecasting unit sales using owned, earned, and paid traffic data

Whether you’re a solo developer or leading a small team, this talk offers a repeatable framework to de-risk your launch, improve first-week sales, and avoid the most common post-launch pitfalls.
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Slides: https://data.audio.dev/talks/2025/crowded-market-launch-playbook.pdf
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Randy Young

With over 20 years of experience and 3,500 live shows as part of the indie band Cherry Suede, Randy Young learned early how to stand out in crowded markets. While many musicians were chasing major record deals, Randy was pioneering live streaming, crowdfunding, and fan communities—well ahead of social media’s rise. Later, he brought these innovative strategies to the pro audio software industry, helping developers bridge the gap between technical excellence and market success. His work with Denmark’s Relab Development has driven 40-50% year-over-year growth, double that in 2024, by tackling the critical marketing challenges of a crowded others often overlook.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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2.5 Years Later: A C++ Framework for Audio ML Research Prototyping – Maxime Coutant – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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2.5 Years Later: A C++ Framework for Audio ML Research Prototyping - Let's break it down - Maxime Coutant - ADC 2025
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After two and a half years as a R&D engineer in a public research laboratory, I'm happy (and stressed) to open source a big part of my work.

RT-Machine is a c++20 framework developed to help prototyping audio applications & libraries embedding neural networks. It targets linux/android/iOS to integrate ONNX/Tflite/executorch models and provide various features, like pre-processing and asynchronous processing.
We've been using it quite extensively to provide demonstration libraries to our partners.

In this talk I'd like to present you my work, but also discuss what it means to work as an engineer in a public research laboratory and what impact it had on the design of such a tool.
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Slides: http://data.audio.dev/talks/2025/2-5-years-later.pdf
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Maxime Coutant

Audio enthusiast, hobbyist musician and software addict, I love to share, learn and meet new people !
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Modular Synth in the Browser – Kilian Hertel – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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Modular Synth in the Browser - Kilian Hertel - ADCx Copenhagen 2026
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Synflow is a browser-native, visual node-graph workstation designed for the rapid prototyping and implementation of audio, MIDI, and control flows. Developed to fill the ""middle ground"" gap between low-level coding environments like the raw Web Audio API and complex, desktop-only legacy software, Synflow provides a high-speed playground for programming and DSP ideas. The platform prioritizes a zero-barrier entry, requiring no installation or account creation, and runs directly in any modern browser. Users can iterate quickly by adding and wiring independent nodes to hear results instantly, mimicking the tactile experience of a Eurorack modular system without the overhead of a traditional build setup. The technical architecture of Synflow consists of four distinct layers: the Web Audio API for the C++ render thread, XYFlow (React Flow) for the visual UI, a custom EventBus for cross-node messaging, and an Audio Graph Manager to keep the visual and audio planes in sync. With a library of 46 nodes, the system supports a wide range of functions including audio sources (oscillators, samples, noise), MIDI sequencing, logic operations, and audio transformations like filters and reverbs. Advanced users can even implement custom DSP via AudioWorklets or JS transforms $N rightarrow M$. Whether building generative music, live effect banks for instruments, or complex synthesizers like organs and bagpipes, Synflow offers a robust, open-source environment for both educational experimentation and professional-grade audio development.
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Kilian Hertel

Kilian is a Product Manager for Software Development Services at Qvest Digital AG, where he currently focuses on leveraging AI to optimize development workflows. His career is a masterclass in bridging the gap between high-level strategy and deep technical execution, having spent nearly six years as the CEO of Tobax and serving as a Senior Developer at Tessitura GmbH.

Kilian’s philosophy centers on creating ""middle-ground"" tools that eliminate barriers to entry—a mission most visible in his project Synflow, a browser-native modular synthesizer that enables rapid audio prototyping without the need for installation or complex compile steps. With a background rooted in data modeling, project management at Deutsche Post AG, and full-stack development, he combines the reliability of industrial-scale IT with the creative agility of a builder who isn't afraid to ""wire it and hear it"" instantly.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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The Shape of Sound – Building and Bending Vinyl Grooves in Software – Andreas Wagner – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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The Shape of Sound - Building and Bending Vinyl Grooves in Software - Andreas Wagner - ADC 2025
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What does it take to turn an audio signal into the spiral groove of a vinyl record—and how can we simulate that process digitally?

This talk explores the complete journey from sound to surface, starting with an overview of traditional analog disk cutting and how each step can be modeled in software. We'll look at how to generate a virtual groove—a digital, geometric representation of the modulated groove path—and how this opens up powerful new possibilities for analysis, playback emulation, and hardware interfacing.

In the second part, the talk introduces a new open-source groove file format designed to standardize virtual groove data for use in simulation, experimentation, and physical disk cutting. The format aims to create a common language for anyone working at the intersection of digital audio and analog grooves.

Whether you're interested in physical modeling, restoration, or just curious about what grooves really look like under the hood, this talk offers tools and ideas to explore—and invites collaboration on shaping the future of vinyl through code.
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Slides: https://data.audio.dev/talks/2025/the-shape-of-sound.key
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Andreas Wagner

Andreas Wagner holds a master's degree (Dipl.-Ing.) in Media Technology with a specialization in audio-visual electronic media. With a decade of experience as a room acoustics consultant for international cultural venues, Andreas transitioned in 2015 to a second career as an audio-focused software engineer, driven by a renewed passion for technology research and development. In 2019, he joined the HD Vinyl project, marking his entry into the vinyl audio world with the Perfect Groove software. Since 2023, Andreas has been working as a full time independent software developer, currently focused on developing digital tools for the analog world of vinyl record production.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Using Strongly-Typed Units in Digital Audio Software – Roth Michaels – ADC 2025

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https://audio.dev/ -- @audiodevcon​
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Using Strongly-Typed Units in Digital Audio Software - Roth Michaels - ADC 2025
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API or math mistakes with units can cause problems ranging from a digital audio processing outputting silence to crashing your Mars rover—we’ll discuss real-life examples of both! There are efforts to solve these problems in the C++ standard library and open-source libraries that can be used today by audio developers.

The combination of user-defined types, conversion operators/constructors, and operator overloading in C++ give us the tools to use strong-types and avoid unit mistakes; std::chrono is a great example of this that everyone should be using. Unfortunately, when dealing with units beyond time many developers still use primitive types encoding units in variable names or comments.

This talk will provide an overview and update on progress of the proposed units library described in “P3045: Quantities and units library” which is currently going through standardization for C++29 and an update on progress. There will also be an introduction to mp-units, the open-source implementation of the proposed standard library features that you can use today.

To demonstrate how the proposed standard library can be extended to custom domains, extensions implementing various quantities and units used in digital audio / DSP that go beyond “physical” units. This will be code you can use today using mp-units and we are looking for industry experience and feedback!

We will close with a request for feedback and questions to see if these APIs will work for you.
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Roth Michaels

Roth Michaels is a Principal Software Engineer at Native Instruments, an industry leader in real-time audio software for music production and broadcast/film post-production. In his current role he is involved with software architecture and bringing together three merged engineering organizations and legacy codebases: Brainworx, iZotope, and Native Instruments. He also supports the Audio Research team to help accelerate moving research to productization and developing fast prototyping tools for product teams. Before merging with Native Instruments, when he joined iZotope, Roth was the lead library designer of a new internal cross-platform ""Glass"", part of which is now available as open-source. More recently in his former role as Mix/Master Software Architect, Roth helped develop the reference implementation to move iZotope's products to subscription and led the team that launched the company’s first SaaS offering for music producers. Roth studied music composition at Brandeis University and continued his studies in the Dartmouth Digital Musics program. Roth began his career in software development writing software for his own compositions, and the works of other composers and artists, and teaching MaxMSP to composers and musicians; both private instruction and designing university courses. Before joining iZotope, he was working as a consultant for small startups working on mobile applications specializing in location services and Bluetooth.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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ESP32-based Open-Source Audio Platform, CTAG-TBD – Robert Manzke – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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ESP32-based Open-Source Audio Platform, CTAG-TBD - Robert Manzke - ADCx Copenhagen 2026
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CTAG-TBD is an open-source embedded audio platform for low-latency real-time DSP, rapid algorithm prototyping, and deployment in Eurorack and standalone musical instruments. Developed within the Creative Technologies Arbeitsgruppe at HAW Kiel, the project builds on earlier ESP32-based audio work and provides a modular C++ architecture with dynamically loadable plugins and a simulator for hardware-independent development.

The platform explores the practical limits of commodity microcontrollers for deterministic audio processing. Implementations across ESP32, ESP32-S3, and ESP32-P4 address constraints including shared FPU resources, cache stalls during flash access, limited IRAM, PSRAM bandwidth, memory fragmentation, and cross-core interference. TBD’s real-time architecture isolates non-deterministic services such as the web UI, hardware control, and API handling from the audio path by assigning a dedicated core to DSP execution and using queues, atomics, IRAM-resident code, and custom arena allocation for robust runtime plugin management.

Recent ESP32-P4-based prototypes demonstrate substantially improved computational and memory performance, dual-core floating-point execution, SD-card-hosted UI assets, and stable sub-millisecond audio latency with dynamically loadable DSP modules. Combined with a CMake-based workflow, JSON-defined interfaces, an integrated DSP library, and VCV Rack support, CTAG-TBD provides a practical research and development platform for embedded audio, open musical instrument design, and musician-centered interaction.
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Robert Manzke

Robert is Professor of Computer Science at HAW Kiel, where he focuses on ubiquitous computing, creative technologies, and music technology. With a background in electrical engineering, DSP, and a Ph.D. in computational imaging sciences, his work bridges signal processing, algorithm development, and interactive embedded systems. His lifelong interest in synthesis and electronic music led him to found CTAG, the Creative Technologies Arbeitsgruppe at HAW Kiel, in 2013 as a university R&D group for student-driven projects in the domain of technology for creativity.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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