Tag: coding

NO MORE CODE: New Graphical Programming Language for Audio Research and Developers – ChangHun Sung

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https://audio.dev/ -- @audiodevcon​

NO MORE CODE: Introducing a New Graphical Programming Language for Audio Research and Developers - ChangHun Sung - ADC 2023

Audio software development is rapidly moving towards incorporating machine learning-based processing. While research scientists are continuously presenting us with inventive results in the field of AI, there is a lack of software engineering tools to utilize these results.

We are introducing a new development framework to bridge the gap between AI researchers and software engineers, allowing both fields to work together seamlessly.

By borrowing some concepts from functional programming languages, we designed a new node-based graphical programming language for audio software development, which is capable of handling a variety of data types including audio, multi-dimensional tensors and MIDI. Furthermore, the system is designed to support looping and branching logic using only nodes and node connections. This allows the implementation of highly flexible data processing algorithms.

Finally, as an AI voice technology company, we will present a demonstration of the plug-ins developed using our new programming language, showcasing its adaptability and advanced capabilities.

Link to Slides: https://data.audio.dev/talks/2023/no-more-code/slides.pdf
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ChangHun Sung

Chang Hun is a Software Engineer at Supertone, Inc. He previously worked in the game industry and used to develop game engines. Chang Hun now develops high performance C++ frameworks to accelerate the process of productizing ML models. He is also the principal clarinetist in an amateur orchestra in Seoul.
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #dsp #audiosoftware #audio

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Developing an AI-Powered Karaoke Experience – Thomas Hézard & Clément Tabary – ADC23

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https://audio.dev/ -- @audiodevcon​

Developing an AI-Powered Karaoke Experience - Thomas Hézard & Clément Tabary - ADC23

Karaoke has been of popular interest for many years, from the first karaoke bars in the 1970s to the karaoke video games of today, and the recent progress in deep learning technologies has opened up new horizons. Audio source separation and voice transcription algorithms now give the opportunity to create a complete karaoke song, with instrumental track and synchronised lyrics, from any mixed music track. Real-time stems remixing, pitch and tempo control, and singing quality assessment are other useful audio features to go beyond the traditional karaoke experience. In this talk we will discuss the challenges we had to tackle to provide our users with a fully automatic and integrated karaoke system adapted for both mobile and web platforms.
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Thomas Hézard

Thomas leads the Audio Research & Development team at MWM, working with his team on innovative signal processing algorithms and their optimised implementation on various platforms. Before joining the MWM adventure, Thomas completed a PhD on voice analysis-synthesis at IRCAM in Paris. Fascinated by every aspect of sound and music, both artistic and scientific, Thomas is also a musician, a sound engineer, a passionate teacher, and an amateur photographer.
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Clément Tabary

Clément is a deep-learning research engineer at MWM. He applies ML algorithms to a wide range of multimedia fields, from music information retrieval to image generation. He's currently working on audio source separation, music transcription, and automatic DJing.
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #ai #karaoke

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Writing Elegant DSP Code in Rust – Chase Kanipe – ADC23

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https://audio.dev/ -- @audiodevcon​

Writing Elegant DSP Code in Rust - Chase Kanipe - ADC 2023

Rust has become an exciting alternative to C++ for audio programming. This talk will explain how Rust's unique type system can be leveraged to create elegant DSP code, with an emphasis on conciseness, clarity, and safety.

The talk will show that many features of audio programming DSLs can be achieved using advanced features of the Rust type system, and how Rust's zero-cost abstractions can be used to create DSP elements that are flexible, composable, and don't compromise performance. It will also show how to instantiate and implement audio processing graphs in imperative, functional, and declarative styles.

Link to Slides: https://data.audio.dev/elegant-dsp-with-rust/slides.pdf
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Chase Kanipe
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio

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Confluence of Code and Classical Music: Ragas, Bach & Sonic Pi – Nanditi Khilnani – ADCx India 2024

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

Confluence of Code and Classical Music: Ragas, Bach & Sonic Pi - Nanditi Khilnani - ADCx India 2024

In this talk, we delve into the surprising parallels between the worlds of code and classical music, uncovering the shared attributes that connect these seemingly disparate domains. Both code and classical music are driven by structure, precision, and creativity, demanding a similar mental landscape and cognitive approach.

Drawing inspiration from both Western and Indian classical music traditions, we discover the invaluable compositional methodologies and rules hidden within these musical forms. We will explore how these time-tested principles can seamlessly translate into algorithms that could be innovative co-composers in the process of music creation.

Using Sonic Pi, we’ll demo some Baroque compositional methodologies like Canons, Retrograde Inversions & Fugues as well as algorithmic Raga-based improvisations to realise how code inherently lends itself as a fitting medium for classical compositions and how this combination births some effective melody-making processes.
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #audiodev #audio #audiotechnology

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Procedural Sound Design Applications – From Embedded to Games – Aaron Myles Pereira ADCx India 2024

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

Procedural Sound Design Applications - From Embedded to Games - Aaron Myles Pereira - ADCx India 2024

Procedural Sound Design, defined by its adaptability and real-time generation capabilities, offers newfound possibilities in crafting immersive and dynamic auditory experiences. In this presentation, we will explore its key principles, benefits, and applications across two diverse domains: vehicles and video games.
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #audio #sounddesign #embedded

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Real-time Confessions in C++ – Fabian Renn-Giles – ADC23

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https://audio.dev/ -- @audiodevcon​
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Real-time Confessions in C++: The Most Common “Sins” in Real-Time Code - Fabian Renn-Giles - ADC 2023

This talk examines the most prevailing misconceptions and frequent errors encountered when audio developers handle real-time code in C++. With my background as a contractor in the audio industry, I’m often called in to help fix subtle bugs in, or review code with real-time constraints. Yet, I see (and have myself made) the same type of mistakes over and over again resulting from a few common misconceptions of real-time C++ code.This talk offers an in-depth analysis of each of these misconceptions, debunking them with compelling examples from the audio industry.

Ranging from the ignorance of C++'s data-safety rules altogether, to the overuse of std::atomic and misbeliefs about the forbidden usage of locks and exceptions in real-time code, this presentation navigates the landscape between the theoretical rules of the C++ standard and real-world practical realities. This talk is an essential guide for developers seeking to avoid common pitfalls and write more efficient, reliable real-time code.
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Link to Slides: https://docs.google.com/presentation/d/1rJNebpRg3xJO4AiE5AntrkEKIXRta25DCOxHxDMzC0c
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Fabian Renn-Giles

Fabian is a freelance C++ programmer, entrepreneur and consultant in the audio software industry. Before this, he was staff engineer at ROLI Ltd. and the lead maintainer/developer of the JUCE C++ framework (www.juce.com) - an audio framework used by thousands of commercial audio software companies. Before joining ROLI, he completed his PhD at Imperial College London, developing a numerical quantum optics solver with modern digital signal processing techniques and C++/MPI/OpenCL. Fabian is now a regular consultant specializing on low-level real-time C++, embedded audio, time sensitive networks, audio over WiFi and audio plug-in formats. His clients range from early startups to FAANG companies. Additionally, he is a regular speaker at the audio developer conference ADC and other C++ conferences.
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #cppprogramming #audio

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Practical DSP & Audio Programming Workshop and Tutorial – Dynamic Cast -ADC23

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https://audio.dev/ -- @audiodevcon​

Workshop: Dynamic Cast: Practical DSP & Audio Programming - Emma Fitzmaurice, Harriet Drury, Anna Wszeborowska and Alex Korach - ADC 2023

Dynamic Cast: Practical DSP and Audio Programming

We'll explore the concepts of Karplus Strong Synthesis. This is a physical modelling synthesis, aiming at modelling a plucked instrument such as a guitar. Included DSP will be noise generation, delay lines and filters. We'll also touch on MIDI messaging and polyphony.

We'll be using the Cmajor platform for the practical aspect of this workshop. Knowing Cmajor upfront is not a pre-requisite; we'll guide the participants through the implementation gently.

This will be a self-contained workshop aiming to be accessible to all levels of learning - all elements used in the practical part of the workshop will be thoroughly explained in the introduction.

Dynamic Cast - Who Are We?

Dynamic Cast is a peer-to-peer C++ study group, a safe space for underrepresented groups (women, LGBTQIA+, minority ethnic). The Dynamic Cast workshop at ADC is designed to create an entry point to the industry for newcomers, everyone is welcome.

Link to Slides: https://data.audio.dev/2023/talks/practical-dsp-and-audio-programming
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Emma Fitzmaurice

Emma Fitzmaurice is a QA engineer on the Novation team at Focusrite, sticking her fingers into as many parts as the hardware development pie as possible in an effort to make cool gear. She is charming, beautiful, wise and the proud author of her own bio.
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Harriet Drury
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Anna Wszeborowska

Anna is a freelance software developer and a PhD student at the Creative Computing Institute, University of the Arts, London. She’s worked on music production and live performance tools for the last 8 years. During her time at Ableton she contributed to the integration of the company's flagship product Live with Cycling ’74’s Max, worked on the second edition of Ableton's hardware product Push and was part of the team responsible for the company's instruments and effects. Anna will be happy to chat about the use of AI in live performance, learn about your favourite tools for rapid prototyping and see pictures of your pets.
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Alex Korach

Alex Korach works as a software engineer in the Max for Live team at Ableton, helping take care of the integration between Max/MSP and Live. Former dev at Native Instruments, where she was involved in the development of products such as Massive X, Guitar Rig, Maschine and Komplete Kontrol.
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #dsp #audio #audioprogramming

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Democratization of Audio Dev: How it Started, Where it’s Going – Aurelius Prochazka – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Democratization of Audio Dev: How it Started, Where it's Going - Aurelius Prochazka

In 2018, I gave a keynote at the ADC Conference in London. In that keynote, I discussed how audio developers can benefit from opening development to all, and how to escape the errors of past and design for the future. What did I get wrong? Did I get anything right? In this talk I'll give an overview of where we are now and update where things might be going.

Slides & Resources: https://data.audio.dev/talks/ADCxSF/2023/democratization-of-audio-dev/slides.pdf


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Aurelius Prochazka

I'm Aurelius Prochazka, I am the founder of AudioKit, an open-source audio generation, processing, and analysis framework for the Apple ecosystem. I am a partner in AudioKitPro LLC, a company started to use the AudioKit framework to develop audio applications. Currently, AudioKit has delivered more synthesizer apps on iOS ever, including the most #1 charted music apps ever and the perennial global favorite, the free AudioKit Synth One.

In 2018 I traveled to London to give one of the keynotes for ADC in London. I have a Ph.D. from the California Institute of Technology in Computational Fluid Dynamics.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #opensource

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Processing Audio Post Production Deliverables at Scale with Microservice Architecture – Ryan Frias – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Processing Audio Post Production Deliverables at Scale with Microservice Architecture - Ryan Frias - ADCx SF

With the explosion of streaming services that operate on a global footprint, the audio mastering pipeline has ballooned to include as many as 765 unique language audio packages created from original, each of which needs to be quality checked, encoded and packaged for delivery. The process can take weeks and involves creative and technical teams working to make derivative versions which must preserve the original creative intent as much as possible. The "Coda" Automated Media Ecosystem is a new extensible software platform from Skywalker Sound that automates the creation of soundtrack versions and cuts the deliverable process down from weeks to faster-than real-time. The system has already been used on premium Disney+ releases such as The Mandalorian and Moon Knight.

By automating soundtrack mastering processing from the highest original source mix format (often the Dolby Atmos mix), the automatically derived versions can be created with the same fidelity and attention to detail as the original language, improving the experience for all consumers in international markets. As the process is automated without the possibility of human error, the need to QC each pass is reduced, resulting in better results for consumers and considerable time and cost savings for content owners.

The creation of this complex media pipeline ecosystem involved the integration of multiple programming languages, frameworks, environments and hardware systems for the full stack--from low-level digital signal processing, to high level scaffolds, such as a global service mesh.

Slides: https://data.audio.dev/talks/ADCxSF/2023/audio-in-midi-out/slides.pdf
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Ryan Frias

Ryan is a software engineer from Skywalker Sound. He has worked in the post production sound industry for over 15 years, focusing on both the creative and technical bits.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #coda

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Using Faust in JUCE Projects – Julius Smith – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Using Faust in JUCE Projects - Julius Smith - ADCx SF

Faust (Functional AUdio STream) is a domain-specific functional programming language for sound synthesis and audio processing (https://faustdoc.grame.fr). Faust development is routinely an order of magnitude faster to write and debug than C++, and the run-time performance is usually within a factor of two. Development is further facilitated by the large Faust Libraries collection of signal-processing functions (https://faustlibraries.grame.fr). Since Faust compiles to C++, it is natural to integrate C++ header files generated by the Faust compiler into a JUCE project or the like. A limitation encountered is that Faust's powerful pattern-matching facility requires its "macro arguments" to be bound at compile time, i.e., not signals or controller parameters. An example is the filter order in Faust's filter-design functions. When these arguments need to change at run time, it can make more sense to translate Faust to C++, so that the recursive pattern-matching in Faust is replaced by recursive C++ functions. Experience using ChatGPT-3.5 and ChatGPT-4 for this purpose and others will be summarized.

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Julius Smith

Professor Emeritus of Music and by courtesy Electrical Engineering, Stanford University, based at the Center for Computer Research in Music and Acoustics (CCRMA). Activities include teaching courses in signal processing and music technology, graduate student advising, and research in signal processing applied to music and audio. https://ccrma.stanford.edu/~jos/

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #midi

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