Tag: coding

Why Do People Actually Buy Music Software, Anyway? – James Russell – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Why Do People Actually Buy Music Software, Anyway? - James Russell - ADC 2025
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Every DAW today comes packed with enough instruments and effects to create just about any kind of music. So why does a thriving market for third-party plugins still exist?

Developers tend to be aware of the technical differences between a DAW’s stock plugins and most third-party plugins, but the average music producer is far less likely to be making decisions with these in mind. Few plugins offer a clear, measurable return on investment, yet people continue to buy them. Why?

This talk explores the deeper, often non-rational motivations behind why producers buy music software, beyond mere Gear Acquisition Syndrome. It offers to reframe product concepts from a buyer-centric perspective, challenging assumptions that developers might have about what drives plugin sales.

Attendees will leave with practical insights that can inform product design, messaging, and long-term strategy, and perhaps a renewed understanding of why they make music software in the first place.
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Slides: https://data.audio.dev/talks/2025/why-do-people-actually-buy-music-software-anyway.pdf
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James Russell

I've been part of 'the plugin industry' since 2012, first at Computer Music and FutureMusic magazines, then as part of my own company, Egg Audio, which is a marketing agency and consultancy working only with plugin developers. I specialize in an industry rather than a type of service, so I and my freelancers provide everything from blog and video content to influencer marketing – all to music software companies including Sonible, Plugin Boutique, Waves, Rhodes, and many more. I'm always on the lookout for new developers and startup companies to work with, so if you're working on the next big thing, get in touch!

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Building Smartphone Instruments from Commodity Hardware – Calvin McCormack – ADCx India 2026

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Building Smartphone Instruments from Commodity Hardware - HID Controllers, Embedded Audio, and Modular Design - Calvin McCormack - ADCx India 2026
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Smartphones are by far the most popular computing platform, yet audio and music applications are still disproportionally developed for traditional computers, limiting overall access and scalability. This talk presents a modular framework for building digital musical instruments on mobile devices by pairing commodity HIDs with embedded audio on Android and iOS. This paradigm segments input handling, mapping, and the DSP engine, allowing each to be custom designed and configured. The talk surveys embedded audio options including libpd, JUCE, and Chunity (ChucK in Unity), in particular focusing on Chunity as a cross-platform development environment for integrated audio and graphics. This system is further expanded by 3D-printed augmentations, which can be used to turn standard HIDs into highly personalized controllers at low cost. Examining a recent field deployment at a nonprofit in Uttarakhand as a case study, this talk highlights how this approach enables scalable and affordable instrument building with components that can be shared, modified, and reproduced anywhere.

Slides: https://data.audio.dev/talks/ADCxIndia/2026//building-smartphone-instruments-from-commodity-hardware/slides.pdf
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Calvin McCormack is an MA student at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University, his research interests include accessible musical interfaces, auditory perception, and spatial audio.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Demystifying std::memory_order – Timur Doumler – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Demystifying std::memory_order - Timur Doumler - ADC 2025
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Atomic variables are an important tool for low-latency and real-time audio processing as they are essential to implementing any kind of lock-free algorithm or data structure. In C++, atomic variables are readily available in the Standard Library through std::atomic. However, in order to use std::atomic not only correctly, but also efficiently and performantly, it is crucial to pick the correct memory order for the atomic operation at hand depending on the requirements of the algorithm. This can be accomplished via the std::memory_order parameter that every atomic operation in C++ accepts. Yet memory order in C++ is notoriously hard to reason about and often misunderstood.

In this talk, we give a brief overview over the C++ memory model, why it is needed, and how it maps to what happens in actual hardware. We explain the differences between relaxed, consume, acquire, release, and sequentially consistent memory order, and give practical guidelines for which to use when for working with atomic reads, writes, read-modify-write operations, and memory fences.
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Slides: https://data.audio.dev/talks/2025/demystifying-std-memory-order.pdf
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Timur Doumler

Timur Doumler is the co-host of CppCast and an active member of the ISO C++ standard committee, where he is currently co-chair of SG21, the Contracts study group. Timur started his journey into C++ in computational astrophysics, where he was working on cosmological simulations. He then moved into the audio and music technology industry, where he has spent over a decade of his career, worked on projects such as NI Kontakt and the JUCE framework, and co-founded the music tech startup Cradle. In the past, Timur also worked for JetBrains, first as a developer on CLion's C++ parser and later as a Developer Advocate for C++ developer tools. Currently, Timur lives in Finland, where he organises the monthly C++ Helsinki meetup and works as an independent C++ consultant. Timur is passionate about clean code, good tools, low latency, and the evolution of the C++ language.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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The Agentic Symphony – Multi-Agent Collaboration for Emergent Musical Composition – Meera Sundar

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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The Agentic Symphony - Multi-Agent Collaboration for Emergent Musical Composition - Meera Sundar - ADCx India 2026
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Four autonomous agents walk into a recording studio. No human conductor, no predetermined score. Just simple rules and competing objectives. What emerges is music with dramatic arcs, thematic development, and surprising modulations that no agent individually planned. This is the Agentic Symphony.

This talk presents a multi-agent system where specialized agents for harmony, melody, rhythm, and texture work together to create compositions that exhibit emergent behaviors: unexpected modulations, call-and-response patterns, and dramatic arcs that no single agent explicitly planned.

Each agent operates independently with straightforward objectives. The harmonic agent generates chord progressions using weighted Markov chains of common patterns (I-IV-V, ii-V-I). The melodic agent creates and develops motifs over those harmonies, using chord tones and passing notes strategically. The rhythmic agent controls tempo and rhythmic patterns, while the textural agent manages dynamics and voice density to create intensity arcs. Through a shared musical state object, agents ""listen"" to each other's outputs and adapt their decisions accordingly.

The implementation uses Python with the `mido` library for MIDI generation and FluidSynth for audio synthesis. Agents progress from pure rule-based decision making to LLM-enhanced musical reasoning, demonstrating how large language models can inform creative choices within constrained musical contexts. Live demonstrations will show the system's evolution: from individual agents playing mechanical sequences, to emergent collaboration producing music with genuine dramatic structure.

This project addresses fundamental questions in multi-agent design: How should agents communicate through shared state? What happens when competing objectives create productive tension? How does memory enable coherence over time? Music provides an ideal testbed-collaboration quality is immediately audible, offering intuitive feedback on agent behavior. The insights translate directly to multi-agent systems in robotics, distributed computing, and collaborative AI across domains.

Slides: https://data.audio.dev/talks/ADCxIndia/2026/multi-agent-collaboration-for-emergent-musical-composition/slides.pdf
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Meera Sundar

Meera is a software engineer, musician and newly minted audio engineer
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Overview of Granular Synthesis – Avrosh Kumar – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Overview of Granular Synthesis - Avrosh Kumar - ADC 2025
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For most, granular synthesis is a mysterious yet versatile technique. While some may find it fathomable, it remains an inexhaustible tool that yields complex timbres, textures and rhythms. Although it has been around for decades, people have found new ways to use it doing real-time effects and sound design.

This talk will review its history, delve into intricate details of its implementations and applications in simple pitch-shifting and time-stretching algorithms. The talk will serve as a survey of topics related to granular synthesis and, hopefully, provide a comprehensive resource on the topic for people trying to use or build granular tools.
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Avrosh Kumar

Avrosh is a Research Engineer and a fledgling audio plugin developer based in New York, currently working at Pindrop. He has over eight years of experience in speech processing, deepfake detection and voice-biometrics with focus on analyzing challenging, noise-addled real world voice interactions. He earned his Master's in Music Technology from Georgia Tech in 2017, building on a strong foundation in digital signal processing and machine learning. His current interests include sound synthesis techniques and electronic music history. Outside of work, he enjoys playing cricket on Sundays and making pizzas in his wood fired oven.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Linux as the Conductor – Driving Pre-Compiled Audio DSP Kernels on C7x for Real-Time Processing

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Linux as the Conductor - Driving Pre-Compiled Audio DSP Kernels on C7x for Real-Time Processing - Vishnu Pratap Singh - ADCx India 2026
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This talk is about how Linux can efficiently offload real-time audio processing to TI’s C7x DSP cores without rewriting DSP algorithms. The C7x runs pre-compiled audio DSP kernels, while Linux acts as the controller—streaming audio buffers, triggering DSP execution, and retrieving processed data through RPMsg and shared memory. Using TI Sitara SoC , we talk about two example workflows: audio frame processing offload and 2D-FFT acceleration. Attendees will learn the buffer-exchange model, IPC setup, latency considerations, and deployment steps needed to enable reliable heterogeneous compute where ARM orchestrates and DSP executes.

Slides: https://data.audio.dev/talks/ADCxIndia/2026/driving-pre-compiled-audio-dsp-kernels-on-c7x-for-real-time-processing/slides.pdf
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Vishnu Pratap Singh

Agile Engineering leader at Texas Instruments driving AI-powered pro-audio and embedded Linux innovation on next-gen SoCs
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Low Latency Android Audio with improved CPU Performance – Phil Burk – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Low Latency Android Audio with improved CPU Performance - Phil Burk - ADC 2025
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An update on progress in reducing latency using AAudio MMAP and Oboe. We will benchmark CPU performance and measure latency using OboeTester. We will also explore the Android Energy Aware CPU scheduler and dynamic frequency scaling on Android and discuss some issues, which include slow scaling and core migration. We will also demonstrate some new techniques you can use to improve performance and reduce glitches, including ADPF and workload reporting. We will also discuss strategies for reducing glitches in full duplex audio streams.

Slides: http://data.audio.dev/talks/2025/real-time-audio-on-android.pptx
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Phil Burk

Phil Burk is a software developer and designer who specializes in interactive and experimental music systems. In the early 1980’s, Phil began developing HMSL, the Hierarchical Music Specification Language. Phil then worked at 3DO developing the first DSP based sound synthesis system for a video game console. Phil co-founded the PortAudio project with Ross Bencina in 1997. Other projects include JSyn, a music synthesis API for Java, JavaSonics ListenUp for recording and uploading voice in a web page, and TransJam, a client/server system for multi-player interaction on the web, eg. the WebDrum.  Phil Burk led the Mobileer team in the development of a polyphonic MIDI ringtone synthesizer used in the Treo 600 and other devices. Phil has also been contributing for many years to the new MIDI 2.0 standards. At Google he developed AAudio, Oboe and the MIDI API for Android.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Developing for Avid’s Audio Ecosystem – Rob Majors – ADCx India 2026

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Developing for Avid’s Audio Ecosystem - Rob Majors - ADCx India 2026
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Discover how to build, test, and deliver audio products for Avid’s professional ecosystem. In this session, you’ll get a practical guide to the AAX plugin format, see how to automate workflows in Pro Tools using the Scripting SDK, and learn the steps to get your products into the hands of users. You will also learn how GlobalLogic is partnering with Avid to build an engineering team in India to develop, test & maintain the Pro Tools product.

Slides: https://data.audio.dev/talks/ADCxIndia/2026/developing-for-avids-audio-ecosystem/slides.pdf
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Rob Majors is a software engineer on the Pro Tools team at Avid, specializing in the AAX plugin platform and developer integrations.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Music Design and Systems – Achieving Inaudibly Complex Systems in Video Games – Liam Peacock – ADC

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https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November​
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Music Design and Systems - Achieving Inaudibly Complex Systems in Video Games - Liam Peacock - ADC 2025
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This talk presents a data-driven case study of Marvel’s Spider-Man, forming part of my broader PhD investigation into the technical and musical systems that contribute to immersion in video game audio systems. Using original gameplay capture and a custom analytical framework, I evaluated how musical transitions are triggered during combat sequences. That method includes multiple variables: audio food grouped, functional aspects of audio, drivers of immersion, and emotional intensity. This an analysis provided a visual method of assessing how interactive music systems perform in real-time and how effectively they contribute to a player’s sense of immersion.

The analysis reveals a critical implementation issue: transitions and the musical cues associated with them are not designed to consider all musicality aspects on either side of the transition. This disregards the musical context and disrupts musical cohesion but also immersion as these repeated transition cues present an opportunity for obvious repetition at a minimum and clear musical incongruence. While subtle this disruption can weaken immersion and players achievement of flow state. These findings suggest a need for deeper collaboration between composer and technical audio teams, particularly when composers are subcontracted and removed to varying degrees from the implementation decisions and design overview.

By combining musicological analysis, system design critique, practice-led research (in the form of a prototype), and practical recommendations, the talk argues for more musically informed middleware strategies – such as aligning transitions with two-bar phrasing – to preserve both musicality and immersion. This session will appeal to audio programmers, technical sound designers and composers seeking to improve the cohesion between composition and implementation in game audio systems.
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Liam Peacock

I am a first year PhD Creative Music Practice student at the University of Edinburgh supervised by Drs Martin Parker, Jules Rawlinson, and James cook, focusing on game audio implementation strategies, Music’s role in player immersion, and game audio pedagogy. I am also a Deputy Course Leader with teaching duties in the field of Music and Sound Production. My specialisms are Game Sound and Music and audio postproduction. I hold a BA Music, PGCE, MFA Video Game and Media Composition.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Designing a Procedural Sequencer Powered by Music-Theory – Romy Dugue & Cecill Etheredge – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Beyond the DAW - Designing a Procedural Sequencer Powered by Music-Theory - Romy Dugue & Cecill Etheredge - ADC 2025
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Most music composition tools originate from either traditional sequencing DAWs or purely procedural programming environments. While many have evolved into hybrid DAWs that incorporate elements of both approaches, they remain largely defined by their origins - addressing innovation through UI enhancements rather than rethinking core architecture.

This talk explores a DAW reimagined, merging clip-based sequencing with procedural programming principles and a graph-based framework. Our approach treats music theory not as an absolute truth, but as a set of human-created toolboxes - for jazz harmony, classical composition, microtonal musics, and more - that musicians can apply creatively and procedurally while maintaining full non-destructive control within a linear timeline.

This system lets musicians navigate by ear through theoretical possibilities — trying different tools, keeping what fits, and discarding the rest. Procedural generation becomes an optional co-pilot rather than a gatekeeper, helping musicians leverage complex theoretical concepts without formal training or simply step around them altogether.

The main focus will be on combining the immediacy of traditional sequencing with the flexibility of procedural systems, where theory can shape compositions - rather than merely sketching them out. We'll examine how to architect the sequencer as a directed graph of conventional DAW elements such as tracks and clips, and combine this with composable, non-destructive operations. It will be explained how such graph-based architectures enable complex node interdependencies that formally represent and manipulate various aspects of music theory.
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Slides: https://data.audio.dev/talks/2025/beyond-the-daw.pdf
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Romy Dugue

I'm a JUCE developer who builds audio plugins for clients worldwide—everything from wild effects to expressive synths. When I'm not coding or out at concerts, you'll find me making music, from stoner rock to techno. I believe the best music technology doesn't get in your way or steal the fun parts of making music; instead, it becomes part of your creative flow. That's what drives my work: building tools that understand the joy of creation and amplify it rather than complicate it.

Cecill Etheredge

In daily life, Cecill serves as the Technical Director of KoalaDSP, a European startup focused on whitelabel DSP, middleware and audio plugin development for major industry players. In the remaining hours, Cecill channels his engineering skills and artistic flair into tackling challenging and complex problems, driven by a classic hacker ethos and curiosity. With a lifelong passion for technology and music, and over 20 years of experience in areas involving hardware, games, graphics, audio & algorithms, Cecill is still on a never-ending journey to learn, to create impactful innovations, and to share the lessons learned with others.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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