Tag: coding

FPGA-Based Alias-Free Oscillator – 岡安啓幸 / Akiyuki Okayasu – ADC Japan 2026

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https://audio.dev/ -- @audiodevcon​

FPGAベースのエイリアスフリー・オシレーター - 50MHz駆動の波形生成と1bit ΔΣ DACの実装 - 岡安啓幸 / Akiyuki Okayasu - ADC Japan 2026

廉価なFPGAの50MHz駆動を活かし、可聴域を遥かに超える超高サンプルレートで波形を生成するオシレーターの実装手法を解説します。 ビット深度ではなく超高サンプルレートにリソースを集中させることで、100kHz以上の倍音をエイリアスフリーに出力します。 演算から1bit ΔΣ DACによる音声出力まで、マイコンや外付けDACに頼らずチップ内部で完全統合する実践的なノウハウを共有します。
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岡安啓幸 / Akiyuki Okayasu

モジュラーシンセメーカーGroundless Electronicsの創設者・エンジニア。 オーディオ信号処理技術を活かした自作ソフトウェアでの音楽制作を起点に、2017年頃よりハードウェア開発へ領域を拡大。アナログ回路やMIDI機器の設計を経て、2022年よりユーロラック・モジュラーシンセの製造販売を開始。 自身の音楽作品(Shin Sasakubo & Akiyuki Okayasu『invisible flickers』等)の発表に加えて、エンジニアとして様々なアーティストの作品制作や展示の技術サポートも手掛けている。

Founder and engineer of the modular synthesizer manufacturer, Groundless Electronics. Starting from music production using custom software built on audio signal processing technologies, he expanded into hardware development around 2017. After designing analog circuits and MIDI devices, he began manufacturing and selling Eurorack modular synthesizers in 2022. In addition to releasing his own musical works (such as invisible flickers by Shin Sasakubo & Akiyuki Okayasu), he provides technical support as an engineer for various artists' music productions and exhibitions.
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ADCは、音楽アプリケーションやゲームオーディオから、オーディオ処理、組み込みシステムにいたるまで、あらゆるオーディオ開発技術を称える年次イベントです。ADCの使命は、参加者が新しいオーディオ開発スキルを習得・向上させ、オーディオデベロッパーとしてのキャリアを支えるネットワークを構築できるよう支援することです。
ADC年次カンファレンス - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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編集:Digital Medium Ltd:https://online.digital-medium.co.uk
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主催・制作:JUCE:https://juce.com/
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#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Introducing LYDIA Phase2 – Kazuyoshi Sasamori, Alfie Bradic & Paul McCabe – ADC Japan 2026

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https://audio.dev/ -- @audiodevcon​
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Introducing LYDIA Phase2 - Kazuyoshi Sasamori, Alfie Bradic & Paul McCabe - ADC Japan 2026
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Kazuyoshi Sasamori

Alfie Bradic

Alfie Bradic is a composer and audio developer. As Head of Audio at Neutone, Alfie's mission is to bring neural audio technology from the fringes of experimental production to a wider audience of creative music makers. His technical background is rooted in sound recording and signal processing, with special interests in plugin development and neural audio synthesis. As a creative, Alfie draws from an active career as a guitarist, with related activities in product demonstration and online marketing. Alfie lives in Tokyo and contributes music for Japanese guitar collective G.O.D. GUITARISTS ON DEMAND.

Paul McCabe

Paul McCabe is the Senior Vice President of Research & Innovation leading Roland Future Design Labs for Roland Corporation Japan. With 40 years of experience working in the music and creative technology fields, McCabe has served in a variety of roles, and has always maintained a close relationship with musicians, music technology, and emerging trends across creativity, technology, and culture.

Roland Future Design Lab’s vision is to “design the future of music and video technology by exploring and harnessing emerging trends, fostering innovation, and helping to shape the global creative landscape for the next 50 years.”
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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AI for Circuit Modeling – 村井 勝吾 / Shogo Murai – ADC Japan 2026

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https://audio.dev/ -- @audiodevcon​

リアルタイム動作する深層学習ベースの非線形回路モデリング - 村井 勝吾 / Shogo Murai - ADC Japan 2026

実数値 Linear Recurrent Unit(LRU)を用いたニューラルネットワークにより、オーディオ歪み回路のブラックボックスモデリング手法の提案。さらにアンチエイリアシング手法(ADAA)を用い、高精度かつ計算効率の高いモデルを実現し、DAW上でのリアルタイム動作が可能であることを示す。
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村井 勝吾 / Shogo Murai
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ADCは、音楽アプリケーションやゲームオーディオから、オーディオ処理、組み込みシステムにいたるまで、あらゆるオーディオ開発技術を称える年次イベントです。ADCの使命は、参加者が新しいオーディオ開発スキルを習得・向上させ、オーディオデベロッパーとしてのキャリアを支えるネットワークを構築できるよう支援することです。
ADC年次カンファレンス - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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編集:Digital Medium Ltd:https://online.digital-medium.co.uk
_

主催・制作:JUCE:https://juce.com/
_

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Introduction of the Technologies That Make Up Project LYDIA – Taichi Kumon & Tom Baker

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https://audio.dev/ -- @audiodevcon​
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Introduction of the Technologies That Make Up Project LYDIA - Taichi Kumon & Tom Baker - ADC Japan 2026
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While the headlines in musical AI are often dominated by ever-larger music generation models, a parallel trend runs in the opposite direction: shrinking architectures down until they're fast enough to run in real time, inside the tight latency budgets of live audio. This talk explores how compact, efficient architectures can be utilized as entirely novel creative tools. We'll briefly trace the path from early models to variational autoencoders (VAEs), focusing on their ability to learn very compressed representations of sound. These timbral latent spaces then become a palette within which you can smoothly interpolate, manipulate, and sample from, or exploit for creative effects such as timbre transfer.

After a primer on the mechanics and theory behind these models, we will touch on the engineering reality of making these models playable: optimizing for streamable, low-latency inference, restructuring networks so they can process audio frame by frame, and porting trained models into C++. We'll then transition into the physical, looking at handling audio IO, codecs and MIDI on a combination of widely available consumer hardware, a Raspberry Pi 5, and Pico 2, so these models can be deployed in a self-contained unit you can actually pick up and play.
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Tom Baker

Taichi Kumon
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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BEEPS and PORTS – Annoy Everyone in Your House While Building An Audio Synthesizer – Joseph Stewart

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https://audio.dev/ -- @audiodevcon​
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BEEPS and PORTS - Annoy Everyone in Your House While Building An Audio Synthesizer - Joseph Stewart - ADC Japan 2026
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Follow my two-plus-year (but really life-long journey) to make exactly the sound creation tools that I always wanted and that no one else asked for.
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Joseph Stewart

I like to think about things and then build them.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Distribution Strategies for Indie Audio Developers – From Plugin to Product – Dani Karanyi

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https://audio.dev/ -- @audiodevcon​
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Distribution Strategies for Indie Audio Developers - From Plugin to Product - Dani Karanyi - ADC Japan 2026
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Building a great-sounding audio plugin is no longer enough to ensure real-world adoption. In today’s highly saturated plugin market, distribution has become the missing layer between development and sustainability. Many technically strong plugins remain invisible simply because developers do not have a clear distribution strategy. How do musicians actually discover plugins today? Which channels are worth investing time and energy into, and which ones look promising but rarely lead to real adoption?

In this talk, I will approach distribution not as marketing, but as a product design and infrastructure problem. I will share real-world experience from running my a boutique audio plugin company and walk through the decisions behind building visibility, discoverability, and long-term viability. I will show how distribution choices influence product design, onboarding, and communication, and why these decisions should not be treated as post-launch tasks. The session focuses on practical examples, measurable outcomes, and clear prioritization rather than hype or short-term tactics. By the end of the talk, attendees will have a clearer mental model of how distribution fits into the audio plugin lifecycle, and how to approach it in a focused and sustainable way without losing sight of development.

Topics covered
- Distribution vs marketing and why the distinction matters for developers
- How musicians discover and evaluate audio plugins today
- Direct sales, platforms, resellers, creators, and affiliate ecosystems
- Distribution as a product constraint, designing plugins that are easier to explain, demo, and adopt
- Email, content, and partnerships as part of onboarding, not post-launch add-ons
Common distribution mistakes indie developers make and how to avoid them
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Dani Karanyi

Founder of Karanyi Sounds, a boutique audio plugin company with 100k+ users - including Grammy-winning producers and composers scoring Netflix trailers. Over the last decade, Dani has led product, marketing, and distribution across direct sales, white-label deals, marketplaces, and bundle platforms. He’s also an award-winning composer and producer (Berklee Film Scoring), which keeps the products grounded in real musical use.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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When (Not) to Patent Audio Software – Simon Hestermann – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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When (Not) to Patent Audio Software - Simon Hestermann - ADCx Copenhagen 2026
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Should you patent your proprietary audio products and algorithms? Simon Hestermann walks through his experience going through two patent processes, one at Fraunhofer IDMT and one at Masterchannel. Apart from general requirements, he explains the pros and cons of patenting from the pragmatic perspective of a small company.
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Simon Hestermann

Simon Hestermann is the CTO and Co-Founder of Masterchannel, where he invented the company's proprietary Artificial Intelligence system for audio mastering. Prior to Masterchannel, he worked as a spatial audio researcher at Fraunhofer and mastered music for top 100 artists.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Designing Interactive Music Experiences in XR – Kasson Crooker – ADC Japan 2026

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https://audio.dev/ -- @audiodevcon​
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Designing Interactive Music Experiences in XR - Kasson Crooker - ADC Japan 2026
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(m)ORPH began as an experiment to disrupt traditional DAW-based stereo mixing and evolved into an XR platform for interactive music, immersive spatial-audio listening, and live performance. Using Unity, Wwise, HRTF rendering, and physics-driven behaviors, the system treats audio objects as spatial entities whose distance, motion, and interaction shape both mix and composition in real time. This session examines the architectural decisions, technical implementation, gestural interface design, and intentional abstraction that enable emergent behavior and “musical happy accidents.” Attendees will gain insight into designing interactive audio systems that function as instruments rather than playback engines, and inspire a new breed of music lovers who want to actively engage rather than passively consume.
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Kasson Crooker

Audio-technologist, spatial audio evangelist, creator of music XR & games; ex-THX, ex-MSFT/HoloLens, ex-Harmonix (Game & Audio Director); Founder of Speed of Dark Studios (composer & audio producer)
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Keynote: How Many Heads Do You Need? – Lu Wilson – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Keynote: How Many Heads Do You Need? - Lu Wilson - ADC 2025
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Jam-oriented programming' is the joke name of a new style of audio development that is no joke at all. It adopts the practices and mentalities of an informal jam session to an extreme extent.

In a typical jam, there is no one in charge and anyone can make any sound they want at any time they choose. In jam-oriented programming, it's the same. Anyone can add, edit or delete code without any permission. Everyone is admin, nothing is certain and anything can happen. It sounds like chaos and it is. But it's also surprisingly successful, with entire audio tools appearing overnight out of the multi-headed process and even a published academic paper to accompany it all.

How and why is this even possible? And what does it tell us about the way we collaborate as audio developers?
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Slides: https://data.audio.dev/talks/2025/how-many-heads-do-you-need.pdf
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Lu Wilson

Lu Wilson is a creative technologist from London with a background in teaching. They make slightly surreal short films about their projects, often with heavy use of recursion. Their other creations include the satirical language Dreamberd, the experimental online gallery Torn Leaf, and the time-travelling sound-looping tool Arroost. More recently, Lu has become heavily involved as an organiser in London's electronic music scene, participating in the creation of numerous experimental audio tools with the infamous and international collective known as ""pastagang"".
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Designing Music Interactions Through Performance-led Inquiry and Accessibility – Doga Buse Cavdir

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https://audio.dev/ -- @audiodevcon​
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Designing Music Interactions Through Performance-led Inquiry and Accessibility - Doga Buse Cavdir - ADCx Copenhagen 2026
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In this presentation, Dr. Doga Buse Cavdir explores the intersection of performance, technology, and accessibility, focusing on how designing musical interactions can empower performers through the concept of ""sonic agency."" Moving beyond traditional, purely auditory frameworks, this talk advocates for shifting the focus of music creation toward a holistic, bodily experience that accommodates diverse hearing profiles.

Dr. Cavdir shares insights from three key research initiatives, beginning with ""Felt Sound,"" a project that utilizes subwoofer arrays to deliver high-amplitude, low-frequency vibrations that allow audiences to feel music somatically. The talk discusses the creation of a custom, 3D-printed gesture instrument built using Chuck and Faust, which incorporates interpretations of American Sign Language (ASL) to offer an entry point for deaf listeners and dancers into the performance process.

The presentation concludes by detailing a 15-month longitudinal study collaborating with a deaf jazz ensemble. By repurposing and hacking existing tech—such as adding haptic vests, audio-reactive LED fretboards, and custom wearable sensor gloves—the project illustrates how building musical tools with disabled communities, rather than for them, can foster inclusive environments and reclaim creative agency on stage.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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