Tag: programming

ESP32-based Open-Source Audio Platform, CTAG-TBD – Robert Manzke – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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ESP32-based Open-Source Audio Platform, CTAG-TBD - Robert Manzke - ADCx Copenhagen 2026
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CTAG-TBD is an open-source embedded audio platform for low-latency real-time DSP, rapid algorithm prototyping, and deployment in Eurorack and standalone musical instruments. Developed within the Creative Technologies Arbeitsgruppe at HAW Kiel, the project builds on earlier ESP32-based audio work and provides a modular C++ architecture with dynamically loadable plugins and a simulator for hardware-independent development.

The platform explores the practical limits of commodity microcontrollers for deterministic audio processing. Implementations across ESP32, ESP32-S3, and ESP32-P4 address constraints including shared FPU resources, cache stalls during flash access, limited IRAM, PSRAM bandwidth, memory fragmentation, and cross-core interference. TBD’s real-time architecture isolates non-deterministic services such as the web UI, hardware control, and API handling from the audio path by assigning a dedicated core to DSP execution and using queues, atomics, IRAM-resident code, and custom arena allocation for robust runtime plugin management.

Recent ESP32-P4-based prototypes demonstrate substantially improved computational and memory performance, dual-core floating-point execution, SD-card-hosted UI assets, and stable sub-millisecond audio latency with dynamically loadable DSP modules. Combined with a CMake-based workflow, JSON-defined interfaces, an integrated DSP library, and VCV Rack support, CTAG-TBD provides a practical research and development platform for embedded audio, open musical instrument design, and musician-centered interaction.
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Robert Manzke

Robert is Professor of Computer Science at HAW Kiel, where he focuses on ubiquitous computing, creative technologies, and music technology. With a background in electrical engineering, DSP, and a Ph.D. in computational imaging sciences, his work bridges signal processing, algorithm development, and interactive embedded systems. His lifelong interest in synthesis and electronic music led him to found CTAG, the Creative Technologies Arbeitsgruppe at HAW Kiel, in 2013 as a university R&D group for student-driven projects in the domain of technology for creativity.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Myths You Should Know About Saturation and Distortion – Samuel Fischmann – ADC 2025

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https://audio.dev/ -- @audiodevcon​
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Myths You Should Know About Saturation and Distortion - Samuel Fischmann - ADC 2025
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When trying to understand how distortion and saturation work, we often look to harmonic distortion readings. But did you know that these tell you very little about what's really going on? Let's take a deep dive and learn how harmonics and waveshapers are tied together, and the ways their relationship is commonly misunderstood. We'll get into:

- Why harmonic distortion is practically inaudible
- Why odd harmonic energy mostly bolsters fundamental frequencies
- Why even harmonics can sound so fuzzy
- Why even and odd harmonics don't describe tube vs. transistor sound
- The relationship between harmonics and amplitude (peaks)

... and a whole lot more. We'll use basic signal math to dispel some common myths, better understand measurements, and gain conceptual tools to push sound in new directions.
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Slides: https://audiodeveloperconference.b-cdn.net/wp-content/uploads/2025/07/Distorted-Reality.pdf
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Samuel Fischmann

Sam is the CEO and co-founder of Musik Hack, and a seasoned software developer whose portfolio spans audio/DSP, Web development, data analytics, and embedded systems. He’s also a composer and longtime musician. Sam is obsessed with building creative, functional, major-label-quality products that don’t look like airplane cockpits, and helping spread the joy of music through more intuitive approaches to DSP. If you ask nicely, he can also cook up a mean marinara...
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument – Syl Morrison – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Doodads & Doohickeys - A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument - Syl Morrison - ADC 2025
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Physical modelling is a theory-dense and complex area of plugin design, which tries its utmost to remain faithful to the real-world mechanics of the modelled instrument. But what if that instrument doesn't exist?

This talk aims to explore this concept, prioritising a ""this sounds fun"" approach, rather than a ""this is accurate and actually real maths"" approach, in a hand-wavy, conversational and engaging way. Its purpose is less to give practical modelling advice, and more to encourage experimentation, and to celebrate the art of exploring bizarre-fever-dream plugin ideas.
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Slides: https://data.audio.dev/talks/2025/doodads-and-doohickeys.pdf
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Syl Morrison

A self-taught audio software developer fascinated by eldritch, abstract and unconventional effects, based in Dublin, Ireland.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Reshaping the Voice – Real-Time Neural Audio Effect – Anders Bargum – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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Reshaping the Voice - Real-Time Neural Audio Effect - Anders Bargum - ADCx Copenhagen 2026
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In this presentation, Anders Bargum introduces Reshaping the Voice, a real-time neural audio effect designed for voice conversion and speech modification. Voice conversion involves altering a speaker's vocal identity while keeping the underlying words and linguistic content intact. While state-of-the-art voice generation models achieve highly realistic results, they are heavily constrained by high parameter counts, non-causal processing, and high latency, making them unusable for live applications such as digital audio workstations (DAWs) or interactive virtual environments.

To overcome these limitations, the project combines speech representation learning with musical timbre transfer. By utilizing feature disentanglement, the model disassembles input audio into independent streams representing vocal identity (timbre), linguistics (phonetic units), loudness, and pitch. These features can then be individually manipulated, enabling real-time identity swapping, pitch shifting, and even the generation of multi-part vocal choirs from a single monophonic input.

The technical implementation leverages a streamable pipeline trained in PyTorch and exported via TorchScript to run efficiently inside a C++ framework hosted by JUCE. By implementing causal convolutions and state caching rather than relying on future-sample lookaheads, the system achieves incredibly low latency. Anders demonstrates practical deployment of this technology, showcasing a fully functioning VST plugin and an integration within the Unity game engine for designing real-time voices for 3D avatars in virtual reality.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Testing Testing 1, 2, 3 – Cesare Ferrari – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Testing Testing 1, 2, 3 - Cesare Ferrari - ADC 2025
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Testing is a massively important part of releasing high quality software, and it is often overlooked when starting a project. Retro-fitting testing onto an existing project can be hard, leading to either a labour intensive process, or more frequently, lower software quality.

This talk discusses practical, pragmatic approaches to building software that makes testing easier. It will discuss this in the context of the Cmajor project, showing the approaches used to ensure that new features can be tested quickly, and reducing the risk of regressions.

The talk will focus on the challenges facing audio software developers, specifically hard realtime audio contexts.
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Slides: https://data.audio.dev/talks/2025/testing-testing-123.pdf
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Cesare Ferrari

Cesare is a developer with over 25 years experience of realtime software development. He has worked in audio since 2001 and is the co-designer of the Cmajor programming language.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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It’s Just a Phase – Exploring Synthesis With the Phase Vocoder – Cameron Thomas – ADC 2025

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https://audio.dev/ -- @audiodevcon​
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It’s Just a Phase - Exploring Synthesis With the Phase Vocoder - Cameron Thomas - ADC 2025
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Can we do time-stretching…in real-time? What if instead of just stretching time, we could freeze it, scrub through it, and morph between different moments in a sound?

We will explore this question, and more, by trying to build out some creative ideas for synthesis armed with just a few samples and the trusty FFT.

We will cover the basics of time-stretching audio using the FFT with phase-vocoding, and in doing so try to build an intuition of how phases in a Fourier Transform affect the sound with some beautiful interactive plots.

We'll then try to build out a full synth using some of these (usually offline) time-stretching techniques - a waveform player where you can scrub over the sound at any speed, use a playhead to pause, freezing the sound, then randomly move around. We will introduce some pitch shifting, and show that phase-vocoding offers a texturally rich and organic alternative to granular synthesis - no grain boundaries or windowing artifacts.

Through the whole talk I'll try to answer questions like:

- What the heck even ARE phases?
- How do we handle phase coherence differently for onsets versus harmonic sounds?
- How do we make processed noise sound natural instead of artificial?
- How can we use these algorithms in real-time synthesis?

Throughout, we'll dig into practical implementation details - you'll come away with some tools for using FFTs in ways you might not have expected, and techniques for making these algorithms work in real-time.

Target Audience: Audio developers with basic FFT knowledge interested in creative synthesis applications and practical DSP implementation.
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Cameron Thomas

Hi, I'm Cam.

I run Minuit, a small indie plugin company where I'm currently releasing (or just released, hopefully) Solstice - an experimental synthesiser based on the phase-vocoding techniques I'll be talking about today.

Previously, I spent six years as a Staff Software Engineer at Vochlea Music, developing the Dubler voice-to-MIDI applications. These days I've gone indie to explore more experimental sound design ideas, whilst also taking on contract plugin development.

I'm particularly interested in making complex DSP feel intuitive and playable. As someone who makes experimental and ambient music in my spare time, I enjoy finding new ways to process sound that go beyond traditional synthesis methods - which is exactly what led me down the phase-vocoder rabbit hole, after playing around with neural synthesis back in 2018/19 and finding it frustrating to work with.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Cross-Platform Framework for Textural Granular Processing – Aman Jagwani & Victor Lazzarini

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https://audio.dev/ -- @audiodevcon​
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Cross-Platform Framework for Textural Granular Processing - Aman Jagwani & Victor Lazzarini - ADCx Copenhagen 2026
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This talk presents a cross-platform C++ framework for real-time textural time-domain and spectral granular processing called Granular Recipes.

Granular synthesis is a well-explored area of audio DSP that exposes a large number of parameters to users, such as density, pitch, grain size, position, and jitter, resulting in a wide range of sonic possibilities from dense clouds to rhythmic stutters. While this breadth is what makes granular synthesis so powerful, the abundance of parameters and possible sonic outcomes can also lead to a loss of focus or an overwhelming decision-making process, especially during live performance.

Our framework proposes a different approach to granular program development and performance. Instead of exposing raw parameters, we introduce a system of “recipes” or behavioral structures that developers write to define how granular parameters relate to each other and evolve over time. A recipe functions like a developer-level preset that provides a single sonic identity to the resulting granular synthesis, such as pitch-shifting micro-loops, sparse textural bursts, dense clouds, or tempo-synced stutters. This approach allows the developer to constrain or choreograph the parameter space, embedding a sense of compositional intent directly into the programming process.

Once a recipe is active, the performer controls the evolution of texture through just two macros: energy and intensity. Modulating these macros animates the sound while remaining within the sonic signature defined by the recipe. The use of only two macros also makes the resulting instrument particularly conducive to gestural and sensor-based control, since only two mappings, and therefore only two sensors, are required to produce comprehensive transformations of the sound.

In the talk, we present the framework’s layered architecture, consisting of a platform-agnostic core DSP engine, the recipe API, and thin platform bindings that allow the same C++ recipe code to run on desktop, microcontroller, and FPGA targets. On FPGAs, the grain engine runs as custom IP modules in the programmable logic, enabling ultra-low latency and high parallelism, while the recipe system runs on the ARM processing system. By leveraging the throughput and parallelism offered by the FPGA, we have also implemented spectral granular processing, which can interact with the same recipe API, extending the system into the frequency domain within this embedded environment.

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Aman Jagwani

Aman Jagwani, from Mumbai, India, is an audio programmer, musician, and researcher. He completed his Bachelor's degree in Electronic Production and Design and Drum-set Performance at Berklee College of Music, Boston, and later earned a Master of Science in Sound and Music Computing from Maynooth University.
Currently, Aman is undertaking his Ph.D. at Maynooth University with supervisor, Prof. Victor Lazzarini, for which he received the Hume Fellow Scholarship Award. His research centres on audio DSP, embedded systems, FPGAs and interactive musical experience design.

Victor Lazzarini

Victor Lazzarini is a Professor of Music at Maynooth University. A BMus graduate of the Universidade Estadual de Campinas (UNICAMP) in Brazil, he received his AMusD from the University of Nottingham, UK. His academic interests include musical signal processing and sound synthesis; computer music languages; electroacoustic and instrumental composition, and improvisation. He has authored over one hundred fifty peer-reviewed publications in his various specialist research areas. He is the author of Aulib and Aurora, two object-oriented libraries for audio signal processing, and is one of the project leaders for the Csound sound and music programming system.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Modern Feedback Delay Networks for Realistic and Creative Reverberation – Gloria Dal Santo – ADC 25

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Modern Feedback Delay Networks for Realistic and Creative Reverberation - Gloria Dal Santo - ADC 2025
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The Feedback Delay Network (FDN), originally proposed over 50 years ago, remains one of the most widely used structures for real-time artificial reverberation. An FDN consists of a set of delay lines combined with attenuation filters, interconnected through a feedback matrix. This topology simulates the recursive process of sound waves reflecting within an acoustic space. FDNs are computationally efficient, highly parametrizable, and provide a flexible framework for exploring a wide range of delay-based reverberation designs.

Recent research has focused on improving the efficiency and perceptual quality of FDNs to produce more realistic reverberation, particularly for spatial audio applications requiring multichannel systems. This talk will present an overview of the state of the art in FDN design, current research directions, and best practices for the challenging task of parameter design and tuning.

One of the most notable recent advancements includes the use of gradient descent optimization schemes to improve the smoothness and spectral coloration of FDNs, enabling a reduction in computational cost. Moreover, sparse filter-based feedback matrix design and grouped FDN topologies allow for modeling more complex acoustic scenes.

In addition to these technical developments, the talk will also explore how FDNs can be used for artistic applications, such as creating reverberation with intentionally unnatural characteristics, including time-varying behavior, shimmering effects, and reverb enhancement systems.
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Slides: https://data.audio.dev/talks/2025/modern-feedback-delay-networks.pptx
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Gloria Dal Santo

Gloria Dal Santo received the M.Sc. degree in electrical and electronic engineering from the École Polytechnique Fédérale de Lausanne, Switzerland, in 2022. During her studies, she focused on the modeling and cancellation of acoustic echo. She is currently pursuing a doctoral degree at the Acoustics Lab, Aalto University, Espoo, Finland. Her research interests include artificial reverberation, spatial audio, and audio applications of machine learning. In her free time, she is involved with the Entropy DJ collective and is exploring live music coding through the Algorave community.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , ,

Optimizing UI Rendering Performance in Cubase and Nuendo – Erich Krey – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Optimizing UI Rendering Performance in Cubase and Nuendo - Erich Krey - ADC 2025
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In this talk, I’d like to take you on a journey through how we significantly improved UI rendering performance in Cubase and Nuendo on macOS by integrating Apple’s Metal technology into our framework.
While I’ll provide some high-level insights into how UI rendering works in Cubase and Nuendo (Steinberg DAW), the main focus of my talk is the journey itself.
We’ll start at the point where we realized that our existing implementation no longer performed adequately on modern Macs, and follow the path through what we achieved, the key challenges we faced, and how we overcame them.
Hopefully, many of the concepts and solutions I present will be broadly applicable.
So—does all’s well that ends well?
Well, not quite. I’ll conclude by highlighting one key issue that still remains—an issue relevant to all of us developing DAWs or plug-ins.
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Erich Krey

I’m an Application Performance Manager at Steinberg, where I’ve been working since 2013.

I’m passionate about all things related to performance. The first computer I ever used was a Macintosh Performa 630.

I work in a hybrid role—continuing to develop for Cubase and Nuendo while also collaborating with various teams at Steinberg and external partners. Together, we analyze performance issues, propose solutions, and plan the necessary fixes.

During my studies, I worked as a piano player in restaurants and produced an album with a friend. I still enjoy composing piano tracks to this day.

If you’re interested in chatting about performance, Cubase, Nuendo, or anything else, feel free to reach out!
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Incline – Topographic Microsound Explorer – Cristián Vogel – ADCx Copenhagen 2026

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https://audio.dev/ -- @audiodevcon​
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Incline - Topographic Microsound Explorer - Cristián Vogel - ADCx Copenhagen 2026
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In this talk from ADCx Copenhagen 2026, electronic musician, composer, and audio programmer Cristián Vogel introduces Incline, a native desktop instrument developed at his studio, Never Engine Labs. Moving beyond traditional time-ordered slicing and blind segmentation found in many granular synthesis tools, Incline treats the act of segmentation as the primary musical decision, putting compositional control back into the hands of the creator.

The core of Incline lies in its multi-dimensional analysis stage, where spectral data functions as the absolute source of truth. By processing fixed stereo files through a principal component analysis (PCA) algorithm, the software maps audio fragments onto a non-linear, navigable "topersonic" terrain based on spectral similarity rather than a chronological timeline. Vogel demonstrates how composers can perform these sounds by navigating the 2D surface manually, via MIDI, or through a built-in contour sequencer, offering three distinctive runtime behaviors—one-shot, one-loop, and multi-layer cloud modes—that allow similar spectral clusters to be recontextualized musically.

Vogel also shares the underlying development story, highlighting how modern frameworks like Rust, Fun DSP, Tauri, and the FluCoMa library from the University of Huddersfield made the software possible. Reflecting on the evolving landscape of software production, he explores the rising significance of AI-assisted development ("vibe coding"), which enables contemporary artist-engineers to bridge the gap between creative ambition and complex digital signal processing to bring entirely new instruments to life.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC Team:

Bence Kovacs
Martin Swanholm
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,