Category: Uncategorized

Bugs I’ve Seen in the Wild – From Confusion to Amazement – Olivier Petit – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Bugs I’ve Seen in the Wild - From Confusion to Amazement - Olivier Petit - ADC 2025
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Join me as we go through a list of bugs I’ve curated over the past few years as a C++ audio developer. From the simplest flawed math expression to obscure C++ name resolution rules and bugs in mainstream compilers, this talk will cover a wide range of defects.
This talk will be useful to any C++ developer regardless of their expertise level. If you are starting out, this will hopefully save you hours of debugging hell. If you are more experienced, this will give you new things to pay attention to when designing software or doing code reviews.
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Slides: https://data.audio.dev/talks/2025/bugs-ive-seen-in-the-wild.pptx
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Olivier Petit

After an MSc in Integrated Circuit design, I have joined the Software and Creative department of L-Acoustics in 2018 as a C++ software engineer. Since then, I have been part of our mission to better connect the world’s best artists with their audiences, ensuring everyone gets the sound quality they deserve. Every day we are tackling the challenge of finding ways to deploy audio solution at the largest scale without any compromise on sound quality and system reliability. We are always putting the audience and our users in the centre, making sure all our products, from hardware to software, are as intuitive and easy to use as possible.

Unlike most of my peers, I’m ashamed to reveal that I don’t play any instrument... Instead you will find me on a climbing wall, or riding my Brompton folding bicycles outside of its comfort zone!

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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An Open Toolkit for Real-Time Audio Descriptors – Valerio Orlandini – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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An Open Toolkit for Real-Time Audio Descriptors - Valerio Orlandini - ADC 2025
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In modern audio applications, from music production and interactive installations to scientific analysis, there is growing demand for real-time insight into the characteristics of sound. The Informer is a comprehensive open-source solution for real-time audio feature extraction and distribution. The system consists of a VST3/AU/LV2 plugin, a standalone application and a VCV Rack module that compute a wide range of time-domain and frequency-domain sound descriptors, broadcasting results via Open Sound Control (OSC) protocol. This makes it ideal for driving visual systems, lighting, generative graphics, or responsive environments in real time.
An accompanying C++ header-only library (with Python bindings) makes the underlying algorithms easily accessible to developers, allowing them to embed its analysis engine directly into custom software, interactive installations, or multimedia frameworks. Moreover, a Max for Live device facilitates its usage within Ableton Live, enabling sound-driven modulation, generative setups, and beyond.

Built on open source frameworks and distributed under free software licenses, The Informer bridges technical audio analysis with creative applications in music production, audiovisual performance, interactive installations, and scientific research.

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Valerio Orlandini

Valerio Orlandini is a composer, sound designer, and researcher based in Florence, Italy, whose work explores the evolving relationships between sound, technology, and perception. Active since the mid-2000s in the ambient and industrial scenes, his practice has steadily shifted toward a more exploratory fusion of electroacoustic composition, field recording, and experimental sound design.
With a background in biology and informatics, Valerio brings a transdisciplinary lens to sound. His research bridges artistic intuition with scientific method, focusing on how technology can deepen our understanding of musical structures, emotional response, and multimedia interaction.
Graduated in Biology and in Music and New Technologies, he is currently pursuing a PhD on the intersection of music, perception, and AI. Parallel to his artistic practice, he works as a software developer and researcher in the fields of music technology and interactive systems, creating tools and environments where machines listen, respond and sometimes even compose.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Workshop: Audio Plugin DSP in Practice – Jan Wilczek & Linus Corneliusson – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Workshop: Audio Plugin DSP in Practice - Jan Wilczek & Linus Corneliusson - ADC 2025
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In this workshop, you will learn the complete process of designing and implementing an audio effect plugin, specifically a flanger.

You will connect the dots between theory and practice: how to reason about musical features of your plugin before implementing it and how to translate a block diagram into a working implementation.

This workshop covers all the essential steps in professional audio effect development.

You will learn:

- the basics of digital signal processing: samples, sample rate, and delay,
- how DSP engineers represent and analyze signal flow,
- how to reason about delay-based effects,
- how to quickly prototype your effects in Python,
- how to set up a C++ audio plugin project using JUCE and CMake,
- how to create reusable DSP “building blocks” and combine them to create more advanced effects from your diagrams,
- how to create user interface controls for your plugin and connect them to your effect,
- how to code, build & test your plugin.

The workshop will include both theoretical and practical components.
Before attending the workshop, please clone the workshop repository and go through the "Getting Started" section.python,
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Slides: https://data.audio.dev/workshops/2025/dsp-in-practice.pdf
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Jan Wilczek

I am an audio programming consultant and educator, the creator of TheWolfSound.com blog and YouTube channel dedicated to audio programming.

I am the author of ""DSP Pro,"" an online course on digital audio signal processing, and a co-author of the official JUCE audio plugin development course.

I offer coaching and software development services related to audio plugins and audio software.

I work from home in Katowice, Poland.

Linus Corneliusson

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Driving Chaos – Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters – ADC 2025

https://audio.dev/ -- @audiodevcon​
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Driving Chaos - Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters - Francisco Bernardo - ADC 2025
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What happens when analog circuits behave unpredictably, or even chaotically? This talk dives into the fascinating world of non-linear dynamical systems and their applications in audio circuit modelling. You'll be introduced to key concepts like chaos, bifurcations, and attractors through intuitive explanations and classic examples such as the Lorenz attractor and the Chua circuit—the simplest known circuit to exhibit chaotic behaviour.

We'll then explore how to apply Wave Digital Filters (WDFs)—a technique for virtual analog modelling of analog circuits—to the real-time simulation of the Chua circuit, and make it a valuable tool for creating unique sonic textures and virtual analog effects.

No background in chaos theory or advanced maths is required, just curiosity and an interest in audio DSP modelling. Whether you're into experimental sound design or exploring modelling techniques, this session offers a practical starting point to the chaotic side of audio circuits.
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Francisco Bernardo

Hi, I'm Francisco Bernardo, and I'm interested in computational audio and music systems, acoustics, and human-computer interaction design:

I am a Postdoctoral Research Associate in Digital Musical Instrument Design at the Augmented Instrument Lab, part of the Dyson School of Design Engineering at Imperial College London.

Previously, I worked at the Multi-Sensory-Devices Lab at University College London, where I developed acoustic metamaterials and ultrasonic phased arrays for futuristic haptic interfaces.

At the Experimental Music Technologies Lab at University of Sussex, I developed Web-based audio engines and a compiler for livecoding environments for music and machine learning.

My PhD in Computer Science from Goldsmiths, University of London, focused on the design of interactive machine learning toolkits for music technologists and audio developers.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Perfect Oscillators in Less Than One Clock Cycle – Angus Hewlett – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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Perfect Oscillators in Less Than One Clock Cycle - Angus Hewlett - ADC 2025
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A sequel, of sorts, to my 2024 talk, "Branch-Free Oscillators for fun and profit" - https://www.youtube.com/watch?v=5Les61Hh46w

An implementation of analog-style oscillators in C++ which, by taking maximum advantage of modern processor SIMD architectures, can generate high-quality band-limited waveforms at a cost of less than one clock-cycle per sample on consumer-grade AMD Zen5 CPUs.

The techniques covered are more widely applicable to a range of algorithms and CPUs and include a high-level view of branch-free stream programming and modern SIMD concerns. Intermediate-level C++ and basic knowledge of microprocessor architecture topics are recommended. Basic to intermediate maths/DSP.
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Angus Hewlett

Technologist, Founder, Product Designer, Engineer, Manager and Mentor.

Founded FXpansion at the turn of the millennium and built software drum machines, synths and utilities for 16 years - work that is still loved and used today by leading artists.

Exited to ROLI in 2016 and joined their team as VP Engineering, managing a cross-disciplinary team of dozens of engineers and designers across software, embedded, hardware, web applications and R&D.

CTO at Image-Line from 2021-2023, spearheading efforts to future-proof their tech stack.

Now a technology and product development consultant engineer, helping companies of all shapes and sizes realise their audio dreams.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC26 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Database Synchronisation for Audio Plugins, Part Two – Here’s One I Made Earlier – Adam Wilson – ADC

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Database Synchronisation for Audio Plugins, Part Two - Here's One I Made Earlier - Adam Wilson - ADC 2025
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Need to sync presets or user data between desktop, web and mobile? Want users to share a document or preset with a friend without emailing files around?

After years of trying options that were expensive, deprecated, or just didn’t work well in plugins, I gave in and made my own.

Introducing Replicant: An open-source library written in Rust for syncing JSON documents between desktop apps, mobile apps, and audio plugins.
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Adam Wilson

A seasoned music producer and programmer turned audio developer, with a passion for microtonality.

Adam got into audio software development in 2014, when he first became aware of microtonality. Realising the lack of intuitive software to aid with microtonal composition, he pivoted from server-side web development into audio. This also allowed him to fuse his two lifelong passions into one career path: music production and programming.

Adam founded Node Audio initially to release his first iOS app, "Entonal Tuner" and it has since become both an audio software consultancy and a platform for releasing audio plugins.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Beyond iLok: Advanced Code Protection and Cryptography for the Next Generation – ADC 2025

https://audio.dev/ -- @audiodevcon​
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Beyond iLok: Advanced Code Protection and Cryptography for the Next Generation - Protecting the Next Generation of Applications, Plug-ins, and AI Models - Neal Michie, Ryan Wardell & Bob Brown - ADC 2025
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You may know PACE Anti-Piracy as “the iLok company,” as well as the parent company of JUCE and ADC, but behind iLok lies four decades of world-class software security. Celebrating our 40th anniversary, PACE continues to evolve its mission: building trust between developers and users through advanced cryptography, anti-reverse engineering technology, and white-box protection.

In this session, we’ll take you behind the scenes of PACE’s security architecture — from the foundations of White-Box Works and Fusion to the upcoming Fusion 6 release. We’ll explore new advancements in native code hardening, obfuscation, and anti-tamper defenses, along with a look at Fusion AI, our latest innovation for protecting embedded AI models.

Join us for a deep dive into how PACE’s suite of tools helps developers secure applications, plug-ins, and AI systems — ensuring your software is used exactly as you intended. We’ll wrap up with a live Fusion Insight demo and a Q&A on practical approaches to modern software protection.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Contrapunk – From Palestrina’s Rules to Real-Time MIDI Harmony – Vibhav Bobade – ADCx India 2026

https://audio.dev/ -- @audiodevcon​
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Contrapunk - From Palestrina's Rules to Real-Time MIDI Harmony - Vibhav Bobade - ADCx India 2026
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Contrapunk started as a 48-hour hackathon project at ADCx India 2025 Music Hack Day, where it won by turning a MIDI keyboard into a real-time counterpoint partner. What began as a Python prototype quickly hit a wall and scaling from simple diatonic intervals to full voice leading demanded performance, type safety that led to a complete rewrite in Rust.

Today Contrapunk encodes centuries of harmony rules into a constraint scoring engine that evaluates hundreds of candidate notes per incoming MIDI event with zero-allocation hot paths. The system spans Palestrina-era strict counterpoint, Bach chorale voice leading to Jazz harmony, all switchable in real time. A type-driven scale and mode system covers 28+ modes, while the counterpoint engine tracks interval history, melodic contour, and suspension state to enforce rules that took composers lifetimes to codify.

This talk walks through the journey from hackathon win to a harmony engine. How voice leading becomes constraint scoring, how Rust's ownership model maps naturally onto music theory invariants, and what audio developers can take from this approach when encoding domain-specific rules into real-time systems. Live MIDI demos throughout.
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Slides: https://data.audio.dev/talks/ADCxIndia/2026/contrapunk-from-palestrinas-rules-to-real-time-midi-harmony/slides.pdf
---

Vibhav Bobade

I am an open-source developer who enjoys containers, audio, and running. I work at Red Hat as a Senior Software Engineer.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Why Do People Actually Buy Music Software, Anyway? – James Russell – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Why Do People Actually Buy Music Software, Anyway? - James Russell - ADC 2025
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Every DAW today comes packed with enough instruments and effects to create just about any kind of music. So why does a thriving market for third-party plugins still exist?

Developers tend to be aware of the technical differences between a DAW’s stock plugins and most third-party plugins, but the average music producer is far less likely to be making decisions with these in mind. Few plugins offer a clear, measurable return on investment, yet people continue to buy them. Why?

This talk explores the deeper, often non-rational motivations behind why producers buy music software, beyond mere Gear Acquisition Syndrome. It offers to reframe product concepts from a buyer-centric perspective, challenging assumptions that developers might have about what drives plugin sales.

Attendees will leave with practical insights that can inform product design, messaging, and long-term strategy, and perhaps a renewed understanding of why they make music software in the first place.
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Slides: https://data.audio.dev/talks/2025/why-do-people-actually-buy-music-software-anyway.pdf
---

James Russell

I've been part of 'the plugin industry' since 2012, first at Computer Music and FutureMusic magazines, then as part of my own company, Egg Audio, which is a marketing agency and consultancy working only with plugin developers. I specialize in an industry rather than a type of service, so I and my freelancers provide everything from blog and video content to influencer marketing – all to music software companies including Sonible, Plugin Boutique, Waves, Rhodes, and many more. I'm always on the lookout for new developers and startup companies to work with, so if you're working on the next big thing, get in touch!

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Building Smartphone Instruments from Commodity Hardware – Calvin McCormack – ADCx India 2026

https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November​
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Building Smartphone Instruments from Commodity Hardware - HID Controllers, Embedded Audio, and Modular Design - Calvin McCormack - ADCx India 2026
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Smartphones are by far the most popular computing platform, yet audio and music applications are still disproportionally developed for traditional computers, limiting overall access and scalability. This talk presents a modular framework for building digital musical instruments on mobile devices by pairing commodity HIDs with embedded audio on Android and iOS. This paradigm segments input handling, mapping, and the DSP engine, allowing each to be custom designed and configured. The talk surveys embedded audio options including libpd, JUCE, and Chunity (ChucK in Unity), in particular focusing on Chunity as a cross-platform development environment for integrated audio and graphics. This system is further expanded by 3D-printed augmentations, which can be used to turn standard HIDs into highly personalized controllers at low cost. Examining a recent field deployment at a nonprofit in Uttarakhand as a case study, this talk highlights how this approach enables scalable and affordable instrument building with components that can be shared, modified, and reproduced anywhere.

Slides: https://data.audio.dev/talks/ADCxIndia/2026//building-smartphone-instruments-from-commodity-hardware/slides.pdf
---

Calvin McCormack is an MA student at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University, his research interests include accessible musical interfaces, auditory perception, and spatial audio.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,