ADC 2025 Schedule

ADC 2025 Schedule

Monday 10th November

All times are in UTC

In-Person Only
07:30 - 08:30Bristol 2
In-Person Only
07:30 - 08:30Bristol 3
Online Only
Gather Town
08:00 - 08:30Gather Town
In-Person & Online
08:30 - 08:45Bristol 2
In-Person & Online
09:00 - 09:20Bristol 2 Adam Shield
In-Person & Online
09:00 - 12:30Bristol 3 Anna Wszeborowska, Harriet Drury, Emma Fitzmaurice, Pauline Nemchak & Simeon Joseph

Workshop 2: Build your first plugin with JUCE

Create a working plugin from scratch!
In-Person Only
09:00 - 12:30EmpireTom Poole, Reuben Thomas, Oli James, Attila Szarvas & Anthony Nicholls - JUCE
In-Person Only
09:00 - 12:30SS Great BritainChris D & Alexander Prokopchuk - GPU Audio

Workshop 4: From Paper to Plugin

A guided tour of digital filters
In-Person & Online
09:00 - 12:30Conservatory Ross Chisholm, Joel Ross & James Hallowell - Focusrite

Creative Coding

Geometry and OpenGL with Audio
In-Person & Online
09:20 - 09:40Bristol 2 Jake Morgan

Tabla to Drumset

Translating Rhythmic Language through Machine Learning
In-Person & Online
09:40 - 10:00Bristol 2 Shreya Gupta
In-Person & Online
10:00 - 10:20Bristol 2 Edward Ray

PhilTorch: Accelerating Automatic Differentiation of Digital Filt …

How to evaluate differentiable filters 1000 times faster in PyTorch.
In-Person & Online
10:20 - 10:40Bristol 2 Chin-Yun Yu

Morning Break

10:40 - 11:10

Peeking Inside Audio Units

A Practical Reverse Engineering Journey
In-Person & Online
11:10 - 11:30Bristol 2 Josip Cavar
In-Person & Online
11:30 - 11:50Bristol 2 Anmol Mishra

Should Audio Plugins Have “Everything Everywhere All at Once” …

Exploring Modularity, Reusability, and Instrument Identity in Audio Software
In-Person & Online
11:50 - 12:10Bristol 2 Gonçalo Bernardo

Music Design and Systems

Achieving Inaudibly Complex Systems in Video Games
In-Person & Online
12:10 - 12:30Bristol 2 Liam Peacock
In-Person Only
12:30 - 13:30Executive Lounge

Lunch

12:30 - 13:30
In-Person & Online
13:30 - 13:50Bristol 2 James Russell
In-Person & Online
13:30 - 17:00Bristol 3 Jay Pocknell, Tim Burgess, Tim Yates, Samuel John Prouse, David Shervill, Liza Bec, Tim Adnitt & Mxshi Mo
In-Person Only
13:30 - 17:00EmpireDomenico Cipriani

Workshop 7: Four Plugins in Four Hours (or less)

Learn the Code and DSP Behind Two Effects and Two Synthesisers – No Experience Necessary!
In-Person Only
13:30 - 17:00SS Great BritainChris Nash & Joshua Hodge

Workshop 8: DSP in Practice

From Block Diagram to Working Plugin
In-Person & Online
13:30 - 17:00Conservatory Jan Wilczek & Linus Corneliusson
In-Person & Online
13:50 - 14:10Bristol 2 Adam Wilson

Driving Chaos

Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters
In-Person & Online
14:10 - 14:30Bristol 2 Francisco Bernardo

Bridging Audio Analysis and Interaction

An Open Toolkit for Real-Time Descriptors
In-Person & Online
14:30 - 14:50Bristol 2 Valerio Orlandini
In-Person & Online
14:50 - 15:10Bristol 2 Felix Huber

Afternoon Break

15:10 - 15:40

PSD to DAW

Building a Pixel-Perfect UI Pipeline
In-Person & Online
15:40 - 16:00Bristol 2 Bence Kovács

A History of FLAC

The Free Lossless Audio Codec
In-Person & Online
16:00 - 16:20Bristol 2 Josh Coalson
In-Person & Online
16:20 - 16:40Bristol 2 David Su

Mind the Spike

Benchmarking for Worst-Case Execution Time in Realtime Code
In-Person & Online
16:40 - 17:00Bristol 2 Christian Luther

Break

17:00 - 18:00
In-Person Only
17:00 - 18:30Empire Lobby - Front Lobby
In-Person Only
18:30 - 21:00Bristol Suite

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Tuesday 11th November

In-Person Only
08:00 - 08:50Bristol 2

The Real Waveform Matters

The Samples Are Not Always What They Seem
In-Person & Online
09:00 - 09:50Bristol 2 Jamie Angus-Whiteoak

Implementing Wave Terrain Synthesis

Carving Paths into Sonic Landscapes
In-Person & Online
09:00 - 09:50Bristol 1 Steven Barile
In-Person & Online
09:00 - 09:50Bristol 3 Alexandre R.J. Francois

Channel Agnosticism in MetaSounds

Simplifying Audio Formats for Reusable Graph Topologies
In-Person & Online
09:00 - 09:50Conservatory Aaron McLeran

Efficient Task Scheduling in a Multithreaded Audio Engine

Algorithms and Analysis for Parallel Graph Execution
In-Person & Online
10:00 - 10:50Bristol 2 Rachel Susser
In-Person & Online
10:00 - 10:50Bristol 1 Ilias Bergström
In-Person & Online
10:00 - 10:50Bristol 3 Franco Caspe

Chaos, Logic, and Physics

Lessons from Building a 3D Spatial DAW in Unity
In-Person & Online
10:00 - 10:50Conservatory Noah Feasey-Kemp
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20
In-Person & Online
11:20 - 12:10Bristol 2 Dave Rowland

Creating from Legacy Code

A Case Study of Porting Legacy Code from Exponential Audio
In-Person & Online
11:20 - 12:10Bristol 1 Harriet Drury
In-Person & Online
11:20 - 12:10Bristol 3 Olivier Petit & Alistair Barker

Hacking Handhelds for Creative Audio

Building Music Applications for the New Nintendo 3DS
In-Person & Online
11:20 - 12:10Conservatory Leonardo Foletto
In-Person & Online
12:20 - 12:50Bristol 2 Matt Morton - Focusrite

Sneak Peak at ARA 3.0

Embracing Audio Synthesis
In-Person & Online
12:20 - 12:50Bristol 1 Stefan Gretscher - Celemony
In-Person & Online
12:20 - 12:50Bristol 3 Christian Scheuer - SoundFlow

Lunch

12:50 - 14:00
In-Person Only
12:50 - 14:00Executive Lounge
Online Only
Gather Town
12:50 - 14:00Gather Town Poster Room
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall

Beyond the DAW

Designing a Procedural Sequencer Powered by Music-Theory
In-Person & Online
14:00 - 14:50Bristol 2 Romy Dugue & Cecill Etheredge

Real-time Audio on Android

Latency and Performance
In-Person & Online
14:00 - 14:50Bristol 1 Phil Burk
In-Person & Online
14:00 - 14:50Bristol 3 Avrosh Kumar

Level Up! Procedural Game Music and Audio

Towards Richer, More Dynamic Soundtracks for Games and Interactive Audio Experiences
In-Person & Online
14:00 - 14:50Conservatory Chris Nash

Finding OSCar

The Secrets of a Classic British Synth
In-Person & Online
15:00 - 15:50Bristol 2 Ben Supper
In-Person & Online
15:00 - 15:50Bristol 1 Ryan Wardell
In-Person & Online
15:00 - 15:50Bristol 3 Ian Hobson

Emotion in the Signal

EEG-Driven Adaptive Music for Games, VR, and Immersive Media
In-Person & Online
15:00 - 15:50Conservatory Marta Rossi
Online Only
Gather Town
15:50 - 16:20Bristol 3Jon Pascone
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20
In-Person & Online
16:20 - 16:50Bristol 2 Kanru Hua - Dreamtonics

How To Distribute Your Plugins

Using MuseHub as the Engine To Get Your Audio Tools in the Hands of Millions
In-Person & Online
16:20 - 16:50Bristol 1 Khaled Said - MuseHub
In-Person & Online
16:20 - 16:50Bristol 3 Paul McCabe, Ichiro Yazawa & Alfie Bradic
In-Person & Online
16:20 - 16:50Conservatory Jan Wilczek & Tom Poole

ADC 2015 to 2035

Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
In-Person & Online
17:00 - 18:00AJulian Storer
Online Only
Gather Town
18:00 - 19:00Conservatory
In-Person Only
18:00 - 23:45Zerodegrees Bristol

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Wednesday 12th November

In-Person Only
08:00 - 09:00Bristol 2
In-Person & Online
09:00 - 09:50Bristol 2 Timur Doumler
In-Person & Online
09:00 - 09:50Bristol 1 Angus Hewlett

Building Inclusive Audio Tools

Accessibility with ARIA, WCAG, and Real-World Projects
In-Person & Online
09:00 - 09:50Bristol 3 Samuel John Prouse & David Shervill
In-Person & Online
09:00 - 09:50Conservatory George Gkountouras
In-Person & Online
10:00 - 10:50Bristol 2 Henning Meyer

Modernizing Legacy Audio Plugin Codebases

Lessons from FL Studio’s Plugin Suite
In-Person & Online
10:00 - 10:50Bristol 1 Tomas Medek

How I Learned to Love the Docs

Documentation As Design Process for Music Tech Products
In-Person & Online
10:00 - 10:50Bristol 3 Astrid Bin

Understanding JUCE Drawing

Rules for Measurable Performance Improvements
In-Person & Online
10:00 - 10:50Conservatory Anthony Nicholls
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20
In-Person & Online
11:20 - 12:10Bristol 2 Scott Carver

A Performance Odyssey

Transforming UI Rendering in Cubase and Nuendo
In-Person & Online
11:20 - 12:10Bristol 1 Erich Krey
In-Person & Online
11:20 - 12:10Bristol 3 Gloria Dal Santo

It’s Just a Phase

Exploring Synthesis With the Phase Vocoder
In-Person & Online
11:20 - 12:10Conservatory Cameron Thomas

Bugs I’ve Seen in the Wild

From Confusion to Amazement
In-Person & Online
12:20 - 12:50Bristol 2 Olivier Petit - L-Acoustics

When the Code Writes Back

Navigating Confidence, Confusion, and Control
In-Person & Online
12:20 - 12:50Bristol 1 Tobias Baumbach

Commercialising Audio Plugins

Going From Development to Sales and Beyond
In-Person & Online
12:20 - 12:50Bristol 3 Tobias Lønnerød Madsen - Moonbase

The Rise of Accelerated Audio Computing

New Modules and Markets with GPU Audio
In-Person & Online
12:20 - 12:50Conservatory Chris D & Alexander Talashov - GPU Audio
Online Only
Gather Town
12:50 - 14:00Gather Town Poster Room

Lunch

12:50 - 14:00
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
In-Person Only
13:00 - 14:00Concorde Suite, Lower Ground Floor (via stairs or lift)Mxshi Mo & Astrid Bin
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall
In-Person & Online
14:00 - 14:50Bristol 2 Cesare Ferrari

Doodads & Doohickeys

A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
In-Person & Online
14:00 - 14:50Bristol 1 Syl Morrison

Distorted Reality

Myths about Harmonics and Distortion
In-Person & Online
14:00 - 14:50Bristol 3 Samuel Fischmann
In-Person & Online
14:00 - 14:50Conservatory Roth Michaels

Safe and Sound

Using C++ Audio Libraries from Rust
In-Person & Online
15:00 - 15:50Bristol 2 James Hallowell

The Shape of Sound

Building and Bending Vinyl Grooves in Software
In-Person & Online
15:00 - 15:50Bristol 1 Andreas Wagner
In-Person & Online
15:00 - 15:50Bristol 3 Maxime Coutant

Crowded Market Launch Playbook: Refining Audio Plugin Success Thr …

Replacing Hope with Clarity in the Audio Plugin Market
In-Person & Online
15:00 - 15:50Conservatory Randy Young

Accessibility in Audio Meet-up

Connect with MASSIG and Sound Without Sight
Online Only
Gather Town
15:50 - 16:15Bristol 3Jay Pocknell
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20
In-Person & Online
16:20 - 17:20ALu Wilson
In-Person & Online
17:20 - 17:30Bristol 2
In-Person Only
17:30 - 18:30Empire Lobby - Front Lobby
Online Only
Gather Town
18:30 - 19:30Gather Town Track A Auditorium
In-Person Only
18:30 - 20:30Bristol Suite
Online Only
Gather Town
19:30 - 20:30Gather Town
In-Person Only
20:30 - 21:30Empire Lobby - Front Lobby
In-Person Only
21:30 - 23:45Left Handed Giant Bar

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