ADC 2025 Schedule
Monday 10th November
In-Person & Online
In-Person & Online
Why You Can’t Get Hired and What You’re Going To Do About It
The Hard Reset for Audio Freelancing
In-Person & Online
In-Person & Online
Morning Break
10:40 - 11:10In-Person & Online
In-Person & Online
Should Audio Plugins Have “Everything Everywhere All at Once” …
Exploring Modularity, Reusability, and Instrument Identity in Audio Software
In-Person & Online
In-Person & Online
Lunch
12:30 - 13:30In-Person & Online
Workshop: DSP in Practice
From Block Diagram to Working Plugin
In-Person & Online
Workshop: Build Your First Plugin With JUCE
Create a Working Plugin From Scratch!
In-Person Only
In-Person & Online
Database Synchronisation for Audio Plugins, Part Two
Here's One I Made Earlier
In-Person & Online
In-Person & Online
Bridging Audio Analysis and Interaction
An Open Toolkit for Real-Time Descriptors
In-Person & Online
In-Person & Online
Afternoon Break
15:10 - 15:40In-Person & Online
In-Person & Online
Break
17:00 - 18:000800
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Tuesday 11th November
The Real Waveform Matters
The Samples Are Not Always What They Seem
In-Person & Online
Implementing Wave Terrain Synthesis
Carving Paths into Sonic Landscapes
In-Person & Online
In-Person & Online
Channel Agnosticism in MetaSounds
Simplifying Audio Formats for Reusable Graph Topologies
In-Person & Online
Efficient Task Scheduling in a Multithreaded Audio Engine
Algorithms and Analysis for Parallel Graph Execution
In-Person & Online
Engineering Practices Break Music Interaction
(but Can Also Fix It)
In-Person & Online
In-Person & Online
Morning Break
10:50 - 11:20In-Person & Online
In-Person & Online
In-Person & Online
Lunch
12:50 - 14:00In-Person & Online
In-Person & Online
In-Person & Online
In-Person & Online
In-Person & Online
Afternoon Break
15:50 - 16:20In-Person & Online
How To Distribute Your Plugins
Using MuseHub as the Engine To Get Your Audio Tools in the Hands of Millions
In-Person & Online
The Official JUCE Audio Plugin Development Course is Here
And it’s free...
In-Person & Online
ADC 2015 to 2035
Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
In-Person & Online
0830
0830
0845
0845
0900
0900
0915
0915
0930
0930
0945
0945
1000
1000
1015
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Wednesday 12th November
In-Person & Online
In-Person & Online
In-Person & Online
Modernizing Legacy Audio Plugin Codebases
Lessons from FL Studio’s Plugin Suite
In-Person & Online
How I Learned to Love the Docs
Documentation As Design Process for Music Tech Products
In-Person & Online
In-Person & Online
Morning Break
10:50 - 11:20In-Person & Online
In-Person & Online
In-Person & Online
In-Person & Online
Bugs I’ve Seen in the Wild
From Confusion to Amazement
In-Person & Online
In-Person & Online
Lunch
12:50 - 14:00In-Person & Online
In-Person & Online
Developing your own DSP framework
Would You, Could You, Should You?
In-Person & Online
In-Person & Online
In-Person & Online
2.5 Years Later: A C++ Framework for Audio ML Research Prototypin …
Let's break it down
In-Person & Online
In-Person & Online
Afternoon Break
15:50 - 16:20The Rise of Accelerated Audio Computing
New Modules and Markets with GPU Audio
In-Person & Online
0830
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0845
0845
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0945
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