ADC 2025 Schedule

ADC 2025 Schedule

Monday 10th November

All times are in UTC

In-Person Only
08:00 - 08:30Bristol 2
Online Only
Gather Town
08:00 - 08:30Gather Town
In-Person & Online
08:30 - 08:45Bristol 2
In-Person & Online
09:00 - 09:20Bristol 2 Adam Shield
In-Person & Online
09:00 - 12:30Bristol 3 Anna Wszeborowska, Harriet Drury, Emma Fitzmaurice & Pauline Nemchak
In-Person & Online
09:00 - 12:30Empire
In-Person Only
09:00 - 12:30SS Great Britain
In-Person Only
09:00 - 12:30Conservatory
In-Person & Online
09:20 - 09:40Bristol 2 Jake Morgan
In-Person & Online
09:40 - 10:00Bristol 2 Shreya Gupta
In-Person & Online
10:00 - 10:20Bristol 2 Edward Ray
In-Person & Online
10:20 - 10:40Bristol 2 Chin-Yun Yu

Morning Break

10:40 - 11:10
In-Person & Online
11:10 - 11:30Bristol 2 Josip Cavar
In-Person & Online
11:30 - 11:50Bristol 2 Anmol Mishra

Should Audio Plugins Have “Everything Everywhere All at Once” …

Exploring Modularity, Reusability, and Instrument Identity in Audio Software
In-Person & Online
11:50 - 12:10Bristol 2 Gonçalo Nuno Botelho Amaral Rolão Bernardo
In-Person & Online
12:10 - 12:30Bristol 2 Liam Peacock
In-Person Only
12:30 - 13:30Executive Lounge

Lunch

12:30 - 13:30
In-Person & Online
13:30 - 13:50Bristol 2 James Russell
In-Person & Online
13:30 - 17:00Bristol 3
In-Person & Online
13:30 - 17:00Empire
In-Person Only
13:30 - 17:00SS Great Britain
In-Person Only
13:30 - 17:00Conservatory
In-Person & Online
13:50 - 14:10Bristol 2 Adam Wilson
In-Person & Online
14:10 - 14:30Bristol 2 Francisco Bernardo

Bridging Audio Analysis and Interaction

An Open Toolkit for Real-Time Descriptors
In-Person & Online
14:30 - 14:50Bristol 2 Valerio Orlandini
In-Person & Online
14:50 - 15:10Bristol 2 Felix Huber

Afternoon Break

15:10 - 15:40
In-Person & Online
15:40 - 16:00Bristol 2 Bence Kovács

A History of FLAC

The Free Lossless Audio Codec
In-Person & Online
16:00 - 16:20Bristol 2 Josh Coalson
In-Person & Online
16:20 - 16:40Bristol 2 David Su
In-Person & Online
16:40 - 17:00Bristol 2 Christian Luther

Break

17:00 - 18:00
In-Person Only
17:00 - 18:30Empire Lobby - Front Lobby
In-Person Only
18:30 - 21:00Bristol Suite

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Tuesday 11th November

In-Person Only
08:30 - 08:50Bristol 2

The Real Waveform Matters

The Samples Are Not Always What They Seem
In-Person & Online
09:00 - 09:50Bristol 2 Jamie Angus-Whiteoak

Implementing Wave Terrain Synthesis

Carving Paths into Sonic Landscapes
In-Person & Online
09:00 - 09:50Bristol 1 Steven Barile
In-Person & Online
09:00 - 09:50Bristol 3 Alexandre R.J. Francois

Channel Agnosticism in MetaSounds

Simplifying Audio Formats for Reusable Graph Topologies
In-Person & Online
09:00 - 09:50Conservatory Aaron McLeran

Efficient Task Scheduling in a Multithreaded Audio Engine

Algorithms and Analysis for Parallel Graph Execution
In-Person & Online
10:00 - 10:50Bristol 2 Rachel Susser
In-Person & Online
10:00 - 10:50Bristol 1 Ilias Bergström
In-Person & Online
10:00 - 10:50Bristol 3 Franco Caspe

Chaos, Logic, and Physics

Lessons from Building a 3D Spatial DAW in Unity
In-Person & Online
10:00 - 10:50Conservatory Noah Feasey-Kemp
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20
In-Person & Online
11:20 - 12:10Bristol 2 Dave Rowland

Creating from Legacy Code

A Case Study of Porting Legacy Code from Exponential Audio
In-Person & Online
11:20 - 12:10Bristol 1 Harriet Drury
In-Person & Online
11:20 - 12:10Bristol 3 Olivier Petit & Alistair Barker

Hacking Handhelds for Creative Audio

Building Music Applications for the New Nintendo 3DS
In-Person & Online
11:20 - 12:10Conservatory Leonardo Foletto
In-Person & Online
12:20 - 12:50Bristol 2
In-Person & Online
12:20 - 12:50Bristol 1
In-Person & Online
12:20 - 12:50Bristol 3
In-Person & Online
12:20 - 12:50Conservatory

Lunch

12:50 - 14:00
In-Person Only
12:50 - 14:00Executive Lounge
Online Only
Gather Town
12:50 - 14:00Gather Town Poster Room
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall

Beyond the DAW

Designing a Procedural Sequencer Powered by Music-Theory
In-Person & Online
14:00 - 14:50Bristol 2 Romy Dugue & Cecill Etheredge

Plot Twist

How Splines Quietly Run Your Signal Chain
In-Person & Online
14:00 - 14:50Bristol 1 Rachel Locke
In-Person & Online
14:00 - 14:50Bristol 3 Avrosh Kumar
In-Person & Online
14:00 - 14:50Conservatory Chris Nash
In-Person & Online
15:00 - 15:50Bristol 2 Ben Supper
In-Person & Online
15:00 - 15:50Bristol 1 Ryan Wardell
In-Person & Online
15:00 - 15:50Bristol 3 Ian Hobson

Emotion in the Signal

EEG-Driven Adaptive Music for Games, VR, and Immersive Media
In-Person & Online
15:00 - 15:50Conservatory Marta Rossi
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20
In-Person & Online
16:20 - 16:50Bristol 2

How To Distribute Your Plugins

Using MuseHub as the Engine To Get Your Audio Tools in the Hands of Millions
In-Person & Online
16:20 - 16:50Bristol 1 Khaled Said - MuseHub
In-Person & Online
16:20 - 16:50Bristol 3 Jan Wilczek
In-Person & Online
16:20 - 16:50Conservatory

ADC 2015 to 2035

Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
In-Person & Online
17:00 - 18:00AJulian Storer
Online Only
Gather Town
18:00 - 18:30Conservatory
In-Person Only
18:00 - 21:00Zerodegrees Bristol
Online Only
Gather Town
18:30 - 20:00Gather Town Track A Auditorium

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Wednesday 12th November

In-Person Only
08:30 - 09:00Bristol 2
In-Person & Online
09:00 - 09:50Bristol 2 Timur Doumler
In-Person & Online
09:00 - 09:50Bristol 1 Angus Hewlett

Building Inclusive Audio Tools

Accessibility with ARIA, WCAG, and Real-World Projects
In-Person & Online
09:00 - 09:50Bristol 3 Samuel John Prouse & David Shervill
In-Person & Online
09:00 - 09:50Conservatory George Gkountouras
In-Person & Online
10:00 - 10:50Bristol 2 Henning Meyer

Modernizing Legacy Audio Plugin Codebases

Lessons from FL Studio’s Plugin Suite
In-Person & Online
10:00 - 10:50Bristol 1 Tomas Medek

How I Learned to Love the Docs

Documentation As Design Process for Music Tech Products
In-Person & Online
10:00 - 10:50Bristol 3 Astrid Bin

Understanding JUCE Drawing

Rules for Measurable Performance Improvements
In-Person & Online
10:00 - 10:50Conservatory Anthony Nicholls
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20
In-Person & Online
11:20 - 12:10Bristol 2 Scott Carver
In-Person & Online
11:20 - 12:10Bristol 1 Erich Krey
In-Person & Online
11:20 - 12:10Bristol 3 Gloria Dal Santo

It’s Just a Phase

Exploring Synthesis With the Phase Vocoder
In-Person & Online
11:20 - 12:10Conservatory Cameron Thomas
In-Person & Online
12:20 - 12:50Bristol 2
In-Person & Online
12:20 - 12:50Bristol 1
In-Person & Online
12:20 - 12:50Bristol 3 Tobias Lønnerød Madsen - Moonbase
In-Person & Online
12:20 - 12:50Conservatory
Online Only
Gather Town
12:50 - 14:00Gather Town Poster Room

Lunch

12:50 - 14:00
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall
In-Person & Online
14:00 - 14:50Bristol 2 Cesare Ferrari

Doodads & Doohickeys

A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
In-Person & Online
14:00 - 14:50Bristol 1 Syl Morrison

Distorted Reality

Myths about Harmonics and Distortion
In-Person & Online
14:00 - 14:50Bristol 3 Samuel Fischmann

Developing your own DSP framework

Would You, Could You, Should You?
In-Person & Online
14:00 - 14:50Conservatory Miguel Jimenez-Carvajal

Safe and Sound

Using C++ Audio Libraries from Rust
In-Person & Online
15:00 - 15:50Bristol 2 James Hallowell

The Shape of Sound

Building and Bending Vinyl Grooves in Software
In-Person & Online
15:00 - 15:50Bristol 1 Andreas Wagner

2.5 Years Later

A C++ Framework for Audio ML Research Prototyping
In-Person & Online
15:00 - 15:50Bristol 3 Maxime Coutant

Crowded Market Launch Playbook

Refining Audio Plugin Success Through Pre‑Launch Metrics
In-Person & Online
15:00 - 15:50Conservatory Randy Young
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20
In-Person & Online
16:20 - 16:50Bristol 2
In-Person & Online
16:20 - 16:50Bristol 1
In-Person & Online
16:20 - 16:50Bristol 3
In-Person & Online
16:20 - 16:50Conservatory
In-Person & Online
17:00 - 18:00A
In-Person & Online
18:00 - 18:15Bristol 2
In-Person Only
18:15 - 19:00Empire Lobby - Front Lobby
Online Only
Gather Town
18:15 - 19:30Gather Town
In-Person Only
19:00 - 21:00Bristol Suite
Online Only
Gather Town
19:30 - 21:00Gather Town
In-Person Only
21:00 - 22:00Empire Lobby - Front Lobby

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Filed under: Uncategorized