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ADC25 Sessions
Dates & times of all sessions to be confirmed
David Su
Cesare Ferrari
Beyond the DAW
Designing a Procedural Sequencer Powered by Music-Theory
Ben Supper
Anna Wszeborowska
Tabla to Drumset
Translating Rhythmic Language through Machine Learning
Mind the Spike
Benchmarking for Worst-Case Execution Time in Realtime Code
Adam Shield
Peeking Inside Audio Units
A Practical Reverse Engineering Journey
James Russell
Bridging Audio Analysis and Interaction
An Open Toolkit for Real-Time Descriptors
Bringing Terminals to Life
A Journey into CLAP Plugins with FTXUI
Gonçalo Nuno Botelho Amaral Rolão Bernardo
PSD to DAW
Building a Pixel-Perfect UI Pipeline
2.5 Years Later
A C++ Framework for Audio ML Research Prototyping
Creative Coding
Geometry and OpenGL with Audio
PhilTorch
Accelerating Automatic Differentiation of Digital Filters In PyTorch
Josh Coalson
Real-Time Audio in Python
Introducing the asmu Package
Cameron Thomas
Martin Swanholm
Avrosh Kumar
Ilias Bergström
Hacking Handhelds for Creative Audio
Building Music Applications for the New Nintendo 3DS
Cristián Vogel
Music Design and Systems
Achieving Inaudibly Complex Systems in Video Games
Alexandre R.J. Francois
Creating from Legacy Code
A Case Study of Porting Legacy Code from Exponential Audio
The Real Waveform Matters
The Samples Are Not Always What They Seem
Plot Twist
How Splines Quietly Run Your Signal Chain
I Love the Docs
Documentation As Design Process for Music Tech Products
Emotion in the Signal
EEG-Driven Adaptive Music for Games, VR, and Immersive Media
Channel Agnosticism in MetaSounds
Simplifying Audio Formats for Reusable Graph Topologies
Level Up!
Procedural Game Music and Audio
Chaos, Logic, and Physics
Lessons from Building a 3D DAW in Unity
Building Inclusive Audio Tools
Accessibility with ARIA, WCAG, and Real-World Projects
Dave Rowland
Driving Chaos
Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters
ADC 2015 to 2035
Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
Developing your own DSP framework
Would You, Could You, Should You?
Safe and Sound
Using C++ Audio Libraries from Rust
Timur Doumler
George Gkountouras
Modernizing Legacy Audio Plugin Codebases
Lessons from FL Studio’s Plugin Suite
Implementing Wave Terrain Synthesis
Carving Paths into Sonic Landscapes
Distorted Reality
Myths about Harmonics and Distortion
Olivier Petit
Angus Hewlett
Doodads & Doohickeys
A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
Understanding JUCE Drawing
Rules for Measurable Performance Improvements
The Shape of Sound
Building and Bending Vinyl Grooves in Software