ADC 2026 Accepted Sessions

  • Lobby
  • ADC 2026 Accepted Sessions

ADC 2026 Accepted Sessions

Dates & times of all sessions to be confirmed

Register A Ticket

From Paper to Plugin

LLM’s and the Future of Audio Engineering Work
Scott Carver

From DAWs to Dungeons

What I Wish I Knew Before Switching To Game Audio Programming
Collin Canard Schupman

Procedural Audio Pipelines

Principles, Promises, Problems, and Practices
Chris Nash

Fun With Functions

Building a Library of Custom Math Approximations
Ryan Robinson

When (not) to Patent Audio Software

Should you patent your audio products and algorithms?
Simon Hestermann

The Space Between Presets

Exploration of the software synth presets space
Shiva Sankar Kannan

Don’t Break the Session

Modernizing a Plugin Back-Catalogue Without Wrecking Saved Projects
Bence Kovács

Echoes From the Cosmos

Building a Reverb from Star Data
Adrian Lam
Mateusz Zuń

The No-Knob Interface

Precise, 25-Dimensional Control in Real Time With a Single XY Input (And a Little Bit of Topology)
Matthew Creighton
Roth Michaels

Machine Learning Was the Easy Part

Engineering Lessons from Building an Adaptive Audio System
Peggy Sylopp

Declarative Audio Plugins in Zig

Postmodern Metaprogramming for a Better Future
William Light

While My PC Gently Beeps

Designing and Implementing an Audio Programming Language
Corné Driesprong

One Audio Pipeline, Many Processors

Unifying DSP and AI on Embedded Linux
Vishnu Singh

Functional Reactive Programming for Audio Software

What a real-time concurrent FRP engine could do for us
Eloi Marín Gratacós

You Need A Design System

Make your interface look as good as it sounds
Astrid Bin

Can Software Tune Like Musicians?

Making Sampled Instruments Sound More Human Through Adaptive Tuning
Yasandu Kalansooriya

It’s Time To Be Real

Live Workflows for Human Creativity in Games
Aaron McLeran

Asp

Designing a Modular, Accessible and Open Sequencer Platform
Daniel Jones

Vision Without Sight

Developing Immersive Soundscapes with Hodr Engine, a Screen Reader First Spatial Audio Creation Tool
Freya Shaw
Kyle Keane

The Power of Acoustic Spaces

(I went to horrible places that sound amazing so you don’t have to)
Andrew Scheps

pluginval

How I Accidentally Built an Industry Standard(ish) Tool
Dave Rowland

Audio ML on Bare Metal

GEMM, Memory Layout, and Real-Time Dataflow on Embedded ARM
Andrea Martelloni & João Felipe Santos

Wavelets: Stop Letting Fourier Smear Your Transients

Building Practical, Good-Sounding Audio Effects in the Wavelet Domain
D'Angelo Villarico Fitzpatrick

From Graph to Groove

A constexpr Optimizing Compiler for DSP Graphs
Gerald Golka

Signal-Driven Approach to Testing Audio DSP

From signal analysis to release confidence
Daniel Leonov

Microphones Could Save Your Life!

Medical Acoustics, Unexpected Audio Applications, And Why You Should Stay Curious
Christopher Relyea

NES All the Way Down

Emulating Audio Processing Units on Vintage Consoles
Daniel Strübig
Tim Bencker

One Log Line per Sample

A Visual Debugger for Bit-Perfect Audio
Vincent Dortel

Geometry-Aware DSP for Vinyl Mastering

Working Backwards from Physical Constraints
Andreas Wagner
Leslie Gaston-Bird & Rebekah Wilson

The Early Electronic Orchestra

The Analogue Circuits Behind Polyphonic Electronic Keyboards Before Digital and MIDI Came Along
Jamie Angus-Whiteoak

Fixing the One in Two Billion Audio Glitch

Practical Lessons From Troubleshooting Real Time Professional Audio Systems
Olivier Petit & Alistair Barker

std::future Is Not the Future

C++20 Coroutines for Audio Developers
Konrad Glas

GuiBuh – a framework for automated end-to-end plugin tests

Comprehensive Automatic End-To-End Plugin Testing
Jakob Siebenrock

Dynamic Range Compression

A Story of Useful DSP From Simple Building Blocks, Intuition and a Bit of Imagination
Ruben Svensson

PIC-king up the Pieces!

A Beginner’s Guide to Microcontrollers and Their Families
Simeon Joseph

Real-Time Raytraced Acoustics

Impulse Response Synthesis and Time-Varying Convolution
Anton Lundberg

From Idea to Audio Product

The Road to the First 1000 Customers
Jerre van der Hulst

Model-Based Testing for Audio Devices

How We Test on Hardware Early
Max Bailey

Between Analog and Digital

From the Juno DCO to Samples and Back Again
Timo Alho

What Would You Do With an Additive Synthesis Supercomputer?

Complex Audio Rendering from a Distributed Systems Perspective
Alan Broady

Additional Workshops, Keynotes and Sponsor Sessions still TBC

Filed under: Uncategorized