Accepted Sessions

Accepted Sessions

Dates & times of all sessions to be confirmed

PhilTorch

Accelerating Automatic Differentiation of Digital Filters In PyTorch
Chin-Yun Yu

Beyond the DAW

Designing a Procedural Sequencer Powered by Music-Theory
Romy Dugue

Finding OSCar

The Secrets of a Classic British Synth
Ben Supper

Tabla to Drumset

Translating Rhythmic Language through Machine Learning
Shreya Gupta

Mind the Spike

Benchmarking for Worst-Case Execution Time in Realtime Code
Christian Luther

Peeking Inside Audio Units

A Practical Reverse Engineering Journey
Josip Cavar

Bridging Audio Analysis and Interaction

An Open Toolkit for Real-Time Descriptors
Valerio Orlandini

Should Audio Plugins Have “Everything Everywhere All at Once”?

Exploring Modularity, Reusability, and Instrument Identity in Audio Software
Gonçalo Nuno Botelho Amaral Rolão Bernardo

PSD to DAW

Building a Pixel-Perfect UI Pipeline
Bence Kovács

Creative Coding

Geometry and OpenGL with Audio
Jake Morgan

Real-Time Audio in Python

Introducing the asmu Package
Felix Huber

It’s Just a Phase

Exploring Synthesis With the Phase Vocoder
Cameron Thomas
Edward Ray

Hacking Handhelds for Creative Audio

Building Music Applications for the New Nintendo 3DS
Leonardo Foletto

Music Design and Systems

Achieving Inaudibly Complex Systems in Video Games
Liam Peacock

Crowded Market Launch Playbook

Refining Audio Plugin Success Through Pre‑Launch Metrics
Randy Young

How To Distribute Your Plugins

Using MuseHub as the Engine To Get Your Audio Tools in the Hands of Millions
Khaled Said

Creating from Legacy Code

A Case Study of Porting Legacy Code from Exponential Audio
Harriet Drury

The Real Waveform Matters

The Samples Are Not Always What They Seem
Jamie Angus-Whiteoak

Plot Twist

How Splines Quietly Run Your Signal Chain
Rachel Locke

How I Learned to Love the Docs

Documentation As Design Process for Music Tech Products
Astrid Bin

Emotion in the Signal

EEG-Driven Adaptive Music for Games, VR, and Immersive Media
Marta Rossi

Channel Agnosticism in MetaSounds

Simplifying Audio Formats for Reusable Graph Topologies
Aaron McLeran

Level Up!

Procedural Game Music and Audio
Chris Nash

Chaos, Logic, and Physics

Lessons from Building a 3D Spatial DAW in Unity
Noah Feasey-Kemp

Building Inclusive Audio Tools

Accessibility with ARIA, WCAG, and Real-World Projects
Samuel John Prouse & David Shervill

Driving Chaos

Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters
Francisco Bernardo

ADC 2015 to 2035

Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
Julian Storer

Efficient Task Scheduling in a Multithreaded Audio Engine

Algorithms and Analysis for Parallel Graph Execution
Rachel Susser

Developing your own DSP framework

Would You, Could You, Should You?
Miguel Jimenez-Carvajal

Safe and Sound

Using C++ Audio Libraries from Rust
James Hallowell

Modernizing Legacy Audio Plugin Codebases

Lessons from FL Studio’s Plugin Suite
Tomas Medek

Implementing Wave Terrain Synthesis

Carving Paths into Sonic Landscapes
Steven Barile

Distorted Reality

Myths about Harmonics and Distortion
Samuel Fischmann
Olivier Petit & Alistair Barker

Doodads & Doohickeys

A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
Syl Morrison

Understanding JUCE Drawing

Rules for Measurable Performance Improvements
Anthony Nicholls

The Shape of Sound

Building and Bending Vinyl Grooves in Software
Andreas Wagner

2.5 Years Later

A C++ Framework for Audio ML Research Prototyping
Maxime Coutant

Additional Workshops, Keynotes and Sponsor Sessions still TBC

 

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