ADC25 Sessions

ADC25 Sessions

Dates & times of all sessions to be confirmed

Beyond the DAW

Designing a Procedural Sequencer Powered by Music-Theory
Romy Dugue
Ben Supper

Tabla to Drumset

Translating Rhythmic Language through Machine Learning
Shreya Gupta

Mind the Spike

Benchmarking for Worst-Case Execution Time in Realtime Code
Christian Luther

Peeking Inside Audio Units

A Practical Reverse Engineering Journey
Josip Cavar

Bridging Audio Analysis and Interaction

An Open Toolkit for Real-Time Descriptors
Valerio Orlandini

Bringing Terminals to Life

A Journey into CLAP Plugins with FTXUI
Kevin Molcard
Gonçalo Nuno Botelho Amaral Rolão Bernardo

PSD to DAW

Building a Pixel-Perfect UI Pipeline
Bence Kovács

2.5 Years Later

A C++ Framework for Audio ML Research Prototyping
Maxime Coutant

Creative Coding

Geometry and OpenGL with Audio
Jake Morgan

PhilTorch

Accelerating Automatic Differentiation of Digital Filters In PyTorch
Chin-Yun Yu

Real-Time Audio in Python

Introducing the asmu Package
Felix Huber
Cameron Thomas

Hacking Handhelds for Creative Audio

Building Music Applications for the New Nintendo 3DS
Leonardo Foletto

Music Design and Systems

Achieving Inaudibly Complex Systems in Video Games
Liam Peacock

Creating from Legacy Code

A Case Study of Porting Legacy Code from Exponential Audio
Harriet Drury

The Real Waveform Matters

The Samples Are Not Always What They Seem
Jamie Angus-Whiteoak

Plot Twist

How Splines Quietly Run Your Signal Chain
Rachel Locke

I Love the Docs

Documentation As Design Process for Music Tech Products
Astrid Bin

Emotion in the Signal

EEG-Driven Adaptive Music for Games, VR, and Immersive Media
Marta Rossi

Channel Agnosticism in MetaSounds

Simplifying Audio Formats for Reusable Graph Topologies
Aaron McLeran

Level Up!

Procedural Game Music and Audio
Chris Nash

Chaos, Logic, and Physics

Lessons from Building a 3D DAW in Unity
Noah Feasey-Kemp

Building Inclusive Audio Tools

Accessibility with ARIA, WCAG, and Real-World Projects
Samuel John Prouse

Driving Chaos

Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters
Francisco Bernardo

ADC 2015 to 2035

Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
Julian Storer

Developing your own DSP framework

Would You, Could You, Should You?
Miguel Jimenez-Carvajal

Safe and Sound

Using C++ Audio Libraries from Rust
James Hallowell

Modernizing Legacy Audio Plugin Codebases

Lessons from FL Studio’s Plugin Suite
Tomas Medek

Implementing Wave Terrain Synthesis

Carving Paths into Sonic Landscapes
Steven Barile

Distorted Reality

Myths about Harmonics and Distortion
Samuel Fischmann

Doodads & Doohickeys

A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
Syl Morrison

Understanding JUCE Drawing

Rules for Measurable Performance Improvements
Anthony Nicholls

The Shape of Sound

Building and Bending Vinyl Grooves in Software
Andreas Wagner

 

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