Tag: adcxindia

PANEL: Audio Tech Ecosystem in India: Opportunities and Challenges – ADCx India 2024

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

PANEL: Audio Tech Ecosystem in India: Opportunities and Challenges - Sneha Khanwalkar, Manaswi Mishra, Siddharth Bhardwaj, Krishna Chetan TR and Moderated by Prashant Mishra - ADCx India 2024

Building an audio tech ecosystem requires efforts on various fronts including academics & research, users, passionate creators, developers as well as business. The panelists representing each of these backgrounds, discuss the current state of music & audio tech industry in India, recent efforts put into creating startups, and stories of finding and connecting with like minded people.

The aim of the session is to spark new ideas among everyone who aims to contribute in scaling up the industry, acknowledging existing challenges and collectively finding solutions. The Q&A section with the audience adds interesting action items.
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Sneha Khanwalkar

Music Director
Music Director and Artist working in the Indian Film Industry. Currently, working on a Music Marketplace platform called Soundcake as a Founder.
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Manaswi Mishra

PhD, Researcher and Computational Artist - MIT Media Lab
PhD and LEGO Pappert Fellow at MIT Media Lab researching novel frameworks for a new age of composing and performing musician centered A.I. Published in Boston Globe, Harvard Tech Review, Washington Post, Conference of Computational Creativity, Copyright Society etc.
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Siddharth Bhardwaj

Co-founder and CTO - Beatoven.ai
Masters in Sound and Music Computing from UPF, Barcelona, and have been working in music technology for the past 11 years. Co-founded Beatoven.ai in 2021.
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Krishna Chetan TR

CEO, Pitch innovations LLP
Award winning Music producer and Mixing engineer, who have worked on over 60 projects for Oscar winning music composer before starting music software company Pitch innovations. Passionate about music technology loves to think technical but be musical.
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Prashant Mishra

CEO, Pracific
Audio director & product creator with experience working with brands such as Disney for games & videos. Currently building audio tools with Soundly, teaching game audio at National Institute of Design and scaling up the audio, music tech & game audio ecosystem through various initiatives including Game Audio India and community management for School of Video Game Audio.
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #audiodev #dsp #audio #audiotech

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Virtual Studio Production Tools With AI Driven Personalized Spatial Audio for Immersive Mixing

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

Virtual Studio Production Tools With AI Driven Personalized Spatial Audio for Immersive Mixing - Dr. Kaushik Sunder & Krishnan Subramanian - ADCx India 2024

In recent years, Spatial audio formats such as Dolby Atmos, Sony 360 Reality, Auro 3D are on the rise. As a result of this, there is also an increasing need for having multi channel speaker setups and associated gear in the studio to produce, mix, and master music in such formats. These systems are extremely expensive, occupy space, time consuming to set up, and therefore a massive barrier to entry for most mixing engineers. In this talk, we will present some of the latest innovations in enabling an ecosystem of Virtual Studio Production with AI driven personalized spatial audio. We explore the need and integration of personalized HRTFs, Room acoustics modeling, and personalized headphone equalization for such virtual production tools. We will also present our experience leveraging JUCE for building spatial audio plugins, particularly as it pertains to virtualizing real world acoustic environments. By sharing our insights, this talk aims to provide valuable information to developers interested in building spatial audio plugins that bring down barriers of cost, accessibility, making “immersive for all” a reality for creative professionals.

Link to Slides: https://data.audio.dev/talks/ADCxIndia/2024/ai-driven-personalized-spatial-audio-for-immersive-mixing.pdf
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #ai #audio #virtualstudio

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AI Generated Voices: Towards Emotive Speech Synthesis – Vibhor Saran – ADCx India 2024

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

AI Generated Voices: Towards Emotive Speech Synthesis - Vibhor Saran - ADCx India 2024

Traditionally, machine generated voices were synthesised by joining the phonemes of any language, which made these voices robotic in nature. With the availability of more data and advent of deep learning, these AI voices started becoming more human and engaging. The next step is to make these AI generated voices more emotive so that it can laugh, be sad or even cry just like how expressive human speech is. In this talk, we touch base upon deep learning approaches to make synthetic voices more emotive. Specifically, we will focus on how to manipulate the Mel Spectrogram of the speech to make it engaging, removing the dependency of large quantums of data.

Link to Slides: https://data.audio.dev/talks/ADCxIndia/2024/towards-emotive-speech-synthesis.pdf
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #ai #dsp #audio #speechsynthesis

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AudioworX: A Framework for Streamlining Development of Audio Post Processing for Car Audio Systems

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

AudioworX: A Single Framework for Streamlining Development of Audio Post Processing for Car Audio Systems - Ravish Sreepada Hegde & Harish Venkatesan - ADCx India 2024

AudioworX is an audio design framework that provides a common, intuitive and flexible audio processing development tool. It includes Framework for audio algorithm development, Tuning tool to tune the algorithms to meet acoustic requirements, Measurement module to measure car acoustics and simulation environment. AudioworX is used by HARMAN internal teams, sub-component suppliers, and OEM customers to overcome inherent development, consistency, and time-to-market inefficiencies of bringing audio software products to market, mainly in the car audio industry. In this talk, we will be highlighting some key features of AudioworX which includes audio framework , post processing flow designer, measurement module & simulation tool and how they are interfaced and used.`

Link to Slides: https://data.audio.dev/talks/ADCxIndia/2024/harman-audioworx.pdf
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #dsp #audio #audioprocessing #audiotech

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Confluence of Code and Classical Music: Ragas, Bach & Sonic Pi – Nanditi Khilnani – ADCx India 2024

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

Confluence of Code and Classical Music: Ragas, Bach & Sonic Pi - Nanditi Khilnani - ADCx India 2024

In this talk, we delve into the surprising parallels between the worlds of code and classical music, uncovering the shared attributes that connect these seemingly disparate domains. Both code and classical music are driven by structure, precision, and creativity, demanding a similar mental landscape and cognitive approach.

Drawing inspiration from both Western and Indian classical music traditions, we discover the invaluable compositional methodologies and rules hidden within these musical forms. We will explore how these time-tested principles can seamlessly translate into algorithms that could be innovative co-composers in the process of music creation.

Using Sonic Pi, we’ll demo some Baroque compositional methodologies like Canons, Retrograde Inversions & Fugues as well as algorithmic Raga-based improvisations to realise how code inherently lends itself as a fitting medium for classical compositions and how this combination births some effective melody-making processes.
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #audiodev #audio #audiotechnology

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Modular Audio Synthesis on FPGAs With the High Level Synthesis Development Flow – Aman Jagwani

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

Modular Audio Synthesis on FPGAs With the High Level Synthesis Development Flow - Aman Jagwani - ADCx India 2024

This talk will present a modular sound synthesis design approach for FPGAs using high level synthesis(HLS) tools. With their strong potential for high throughput, ultra-low latency and high sampling rates, field programmable gate arrays can be extremely beneficial for audio processing applications. Traditionally, FPGAs are highly complex to program, requiring specialized hardware design knowledge as well as knowledge of low level hardware description languages like VHDL and Verilog. HLS allows FPGAs to be programmed at a higher level of abstraction in languages such as C and C++, enabling greater accessibility and enhanced productivity.

However, despite HLS offering a higher level of abstraction, it still requires specialized approaches, especially when applied to audio applications. The programming flow generally entails the design of a top level function that gets translated into a standalone hardware Intellectual Property(IP) module with its arguments defining inputs and outputs. Within the function, along with processing algorithms, optimization directives or pragmas have to be used for behavior, communication and interface definition. The generated IP module has to then be integrated and deployed in a complete hardware design using a set of downstream FPGA design tools such as Vivado and Vitis in the case of the AMD/Xilinx FPGA environment. Within this context, this talk will introduce a set of inter-connectable sound synthesis HLS IP cores or modules, accompanied by a base audio system to exemplify the feasibility and design considerations of modular synthesis on FPGAs. The modules presented will include different types of oscillators, filters, envelope generators and other components of modular synths. Audio and video examples will also be presented.
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #dsp #audio #fpga

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Procedural Sound Design Applications – From Embedded to Games – Aaron Myles Pereira ADCx India 2024

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Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

Procedural Sound Design Applications - From Embedded to Games - Aaron Myles Pereira - ADCx India 2024

Procedural Sound Design, defined by its adaptability and real-time generation capabilities, offers newfound possibilities in crafting immersive and dynamic auditory experiences. In this presentation, we will explore its key principles, benefits, and applications across two diverse domains: vehicles and video games.
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #audio #sounddesign #embedded

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