Tag: modelling

The Shape of Sound – Building and Bending Vinyl Grooves in Software – Andreas Wagner – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Bristol ​- 9th - 11th November
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The Shape of Sound - Building and Bending Vinyl Grooves in Software - Andreas Wagner - ADC 2025
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What does it take to turn an audio signal into the spiral groove of a vinyl record—and how can we simulate that process digitally?

This talk explores the complete journey from sound to surface, starting with an overview of traditional analog disk cutting and how each step can be modeled in software. We'll look at how to generate a virtual groove—a digital, geometric representation of the modulated groove path—and how this opens up powerful new possibilities for analysis, playback emulation, and hardware interfacing.

In the second part, the talk introduces a new open-source groove file format designed to standardize virtual groove data for use in simulation, experimentation, and physical disk cutting. The format aims to create a common language for anyone working at the intersection of digital audio and analog grooves.

Whether you're interested in physical modeling, restoration, or just curious about what grooves really look like under the hood, this talk offers tools and ideas to explore—and invites collaboration on shaping the future of vinyl through code.
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Slides: https://data.audio.dev/talks/2025/the-shape-of-sound.key
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Andreas Wagner

Andreas Wagner holds a master's degree (Dipl.-Ing.) in Media Technology with a specialization in audio-visual electronic media. With a decade of experience as a room acoustics consultant for international cultural venues, Andreas transitioned in 2015 to a second career as an audio-focused software engineer, driven by a renewed passion for technology research and development. In 2019, he joined the HD Vinyl project, marking his entry into the vinyl audio world with the Perfect Groove software. Since 2023, Andreas has been working as a full time independent software developer, currently focused on developing digital tools for the analog world of vinyl record production.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Challenges in Real-Time Physical Modelling for Sound Synthesis – Silvin Willemsen – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Challenges in Real-Time Physical Modelling for Sound Synthesis - Silvin Willemsen - ADC 2024
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Although the field of physical modelling for sound synthesis goes back to the early 60s, real-time implementation of complex physical models has only recently become possible. During my research in the in the real-time physical modelling field over the last couple of years, I learned a few lessons I would like to share in this talk. Furthermore, drawing from my experience gained during the development of Atoms, a physical modelling synthesiser I developed for BABY Audio, this talk will address the main challenges of physical modelling in real-time audio plugins (or at least, those that I encountered). The presentation will include with some tips and tricks for developing physical modelling plugins using JUCE, as well as what to expect from the end-users when releasing a physical modelling plugin.
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Slides: https://data.audio.dev/talks/2024/challenges-in-real-time-physical-modelling-for-sound-synthesis/slides.pptx
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Silvin Willemsen

Silvin Willemsen is a Postdoctoral Researcher at Eindhoven University of Technology working on Acoustic VR at the Building Acoustics Group. He received his M.Sc. in Sound and Music Computing from Aalborg University in 2017. In 2018, he was appointed as a PhD Stipend at the Department of Architecture, Design and Media Technology at Aalborg University Copenhagen and was affiliated with the Multisensory Experience Lab. In 2021, he received his PhD degree on the topic of physical modeling for musical instruments, and he continues to work in this field as a freelance software developer. Since 2022, he has collaborated with audio plugin company BABY Audio, with whom he released his first commercial physical modeling software synthesiser Atoms.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#soundsynthesis #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,