Tag: coding

MIDI Polyphonic Expression (MPE) Profile for MIDI 2 – Gregory Pat Scandalis – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

MIDI Polyphonic Expression (MPE) Profile for MIDI 2 - Gregory Pat Scandalis - ADCx SF

MIDI Polyphonic Expression (MPE) is a MIDI Association standard, which allows for per-note expressive control based on the MIDI 1.0 protocol. The MIDI Association is currently developing a MIDI 2 profile for MPE, which is expected to be completed in 2023.

Initially, MPE was supported by innovative controllers such as the Haken Continuum, the LinnStrument, and the Roli Seaboard. Nowadays, it is supported in numerous music creation tools, including controllers, synthesizers, and DAWs. The aim of this presentation is to provide an introduction to the fundamentals of the current MPE 1 standard, as well as an overview of the work being done on the MPE 2 profile for MIDI 2, including the differences between MPE 1 and MPE 2.

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Gregory Pat Scandalis

Gregory Pat Scandalis, CTO and acting CEO moForte Inc has worked for a number of Silicon Valley High Tech Companies. He has held lead engineering positions at National Semiconductor, Teradyne, Apple, and Sun. He has spent the past 29 years working in Digital Media. He was an Audio DSP researcher at Stanford University’s Center for Computer Research in Music and Acoustics (CCRMA). He co-founded and was the VP of engineering for Staccato Systems, a successful spinout of Stanford/CCRMA that was sold to Analog Devices in 2001. He has held VP positions at TuneTo.com (Rhapsody), and Jarrah Systems and he ran Liquid Digital Media which developed and operated all online digital music e-commerce properties for Walmart. He holds a BSc in Physics from Cal Poly San Luis Obispo is a visiting scholar at CCRMA, Stanford, and is currently the chairman of the MPE sub-committee within the MIDI Association.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #midi

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Fun with Functions: Designing Fast Math Approximations with Python – Ryan Robinson – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Fun with Functions: Designing Fast Math Approximations with Python - Ryan Robinson - ADCx SF

Standard library math functions generally prioritize accuracy over speed. In audio, however, we are often willing to trade some of that accuracy if we can get the computation done faster. In this workshop, we will go over the theory behind common methods of approximating special math functions and learn how to use popular Python packages to generate our own approximations. We will also compare our results to well-known open source examples.

This talk is intended to be an accessible introduction to the topic for curious people with a limited knowledge of calculus. It should also be a practical refresher for those that are more advanced. Topics discussed include: Taylor polynomials, Padé approximants, minimax approximations.

Slides: https://data.audio.dev/talks/ADCxSF/2023/fun-with-functions/slides.pdf
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Ryan Robinson

Ryan Robinson is an independent iOS developer based in southern Oregon. Ryan’s apps are frequently among the top paid music apps in the United States. With a background in math education, Ryan likes to have fun with the more mathy parts of audio development. When not working on apps, he enjoys spending time with his wife and taking his newborn son for walks around the neighborhood.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #pythonprogramming

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Massive leveraging of FlexBox using the JUCE C++ classes – Nick Porcaro – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Massive leveraging of FlexBox using the JUCE C++ classes - Nick Porcaro ADCx SF

UI development using the JUCE classes wrapping FlexBox particularly via PluginGUIMagic has been used for rewriting a new portable version of a GeoShred, large popular iOS music app.
Several strategic modifications and optimizations were made to PluginGUImagic to make this happen. In this talk a demonstration of app will be given and how the layouts are made.

Slides & Resources: https://data.audio.dev/talks/ADCxSF/2023/massive-leveraging-of-flexbox-using-juce/preset.pdf
https://data.audio.dev/talks/ADCxSF/2023/massive-leveraging-of-flexbox-using-juce/slides.pdf
https://data.audio.dev/talks/ADCxSF/2023/massive-leveraging-of-flexbox-using-juce/layout.pdf


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Nick Porcaro

Nick is a software developer proficient in many languages including Objective-C, C++, PHP, Javascript, Python and Perl. He holds a B.S in electrical engineering from Texas A&M, and was a visiting scholar at the Center for Computer Research in Music and Acoustics (CCRMA), Stanford University. He was a founder of Staccato Systems, and worked for several other startup companies in a variety of fields – electronic design automation, geophysics, e-commerce, and digital audio. He has also done independent artistic work using 3D graphics with sound. In late 2011 he released an iPhone app called UndAground – New York, a cultural guide to New York City. He is also a jazz pianist.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #juce

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Creating Your Own Singing Voice Synthesizer: Overcoming Data Collection Challenges – by @mattricesound – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Creating Your Own Singing Voice Synthesizer: Overcoming Data Collection Challenges - Matthew Rice - ADCx SF

While singing voice synthesizers have existed for decades, recent deep-learning-based products (Sinsy, Vocaloid) have greatly improved the quality of the results. However, these systems provide only a limited number of pre-trained "voices" based on proprietary datasets. Luckily, open-source systems (NNSVS, OpenUtau, VISinger, DiffSinger) exist, allowing users to use custom datasets to create a singing voice synthesizer. Unfortunately, creating the necessary datasets is a time-consuming process that requires collecting phoneme-level timing and other data points. As a result, few public datasets are available, and those that do exist are mostly restricted to Mandarin Chinese and Japanese. In this talk, I will demonstrate several approaches to collecting this data, from manual labeling to fully automated procedures, making it easier for everyone to create their own personalized singing voice synthesizers.

Slides: https://data.audio.dev/talks/ADCxSF/2023/creating-your-own-singing-voice-synthesizer/slides.pdf
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Matthew Rice

Matthew Rice is a master's student at Queen Mary University of London, studying Sound and Music Computing with a focus on music production applications of deep learning. Previously, Matthew was at startup Mayk as a software engineer, working on both the audio engine and audio research teams. Matthew also has experience in digital hardware and embedded systems, having worked at Qualcomm designing PMICs and audio codec drivers.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #synthesizer

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Leveraging JUCE for Developing Spatial Audio Plugins – Scott Murakami – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Leveraging JUCE for Developing Spatial Audio Plugins - Scott Murakami - ADCx SF

With the increased availability of immersive sound experiences through headphones and speakers, spatial audio has gained popularity in recent years. In this talk, we will present our experience utilizing JUCE for building spatial audio plugins, particularly as it pertains to virtualizing real world acoustic environments. We will discuss the benefits of using JUCE from both an engineering and team management perspective, providing practical tips and best practices for leveraging the framework to create immersive and realistic spatial audio experiences. By sharing our insights, this talk aims to provide valuable information for developers interested in building spatial audio plugins using JUCE, including both experienced and novice developers alike.

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Scott Murakami

I am passionate about audio in all its forms and approach it from different angles. I am both and engineer and an artist who has been focused on audio for many years from both perspectives, the technical and the artistic.

Currently, I work as a Software Developer for Embody making spatial audio tools for musicians, engineers, and the like. In my free time I enjoy tinkering with synthesizers and computers to create electronic music & sound art.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #logging

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Wilsonic: Microtonal Scale Design in the DAW – Marcus Hobbs – ADCx SF

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https://www.youtube.com/watch?v=4C2XdCjVnkA

Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Wilsonic: Microtonal Scale Design in the DAW - Marcus Hobbs - ADCx SF

Wilsonic MTS-ESP is an interactive musical scale design tool which tunes up all of the software synthesizers in your DAW in real-time, and every tuning parameter is automatable. We will explore the most novel of Erv Wilson's scale system designs and show you how to explore and personalize your own scales to create your signature sound and emotional palettes.

Slides: https://data.audio.dev/talks/ADCxSF/2023/wilsonic-microtonal-scale-design-in-the-daw/slides.pdf
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Marcus Hobbs

Microtonal electronica creator and audio plug-in developer. Pioneering microtonality by implementing Erv Wilson's scale designs and tuning systems. Creator of Wilsonic and Synth One. Microtonal education and software evangelist.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #midi

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Musical Sound Coding for Cochlear Implants – Shaikat Hossain – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Musical Sound Coding for Cochlear Implants - Shaikat Hossain - ADCx SF

This presentation will provide an introduction to how cochlear implant (CI) devices work, delve into their signal processing which is based on the channel vocoder, and explore some of the limitations of contemporary CI sound coding strategies. This presentation will explore some possible approaches to improve sound coding to facilitate better music perception for CI users. Code and audio vocoder examples will be presented which simulate how CI sound processing might sound like.

Slides: musical-sound-coding-for-cochlear-implants/slides.pdf
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Shaikat Hossain

Shaikat has worked on research in the area of psychoacoustics and improving sound coding for cochlear implant users. He also works on spatial audio for music.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #cochlearimplant

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Taming Real-Time Logging: Lessons Learned From the Trenches – Chris Apple – ADCx SF

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Join Us For ADC23 - London - 13-15 November 2023
More Info: https://audio.dev/
@audiodevcon

Taming Real-Time Logging: Lessons Learned From the Trenches - Chris Apple - ADCx SF

As audio programmers, we know the cardinal rule: "Thou Shalt Not Use Unbounded System Calls in the Realtime Thread". However, it can be useful to have log statements for debugging, posting periodic analytics, or monitoring the status of a long-running audio thread.

By combining open source libraries, we can create a simple logger that is lock-free, allocation-free, and wait-free. This logger allows us to use printf/cout/spdlog even from our rendering thread. This talk will provide a practical look at the design and creation of a real-time logger and how to avoid potential time-unbounded booby traps.

Slides: https://data.audio.dev/talks/ADCxSF/designing-smart-algorithms/slides.pdf
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Chris Apple

Chris Apple is the Lead Audio Software Engineer at Spatial Inc. He has spent the last 8 years specializing in immersive audio at Dolby and Roblox, including working on the first implementation of Dolby Atmos Music. He has contributed to the development of immersive audio in the Roblox Game Engine, the Dolby Atmos Music Panner, and the integration of Atmos into Apple Logic Pro X.

Recently, Chris has focused on streamlining the audio pipeline at Spatial. He is passionate about modern audio programming best practices when writing performant, real-time safe code.

Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper

#audiodevcon #audiodev #logging

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