Tag: audio plugin

Responsible AI for Offline Plugins – Tamper-Resistant Neural Audio Watermarking – Kanru Hua – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Responsible AI for Offline Plugins - Tamper-Resistant Neural Audio Watermarking - Kanru Hua - ADC 2024
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In the era of rapid generative AI advancements, how do audio plugin developers harness the power of deep learning, while safeguarding against misuses and ensuring regulatory compliance? Existing audio watermarking algorithms are designed to run on the cloud, and when deployed offline, are trivial to bypass when faced against experienced hackers. In this talk, I introduce an innovative algorithm developed for Vocoflex, our AI powered voice transformation plugin. Instead of first generating the voice and then adding the watermark in a post-processing step, our approach involves an end-to-end trained neural network that generates voices with inaudible watermarks already embedded. Furthermore, the neural network resists tampering by 'self-destructing' to contaminate outputs upon malicious perturbation of the network weights. We will share our methodology and provide guidelines for designing similar, but not identical watermarking schemes that tightly couple program logic with watermarks, resilient to both audio manipulations and reverse engineering attempts.
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Slides: https://data.audio.dev/talks/2024/responsible-ai-for-offline-plugins/slides.pdf
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Kanru Hua

In short and above everything else, I make vocal synthesizers! I am so into making the best sounding vocal synthesizer that it took me 13 years to self-teach all the maths and engineering and coding. I now run Tokyo-based audio software manufacturer Dreamtonics.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#ai #plugins #plugin #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Building a Plugin Assembly Line - The Road to Rapid Plugin Development - Bence Kovács & Linus Corneliusson - ADC 2024
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Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market.

What are the required tools and strategies needed to streamline the production of a series of plugins?
We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.
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Slides: https://data.audio.dev/talks/2024/building-a-plugin-assembly-line/slides.pptx
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Bence Kovács

Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.
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Linus Corneliusson

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #plugin #audiosoftware #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Intro to Software Development of Audio Devices – From Plugins to Hardware – Wojtek Jakobczyk – ADC24

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https://audio.dev/ -- @audiodevcon​
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Intro to Software Development of Audio Devices - From Plugins to Hardware - Wojtek Jakobczyk - ADC 2024
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Many audio software developers are working on PC or Mobile only, building plugins, DAWs, various applications. There is the whole world of developing physical audio products - synthesizers, grooveboxes, effect pedals or eurorack modules, that is unknown to them. Working with these may seem very different, strange and scary. The notion of "embedded software" may have bad reputation. Nowadays, the truth about developing on hardware is far more nuanced, if not very different.

The purpose of the talk is to show why developing software for hardware can be fun and satisfying and that it's not that much different to working on a PC or mobile.

A review of typical architectures of such products will be presented - starting from hardware itself, but focusing on software aspects - operating systems, programming languages in use and aspects that may be different to PC architecture - such as differences in (or lack of) threading or handling of interrupts.

Last but not least - some tips on how to get started in the field - review of recommend prototyping hardware platforms, interesting software platforms and open source projects.
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Slides: https://data.audio.dev/talks/2024/get-real-from-plugins-to-hardware/slides.pdf
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Wojtek Jakobczyk

I'm passionate about making electronic music instruments that have physicality and give a feeling of something real and alive.

In the same time, I've been interested in making software since forever :).

Luckily, I can join the two passions working at Polyend, where we make synthesizers and grooveboxes.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #audiosoftware #softwareengineer #adc #audiodev #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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A Critique of Audio Plug-In Formats – VST, AU, AAX, JUCE and Beyond – Fabian Renn-Giles – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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A Critique of Audio Plug-In Formats - VST, AU, AAX, JUCE and Beyond - Fabian Renn-Giles - ADC 2024
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Audio plug-in formats such as VST, AU, and AAX have revolutionized the audio workflow, empowering a whole industry of creative coders. However, as programming paradigms and user expectations evolve, the design decisions of these established formats must be re-evaluated. This talk critically examines these design choices, exploring how they can be improved, and there is a new contender: CLAP.

The presentation is divided into two sections: a developer-focused critique and a customer-centric analysis. The developer-focused section delves into fundamental design flaws in plug-in APIs, such as stateful lifecycle management, poor single-use interface design, and why the overarching synchronous “process block” design may become quickly outdated with ever-increasing specialized hardware. The talk also discusses more audio plug-in specific issues like ambiguous parameter/state ownership, the limited utility of the “maxSamplesPerBlock” parameter, and what we can learn from Linux about negotiating bus formats.

The second section critiques audio plug-ins from the user’s standpoint. The talk explores major pain points such as lack of portability, cumbersome copy-protection mechanisms, and the archaic practice of plug-in scanning. The section concludes with a call-to-action for the industry to adopt unified standards as the only real solution to these problems.
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Slides: https://data.audio.dev/talks/2024/critique-of-audio-plugin-formats/slides.pdf
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Fabian Renn-Giles

Fabian is a freelance C++ programmer, entrepreneur and consultant in the audio software industry. Before this, he was staff engineer at ROLI Ltd. and the lead maintainer/developer of the JUCE C++ framework (www.juce.com) - an audio framework used by thousands of commercial audio software companies. Before joining ROLI, he completed his PhD at Imperial College London, developing a numerical quantum optics solver with modern digital signal processing techniques and C++/MPI/OpenCL. Fabian is now a regular consultant specializing on low-level real-time C++, embedded audio, time sensitive networks, audio over WiFi and audio plug-in formats. His clients range from early startups to FAANG companies. Additionally, he is a regular speaker at the audio developer conference ADC and other C++ conferences.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#vst #juce #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Amplifying Efficiency – Business Infrastructure for Audio Startups – Alexandra Arutian & Samuel Fischmann – ADC 2024

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  • Tag Archives: audio plugin

https://audio.dev/ -- @audiodevcon​
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Amplifying Efficiency - Business Infrastructure for Audio Startups - Alexandra Arutian & Samuel Fischmann - ADC 2024
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Have a great audio product (or idea for an audio product) but don’t know how to turn it into a business? Want to start your own audio plugin company but have no idea what that even means? Already have a product but don’t know how to get momentum in the market? Learn from our mistakes!

We acquired decades of experience in internal business tools and systems, financial analysis, automation, and analytics before leaving our 9-to-5 jobs to start a new audio venture. Even with all that background, we’ve had to learn a lot in the last two years, and have a ton of information to share with you.

While we’re going to cover all the usual tools a small business should deploy and our own takeaways on each, this talk focuses on what we believe is one of the keys to our success: Infrastructure. It’s an often-overlooked (and frankly, avoided) aspect of running a business that many people think they can’t afford to spend time on. We think you can’t afford not to.
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Slides: https://data.audio.dev/talks/2024/amplifying-efficiency/slides.pdf
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Alexandra Arutian

Alex started her career in financial analysis for a large bank, where she spent years making sense of abstract data for executives, shareholders, and regulators. She discovered Python, and loved it so much that she left financial services to join Musik Hack and build its custom backend. Today, she is one of the three Musik Hack co-owners, and leads Web development, APIs, and infrastructure (licensing, payments, product authorization, etc.). She also spends a lot of time listening to music, baking bread to enable a longstanding carbohydrate addiction, and thinking about elevator efficiency.
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Samuel Fischmann

Sam is the technical co-founder of Musik Hack, and a seasoned software developer whose portfolio spans audio/DSP, Web development, data analytics, and embedded systems. He’s also a composer and longtime musician. Sam is obsessed with building creative, functional, major-label-quality products that don’t look like airplane cockpits, and helping spread the joy of music through more intuitive approaches to DSP. If you ask nicely, he can also cook up a mean marinara...
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #startup #startups #startupsuccess #audio #conferenceaudio #sound #music #musictech #soundtech #audiotech #audiotechnology #audioplugins #audioplugin

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