Tag: analogmodelling

Driving Chaos – Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters – ADC 2025

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https://audio.dev/ -- @audiodevcon​
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Driving Chaos - Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters - Francisco Bernardo - ADC 2025
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What happens when analog circuits behave unpredictably, or even chaotically? This talk dives into the fascinating world of non-linear dynamical systems and their applications in audio circuit modelling. You'll be introduced to key concepts like chaos, bifurcations, and attractors through intuitive explanations and classic examples such as the Lorenz attractor and the Chua circuit—the simplest known circuit to exhibit chaotic behaviour.

We'll then explore how to apply Wave Digital Filters (WDFs)—a technique for virtual analog modelling of analog circuits—to the real-time simulation of the Chua circuit, and make it a valuable tool for creating unique sonic textures and virtual analog effects.

No background in chaos theory or advanced maths is required, just curiosity and an interest in audio DSP modelling. Whether you're into experimental sound design or exploring modelling techniques, this session offers a practical starting point to the chaotic side of audio circuits.
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Francisco Bernardo

Hi, I'm Francisco Bernardo, and I'm interested in computational audio and music systems, acoustics, and human-computer interaction design:

I am a Postdoctoral Research Associate in Digital Musical Instrument Design at the Augmented Instrument Lab, part of the Dyson School of Design Engineering at Imperial College London.

Previously, I worked at the Multi-Sensory-Devices Lab at University College London, where I developed acoustic metamaterials and ultrasonic phased arrays for futuristic haptic interfaces.

At the Experimental Music Technologies Lab at University of Sussex, I developed Web-based audio engines and a compiler for livecoding environments for music and machine learning.

My PhD in Computer Science from Goldsmiths, University of London, focused on the design of interactive machine learning toolkits for music technologists and audio developers.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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The Intersection of Analog and Digital Audio Processing – An Introductory Guide to Virtual Analog Modelling – Sohyun Im – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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The Intersection of Analog and Digital Audio Processing - An Introductory Guide to Virtual Analog Modelling - Sohyun Im - ADC 2024
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Audio circuits, such as guitar pedals and amplifiers, process input signals to output signals with specific audio effects. The process of replicating the electrical behaviour of these circuits in a digital environment is known as Virtual Analog (VA) modelling. This session aims to provide a basic understanding of VA modelling and explore various methods to achieve it. Finally, using these methods as a foundation, we will look at modelling the circuit of the MXR Distortion+ guitar pedal and examine the process of creating a real-time safe audio plugin that emulates the reference circuit’s behaviour.
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Slides: https://data.audio.dev/talks/2024/an-introductory-guide-to-virtual-analog-modelling/slides.pdf
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Sohyun Im

Sohyun Im graduated with a Bachelor's degree in Sound Engineering from the University of West London and is currently pursuing her Master's in Sound and Music Computing at Queen Mary University of London.

She has a keen interest in audio programming and DSP, having conducted research on Virtual Analog Modelling, which bridges the analog and digital realms, during her undergraduate studies. Additionally, she is deeply interested in the emerging field of generative music AI and is dedicated to advancing her knowledge in this area.

Sohyun is also a lifelong pianist. Regardless of the genre, feel free to invite her whenever you need a pianist. She might already be there, ready to play!
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #analog #digitalaudio #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #audiosoftware #soundtech #audiotech #audiotechnology

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