Tag: coding

Emulating the TX81Z – Techniques for Reverse Engineering Hardware Synths – Cesare Ferrari – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Emulating the TX81Z - Techniques for Reverse Engineering Hardware Synths - Cesare Ferrari - ADC 2024
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We all have our favourite synths and synth patches, but how do we go about creating software synthesisers which recreate these sounds?

Attempting to understand and recreate sounds we appreciate can at times seem overwhelming. This talk focusses on the analysis of a TX18Z hardware module in order to produce a software emulation in the Cmajor programming language.

The talk covers the challenges faced when recreating synthesis building blocks such as oscillators and envelopes, tools and techniques used to analyse hardware sound generation modules, and deducing the often complex interactions which form the character of the sound.

The techniques discussed can be applied to recreating other instruments, and best of all, being inspired by their architecture to build unique instruments of your own.
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Slides: https://data.audio.dev/talks/2024/emulating-the-tx81z/slides.pdf
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Cesare Ferrari

Cesare is a developer with over 25 years experience of real-time software development. He has worked in audio since 2001 and is the co-designer of the Cmajor programming language.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #cpp #audio #synth #synthpatcher #audioprocessing #audioproduction #audioprogramming#cppprogramming #soundtech #audiotech #audiotechnology #dsp

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Docker for the Audio Developer – Olivier Petit – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Docker for the Audio Developer - Olivier Petit - ADC 2024
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Most of you have probably heard of Docker, had to use it to deploy some service or application or are using regularly in your workflow.

The aim of this talk is to provide everyone with useful takeaways, regardless of your current level of knowledge.

We will be looking at the problems that containerisation is aiming to solve, how Docker implements it, and go through some basic use cases.

As we are all curious, we will not miss the opportunity to peek under the hood in order to understand the Linux kernel features that make Docker possible.

Finally, we will be looking at two real use cases:

- Using Docker as part of a CI system, to easily manage a build environment, and touching on the "Docker in Docker" problem
- Using Docker to host third party audio applications on a Linux powered read-time audio processing box, allowing audio routing between them.
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Slides: https://data.audio.dev/talks/2024/docker-for-the-audio-developer/slides.pptx
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Olivier Petit

After an MSc in Integrated Circuit design, I have joined the Software and Creative department of L-Acoustics in 2018 as a C++ software engineer. Since then, I have been part of our mission to better connect the world’s best artists with their audiences, ensuring everyone gets the sound quality they deserve. Every day we are tackling the challenge of finding ways to deploy audio solution at the largest scale without any compromise on sound quality and system reliability. We are always putting the audience and our users in the centre, making sure all our products, from hardware to software, are as intuitive and easy to use as possible.

Unlike most of my peers, I’m ashamed to reveal that I don’t play any instrument... Instead you will find me on a climbing wall, or riding my Brompton folding bicycles outside of its comfort zone!
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#docker #dockertutorial #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Advancing Music Source Separation for Indian Classical and Semi-Classical Cinema Compositions – ADCx India 2025

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https://audio.dev/ -- @audiodevcon​
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Advancing Music Source Separation for Indian Classical and Semi-Classical Cinema Compositions - Dr. Balamurugan Varadarajan, Pawan G & Dhayanithi Arumugam - ADCx India 2025
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Indian cinema music is a unique fusion of classical and semi-classical elements, featuring intricate melodies, diverse instrumentation, and overlapping tones that often present challenges for source separation. Traditional source separation models, primarily trained on Western music, fail to handle the tonal overlap and instrumental bleed characteristic of Indian cinema. To address this, our team evaluates existing models, including Spleeter and Hybrid Demucs, and identifies Spleeter as the optimal solution due to its efficient U-Net-based spectrogram architecture.

Prior research has shown that retraining Spleeter on Carnatic music significantly enhances its performance, improving the Source-to-Distortion Ratio (SDR) compared to baseline models. Building on this, we propose fine-tuning Spleeter on a specialized dataset of classical and semi-classical multi-tracks, specifically tailored to the nuances of Indian cinema. This method enables the model to better capture the unique characteristics of Indian music, such as tonal overlap between instruments like the violin and vocals, and instrumental bleed from pitched percussion like the Mridangam.

The objective is to develop a specialized source separation tool capable of enhancing workflows for composers, music directors, and analysts in Indian cinema. By integrating this tool into digital audio workstations (DAWs), this project aims to elevate music production and research, offering a more accurate and perceptually refined separation process. This work sets the stage for more precise musicological analysis and creative experimentation in Indian cinema music, marking a significant step forward in the integration of AI with traditional music practices.
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Slides: https://data.audio.dev/talks/ADCxIndia/2025/advancing-music-source-separation-for-indian-classical-and-semi-classical-cinema-compositions/slides.pptx
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Dr. Balamurugan Varadarajan

Disrupting industrial problems and humanizing technology with AI, AI engineer with extensive experience in both research and product development. Specialize in cross-domain knowledge to contribute to AI technologies for scientific and industrial data as an essential member of an innovative firm. Having worked on the creation and testing of AI solutions for more than a 8 years. Possess an unbridled passion for Artificial Intelligence with comprehensive knowledge of machine learning concepts and other related technologies. Unmatched abilities to identify, understand, and translate program requirements into sustainable, advanced technical solutions through continuous improvement of Al technologies.

Pawan G
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Dhayanithi Arumugam
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCx India Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#indianclassicalmusic #indiancinema #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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SRC – Sample Rate Converters in Digital Audio Processing – Theory and Practice – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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SRC - Sample Rate Converters in Digital Audio Processing - Theory and Practice - Christian Gilli & Michele Mirabella - ADC 2024
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Sample Rate Conversion (SRC) is a key component of digital audio processing that lets you change how many samples per second are used to represent a stream. It is fundamental when you need to make audio from one system work with another that uses a different sample rate. Getting SRC right is crucial in lots of audio applications, particularly in environments where multiple audio devices coexist, each potentially functioning with its own clock frequency.
The importance of SRC stems from three main factors: 1) preventing pitch distortion; in fact, running an audio stream at an incorrect rate can alter pitch or the relative relationships between pitches. 2) Maintaining synchronization, i.e., ensuring different devices remain in step with one another and 3) compensating for clock drift by accounting for slight frequency variations between devices nominally operating at the same frequency.

This presentation will begin with an introduction to the fundamental principles of SRC.

The goal for this talk is to give attendees a comprehensive understanding of SRC's importance in audio processing.
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Slides: https://data.audio.dev/talks/2024/sample-rate-conversion/slides.pptx
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Christian Gilli

I'm a software engineer with 6+ years of experience working on high-performance implementations of DSP algorithms for audio applications in C++.

Right now, I spend most of my time working on writing high-performance numerical software for DSP applications on heterogeneous platforms.
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Michele Mirabella

Michele Mirabella received the B.S. degree (cum laude) in electronic engineering from the University of Modena and Reggio Emilia, Italy, in 2019, and the M.S. degree (cum laude) in electronic engineering from the University of Bologna in 2021. He is currently pursuing the Ph.D. degree with the University of Modena and Reggio Emilia, Italy. His main research interests lie in the area of joint communication and sensing systems.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#digitalaudio #cpp #adc #audiodev #dsp #audio #cppprogramming #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Workshop: GPU-Powered Neural Audio – High-Performance Inference for Real-Time Sound Processing – Alexander Talashov & Alexander Prokopchuk – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Workshop: GPU-Powered Neural Audio - High-Performance Inference for Real-Time Sound Processing - Alexander Talashov & Alexander Prokopchuk - ADC 2024
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Join our GPU AUDIO workshop where you'll dive into the exciting world of neural networks applied to real-time audio processing.

In this hands-on workshop, you’ll work with Neural Amp Modeler, an open-source project that uses deep learning techniques to replicate guitar amplifiers and pedals with state-of-the-art accuracy. You will learn how to port and scale the Neural Amp Modeler plugin to the GPU using GPU AUDIO technology stack.

With a focus on low-latency, parallel execution, and flexibility, you'll combine different neural building blocks to create high-performance audio models. Whether you're a neural network enthusiast or a DSP pro, this session will showcase how easily scalable models can be built with our specialized GPU neural building blocks.

Throughout the workshop, you'll work within a Jupyter environment, building and testing various versions of the Neural Amp Modeler.

After the session, you’ll gain access to the workshop’s codebase and environment, allowing you to set it up on your own machine and continue experimenting with real-time, low-latency audio processing.

Whether you're working with NVIDIA, AMD, or Mac (M-Silicon) platforms, this session serves as an exclusive sneak peek into our broader release of GPU-powered neural building blocks, unlocking the potential for real-time, scalable, low-latency audio processing like never before.
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Slides: https://data.audio.dev/talks/2024/gpu-powered-neural-audio-workshop/slides.pdf
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Alexander Talashov

Alexander Prokopchuk
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #gpu #audioprocessing #audioproduction #audioprogramming #neuralampmodeler #neuralnetworks #musictech #soundtech #audiotech #audiotechnology

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PANEL: Auditory and Cognitive Neuroscience and the State of Audio Technology – Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Auditory and Cognitive Neuroscience and the State of Audio Technology - A Multi-Disciplinary Panel Discussion - Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz - ADC 2024
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As Dr Susan Rogers says, auditory science and brain science attract similar kinds of thinkers — those who are ok with imagining the mechanism and process. One of the most fascinating areas of neuroscience is the emerging theoretical framework known as ‘predictive processing’ which describes the brain as essentially a prediction machine which is a combination of ideas from psychology or neuroscience, machine learning and information theory. Fundamentally, every technology we develop in the audio industry is an interface with the brain. In recent years, advances in understanding how the brain works give us opportunities to discover novel approaches to audio interfaces, which should lead to the design of new products. This session will inform us better, as audio technology developers, about what kinds of tools can we develop that harness the brain’s abilities to advance the fields of music technology, audio engineering, live sound, music education and more.

Speaking is Dr Susan Rogers herself, sound engineer for Prince in the 1980s; with a doctorate in pyschology and a focus on music cognition and psychoacoustics, she is currently associate professor in the Music Production and Engineering and Liberal Arts departments at Berklee College of Music. We also welcome Dr Micha Heilbron who works is at the intersection of cognitive science and AI and is assistant professor in cognitive AI and computational cognitive (neuro)science at the University of Amsterdam. We are joined by cognitive computational neuroscientist Dr Ryszard Auksztulewicz whose is interested in prediction, memory, learning, attention, and their disorders. Hosted by Rebekah Wilson whose background as composer, software and networking programmer, and technology researcher saw her merge those passions when co-creating the industry standard in audio remote-recording software: Source-Connect

Indicative themes include:

Prediction
Signal processing
Compression
Generative models
Music preference

The format will be a panel with an in-person moderator with the online experts in their expansive fields including auditory and cognitive neuroscience, psychoacoustics, AI and ML, and music and sensory processing.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #cognitiveneuroscience #audio #neuroscience #neuroscienceinsights #audioprocessing #audioengineering #audioprogramming #audioengineer #musictech #soundtech #audiotech #audiotechnology

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An Introduction to Analog Electronics for Audio Software Developers – Jatin Chowdhury – ADCx Gather 2024

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https://audio.dev/ -- @audiodevcon​
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An Introduction to Analog Electronics for Audio Software Developers - Jatin Chowdhury - ADC 2024
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Before the advent of audio software, audio effects and synthesizers were often created using analog circuitry. This talk aims to introduce the basics of analog circuitry to software developers who may be unfamiliar with the medium. The talk will discuss the basic operation of circuit components including resistors, capacitors, and operational-amplifiers, as well as their uses in audio circuits.
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Jatin Chowdhury

Hi, my name is Jatin Chowdhury! I am a Canadian/American from Denver, CO, where I grew up playing a large amount of both music and hockey. After high school, I studied Electrical Engineering, Physics, and Music Recording at the University of Southern California. I received a Master's degree from the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University, where I studied audio applications of digital signal processing. I currently live in Sammamish, WA with my wonderful fiancée Livey and our dog Gus. In my free time, I enjoy reading books, watching and playing hockey, and getting outside for some hiking and camping.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #audiosoftware #analogelectronics #gpu #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Responsible AI for Offline Plugins – Tamper-Resistant Neural Audio Watermarking – Kanru Hua – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Responsible AI for Offline Plugins - Tamper-Resistant Neural Audio Watermarking - Kanru Hua - ADC 2024
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In the era of rapid generative AI advancements, how do audio plugin developers harness the power of deep learning, while safeguarding against misuses and ensuring regulatory compliance? Existing audio watermarking algorithms are designed to run on the cloud, and when deployed offline, are trivial to bypass when faced against experienced hackers. In this talk, I introduce an innovative algorithm developed for Vocoflex, our AI powered voice transformation plugin. Instead of first generating the voice and then adding the watermark in a post-processing step, our approach involves an end-to-end trained neural network that generates voices with inaudible watermarks already embedded. Furthermore, the neural network resists tampering by 'self-destructing' to contaminate outputs upon malicious perturbation of the network weights. We will share our methodology and provide guidelines for designing similar, but not identical watermarking schemes that tightly couple program logic with watermarks, resilient to both audio manipulations and reverse engineering attempts.
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Slides: https://data.audio.dev/talks/2024/responsible-ai-for-offline-plugins/slides.pdf
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Kanru Hua

In short and above everything else, I make vocal synthesizers! I am so into making the best sounding vocal synthesizer that it took me 13 years to self-teach all the maths and engineering and coding. I now run Tokyo-based audio software manufacturer Dreamtonics.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#ai #plugins #plugin #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Building a Plugin Assembly Line - The Road to Rapid Plugin Development - Bence Kovács & Linus Corneliusson - ADC 2024
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Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market.

What are the required tools and strategies needed to streamline the production of a series of plugins?
We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.
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Slides: https://data.audio.dev/talks/2024/building-a-plugin-assembly-line/slides.pptx
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Bence Kovács

Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.
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Linus Corneliusson

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #plugin #audiosoftware #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Making Accessible Audio Software – Perspectives of a Blind Music Producer Trey Culver & Adam Wilson

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https://audio.dev/ -- @audiodevcon​
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Making Accessible Audio Software - Perspectives of a Blind Music Producer - Trey Culver & Adam Wilson - ADC 2024
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Did you know that there are very few pieces of audio software and hardware that are really usable by blind people? Especially if you want to go deep into sound design, rather than just browse presets.

In this talk Adam Wilson will be supporting a blind music producer - Trey Culver - with very specific knowledge and experience with regard to making electronic music using existing tools and software.

They will talk about the actual experiences of a blind beat maker, and his perspective on how to make your software truly accessible and usable by blind and partially sighted music producers.
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Trey Culver

Trahern Culver is a musician and music technologist, as well as helping and consulting with music technology companies to make both their hardware products and software products accessible to totally blind users. Trahern also makes a mixture of techno jungle and experimental grime under the artist name sound Warrior.
He is totally blind with cerebral palsy and because of this is a passionate accessibility advocate and electronic music enthusiast. He has a basic knowledge of audio programming concepts though was unable to code himself.
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Adam Wilson

A seasoned music producer and programmer turned audio developer, with a passion for microtonality.

Adam got into audio software development in 2014, when he first became aware of microtonality. Realising the lack of intuitive software to aid with microtonal composition, he pivoted from server-side web development into audio. This also allowed him to fuse his two lifelong passions into one career path: music production and programming.

Adam founded Node Audio initially to release his first iOS app, "Entonal Tuner" and it has since become both an audio software consultancy and a platform for releasing audio plugins. Entonal Studio was released in 2022.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiosoftware #audiodev #accessibility #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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