Tag: audio

Mind-Matched Audio – Revolutionizing the Reading Experience through Real-Time Sound Synchronization

https://audio.dev/ -- @audiodevcon​
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Mind-Matched Audio - Revolutionizing the Reading Experience through Real-Time Sound Synchronization - Luigi Cosi - ADC 2024
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Step into the future of digital reading, where sound and text intertwine to transform stories into an immersive auditory adventure. This talk explores how synchronizing audio with the cognitive reading process creates a revolutionary experience. We leverage eye-tracking technology, sophisticated algorithms, and real-time audio processing to determine the optimal timing for soundscapes that synchronize with the reader's imagination, enhancing engagement. Learn about our journey of inventing a digital audio workstation (DAW) tailored specifically for the reading experience—something that previously did not exist. This foundational DAW lays the groundwork for how such a tool would look like for this purpose, allowing audio to be triggered dynamically based on the reader's pace and imagination, overcoming challenges in audio production, from creating flexible assets to ensuring continuity for non-linear reading. Our experiments show how well-timed audio cues can reduce gaze duration by 63%, enhancing both speed and comprehension. We’ll also explore future possibilities using machine learning to generate adaptive soundscapes. Join us for a live demonstration and discover how this innovation could transform reading, opening new possibilities for e-books, journalism, and beyond.
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Luigi Cosi

Luigi Cosi is the founder and CEO of OIKLA, where he focuses on creating innovative audio technology that blends high-quality sound with hearing safety. With a background in sound engineering and a personal experience with tinnitus, Luigi developed a passion for making audio experiences that are both immersive and safe. He led the development of OIKLA's patented audio processing technology, designed to deliver balanced sound at any volume. His practical approach and dedication have helped OIKLA gain recognition in the industry, including a successful showcase at CES 2024 and partnerships with leading audio brands​​​​.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#digitalreading #audiosync #daw #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Engineering Success for Audio Software in a Crowded Market – Randy Young – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Engineering Success for Audio Software in a Crowded Market - What Can McDonald's Teach Us About Selling Audio Plugins - Randy Young - ADC 2024
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In today's saturated audio technology market, standing out is crucial. This presentation offers developers and entrepreneurs current successful strategies to amplify their market presence, increasing the odds of success. Through examples and industry insights, attendees will gain actionable strategies for positioning audio products effectively, from niche applications to mainstream markets. This talk bridges technical innovation and market success, providing a roadmap for transforming audio technology into must-have products.
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Slides: https://data.audio.dev/talks/2024/engineering-success-for-audio-software-in-a-crowded-market/slides.pdf
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Randy Young

With over 20 years of experience and 3,500 live shows as part of the indie band Cherry Suede, Randy Young learned early how to stand out in crowded markets. While many musicians were chasing major record deals, Randy was pioneering live streaming, crowdfunding, and fan communities—well ahead of social media’s rise. Later, he brought these innovative strategies to the pro audio software industry, helping developers bridge the gap between technical excellence and market success. His work with Denmark’s Relab Development has driven 40-50% year-over-year growth, double that in 2024, by tackling the critical marketing challenges of a crowded others often overlook.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audiosoftware #audioplugins #adc #audiodev #marketingdigital #audio #conferenceaudio #audiomarketing #audioproduction #marketingstrategy #musictech #soundtech #audiotech #audiotechnology

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GPU Based Audio Processing Platform with AI Audio Effects – Simon Schneider – ADCxGather 2024

https://audio.dev/ -- @audiodevcon​
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GPU Based Audio Processing Platform with AI Audio Effects - Are GPUs ready for real-time processing in live sound engineering? - Simon Schneider - ADCxGather 2024
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Parallelising real-time audio effects requires complex task management and synchronisation. GPUs are optimised for parallel processing while still retaining flexible scheduling comparable to a CPU. As a result, it combines the strengths of both DSPs and CPUs in a single device. In addition, recent trends advocate using AI audio processing algorithms, which work best on GPU architectures.

This thesis presents an implementation of an embedded GPU-based audio processing framework on an Nvidia Jetson hardware platform. It can combine neural network inference and other audio effects into signal graphs that process within periods as small as 32 frames (0.667ms).

The signal graph does not restrict the number and combination of parallel and serial audio effects as long as the real-time limit is met. Therefore, the framework has been tested on large numbers of parallel channels, as found in a mixing console, and complex routing options available in high-end audio effect processors, such as the Neural DSP Quad Cortex.

Launching GPU work using the CUDA graph API produces better stability and performance than was observed using the CUDA stream API in a 2017 study. Processing a signal graph that fully utilises the Jetson's resources by mimicking a 64-channel mixing console on a 128-frame (2.67ms) period has a higher than 99% success rate. However, occasional stalling on the GPU can produce worst-case execution times of up to 20ms, regardless of the loaded audio effects. As a result, the framework can not yet be classified as real-time capable.
Further study of the CUDA scheduler and improvements to the operating system and audio driver may be able to achieve real-time capability in the future.
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Simon Schneider

Simon is a musician based in Winterthur. After completing his Bachelor's Degree in IT he realized that he could combine his passion for music and software engineering in audio development. As a result, he went on to complete a Master's Degree in Electrical Engineering to learn about signal processing and hardware programming. During this time he was working part-time in the ZHAW Institute of Embedded Systems. There he developed an audio effects processing platform on an Nvidia Jetson GPU as part of his Master Thesis.

His bandmates will say, that playing the guitar is just an excuse to justify all the money he spends on music-related gear. While this is not entirely untrue, Simon is the type of programmer who spends days automating or streamlining a repetitive process that takes minutes to complete manually.
As a result, automating guitar effect changes or building a wireless InEar monitoring rack for shorter live show setup and teardown times simply requires a lot of gear.

Furthermore, Simon has a flair for modular and customizable software architecture. Since audio gear often lacks both of these qualities, he endeavours to make them a primary focus in all his audio development projects.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audioprocessing #gpu #ai #adc #audiodev #dsp #audio #conferenceaudio #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Performance Implications of Frequency Domain Crossfading for Time-Varying FIR Filtering – iustin sandu – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Performance Implications of Frequency Domain Crossfading for Time-Varying FIR Filtering - iustin sandu - ADC 2024
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A common strategy to avoid audible artifacts when exchanging impulse responses used for convolution with audio signals at runtime is to use a simple crossfade. This often requires more than double the amount of operations by filtering the input signal with both impulse responses separately (often in the frequency domain), and blending the resulting signals in the time-domain. If the crossfade was applied in the frequency domain, one IFFT operation could be eliminated, at the cost of two direct convolutions between the two signal spectra with the blending functions. Most of the time however, transforming each filtered signal separately back into the time domain before blending is still significantly faster than applying the blending function through convolution in the frequency domain. With a carefully chosen blending function, direct convolution of the spectra could be faster than the time-domain multiplication. We look at why and how this technique might work and the associated performance implications.
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Slides: https://data.audio.dev/talks/2024/performance-implications-of-frequency-domain-crossfading/slides.pptx
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iustin sandu

I am a software engineer at d&b audiotechnik where I work on algorithm design, implementation and optimization. I get excited about clean architecture designs and I like to think that performance does not (always) have to sacrifice elegant architecture. I have an MSc in Audio Engineering and can play a few John Mayer songs on the acoustic guitar.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Building Audio Apps with Rust – An Overview of Tools and Techniques – Stephan Eckes – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Building Audio Apps with Rust - An Overview of Tools and Techniques - Stephan Eckes - ADC 2024
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Are you considering Rust for your next audio project? Join this talk to explore the current landscape of Rust’s audio ecosystem and determine if it's the right fit for your needs. We'll cover the essential tools and libraries for building desktop applications and audio plugins, helping you evaluate the maturity of Rust for your specific use case.

The session begins with an overview of how to access system audio across all major platforms—an essential foundation for any standalone audio application. Next, we’ll dive into integrating Digital Signal Processing (DSP) within the audio callback, focusing on writing real-time safe code and managing parameters in a thread-safe manner.

But an audio application is not complete without a user interface. We’ll explore the various strategies for creating GUIs in Rust, ranging from high-performance system UIs to sophisticated web-based interfaces.

By the end of this talk, you'll have the insights and tools necessary to build efficient, real-time audio applications in Rust. You’ll also gain a balanced understanding of the advantages and challenges of adopting Rust for audio development today.
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Slides: https://data.audio.dev/talks/2024/building-audio-apps-with-rust/slides.pdf
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Stephan Eckes

Stephan's career in audio began with a passion for music production and DJing, which ultimately led him to a professional role as an audio developer. He has worked with prominent companies such as u-he, Neumann, and Holoplot, the company behind the sound system in the Sphere in Las Vegas.

An alumnus of the Audio Communication Group at TU Berlin, Stephan has a solid foundation in audio technology and acoustics. While he has a long history with C++ programming, for the past three years, his expertise has been centered on the Rust language. Over this time, he has developed audio applications for various platforms, including microcontrollers, mobile devices, and desktop systems.

Under the name neodsp, Stephan publishes audio libraries and has just started a YouTube channel dedicated to audio development, where he shares insights and tutorials.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#rustprogramming #rust #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , , ,

Implementation of an IIR Antiderivative Anti-Aliasing Wavetable Oscillator – Maxime Coutant – ADC23

https://audio.dev/ -- @audiodevcon​

Implementation of an IIR Antiderivative Anti-Aliasing Wavetable Oscillator - Maxime Coutant - ADC 2023

Anti-aliasing is a crucial consideration for digital audio synthesis. Usually, for an oscillator, techniques like band-limited signals or oversampling are employed to mitigate this problem, but I investigated a method a bit more recent : Antiderivative Anti-Aliasing (ADAA). My search for a practical ADAA application in wavetable synthesis first yielded limited results. However, a paper titled "Antiderivative Antialiasing for Arbitrary Waveform Generation," published in August 2022, caught my attention.

The presentation will focus on three aspects:

• An Introduction to ADAA and the algorithm itself
• Insights into practical implementation and results
• Reflections on engaging with Academic Research

By the end of the talk the listener will know about the pros and cons of this technique and how and when to employ it. Furthermore, we will have illustrated some challenges of working with academic material as a software developer.

Link to Slides: https://docs.google.com/presentation/d/1mx8f7yxXMLxQ-pl3IcoqLkcZtQGd7z6gOidcQMAfxPc/edit
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Maxime Coutant

I'm an audio software engineer in the ADASP group, part of the LTCI public laboratory. Audio enthusiast, hobbyist musician and software addict, I love to share, learn and meet new people! Here at ADC23 I'll present a project I spent many hours on during this last year, hoping to lower the bridge between research and engineering!
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #softwareengineering #digitalaudio

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Leveraging Pruning & Quantization for Real-Time Audio Applications – Dharanipathi Rathna Kumar

Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

Leveraging Pruning and Quantization for Efficient Real-Time Audio Applications - Dharanipathi Rathna Kumar - ADCx India 2024

In the constantly changing world of audio processing, the demand for real-time response and high-quality output is a relentless challenge, especially in the presence of computational constraints. The rapid growth in model complexity, especially in deep learning, has made it challenging to deploy complex models involving architectures such as TCN, LSTM, etc. on resource-constrained devices and/or to achieve fast inference speeds for tasks such as real-time audio effects, audio style transfer, and source separation. Model compression is vital to address these challenges, making it possible to retain high performance while using fewer computational resources. This talk delves deep into two paramount model compression techniques, namely pruning, and quantization, and explores their applicability in the context of audio applications.

Pruning is a method of eliminating redundant or less contributive weights from the model to reduce the computation resources required to run the network. We'll explore its variants, methodologies, and outcomes, and how it can drastically reduce computational complexity without significantly undermining model performance. Quantization is the process of reducing the precision of the weights, biases, and activations such that they consume less memory. By reducing the bit-width of model parameters, we can achieve sizeable savings in memory and computational power, making it indispensable for on-device audio applications for real-time audio contexts.

In this presentation, I elucidate that by adopting strategic weight pruning and parameter quantization, it is feasible to significantly enhance the efficiency of sophisticated audio models, paving the way for robust, real-time audio processing even in resource-constrained environments.

Link to Slides: https://data.audio.dev/talks/ADCxIndia/2024/pruning-and-quantization-for-efficient-real-time-audio-applications.pdf
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Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Prashant Mishra

#adc #audiodev #dsp #audio #audio

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