Tag: audio

Going Deeper with CLAP – Alexandre Bique & Urs Heckmann – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Going Deeper with CLAP - Alexandre Bique & Urs Heckmann - ADC 2024
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Alexandre Bique of Bitwig and Urs Heckmann of u-he join the stage to present updates on CLAP (CLever Audio Plugin API). A lot has happened since CLAP was presented at ADC 23. Alexandre and Urs will briefly focus on industry adoption and give an overview of latest extensions, roadmap and goals. Then they’ll be digging deeper by showing example implementations of some of CLAPs core features, such as Polyphonic Parameter Modulation and Voice Info.
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Slides: https://data.audio.dev/talks/2024/going-deeper-with-clap/slides.pdf
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Alexandre Bique

Alexandre Bique is a senior software engineer interested in low-level programming and audio processing. Since 2015, he has been part of the development team at Bitwig. Bique has also worked for u-he and spearheaded the project of porting their plug-ins to Linux. He is the lead developer behind the new plug-in standard CLAP.
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Urs Heckmann

Urs Heckmann is the founder and CEO of u-he, a leading developer of high-quality audio software and virtual instruments for music producers, sound designers, and artists. With a background in industrial design and a deep passion for sound synthesis, Urs has become a prominent figure in the music technology industry. His products, including Zebra, Diva, and Hive, have set benchmarks for software synthesizers, known for their sonic excellence and innovative design.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audioplugins #audiodev #audioengineering #audio #audiosoftware #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Real-Time FFT Convolution – History and Review – Selim Sheta – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Real-Time FFT Convolution - History and Review - Selim Sheta - ADC 2024
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This presentation traces the evolution of real-time FFT convolution algorithms over the 60-year timeline spanning the original Cooley-Tuckey FFT algorithm and today’s sophisticated techniques. We will explore four pivotal advancements: Overlap-Add and Overlap-Save, Uniform Partitioned Convolution, and Non-Uniform Partitioned Convolution. We will discuss these method’s background and situate them in a historical context, before delving into their mathematical foundations and practical implementation considerations. Attendees will gain insights into the comparative advantages and limitations of each algorithm, alongside a comprehensive understanding of their historical significance.
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Slides: https://data.audio.dev/talks/2024/real-time-fft-convolution/slides.pdf
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Selim Sheta

Selim Sheta is an audio processing engineer with a strong passion for electronic music production and creative DSP. He currently works at L-Acoustics, designing, maintaining and optimizing real-time immersive audio algorithms, such as multi-channel reverb and compression. His past experience also include web-based sound design, and game audio.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #convolution #audioengineering #dsp #audio #audioprocessing #audioproduction #audioprogramming #cpp #cplusplus #soundtech #audiotech #audiotechnology

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PANEL: What Is the Future of Immersive Music? – Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley & Theo Kozlowski – ADC 2024

https://audio.dev/ -- @audiodevcon​
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What Is the Future of Immersive Music? - Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley and Theo Kozlowski - ADC 2024
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There is a dramatically increasing demand for artists and audio professionals to create content specifically for 3D-immersive listening on headphones and at home plus new audio experiences as demonstrated by venues such as Lightroom (London), Dareshack (Bristol) and Sphere (Las Vegas).

Most immersive music content, however, is re-purposed stereo productions never intended to be heard outside the two-speaker stereo environment with resulting output feeling disconnected and unfulfilling.

Record companies and artists want to avoid paying for post-production immersive audio mixes of original stereo recordings. They are increasingly requesting music studios deliver cost-effective ways for recording music from the outset in both stereo and immersive formats.

In this panel talk, the makers of 'Flow', Real World Studios, Dr Ruth Farrar from Bath Spa University and Adrian Utley from the band Portishead will share knowledge gained during this immersive music project. They will share insights from their trial to develop new immersive audio processing workflows to overcome current challenges of moving between stereo and immersive formats. They will also discuss their process for developing equipment set-up and sound capture approaches to create novel immersive audio compositions, elevating production processes from traditional stereo to being truly immersive.

Panel members include Hans Martin-Buff, Andrew Scheps, Adrian Utley, Theo Kozlowski and Ruth Farrar.
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Ruth Farrar

Dr Ruth Farrar is a sound artist, practice-based researcher and Reader in Creative Media and Enterprise at Bath Spa University. Ruth Farrar is the Co-Director of the Centre for Cultural and Creative Industries (CCCI) research centre.

Her current immersive audio research has led to co-creating an audio-first approach to making immersive experiences collaborating with industry partners such as the Roman Baths. Listening to industry and community needs, she recently founded the Immersive Audio Network in the West of England.
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Andrew Scheps

Andrew Scheps has engineered and mixed some of the biggest bands in the world: Green Day, Red Hot Chili Peppers, Weezer, Audioslave, Black Sabbath, Metallica, Linkin Park, Hozier, Kaleo and U2. He’s worked with legends such as Johnny Cash, Neil Diamond and Iggy Pop, as well as indie artists such as Low Roar, My Brightest Diamond, Motorpsycho, Rancid, Manu Chao, Tinariwen, Farao, CRX, Cass McCombs and Blood Red Shoes.

Andrew has been awarded Grammys for his work with Adele, Red Hot Chili Peppers and Ziggy Marley, nominated for Best Engineered Album, Classical for his work on The Blue Hour as well as garnering over 20 nominations in categories such as Best Rock Song, Best Rock Album and Best Hard Rock Performance. In addition, Andrew was named International Engineer of the Year Award by the UK’s Music Producers Guild.
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Hans-Martin Buff

Since 2018, Hans-Martin has explored the subject of 3D-Audio, especially for headphones. Hans-Martin is now considered an industry expert, and he is proud to help artists lift their immersive adventures to the next musical level.
Hans-Martin is affiliated with msm-studios in Munich and Berlin, Germany, and with Real World Studios in Box, England, where he shaped the Dolby Atmos versions of Peter Gabriel’s latest release i/o.
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Adrian Utley

Adrian Utley is an English musician and producer, and a member of the band Portishead. During his career, Utley has worked with artists as diverse as Jeff Beck, Patti Smith, Jarvis Cocker, Massive Attack, Perfume Genius, Alain Bashung, and Marianne Faithfull.
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Theo Kozlowski

Theo Kozlowski is a Psychology PhD and working research technician with a background in computer science, engineering, music distribution and performance.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #musicproduction #audio #immersivemusic #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Discover The BEST Virtual Conference Experience at ADC25 – The Audio Developer Conference

https://audio.dev/ -- @audiodevcon
Sign Up For ADCx Gather, our free-to-attend, online only taster event ahead of the main ADC conference. Join us to get a first hand experience of the platforms and content that will be available during the main 3 day event!

Get ready for ADC25! This year features a virtual venue to explore, offering opportunities for virtual conferencing and meetups. Join the live streaming events and connect with others on the Discord server. #adc #audiodev #conferenceaudio

Join us online in our virtual world or in-person in Bristol, UK from November 10th-12th 2025

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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The Intersection of Analog and Digital Audio Processing – An Introductory Guide to Virtual Analog Modelling – Sohyun Im – ADC 2024

https://audio.dev/ -- @audiodevcon​
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The Intersection of Analog and Digital Audio Processing - An Introductory Guide to Virtual Analog Modelling - Sohyun Im - ADC 2024
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Audio circuits, such as guitar pedals and amplifiers, process input signals to output signals with specific audio effects. The process of replicating the electrical behaviour of these circuits in a digital environment is known as Virtual Analog (VA) modelling. This session aims to provide a basic understanding of VA modelling and explore various methods to achieve it. Finally, using these methods as a foundation, we will look at modelling the circuit of the MXR Distortion+ guitar pedal and examine the process of creating a real-time safe audio plugin that emulates the reference circuit’s behaviour.
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Slides: https://data.audio.dev/talks/2024/an-introductory-guide-to-virtual-analog-modelling/slides.pdf
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Sohyun Im

Sohyun Im graduated with a Bachelor's degree in Sound Engineering from the University of West London and is currently pursuing her Master's in Sound and Music Computing at Queen Mary University of London.

She has a keen interest in audio programming and DSP, having conducted research on Virtual Analog Modelling, which bridges the analog and digital realms, during her undergraduate studies. Additionally, she is deeply interested in the emerging field of generative music AI and is dedicated to advancing her knowledge in this area.

Sohyun is also a lifelong pianist. Regardless of the genre, feel free to invite her whenever you need a pianist. She might already be there, ready to play!
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #analog #digitalaudio #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #audiosoftware #soundtech #audiotech #audiotechnology

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Perceptual Convolution – Fast and High-Fidelity Combined – Tobias Hienzsch – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Perceptual Convolution - Fast and High-Fidelity Combined - Tobias Hienzsch - ADC 2024
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Convolution plays a crucial role in modern music production, extending beyond classical reverberation to applications with neural networks and hardware emulation. The demand for efficient computation has long constrained real-time capabilities. Perceptual Convolution aims to address this challenge by computing only the segments of the impulse response (IR) that are perceptible to the human ear.

Identifying these acoustically important segments of the IR is the key challenge. In this presentation, we will explore the computational savings achieved, methods for analyzing existing IRs to enhance their efficiency, and the impact on performance and perceived audio quality. By focusing on perceptually relevant data, we can improve both the efficiency and the overall auditory experience.
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Slides: https://data.audio.dev/talks/2024/perceptual-convolution/slides.pdf
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Tobias Hienzsch

Based in Berlin, I am a seasoned developer with a passion for music, audio, and acoustics. My journey began at the age of 8 when I wrote my first computer programs. Over the past decade, I have specialized in the intersection of technology and sound, focusing on advancing the fields of music and audio engineering. Recently, my focus has shifted towards room acoustics and acoustic simulations, where I explore innovative approaches to enhance auditory environments.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #impulseresponse #audioquality #dsp #convolution #audio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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“Engine-Swap” on Two Spatial Audio Plugins Will Be Easy, Right? – Lessons Learned – Domenico Stefani

https://audio.dev/ -- @audiodevcon​
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“Engine-Swap” on Two Spatial Audio Plugins Will Be Easy, Right? - Lessons Learned - Domenico Stefani - ADC 2024
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Tackling a project that involves swapping the cores of two audio plugins seemed straightforward at first:
Yes, spatial audio is complex, but these are two similar JUCE plugins and I can just swap the core code components, it will be easy, right?
It wasn't, and it uncovered many unexpected challenges and learning opportunities.

In this talk, I will share my experience of improving an existing spatial audio plugin (SPARTA 6DoFConv) by replacing its convolution engine with a more efficient alternative. This process required deep dives into complex and sparsely commented audio DSP code and problem-solving.

The core of this presentation will focus on the general learning points from this endeavor. I will discuss some of the strategies I employed to understand and navigate complex codebases and the practical steps taken to embed a new convolution engine in an audio plugin. Additionally, I will explore the unforeseen issues that arose, such as dealing with the drawbacks of highly optimized algorithms and integrating a crossfade system, compromising between efficiency and level of integration.

This talk aims to provide valuable insights for developers, especially those who are starting out and want to start understanding and customizing other people's code. Join me in exploring the lessons learned, strategies employed, and trade-offs considered in creating a more efficient six-degrees-of-freedom spatial audio plugin.

Key Points:

Addressing challenges with optimized algorithms and accepting tradeoffs;
General lessons learned and best practices when working with other people's plugin code;
Practical knowledge of different multichannel convolution engines for Ambisonics reverberation and 6 degrees-of-freedom navigation for extended reality applications.
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Slides: https://data.audio.dev/talks/2024/engine-swap-on-two-spatial-audio-plugins/slides.pptx
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Domenico Stefani

Postdoctoral researcher at the CIMIL group at the University of Trento, Italy. I received my PhD in early 2024 with a thesis on real-time deep learning on embedded computers for Music Information Retrieval.

In the last 4 years I have been developing audio plugins for embedded computers and PCs, and most of the time these plugins included neural network execution.
The work of these years has been published in the proceedings of conferences such as the International Conference on Digital Audio Effects (DAFx), New Interfaces for Musical Expression (NIME), Audio Mostly, and in journals such as the International Journal of Human-Computer Studies.

Since graduating, I have worked on spatial audio plugins for navigation in VR environments with 6 degrees of freedom.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #audioplugins #audio #spatialaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Digital Audio Workstation Architecture – Evaluation and Evolution – Ilias Bergström – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Digital Audio Workstation Architecture - Evaluation and Evolution - Ilias Bergström - ADC 2024
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Last year’s “Architecture of Digital Audio Workstations” talk was a broad introduction, followed by an overview of two DAW applications’ architectures, and the decisions behind these. While it covered a great deal of ground, it also had to leave out several important topics.

This talk concentrates on two additional areas:

Evaluating Architecture
Evolving Architecture

We will discuss how requirements, constraints and quality attributes come into play when evaluating architectural decisions. This is needed throughout the design process - definitely while creating the initial architectural design, but equally importantly, continuously while maintaining the software.

The familiar saying bears repeating: “Software is finished when no-one uses it”. Throughout its lifetime, software is bound to evolve. The evolution will be driven by sometimes drastic alterations, making it inevitable that the architecture also changes.

After a general coverage of these two new topics, four concrete example cases will be discussed, connecting practice to theory:

1. On how changing requirements result in architectural changes, and introducing new design decisions, resulting in overall improvement.

2. How an existing architecture allowed adding a complex unpredicted feature, without altering the architecture.

3. How mistaken design choices can create “debt” in the codebase, and when/how to address this.

4. How adding a new feature requires designing around the existing architecture, and finding a good compromise between refactoring, and meeting the new requirements.

Inevitably there will be some overlap with last year’s talk, but that will be kept to a minimum. So while I encourage attendees to watch that talk first, this one will be created so that it can be followed regardless, for an audience with some knowledge of software architecture.

This subject area is vast, but I hope that this introductory coverage of the two additional important topics, of architecture evaluation and evolution, will help further build on the knowledge shared on this very central topic for our community!
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Slides: https://data.audio.dev/talks/2024/digital-audio-workstation-architecture/slides.pdf
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Ilias Bergström

Computer Scientist, Researcher, Interaction Designer, Musician, with a love for all music but especially live performance.

I've worked on developing several applications for live music, audiovisual performance, and use by experts, mainly using C++.

My career spans more than 20 years of developing media technology software, and of working as a researcher on the topic, in equal measure.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#daw #digitalaudioworkstation #digitalaudio #adc #audiodev #softwareengineering #audio #cpp #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Music Hack Day India Winners Presentations – ADCx India 2025

https://audio.dev/ -- @audiodevcon​
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Music Hack Day India Winners Presentations - ADCx India 2025
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Music Hack Day India is a gathering of researchers, developers, creative coders, musicians, makers, engineers, audiophiles and more. It was hosted on 17th and 18th Jan 2025, preceding ADCx India 2025 and included many interesting hacks from the participants.

The winners of the hackathon were invited to present their idea on the ADCx India platform.

Team Mewt: A musician’s toolbox for practicing new music

Team The Contrapunks: Realtime accompaniment generator

Team Pann Symphony: Gamification of Classical Music
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCx India Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #musichacks #dsp #audio #audioengineering #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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A Spatial Audio Primer – Emma Fitzmaurice – ADC 2024

https://audio.dev/ -- @audiodevcon​
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A Spatial Audio Primer - Emma Fitzmaurice - ADC 2024
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Hearing the only sense that allows us to localise sources from any direction, but how? How does our spatial hearing system work and how can we trick it, how do we define a 3d soundscape? How did we get here? All that and more answered in this talk for all experience levels
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Slides: https://data.audio.dev/talks/2024/a-spatial-audio-primer/slides.pdf
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Emma Fitzmaurice

Emma Fitzmaurice is a QA engineer on the Novation team at Focusrite, sticking her fingers into as many parts as the hardware development pie as possible in an effort to make cool gear. She is charming, beautiful, wise and the proud author of her own bio.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #audio #hearing #spatialaudio #audioprocessing #audioproduction #dolbyatmos #sound #immersivesound #musictech #soundtech #audiotech #audiotechnology

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