Author: digitalmedium1

Sound Over Boilerplate – Accessible Plug-Ins Development With Phausto and Cmajor – Domenico Cipriani

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https://audio.dev/ -- @audiodevcon​

Sound Over Boilerplate - Accessible Plug-Ins Development With Phausto and Cmajor - Domenico Cipriani - ADCx Gather 2025

Complex programming languages, build tools, and code signing processes create barriers that prevent musicians and sound artists from developing audio plugins.

Phausto addresses this challenge as a free, open-source DSL built on Pharo Smalltalk's accessible syntax and integrated IDE. It integrates the Faust compiler for direct access to professional-grade oscillators, filters, and effects, while seamlessly exporting to Cmajor patches for rapid plugin deployment.

This session introduces Phausto fundamentals and demonstrates workflows for shipping Cmajor-based plugins using free tools. We'll explore distribution models that enable sound artists to independently share and monetize their creations.
---

Domenico Cipriani

Domenico Cipriani (aka Lucretio) is a minimalist dance music producer and sound researcher with over 100 vinyl releases and performances at iconic clubs including Berghain, Tresor, Rex, and Fabric. He is co-founder of the influential label Restoration, a key player in the vinyl resurgence of the late 2000s.
Holding an M.A. in Linguistics from the University of Padova, Domenico bridges research and music technology. Since discovering Symbolic Sound Kyma in 2016, he has specialized in Open Sound Control protocols.
He currently conducts computer music research with the Inria EVREF team in Lille and develops audio plugins with the indie company Soft Computing, all while remaining active as a DJ and live performer.
Domenico is also the creator of Coypu and Phausto. With Coypu, he has performed at the International Live Coding Conference in Shanghai (2024) and Barcelona (2025).

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
_

Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Channel Agnosticism in MetaSounds – Simplifying Audio Formats for Reusable Graph Topologies – ADC

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  • Author Archives: digitalmedium1

https://audio.dev/ -- @audiodevcon​
ADCx India - 29th March
ADC Bristol ​- 9th - 11th November
---

Channel Agnosticism in MetaSounds - Simplifying Audio Formats for Reusable Graph Topologies - Aaron McLeran - ADC 2025
---

This talk introduces Channel Agnostic Types (CAT), a new approach to decoupling digital audio processing from fixed channel configurations and spatial audio formats, developed as part of Unreal Engine’s MetaSounds system. While traditional audio engines usually tie DSP graphs and audio rendering to rigid spatial audio pipelines, CATs introduce a flexible, extensible buffer type capable of supporting arbitrary channel layouts—including conventional multichannel, sound-field formats, and object-based systems.

Combined with the new MetaSound Node Configuration API, this work enables reconfigurable MetaSounds to support any audio format, dramatically reducing asset duplication and complexity. More broadly, it presents a model for designing format-agnostic audio systems that promote scalability, modularity, and future-proofing.

Whether you're building tools for games, spatial media, installations, or interactive audio platforms, this talk will offer insights into how to rethink the role of channels and audio formats in DSP architecture.
---

Slides: https://data.audio.dev/talks/2025/channel-agnosticism-in-metasounds.pdf
---

Aaron McLeran

Aaron McLeran is the Director of Audio Engine Development at Epic Games, where he leads the design and implementation of real-time audio systems for Unreal Engine. With a background in both physics and music, Aaron has worked at the intersection of procedural sound, DSP, and interactive media for over 15 years. He played a key role in developing MetaSounds, Unreal Engine’s next-generation audio system, and continues to push the boundaries of scalable, programmable audio for games and new media.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Creative Coding – Geometry and OpenGL with Audio – Jake Morgan – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
---

Creative Coding - Geometry and OpenGL with Audio - Jake Morgan - ADC 2025
---

This talk explores the intersection of creative coding, geometry, and computational sonics, demonstrating how geometric concepts and algorithms not often seen in DSP can be used as a modulation source or for audio playback. We'll cover general relationships and practical methods for translating shapes, patterns, and spatial relationships into dynamic audio processes.

Building on these experimental approaches we'll discuss strategies to create standalone creative applications as well as commercial plugins. Examples will transform geometric concepts and visuals into performant DSP with C++ and OpenGL. Attendees will leave with insights for generative audio, modulation systems, and experimental GUI design, bridging the gap between abstract experimentation and market-ready tools.

Whether you're a DSP engineer, sound designer, or toolmaker, this talk offers fresh perspectives on turning mathematical beauty into functional audio products.
---

Jake Morgan

Jake Morgan deems himself an experimental tool and sound maker. He is based in Los Angeles, California and is finishing his Bachelor's degree at California Institute of the Arts in Music Technology. His current obsession is creating relationships between geometry and computational sonics. While this obsession is his current endeavor, many of his past works focus on algorithmic composition and algorithmic signal processing alongside free plugin releases and releasing music under his artist name 'public services'
Jake would happily talk your ear off about DSP or whatever incredible album he discovered that week. He loves diving deep into the details and thrives on learning as much as possible. Above all, he’s really looking forward to meeting everyone and soaking up all the knowledge he can.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Community & Sharing in Native Audio Apps – Without Browser Overhead – Johannes Bochmann

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https://audio.dev/ -- @audiodevcon​

Community & Sharing in Native Audio Apps - Without Browser Overhead - Johannes Bochmann - ADCx Gather 2025

Many audio applications would benefit from built-in community features — like user-curated preset libraries, collaborative content creation, and user-to-user interaction — but typical solutions often mean bloated browser frameworks or complex backend infrastructure.

This talk introduces a modular, lightweight framework that lets you embed these features directly into your native C++ audio applications, without relying on embedded browsers or third-party servers. We’ll explore how structured content, flexible access rules, and a built-in credit system enable shared presets, gated access, revenue sharing, and more — all seamlessly integrated within your app.

Through practical strategies and real-world examples — such as turning a synthesizer into a self-sustaining ecosystem — you’ll learn how to lower onboarding friction, boost user participation, and unlock new monetization models by empowering your users to create, contribute, and engage.
---

Johannes Bochmann

Johannes is a C++ developer with a unique background in both computer science and music synthesis. He's passionate about tools that empower communities and creative expression.

In past lives, he ran a club in Berlin, juggled a few interesting gigs, and always kept one foot in the world of music and technology. When he's not coding, you’ll probably find him up in the air paragliding or soaking in the quiet of nature.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
_

Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Channel Agnosticism in MetaSounds – Simplifying Audio Formats for Reusable Graph Topologies – ADC

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  • Author Archives: digitalmedium1

https://audio.dev/ -- @audiodevcon​
ADCx India - 29th March
ADC Bristol ​- 9th - 11th November
---

Channel Agnosticism in MetaSounds - Simplifying Audio Formats for Reusable Graph Topologies - Aaron McLeran - ADC 2025
---

This talk introduces Channel Agnostic Types (CAT), a new approach to decoupling digital audio processing from fixed channel configurations and spatial audio formats, developed as part of Unreal Engine’s MetaSounds system. While traditional audio engines usually tie DSP graphs and audio rendering to rigid spatial audio pipelines, CATs introduce a flexible, extensible buffer type capable of supporting arbitrary channel layouts—including conventional multichannel, sound-field formats, and object-based systems.

Combined with the new MetaSound Node Configuration API, this work enables reconfigurable MetaSounds to support any audio format, dramatically reducing asset duplication and complexity. More broadly, it presents a model for designing format-agnostic audio systems that promote scalability, modularity, and future-proofing.

Whether you're building tools for games, spatial media, installations, or interactive audio platforms, this talk will offer insights into how to rethink the role of channels and audio formats in DSP architecture.
---

Slides: https://data.audio.dev/talks/2025/channel-agnosticism-in-metasounds.pdf
---

Aaron McLeran

Aaron McLeran is the Director of Audio Engine Development at Epic Games, where he leads the design and implementation of real-time audio systems for Unreal Engine. With a background in both physics and music, Aaron has worked at the intersection of procedural sound, DSP, and interactive media for over 15 years. He played a key role in developing MetaSounds, Unreal Engine’s next-generation audio system, and continues to push the boundaries of scalable, programmable audio for games and new media.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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How To Learn Audio Plugin Development With JUCE in 2026 (for free) – Jan Wilczek & Tom Poole – ADC

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https://audio.dev/ -- @audiodevcon​
ADCx Copenhagen - 28th April
ADC Bristol ​- 9th - 11th November
---

How To Learn Audio Plugin Development With JUCE in 2026 (for free) - Jan Wilczek & Tom Poole - ADC 2025
---

I am a sound engineer and I’d like to create my own plugins. How can I do it?

I’m a musician and I need a custom virtual instrument. How can I build one?

I’m a web developer and I’d like to transition to audio development. What do I need to learn?

Getting into audio development is not easy. There are so many things to learn:

- C++,
- digital signal processing (DSP),
- real-time programming,
- UI/UX design,
- plugin format requirements,
- copy protection…

The list goes on and on.

But isn’t all the knowledge already available on the Internet for free?

Well, maybe, but have you found it easy to browse dedicated Wikis, forums, or textbooks? Have you understood the vocabulary? Do you feel comfortable with what you learned, or do you feel like the “bigger whole” escapes you? Are you sure you know everything that’s required to develop audio plugins?

Cannot ChatGPT/Copilot/Claude/etc. generate the code for me?

No, it cannot. Large language models consistently fail to generate correct audio plugin code. There’s simply not enough material available for them out there to “learn” this topic properly. And, of course, without the knowledge of audio plugin development, you cannot verify if the generated code is correct.

Can I not learn it from the books?

Maybe. Have you? Are you sure the books cover everything?

In short, there’s a need for a focused, streamlined, and complete educational experience teaching audio plugin development from the ground up: a single, all-in-one resource that shows you everything you need to know to get started.

Such a resource has been recently published. And it’s 100% free.

Together with the JUCE team, we have been working hard on a dedicated audio plugin development course. The course teaches you everything you need to know to develop and release audio plugins successfully:

- getting the right tools
- setting up a CMake plugin project
- exposing correct plugin metadata
- writing audio effect (DSP) code
- real-time audio programming
- creating plugin parameters
- working with a plugin GUI design
- styling your GUI
- troubleshooting your plugin
- unit testing
- releasing your plugin
- and more, all in the JUCE C++ framework

But that’s not all. The course comes with a full-fledged professional audio plugin: a tremolo effect. Alongside the completed plugin project, there’s a “skeleton” plugin code for you to work on. You can develop the plugin alongside the course and apply all the presented concepts in practice.

At the end of this course, you will have built your own plugin.

What makes this course unique is the JUCE curation. The JUCE team has thoroughly reviewed the code, scripts, and videos to ensure that the course content is 100% accurate and adheres to best practices. In this way, you escape the risk of learning something wrong.

- What can beginner and advanced JUCE developers get from the course?
- Why should you join the course now?
- What can you expect if you join the course now?
- How to get the most out of the course?

All these questions will be answered during the talk!
---

Slides: https://data.audio.dev/talks/2025/the-official-juce-audio-plugin-development-course-is-here.pdf
---

Jan Wilczek

I am an audio programming consultant and educator, the creator of TheWolfSound.com blog and YouTube channel dedicated to audio programming.

I am the author of ""DSP Pro,"" an online course on digital audio signal processing, and a co-author of the official JUCE audio plugin development course.

I offer coaching and software development services related to audio plugins and audio software.

Tom Poole

Tom Poole is the director of both the Audio Developer Conference and the open source, cross platform, C++ framework JUCE.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Real-Time, Low Latency and High Temporal Resolution Spectrograms – Alexandre R.J. Francois – ADC

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https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
---

Real-Time, Low Latency and High Temporal Resolution Spectrograms - Alexandre R.J. Francois - ADC 2025
---

This talk describes the proof of concept implementations of Resonate, a low latency, low memory footprint, and low computational cost algorithm to evaluate perceptually relevant spectral information from audio signals. A walk through the open source Swift, C++ and Python implementations outlines the basic principle of the algorithm, highlights critical implementation design elements and areas for potential improvements. The talk also features a few illustrative real-time audio analysis applications.
---

Slides: https://alexandrefrancois.org/assets/publications/FrancoisARJ-ADC25.pdf
---

Alexandre R.J. Francois

Alex is a computer scientist and software engineer. His academic research focused on the modeling and design of interactive (software) systems, as an enabling step towards the understanding of perception and cognition. His interdisciplinary research projects explored interactions within and across music, vision, visualization and video games. After working in startups and larger companies for several years, he recently went back to exciting research projects and published a new take on spectral analysis when low-latency is a critical requirement. www.alexandrefrancois.org

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

The Real Waveform Matters – The Samples Are Not Always What They Seem – Jamie Angus-Whiteoak – ADC 2025

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https://audio.dev/ -- @audiodevcon​
ADCx Copenhagen - 28th April
ADC Bristol ​- 9th - 11th November
---

The Real Waveform Matters - The Samples Are Not Always What They Seem - Jamie Angus-Whiteoak - ADC 2025
---

Shannon-Nyquist sampling is so pervasive that we forget that, like any theory, there are terms and conditions attached. It assumes the signal is processed in a linear fashion. The minute these assumptions are violated, they break down and knowledge of the waveform the samples represent is required.

One example is the simple act of measuring a waveform’s level as used in many audio applications.

However, because the audio waveform is sampled the actual level may not be the sample values, but instead may be an intermediate value between the samples that may be higher, or lower, than the adjacent samples.

This talk, which will be accessible to a wide variety of backgrounds, will first discuss the issue involved in deriving the true signal value from the sampled audio, as a tutorial example of why sometimes it is necessary to reconstruct the analogue waveform to achieve accurate signal processing.

The pros and cons of various methods of measuring the peak value will be discussed, including alternative approaches that provide accuracy with low computation and delay. We will also look at other ways of obtaining the real waveform that can be used to efficiently extract real waveform values and apply this to frequency domain techniques as well.

Finally, we will conclude with a discussion of how the knowledge of the real sample values are required for other non-linear operations and suggest some methods of achieving this.
---

Slides: https://data.audio.dev/talks/2025/the-real-waveform-matters.pdf
---

Jamie Angus-Whiteoak

Jamie Angus-Whiteoak is Professor Emerita of Audio Technology at the University of Salford. Her career in industry and academia has spanned integrated optics, acoustics, analogue and digital signal processing, and her expertise ranges from valve (tube) circuits to the applications of esoteric number theory in signal processing. Jamie has invented modulated, wideband, and absorbing diffusers, direct processing of Super Audio CD signals, and one of the first 4- channel digital tape recorders. She worked in signal processing, analogue circuit design, and numerous other audio technology topics, and has been active throughout the AES for 30
years. Aside from pioneering degree-level courses in both music technology and electronic engineering in the UK, Jamie has been awarded an AES fellowship, the IoA Peter Barnett Memorial Award, and the AES Silver and Gold Medal Awards ""For extraordinary contributions as an innovator and inventor in the fields of audio science, acoustics, and signal processing"".
She is also an honorary fellow of the IOA and ISCVE and is currently AES VP for Northern Europe.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology"

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Minimalistic Music Composition with C++ – Xyzzy – ADCx Gather 2025

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https://audio.dev/ -- @audiodevcon
ADCx India - 29th March
ADC Bristol ​- 9th - 11th November

Minimalistic Music Composition with C++ - Xyzzy - ADCx Gather 2025

Music = Sound Design + Sequencing

While programming environments like WebAudio, SuperCollider and Chuck exist, they are complex to use and try to do sound design as well with code. Using code just for sequencing music and leaving sound design to the DAW opens up rich possibilities including terminal UIs and generating sequences with time.

In this talk I would like to explore how just using normal code, you can improve over the traditional piano roll and introduce the audience to using the DAW in a headless way.
---

Xyzzy

Xyzzy is an independent software developer based out of India. He specialises in making tools and scrips for poets, designers, writers, video editors, writers and data/vfx pipeline engineers.

In his spare time he messes with techno production with electribes, renoise and reaper. He is currently experimenting with VR and is also working on web apps to help beginners learn electronic music.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
_

Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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KEYNOTE: Sonic Cartography – Navigating the Abstract Space-Time of Sound – Carla Scaletti – ADC 2024

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https://audio.dev/ -- @audiodevcon​
---

Keynote: Sonic Cartography - Navigating the Abstract Space-Time of Sound - Carla Scaletti - ADC 2024
---

From the chemotaxis of single-celled organisms to human exploration of the solar system, it seems that terrestrial brains are exquisitely tuned for navigating in 3-d space. There is evidence that we use our navigation brains, by way of conceptual metaphors, to reason about even the most abstract concepts. But what about when that space is infinite? How do we navigate within a virtual space that does not even exist until we generate it? This is the domain that audio developers inhabit and explore on a routine basis. And we’ve developed strategies that have analogs in biological evolution, anthropology, physics, computational equivalence, assembly theory and emergence. Audio developers are the under-appreciated protagonists of this story (but there is a happy ending).
---

Slides: https://carlascaletti.com/words/talks/sonic-cartography/
---

Carla Scaletti

Co-founder of Symbolic Sound Corporation (https://kyma.symbolicsound.com/), Carla Scaletti is the creator of the Kyma language, a sound design environment used extensively in film, games, music, and scientific research.
In addition to her work as a software developer, Scaletti composes experimental electronic music for live performance, contemporary dance, and virtual reality. Since 1990, she has been one of the pioneers helping to establish the field of data sonification: using sound to explore, interpret, and communicate complex scientific data.
At the University of Illinois, she earned a doctorate in music composition with a minor in psychoacoustics, alongside a master's degree in computer science. Among her composition professors was Salvatore Martirano, creator of the hybrid digital-analog composing machine known as the Sal-Mar Construction (https://distributedmuseum.illinois.edu/exhibit/sal-mar_construction). Her computer science advisor, Ralph Johnson, was one of the ""Gang of Four"" who revolutionized software development with their book on design patterns for object-oriented programming (https://en.wikipedia.org/wiki/Design_Patterns).
During her time as a graduate student and post-doctoral researcher at the University of Illinois, Dr. Scaletti was a member of the CERL Sound Group, where she collaborated with a group of fellow students who would go on to notable careers in audio signal processing, among them:
• Kurt J. Hebel: Co-founder of Symbolic Sound and designer of Kyma's audio processing units.
• Lippold Haken: Founder of Haken Audio and inventor of the Continuum Fingerboard.
• Charlie Q. Robinson: Dolby researcher and winner of a 2024 technical Oscar for the Atmos audio format.
• Kelly Fitz: Principal DSP Algorithm Engineer at Eargo.com and developer of the Loris open source sound modeling & processing software
• Richard G. Baraniuk: Rice University Professor of Electrical & Computer Engineering and Founder of the open education initiative OpenStax
Explore more of her work at https://carlascaletti.com
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#kyma #adc #audiodev #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #soundtech #audiotech #audiotechnology #cartography

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