Tag: softwareengineering

Keynote: Music Informatics for Musics of India – Topics, Tools and Trends – Ajay Srinivasamurthy

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https://audio.dev/ -- @audiodevcon​
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Keynote: Music Informatics for Musics of India - Topics, Tools and Trends - Ajay Srinivasamurthy - ADCx India 2025
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The art of music has been practised for centuries in India. In the last century, the science of music developed, with musicologists studying music systematically using a scientific approach. Engineering of music is now emerging - music Informatics is a multidisciplinary field that draws from several fields such as acoustics, psychoacoustics, signal processing, machine learning, computer science, psychology and musicology to build tools and techniques for performance, production, analysis, understanding and synthesis of music. The tools aim to create a novel experience with music for both musicians and the audience, enhancing our collective experience with music. This talk is aimed to be an introductory overview of music informatics as it is applied to the diverse musics of India discussing the opportunities, challenges and application trends in the field. The talk discusses the current state of the art, relevant problems and resources available to start working on music informatics problems in the Indian socio-cultural context.
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Slides: https://data.audio.dev/talks/ADCxIndia/2025/music-informatics-for-musics-of-india-topics-tools-and-trends/slides.pdf
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Ajay Srinivasamurthy

Ajay Srinivasamurthy is an Applied Science Manager with the Amazon Artificial General Intelligence team in Bangalore, India where he works on large scale speech and language technologies. He is also an adjunct member of the faculty, Department of Heritage Science and Technology, Indian Institute of Technology Hyderabad (IITH), India. He has diverse research interests and experience in the areas of Speech, Audio and Music Signal Processing and Machine Learning (www.ajaysrinivasamurthy.in).
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADCx India Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #musicofindia #dsp #audio #audioengineering #audioprocessing #audioproduction #audioprogramming #music #musictech #soundtech #audiotech #audiotechnology

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Inheriting Mantis (Synth) from Chris Huggett – Ben Supper – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Inheriting Mantis (Synth) from Chris Huggett - Ben Supper - ADC 2024
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Chris Huggett founded the Oxford Synthesiser Company in the 1970s. He spent his career designing what became classic instruments: the EDP Wasp and OSCar synthesisers, most of Akai's samplers in the 1990s, and pretty much all of Novation's musical products.

In 2019, Chris took on a commission for a new company. Given creative free rein, he started developing a hybrid synth that revisited some of his earliest work, but improved it with modern features. Unfortunately, he was diagnosed with cancer at around the same time, and didn't survive the first lockdown.

Having worked with Chris for a while at Novation, and being a little involved with the same new company, I was standing in a footlight when the music stopped. With the permission of his estate, the contents of Chris's desk and hard drive allowed us to inherit a well-conceived, sometimes brilliant, but technically rough proof of concept. We were given permission to see what we might do with the hardware and software.

As a solo engineer, my job was to understand the context and intentions embodied in Chris's draft, to shape and polish it without losing his fingerprints, and to see it into production before the money ran out.

This talk will cover the technically interesting aspects of this project, following the evolution of Chris's demo into a manufacturable product and a codebase for the future, whilst working out which of his fingerprints he meant to polish out and which to leave.
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Slides: https://data.audio.dev/talks/2024/inheriting-mantis/slides.pdf
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Ben Supper

Ben engineers synthesisers, loudspeakers, MIDI controllers, and other products for various companies, and sells spatial audio hardware via his own company, Supperware.

He likes solving problems that combine elements of acoustic design, hardware, firmware, DSP, and application development. The first half of his career was spent mostly at Focusrite and ROLI, running the latter's R&D team and realising that he prefers the lab to the boardroom, but doesn't get to choose.

Ben's been involved with ADC since it started in 2015. He's spoken about MIDI, spatial audio, the craft of making hardware, and on weathering a demanding and satisfying trade, the practitioners of which are often invisible.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #synth #synthesizer #audio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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How to Price an Audio Plugin – James Russell – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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How to Price an Audio Plugin - Factors to Consider When Deriving That One Elusive Value - James Russell - ADC 2024
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A plugin's price can make or break its success in the market, so why is it often one of the last decisions made? And why do skilled DSP developers struggle to determine this one value? This talk will cover the relevant economics of pricing for digital products, and will lay out 12 factors that should influence the final decision, using real-world examples. Developers will gain insight into what questions to ask and what observations to make in pricing their next launch – whether it's an analogue-style EQ, a one-knob spectral compressor, or humanity's next legendary synth plugin.
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Slides: https://data.audio.dev/talks/2024/how-to-price-an-audio-plugin/slides.pdf
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James Russell

I've been part of 'the plugin industry' since 2012, first at Computer Music and FutureMusic magazines, then as part of my own company, Egg Audio, which is a marketing agency and consultancy working only with plugin developers. I specialize in an industry rather than a type of service, so I and my freelancers provide everything from blog and video content to influencer marketing – all to music software companies including Sonible, Plugin Boutique, Waves and Rhodes.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audioplugins #adc #audiodev #dsp #audio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Building a Plugin Assembly Line - The Road to Rapid Plugin Development - Bence Kovács & Linus Corneliusson - ADC 2024
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Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market.

What are the required tools and strategies needed to streamline the production of a series of plugins?
We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.
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Slides: https://data.audio.dev/talks/2024/building-a-plugin-assembly-line/slides.pptx
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Bence Kovács

Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.
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Linus Corneliusson

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #plugin #audiosoftware #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Intro to Software Development of Audio Devices – From Plugins to Hardware – Wojtek Jakobczyk – ADC24

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https://audio.dev/ -- @audiodevcon​
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Intro to Software Development of Audio Devices - From Plugins to Hardware - Wojtek Jakobczyk - ADC 2024
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Many audio software developers are working on PC or Mobile only, building plugins, DAWs, various applications. There is the whole world of developing physical audio products - synthesizers, grooveboxes, effect pedals or eurorack modules, that is unknown to them. Working with these may seem very different, strange and scary. The notion of "embedded software" may have bad reputation. Nowadays, the truth about developing on hardware is far more nuanced, if not very different.

The purpose of the talk is to show why developing software for hardware can be fun and satisfying and that it's not that much different to working on a PC or mobile.

A review of typical architectures of such products will be presented - starting from hardware itself, but focusing on software aspects - operating systems, programming languages in use and aspects that may be different to PC architecture - such as differences in (or lack of) threading or handling of interrupts.

Last but not least - some tips on how to get started in the field - review of recommend prototyping hardware platforms, interesting software platforms and open source projects.
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Slides: https://data.audio.dev/talks/2024/get-real-from-plugins-to-hardware/slides.pdf
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Wojtek Jakobczyk

I'm passionate about making electronic music instruments that have physicality and give a feeling of something real and alive.

In the same time, I've been interested in making software since forever :).

Luckily, I can join the two passions working at Polyend, where we make synthesizers and grooveboxes.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #audiosoftware #softwareengineer #adc #audiodev #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Scalable, Efficient Processing and Analysis of Large Audio Datasets – Pawel Cyrta – ADCx Gather 2024

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https://audio.dev/ -- @audiodevcon​
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Scalable, Efficient Processing and Analysis of Large Audio Datasets - Pawel Cyrta - ADC 2024
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The exponential growth of audio data necessitates robust and scalable solutions for processing and analysis. This presentation introduces a novel approach to handle a colossal audio dataset (e.g 40 or more TB) using various methods and Ray framework for distributed computing.

When you have terabytes or petabytes of data, it is difficult to use python to process it and finish it before the asterisk. Distributed computations are now easy to perform thanks to the ray.io framework. I will show you how to use distributed methods in practice based on my experience in analyzing and training ML audio, speech and language models. With a wide range of applications, we always face the elementary problem of data preparation, and the dynamically created Ray cluster with calculation and optimization pipelines speeds them up many times. It will show you the basics of the environment, how to navigate and prepare production-ready applications. In this talk, we provide practical tips on how to manage data to build a scalable/robust/reliable software system.We will delve into specific use cases, including the feature extraction like Mel-frequency cepstral coefficients (MFCCs) and spectrogram analysis, showcasing how Ray’s flexibility and scalability can transform conventional audio processing workflows.
The presentation will conclude with a discussion on aggregating results and deriving meaningful insights from large-scale audio data, providing attendees with actionable strategies to manage and analyze vast audio datasets effectively.

Join Paweł as he shares invaluable insights and practical tips to master massive audio data distributed parallel processing.
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Paweł Cyrta

Paweł Cyrta is a Applied Research Scientist and ML Engineer with over 20 years of expertise in audio technology and machine learning.
His innovative work spans the realms of speech recognition, speech synthesis, natural language processing, and generative audio AI.
Currently, Paweł consults on emerging audio technology projects, delivering bespoke on-premise state-of-the-art ML solutions for complex speech and audio tasks, bridging the gap between cutting-edge technology and practical business solutions.

His diverse career spans multiple industries, including work with prominent organizations such as NowThisMedia, Rev.ai and Roche, where he implemented cutting-edge audio ML solutions.
At Samsung, he played a key role in developing speech recognition and synthesis for S-Voice in 24 European languages, a technology now available in Samsung TVs.

Paweł's academic background combines Computer Science and Electroacoustics from the Warsaw University of Technology with Computational Engineering from HPC center, at the University of Warsaw.
He completed research intership at IRCAM in Paris focused on integrating natural emotions into speech and singing synthesis, bridging the gap between technology and expressive audio content.

He also shares his expertise as a lecturer in Deep Learning postgraduate studies at Warsaw University of Technology,
previously teaching "Interactive Systems" and "Interactive Sound II" at the Fryderyk Chopin University of Music.

As a composer and researcher in music technology, Paweł brings a unique perspective to audio ML, specializing in generative music, interactive systems, and algorithmic composition.
His multifaceted approach combines technical prowess with creative insight, driving innovation in sound analysis and processing, as technical curator and artist at many digital art festivals in Poland.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#datasets #dataanalytics #adc #audiodev #audio #machinelearningprojects #audioprocessing #audioproduction #audioprogramming #dataengineering #data #audiotech #audiotechnology

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