Tag: softwareengineering

KEYNOTE: Sonic Cartography – Navigating the Abstract Space-Time of Sound – Carla Scaletti – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Keynote: Sonic Cartography - Navigating the Abstract Space-Time of Sound - Carla Scaletti - ADC 2024
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From the chemotaxis of single-celled organisms to human exploration of the solar system, it seems that terrestrial brains are exquisitely tuned for navigating in 3-d space. There is evidence that we use our navigation brains, by way of conceptual metaphors, to reason about even the most abstract concepts. But what about when that space is infinite? How do we navigate within a virtual space that does not even exist until we generate it? This is the domain that audio developers inhabit and explore on a routine basis. And we’ve developed strategies that have analogs in biological evolution, anthropology, physics, computational equivalence, assembly theory and emergence. Audio developers are the under-appreciated protagonists of this story (but there is a happy ending).
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Slides: https://carlascaletti.com/words/talks/sonic-cartography/
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Carla Scaletti

Co-founder of Symbolic Sound Corporation (https://kyma.symbolicsound.com/), Carla Scaletti is the creator of the Kyma language, a sound design environment used extensively in film, games, music, and scientific research.
In addition to her work as a software developer, Scaletti composes experimental electronic music for live performance, contemporary dance, and virtual reality. Since 1990, she has been one of the pioneers helping to establish the field of data sonification: using sound to explore, interpret, and communicate complex scientific data.
At the University of Illinois, she earned a doctorate in music composition with a minor in psychoacoustics, alongside a master's degree in computer science. Among her composition professors was Salvatore Martirano, creator of the hybrid digital-analog composing machine known as the Sal-Mar Construction (https://distributedmuseum.illinois.edu/exhibit/sal-mar_construction). Her computer science advisor, Ralph Johnson, was one of the ""Gang of Four"" who revolutionized software development with their book on design patterns for object-oriented programming (https://en.wikipedia.org/wiki/Design_Patterns).
During her time as a graduate student and post-doctoral researcher at the University of Illinois, Dr. Scaletti was a member of the CERL Sound Group, where she collaborated with a group of fellow students who would go on to notable careers in audio signal processing, among them:
• Kurt J. Hebel: Co-founder of Symbolic Sound and designer of Kyma's audio processing units.
• Lippold Haken: Founder of Haken Audio and inventor of the Continuum Fingerboard.
• Charlie Q. Robinson: Dolby researcher and winner of a 2024 technical Oscar for the Atmos audio format.
• Kelly Fitz: Principal DSP Algorithm Engineer at Eargo.com and developer of the Loris open source sound modeling & processing software
• Richard G. Baraniuk: Rice University Professor of Electrical & Computer Engineering and Founder of the open education initiative OpenStax
Explore more of her work at https://carlascaletti.com
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#kyma #adc #audiodev #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #soundtech #audiotech #audiotechnology #cartography

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FREE TO ATTEND! ADCx Gather 2025 – Online Audio Dev Conference – Sept 26th

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https://audio.dev/adcx-gather-info/ -- @audiodevcon
https://conference.audio.dev/
ADCx Gather takes place on the 26th of September, 2025 starting at 11:00 UTC.
Register For To Attend For Free Here: https://docs.google.com/forms/d/e/1FAIpQLSeg0twh4PbYqCqcoPpl5cnFBeU6y5Ea3921V2kl3F7Wy03umw/viewform
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The ADC Team is pleased to announce the return of ADCx Gather 2025. ADCx Gather is an online version of our ADCx in-person one-day conference meet-ups. Programming for ADCx uses a shorter 18 min. talk format allowing for the presentation of a variety of topics for all audiences.

The ADCx Gather one-day online event is free and open to everyone in the audio developer community (registration required). ADCx Gather is hosted in Gather Town, a browser-based virtual online platform that allows attendees to interact and collaborate in real-time.

ADCx Gather also includes a full day of audio developer 18 min. talks. Attendees will have the option of attending these sessions live or they can watch a livestream of the day for free on YouTube where you will also be able to catch up on any talks that you miss.

If you are thinking about attending ADC 2025 online, then ADCx Gather is an excellent way to preview the experience you can expect for ADC 2025.

Any attendees who do register will be able to access exclusive content in Gather Town including poster sessions and meetups from community sponsors.

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Real-Time FFT Convolution – History and Review – Selim Sheta – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Real-Time FFT Convolution - History and Review - Selim Sheta - ADC 2024
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This presentation traces the evolution of real-time FFT convolution algorithms over the 60-year timeline spanning the original Cooley-Tuckey FFT algorithm and today’s sophisticated techniques. We will explore four pivotal advancements: Overlap-Add and Overlap-Save, Uniform Partitioned Convolution, and Non-Uniform Partitioned Convolution. We will discuss these method’s background and situate them in a historical context, before delving into their mathematical foundations and practical implementation considerations. Attendees will gain insights into the comparative advantages and limitations of each algorithm, alongside a comprehensive understanding of their historical significance.
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Slides: https://data.audio.dev/talks/2024/real-time-fft-convolution/slides.pdf
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Selim Sheta

Selim Sheta is an audio processing engineer with a strong passion for electronic music production and creative DSP. He currently works at L-Acoustics, designing, maintaining and optimizing real-time immersive audio algorithms, such as multi-channel reverb and compression. His past experience also include web-based sound design, and game audio.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #convolution #audioengineering #dsp #audio #audioprocessing #audioproduction #audioprogramming #cpp #cplusplus #soundtech #audiotech #audiotechnology

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Discover The BEST Virtual Conference Experience at ADC25 – The Audio Developer Conference

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https://audio.dev/ -- @audiodevcon
Sign Up For ADCx Gather, our free-to-attend, online only taster event ahead of the main ADC conference. Join us to get a first hand experience of the platforms and content that will be available during the main 3 day event!

Get ready for ADC25! This year features a virtual venue to explore, offering opportunities for virtual conferencing and meetups. Join the live streaming events and connect with others on the Discord server. #adc #audiodev #conferenceaudio

Join us online in our virtual world or in-person in Bristol, UK from November 10th-12th 2025

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd - online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Perceptual Convolution – Fast and High-Fidelity Combined – Tobias Hienzsch – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Perceptual Convolution - Fast and High-Fidelity Combined - Tobias Hienzsch - ADC 2024
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Convolution plays a crucial role in modern music production, extending beyond classical reverberation to applications with neural networks and hardware emulation. The demand for efficient computation has long constrained real-time capabilities. Perceptual Convolution aims to address this challenge by computing only the segments of the impulse response (IR) that are perceptible to the human ear.

Identifying these acoustically important segments of the IR is the key challenge. In this presentation, we will explore the computational savings achieved, methods for analyzing existing IRs to enhance their efficiency, and the impact on performance and perceived audio quality. By focusing on perceptually relevant data, we can improve both the efficiency and the overall auditory experience.
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Slides: https://data.audio.dev/talks/2024/perceptual-convolution/slides.pdf
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Tobias Hienzsch

Based in Berlin, I am a seasoned developer with a passion for music, audio, and acoustics. My journey began at the age of 8 when I wrote my first computer programs. Over the past decade, I have specialized in the intersection of technology and sound, focusing on advancing the fields of music and audio engineering. Recently, my focus has shifted towards room acoustics and acoustic simulations, where I explore innovative approaches to enhance auditory environments.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #impulseresponse #audioquality #dsp #convolution #audio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Music Hack Day India Winners Presentations – ADCx India 2025

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https://audio.dev/ -- @audiodevcon​
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Music Hack Day India Winners Presentations - ADCx India 2025
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Music Hack Day India is a gathering of researchers, developers, creative coders, musicians, makers, engineers, audiophiles and more. It was hosted on 17th and 18th Jan 2025, preceding ADCx India 2025 and included many interesting hacks from the participants.

The winners of the hackathon were invited to present their idea on the ADCx India platform.

Team Mewt: A musician’s toolbox for practicing new music

Team The Contrapunks: Realtime accompaniment generator

Team Pann Symphony: Gamification of Classical Music
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCx India Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #musichacks #dsp #audio #audioengineering #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Keynote: Music Informatics for Musics of India – Topics, Tools and Trends – Ajay Srinivasamurthy

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https://audio.dev/ -- @audiodevcon​
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Keynote: Music Informatics for Musics of India - Topics, Tools and Trends - Ajay Srinivasamurthy - ADCx India 2025
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The art of music has been practised for centuries in India. In the last century, the science of music developed, with musicologists studying music systematically using a scientific approach. Engineering of music is now emerging - music Informatics is a multidisciplinary field that draws from several fields such as acoustics, psychoacoustics, signal processing, machine learning, computer science, psychology and musicology to build tools and techniques for performance, production, analysis, understanding and synthesis of music. The tools aim to create a novel experience with music for both musicians and the audience, enhancing our collective experience with music. This talk is aimed to be an introductory overview of music informatics as it is applied to the diverse musics of India discussing the opportunities, challenges and application trends in the field. The talk discusses the current state of the art, relevant problems and resources available to start working on music informatics problems in the Indian socio-cultural context.
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Slides: https://data.audio.dev/talks/ADCxIndia/2025/music-informatics-for-musics-of-india-topics-tools-and-trends/slides.pdf
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Ajay Srinivasamurthy

Ajay Srinivasamurthy is an Applied Science Manager with the Amazon Artificial General Intelligence team in Bangalore, India where he works on large scale speech and language technologies. He is also an adjunct member of the faculty, Department of Heritage Science and Technology, Indian Institute of Technology Hyderabad (IITH), India. He has diverse research interests and experience in the areas of Speech, Audio and Music Signal Processing and Machine Learning (www.ajaysrinivasamurthy.in).
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCx India Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #musicofindia #dsp #audio #audioengineering #audioprocessing #audioproduction #audioprogramming #music #musictech #soundtech #audiotech #audiotechnology

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Inheriting Mantis (Synth) from Chris Huggett – Ben Supper – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Inheriting Mantis (Synth) from Chris Huggett - Ben Supper - ADC 2024
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Chris Huggett founded the Oxford Synthesiser Company in the 1970s. He spent his career designing what became classic instruments: the EDP Wasp and OSCar synthesisers, most of Akai's samplers in the 1990s, and pretty much all of Novation's musical products.

In 2019, Chris took on a commission for a new company. Given creative free rein, he started developing a hybrid synth that revisited some of his earliest work, but improved it with modern features. Unfortunately, he was diagnosed with cancer at around the same time, and didn't survive the first lockdown.

Having worked with Chris for a while at Novation, and being a little involved with the same new company, I was standing in a footlight when the music stopped. With the permission of his estate, the contents of Chris's desk and hard drive allowed us to inherit a well-conceived, sometimes brilliant, but technically rough proof of concept. We were given permission to see what we might do with the hardware and software.

As a solo engineer, my job was to understand the context and intentions embodied in Chris's draft, to shape and polish it without losing his fingerprints, and to see it into production before the money ran out.

This talk will cover the technically interesting aspects of this project, following the evolution of Chris's demo into a manufacturable product and a codebase for the future, whilst working out which of his fingerprints he meant to polish out and which to leave.
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Slides: https://data.audio.dev/talks/2024/inheriting-mantis/slides.pdf
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Ben Supper

Ben engineers synthesisers, loudspeakers, MIDI controllers, and other products for various companies, and sells spatial audio hardware via his own company, Supperware.

He likes solving problems that combine elements of acoustic design, hardware, firmware, DSP, and application development. The first half of his career was spent mostly at Focusrite and ROLI, running the latter's R&D team and realising that he prefers the lab to the boardroom, but doesn't get to choose.

Ben's been involved with ADC since it started in 2015. He's spoken about MIDI, spatial audio, the craft of making hardware, and on weathering a demanding and satisfying trade, the practitioners of which are often invisible.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #synth #synthesizer #audio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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How to Price an Audio Plugin – James Russell – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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How to Price an Audio Plugin - Factors to Consider When Deriving That One Elusive Value - James Russell - ADC 2024
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A plugin's price can make or break its success in the market, so why is it often one of the last decisions made? And why do skilled DSP developers struggle to determine this one value? This talk will cover the relevant economics of pricing for digital products, and will lay out 12 factors that should influence the final decision, using real-world examples. Developers will gain insight into what questions to ask and what observations to make in pricing their next launch – whether it's an analogue-style EQ, a one-knob spectral compressor, or humanity's next legendary synth plugin.
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Slides: https://data.audio.dev/talks/2024/how-to-price-an-audio-plugin/slides.pdf
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James Russell

I've been part of 'the plugin industry' since 2012, first at Computer Music and FutureMusic magazines, then as part of my own company, Egg Audio, which is a marketing agency and consultancy working only with plugin developers. I specialize in an industry rather than a type of service, so I and my freelancers provide everything from blog and video content to influencer marketing – all to music software companies including Sonible, Plugin Boutique, Waves and Rhodes.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audioplugins #adc #audiodev #dsp #audio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Building a Plugin Assembly Line - The Road to Rapid Plugin Development - Bence Kovács & Linus Corneliusson - ADC 2024
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Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market.

What are the required tools and strategies needed to streamline the production of a series of plugins?
We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.
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Slides: https://data.audio.dev/talks/2024/building-a-plugin-assembly-line/slides.pptx
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Bence Kovács

Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.
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Linus Corneliusson

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #plugin #audiosoftware #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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