Tag: coding

Interfaces are King! – A Practical Look at AI Audio Tools and What Audio Professionals Actually Need – Andrew Scheps

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https://audio.dev/ -- @audiodevcon​
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Keynote: Interfaces are King! - A Practical Look at AI Audio Tools and What Audio Professionals Actually Need - Andrew Scheps - ADC 2024
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Technology in audio software has progressed immensely in the last few years, especially in the use of LLM AI in audio processing and stem separation. This talk will focus on the current uses of AI in audio tools; a practical look at what professionals actually need; and, possibly most importantly, how the technology should be presented to non-technical users in the industry. There will also be discussion of the necessity for quality data sets as well as some of the legal ramifications of using them.
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Andrew Scheps

Andrew Scheps has engineered and mixed some of the biggest bands in the world: Green Day, Red Hot Chili Peppers, Weezer, Audioslave, Black Sabbath, Metallica, Linkin Park, Hozier, Kaleo and U2. He’s worked with legends such as Johnny Cash, Neil Diamond and Iggy Pop, as well as indie artists such as Low Roar, My Brightest Diamond, Motorpsycho, Rancid, Manu Chao, Tinariwen, Farao, CRX, Cass McCombs and Blood Red Shoes.

Andrew has been awarded Grammys for his work with Adele, Red Hot Chili Peppers and Ziggy Marley, nominated for Best Engineered Album, Classical for his work on The Blue Hour as well as garnering over 20 nominations in categories such as Best Rock Song, Best Rock Album and Best Hard Rock Performance. In addition, Andrew was named International Engineer of the Year Award by the UK’s Music Producers Guild.

In 2011 Andrew started Tonequake Records, a boutique indie label with acts including Low Roar, Favez, Fellow Robot, Act Rights, and Jeff Babko.

After 25 years in Los Angeles, Andrew relocated to the UK in July 2015 where he set up his own mix room which is now equipped for Dolby Atmos Music. He has collaborated on several plugins with Waves and develops custom software for controlling Pro Tools to make his life easier.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #ai #aiaudio #audiodev #dsp #audio #audioprocessing #audioproduction #audioprogramming #music #musictech #soundtech #audiotech #audiotechnology

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Workshop: Practical Machine Learning – Embed a Generative AI Model in Your App – by @dynamic_cast – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Workshop: Practical Machine Learning - Embed a generative AI model in your app and train your own interactions with it - Anna Wszeborowska, Harriet Drury, Sohyun Im, Julia Läger & Pauline Nemchak - ADC 2024
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In this workshop we’ll explore the fundamentals of Machine Learning. We will run through an easy to follow machine learning model that will:

Be easy for beginners
Run on the CPU
Be real time

This will cover an intro to Machine Learning, small vs large models and an introduction to a training environment in python. We aim to make this workshop as interactive as possible, with the idea of having a trained model in session for everyone to use/play with.

This will be a self-contained workshop aiming to be accessible to all levels of learning - all elements used in the practical part of the workshop will be thoroughly explained in the introduction.
Dynamic Cast - Who Are We?
Dynamic Cast is a peer-to-peer C++ study group, a safe space for underrepresented groups (women, LGBTQIA+, minority ethnic). The Dynamic Cast workshop at ADC is designed to create an entry point to the industry for newcomers, everyone is welcome.
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Slides: https://data.audio.dev/talks/2024/practical-machine-learning/slides.pdf
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Anna Wszeborowska

Anna is an independent software developer and consultant working on interactive real-time systems for music and audio. She is also an academic researcher focusing on exploring strategies for aiding musical self-expression with machine learning. During her time at Ableton she held the role of Technical Principal for Max for Live, worked on the hardware instrument Push and contributed to some of the flagship instruments available in the DAW Live and iOS app Note. Anna has founded programming initiatives helping people underrepresented in tech advance in the field. Currently co-organises a peer-to-peer C++ study group called Dynamic Cast.
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Harriet Drury

Harriet is a Software Engineer at Native Instruments, working on iZotope branded products. She has a keen interest in DSP and ML, having written a proof of concept inference engine in Cmajor. Most recent work in ML has been on real time applications of large libraries.

Plays guitar (occasionally), can hit drums sometimes on time. Harriet co-organises Dynamic Cast, a C++ learning group for underrepresented groups. There are chapters in Berlin and London, with the option to join online, too.
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Sohyun Im

Sohyun Im graduated with a Bachelor's degree in Sound Engineering from the University of West London and is currently pursuing her Master's in Sound and Music Computing at Queen Mary University of London.

She has a keen interest in audio programming and DSP, having conducted research on Virtual Analog Modelling, which bridges the analog and digital realms, during her undergraduate studies. Additionally, she is deeply interested in the emerging field of generative music AI and is dedicated to advancing her knowledge in this area.

Sohyun is also a lifelong pianist. Regardless of the genre, feel free to invite her whenever you need a pianist.
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Julia Läger

Julia is a Software Developer with 7+ years experience writing C++ production code, working previously in automotive and now in music tech at Focusrite. But she also really likes Python. She's currently working on internal tooling, which involves a potpourri of domains and technologies, going from high-level desktop applications down to embedded libraries. She's passionate about music and science, and actually has a background in experimental nano physics.
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Pauline Nemchak

A front-end engineer, music and audio industries enthusiast and linguaphile (aren't we all).
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#machinelearning #machinelearningapplications #ai #adc #audiodev #audio #machinelearningwithpython #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Learning While Building – MVPs, Prototypes, and the Importance of Physical Gesture – Roth Michaels – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Learning While Building - MVPs, Prototypes, and the Importance of Physical Gesture - Roth Michaels - ADC 2024
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The “build, measure, learn” loop and the importance of iterating on “working software” brought to us by the eXtreme Programming (XP) and Agile Software Development movements is now an essential part of 21st century software development. The ability to iterate, learn, and pivot becomes even more valuable in fast moving industries like digital audio. We can increase our pace of learning and iteration by not only embracing these techniques from XP and Agile by bringing the learning process earlier before you begin to write “working software.”

Will people even want what I’m building? A discussion of Lean Software Development will illuminate ways a Minimal Viable Product (MVP) can be built to get external feedback from the market while writing little—or hopefully no—code. After covering general examples of MVPs, we will look at some fantasy audio plug-in MVP examples as well discuss how MVPs were used to test some currently shipping audio plug-ins.

There is also internal learnings to be gained about the thing we are building: enter the world of prototyping. We will discuss the differences between MVPs and prototypes, how to use both for learning, and about different types of software and non-software prototyping. After a tour of example prototypes, we will look at some prototyping tools useful for digital audio: starting from one of the oldest tools on the block Max (or now Max4Live) to some of the latest community built tools for prototyping machine learning within the DAW.

This tour of user research, MVPs, and prototyping will show many ways to learn along your software development process, but at the end of our journey we will see that there are learnings about an idea that can only be obtained by combining physical gesture with audio feedback.
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Slides: https://data.audio.dev/talks/2024/learning-while-building/slides.pdf
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Roth Michaels

Roth Michaels is a Principal Software Engineer at Native Instruments, an industry leader in real-time audio software for music production and broadcast/film post-production. In his current role he is involved with software architecture and bringing together three merged engineering organizations and legacy codebases: Brainworx, iZotope, and Native Instruments. He also supports the Audio Research team to help accelerate moving research to productization and developing fast prototyping tools for product teams. Before merging with Native Instruments, when he joined iZotope, Roth was the lead library designer of a new internal cross-platform "Glass", part of which is now available as open-source. More recently in his former role as Mix/Master Software Architect, Roth helped develop the reference implementation to move iZotope's products to subscription and led the team that launched the company’s first SaaS offering for music producers. Roth studied music composition at Brandeis University and continued his studies in the Dartmouth Digital Musics program. Roth began his career in software development writing software for his own compositions, and the works of other composers and artists, and teaching MaxMSP to composers and musicians; both private instruction and designing university courses. Before joining iZotope, he was working as a consultant for small startups working on mobile applications specializing in location services and Bluetooth.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#mvp #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #musictech #soundtech #audiotech #audiotechnology

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GPU Based Audio Processing Platform with AI Audio Effects – Simon Schneider – ADCxGather 2024

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https://audio.dev/ -- @audiodevcon​
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GPU Based Audio Processing Platform with AI Audio Effects - Are GPUs ready for real-time processing in live sound engineering? - Simon Schneider - ADCxGather 2024
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Parallelising real-time audio effects requires complex task management and synchronisation. GPUs are optimised for parallel processing while still retaining flexible scheduling comparable to a CPU. As a result, it combines the strengths of both DSPs and CPUs in a single device. In addition, recent trends advocate using AI audio processing algorithms, which work best on GPU architectures.

This thesis presents an implementation of an embedded GPU-based audio processing framework on an Nvidia Jetson hardware platform. It can combine neural network inference and other audio effects into signal graphs that process within periods as small as 32 frames (0.667ms).

The signal graph does not restrict the number and combination of parallel and serial audio effects as long as the real-time limit is met. Therefore, the framework has been tested on large numbers of parallel channels, as found in a mixing console, and complex routing options available in high-end audio effect processors, such as the Neural DSP Quad Cortex.

Launching GPU work using the CUDA graph API produces better stability and performance than was observed using the CUDA stream API in a 2017 study. Processing a signal graph that fully utilises the Jetson's resources by mimicking a 64-channel mixing console on a 128-frame (2.67ms) period has a higher than 99% success rate. However, occasional stalling on the GPU can produce worst-case execution times of up to 20ms, regardless of the loaded audio effects. As a result, the framework can not yet be classified as real-time capable.
Further study of the CUDA scheduler and improvements to the operating system and audio driver may be able to achieve real-time capability in the future.
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Simon Schneider

Simon is a musician based in Winterthur. After completing his Bachelor's Degree in IT he realized that he could combine his passion for music and software engineering in audio development. As a result, he went on to complete a Master's Degree in Electrical Engineering to learn about signal processing and hardware programming. During this time he was working part-time in the ZHAW Institute of Embedded Systems. There he developed an audio effects processing platform on an Nvidia Jetson GPU as part of his Master Thesis.

His bandmates will say, that playing the guitar is just an excuse to justify all the money he spends on music-related gear. While this is not entirely untrue, Simon is the type of programmer who spends days automating or streamlining a repetitive process that takes minutes to complete manually.
As a result, automating guitar effect changes or building a wireless InEar monitoring rack for shorter live show setup and teardown times simply requires a lot of gear.

Furthermore, Simon has a flair for modular and customizable software architecture. Since audio gear often lacks both of these qualities, he endeavours to make them a primary focus in all his audio development projects.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audioprocessing #gpu #ai #adc #audiodev #dsp #audio #conferenceaudio #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Performance Implications of Frequency Domain Crossfading for Time-Varying FIR Filtering – iustin sandu – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Performance Implications of Frequency Domain Crossfading for Time-Varying FIR Filtering - iustin sandu - ADC 2024
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A common strategy to avoid audible artifacts when exchanging impulse responses used for convolution with audio signals at runtime is to use a simple crossfade. This often requires more than double the amount of operations by filtering the input signal with both impulse responses separately (often in the frequency domain), and blending the resulting signals in the time-domain. If the crossfade was applied in the frequency domain, one IFFT operation could be eliminated, at the cost of two direct convolutions between the two signal spectra with the blending functions. Most of the time however, transforming each filtered signal separately back into the time domain before blending is still significantly faster than applying the blending function through convolution in the frequency domain. With a carefully chosen blending function, direct convolution of the spectra could be faster than the time-domain multiplication. We look at why and how this technique might work and the associated performance implications.
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Slides: https://data.audio.dev/talks/2024/performance-implications-of-frequency-domain-crossfading/slides.pptx
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iustin sandu

I am a software engineer at d&b audiotechnik where I work on algorithm design, implementation and optimization. I get excited about clean architecture designs and I like to think that performance does not (always) have to sacrifice elegant architecture. I have an MSc in Audio Engineering and can play a few John Mayer songs on the acoustic guitar.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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An Adaptive Acoustic Software for Instrumental Music for Music Hardware, Products & Accessories – Arnab Dalal – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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An Adaptive Acoustic Software for Instrumental Music for Music Hardware, Products & Accessories - Acoustic Software - Arnab Dalal - ADCxGather 2024
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This project presents an Adaptive Psychoacoustic Model designed to process and tune audio data for high-fidelity instrumental music, which contains no lyrics. The approach includes: Audio Data Extraction: Key audio elements such as genre, tempo, spectral density, and tonality are extracted to understand and analyse the content. EQ Techniques and Psychoacoustic Models: Advanced equalisation techniques and psychoacoustic models are utilised to process the audio.
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Arnab Dalal

I'm the Founder and Director of RESET NETWORKS OPC PRIVATE LIMITED. We're an experimental culture-driven brand with our goal to constantly drive innovation and inspire, thus helping to lead and define the progression of electronic music culture. As a certified and recognised startup under the #startupindia scheme, we're an early stage platform for new developments in Music Technology.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#acoustic #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Building Audio Apps with Rust – An Overview of Tools and Techniques – Stephan Eckes – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Building Audio Apps with Rust - An Overview of Tools and Techniques - Stephan Eckes - ADC 2024
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Are you considering Rust for your next audio project? Join this talk to explore the current landscape of Rust’s audio ecosystem and determine if it's the right fit for your needs. We'll cover the essential tools and libraries for building desktop applications and audio plugins, helping you evaluate the maturity of Rust for your specific use case.

The session begins with an overview of how to access system audio across all major platforms—an essential foundation for any standalone audio application. Next, we’ll dive into integrating Digital Signal Processing (DSP) within the audio callback, focusing on writing real-time safe code and managing parameters in a thread-safe manner.

But an audio application is not complete without a user interface. We’ll explore the various strategies for creating GUIs in Rust, ranging from high-performance system UIs to sophisticated web-based interfaces.

By the end of this talk, you'll have the insights and tools necessary to build efficient, real-time audio applications in Rust. You’ll also gain a balanced understanding of the advantages and challenges of adopting Rust for audio development today.
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Slides: https://data.audio.dev/talks/2024/building-audio-apps-with-rust/slides.pdf
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Stephan Eckes

Stephan's career in audio began with a passion for music production and DJing, which ultimately led him to a professional role as an audio developer. He has worked with prominent companies such as u-he, Neumann, and Holoplot, the company behind the sound system in the Sphere in Las Vegas.

An alumnus of the Audio Communication Group at TU Berlin, Stephan has a solid foundation in audio technology and acoustics. While he has a long history with C++ programming, for the past three years, his expertise has been centered on the Rust language. Over this time, he has developed audio applications for various platforms, including microcontrollers, mobile devices, and desktop systems.

Under the name neodsp, Stephan publishes audio libraries and has just started a YouTube channel dedicated to audio development, where he shares insights and tutorials.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#rustprogramming #rust #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Reinventing the Plugin Editor – Immediate Mode GUIs for Audio Plugins – Gustav Andersson – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Reinventing the Plugin Editor - Immediate Mode GUIs for Audio Plugins - Gustav Andersson - ADC 2024
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Introduction
What happens when you want to build a plugin but you suffer from not-invented-here syndrome and you like things that are minimalistic and self-contained?

Traditional plugin GUIs like JUCE and VSTGUI, are mature, powerful and give the user a lot for free. On the flipside, they also tend to be heavyweight, have many dependencies, and using them often result in a lot of boilerplate code and state synchronisation issues.

Some years ago I discovered that there was a whole class of minimalistic GUI libraries (Nuklear, Dear ImGui, NanoVG/NanoGUI, etc) originating from the game dev world that were vector based, hardware accelerated and often based on a paradigm know as Immediate Mode GUI.

Immediate mode GUIs offer a clean API that does away with widgets and callbacks, allows for rapid prototyping, minimises boiler plate code and state synchronisation and generally can do more with less code. The memory and disk footprints also tend to be small.

This talk will explore how to integrate a GUI framework that was not built with plugins in mind, to work in an audio plugin editor. In the process we will learn about how GUIs work under the hood, all the nitty gritty details of windowing systems on different platforms, and in particular how threading works in them, and how threading works when your GUI runs inside a plugin that runs inside of a host process - Whose bloody message thread is it really?

And then we will see what happens when we bring hardware accelerated graphics like OpenGL into the picture.

The examples in the talk will be based on Dear ImGui, as I found it the most mature and actively maintained project in the genre. But the majority of content in this talk will be useful for any GUI framework. And for those who just want to have a better understanding and appreciation of all the things a well written GUI framework will do for you.
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Slides: https://data.audio.dev/talks/2024/reinventing-the-plugin-editor/slides.pdf
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Gustav Andersson

Musician, photographer, coder, runner. In the space between technology and art. Senior software engineer for Elk Audio in Stockholm with a passion for everything that makes sounds. Currently into gritty 80/90s reverb and ambient feedback loops.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audioplugins #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology #guis

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Playful Interfaces for Experimental Music – Allwin Williams – ADCxGather 2024

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https://audio.dev/ -- @audiodevcon​
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Playful Interfaces for Experimental Music - Allwin Williams - ADCxGather 2024
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Traditional musical instruments are tactile, intuitive, and rewarding, allowing musicians to connect directly with the sounds they create. However, today’s experimental music tools can feel intimidating—modular synthesizers with knobs and wires, and complex programming often lack the simple joy of hitting, playing, and freely exploring sounds. They create a barrier for beginners wanting to explore.

To address this gap, new interfaces are needed to bring back that immediate, playful connection to sound. By making experimental music tools more intuitive, hands-on, and accessible, these new interfaces can allow more people to explore sonic creativity without requiring in-depth technical skills or knowledge. In my talk, I’ll discuss specific examples of these new interfaces from around the world and how an interaction design approach can help lower these barriers, making experimental music more inviting and approachable for everyone. This shift can encourage more people to express themselves through sound, opening up experimental music to a broader audience.
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Allwin Williams

Allwin is an interaction designer currently working with a science museum to setup a sound and music gallery. He also runs a personalized fashion business and takes courses on tangible interface design at design schools. He loves experimenting with tech, electronics, and the web.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Inside Game Audio Programming: Purpose, Process, and Impact - Harleen Singh - ADC 2024
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In recent years, there has been a hike in the number of audio programming roles in the games industry, along with many misconceptions about the role. This talk will delve into the responsibilities of audio programmers in the games industry and explore the variety of tasks they perform, which can differ significantly between companies. It will address common misconceptions about the role, outline the essential skills and knowledge required and offer recommendations for platforms and resources to learn these skills.

Attendees will gain a comprehensive understanding of the day-to-day work of audio programmers in the games industry, as well as the various specialisations within the field.
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Slides: https://data.audio.dev/talks/2024/unpacking-the-role-of-audio-programmers-in-the-games-industry/slides.pptx
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Harleen Singh

Harleen is an audio programmer based in Edinburgh, specialising in tools and run-time systems for video games. He began his career at Tazman-Audio, where he contributed to internal projects such as SoundMaker and Engine Loop Creator, as well as external projects like Sony's Helldivers 2. Currently, Harleen works at nDreams, a leading VR game developer, focusing on cross-platform VR audio systems.

Beyond his professional work, Harleen has been an active member of Limit Break, a mentorship programme for underrepresented groups in the UK games industry, participating as a mentee for the last two cohorts and as a mentor in this year's programme. In his free time, Harleen likes to argue with people about the correct way to make coffee, play video games, and dream about the day he'll finally finish that one side project that's been "almost done" for a year.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audioprogramming #gamesindustry #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #sound #musictech #soundtech #audiotech #audiotechnology

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