Category: Uncategorized

PANEL: Auditory and Cognitive Neuroscience and the State of Audio Technology – Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Auditory and Cognitive Neuroscience and the State of Audio Technology - A Multi-Disciplinary Panel Discussion - Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz - ADC 2024
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As Dr Susan Rogers says, auditory science and brain science attract similar kinds of thinkers — those who are ok with imagining the mechanism and process. One of the most fascinating areas of neuroscience is the emerging theoretical framework known as ‘predictive processing’ which describes the brain as essentially a prediction machine which is a combination of ideas from psychology or neuroscience, machine learning and information theory. Fundamentally, every technology we develop in the audio industry is an interface with the brain. In recent years, advances in understanding how the brain works give us opportunities to discover novel approaches to audio interfaces, which should lead to the design of new products. This session will inform us better, as audio technology developers, about what kinds of tools can we develop that harness the brain’s abilities to advance the fields of music technology, audio engineering, live sound, music education and more.

Speaking is Dr Susan Rogers herself, sound engineer for Prince in the 1980s; with a doctorate in pyschology and a focus on music cognition and psychoacoustics, she is currently associate professor in the Music Production and Engineering and Liberal Arts departments at Berklee College of Music. We also welcome Dr Micha Heilbron who works is at the intersection of cognitive science and AI and is assistant professor in cognitive AI and computational cognitive (neuro)science at the University of Amsterdam. We are joined by cognitive computational neuroscientist Dr Ryszard Auksztulewicz whose is interested in prediction, memory, learning, attention, and their disorders. Hosted by Rebekah Wilson whose background as composer, software and networking programmer, and technology researcher saw her merge those passions when co-creating the industry standard in audio remote-recording software: Source-Connect

Indicative themes include:

Prediction
Signal processing
Compression
Generative models
Music preference

The format will be a panel with an in-person moderator with the online experts in their expansive fields including auditory and cognitive neuroscience, psychoacoustics, AI and ML, and music and sensory processing.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #cognitiveneuroscience #audio #neuroscience #neuroscienceinsights #audioprocessing #audioengineering #audioprogramming #audioengineer #musictech #soundtech #audiotech #audiotechnology

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An Introduction to Analog Electronics for Audio Software Developers – Jatin Chowdhury – ADCx Gather 2024

https://audio.dev/ -- @audiodevcon​
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An Introduction to Analog Electronics for Audio Software Developers - Jatin Chowdhury - ADC 2024
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Before the advent of audio software, audio effects and synthesizers were often created using analog circuitry. This talk aims to introduce the basics of analog circuitry to software developers who may be unfamiliar with the medium. The talk will discuss the basic operation of circuit components including resistors, capacitors, and operational-amplifiers, as well as their uses in audio circuits.
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Jatin Chowdhury

Hi, my name is Jatin Chowdhury! I am a Canadian/American from Denver, CO, where I grew up playing a large amount of both music and hockey. After high school, I studied Electrical Engineering, Physics, and Music Recording at the University of Southern California. I received a Master's degree from the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University, where I studied audio applications of digital signal processing. I currently live in Sammamish, WA with my wonderful fiancée Livey and our dog Gus. In my free time, I enjoy reading books, watching and playing hockey, and getting outside for some hiking and camping.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #audiosoftware #analogelectronics #gpu #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Responsible AI for Offline Plugins – Tamper-Resistant Neural Audio Watermarking – Kanru Hua – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Responsible AI for Offline Plugins - Tamper-Resistant Neural Audio Watermarking - Kanru Hua - ADC 2024
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In the era of rapid generative AI advancements, how do audio plugin developers harness the power of deep learning, while safeguarding against misuses and ensuring regulatory compliance? Existing audio watermarking algorithms are designed to run on the cloud, and when deployed offline, are trivial to bypass when faced against experienced hackers. In this talk, I introduce an innovative algorithm developed for Vocoflex, our AI powered voice transformation plugin. Instead of first generating the voice and then adding the watermark in a post-processing step, our approach involves an end-to-end trained neural network that generates voices with inaudible watermarks already embedded. Furthermore, the neural network resists tampering by 'self-destructing' to contaminate outputs upon malicious perturbation of the network weights. We will share our methodology and provide guidelines for designing similar, but not identical watermarking schemes that tightly couple program logic with watermarks, resilient to both audio manipulations and reverse engineering attempts.
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Slides: https://data.audio.dev/talks/2024/responsible-ai-for-offline-plugins/slides.pdf
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Kanru Hua

In short and above everything else, I make vocal synthesizers! I am so into making the best sounding vocal synthesizer that it took me 13 years to self-teach all the maths and engineering and coding. I now run Tokyo-based audio software manufacturer Dreamtonics.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#ai #plugins #plugin #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Building a Plugin Assembly Line - The Road to Rapid Plugin Development - Bence Kovács & Linus Corneliusson - ADC 2024
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Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market.

What are the required tools and strategies needed to streamline the production of a series of plugins?
We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.
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Slides: https://data.audio.dev/talks/2024/building-a-plugin-assembly-line/slides.pptx
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Bence Kovács

Bence is a software developer specializing in audio and game development, with a focus on creating efficient and scalable solutions. Over the years, he has contributed to a diverse range of projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate rapid development of complex audio software.
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Linus Corneliusson

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #plugin #audiosoftware #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #soundtech #audiotech #audiotechnology

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Making Accessible Audio Software – Perspectives of a Blind Music Producer Trey Culver & Adam Wilson

https://audio.dev/ -- @audiodevcon​
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Making Accessible Audio Software - Perspectives of a Blind Music Producer - Trey Culver & Adam Wilson - ADC 2024
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Did you know that there are very few pieces of audio software and hardware that are really usable by blind people? Especially if you want to go deep into sound design, rather than just browse presets.

In this talk Adam Wilson will be supporting a blind music producer - Trey Culver - with very specific knowledge and experience with regard to making electronic music using existing tools and software.

They will talk about the actual experiences of a blind beat maker, and his perspective on how to make your software truly accessible and usable by blind and partially sighted music producers.
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Trey Culver

Trahern Culver is a musician and music technologist, as well as helping and consulting with music technology companies to make both their hardware products and software products accessible to totally blind users. Trahern also makes a mixture of techno jungle and experimental grime under the artist name sound Warrior.
He is totally blind with cerebral palsy and because of this is a passionate accessibility advocate and electronic music enthusiast. He has a basic knowledge of audio programming concepts though was unable to code himself.
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Adam Wilson

A seasoned music producer and programmer turned audio developer, with a passion for microtonality.

Adam got into audio software development in 2014, when he first became aware of microtonality. Realising the lack of intuitive software to aid with microtonal composition, he pivoted from server-side web development into audio. This also allowed him to fuse his two lifelong passions into one career path: music production and programming.

Adam founded Node Audio initially to release his first iOS app, "Entonal Tuner" and it has since become both an audio software consultancy and a platform for releasing audio plugins. Entonal Studio was released in 2022.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiosoftware #audiodev #accessibility #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Roland’s Holistic Approach to AI for Music Creation – Paul McCabe, Ichiro Yazawa & Kazuyoshi Sasamori – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Roland’s Holistic Approach to AI for Music Creation - Paul McCabe, Ichiro Yazawa & Kazuyoshi Sasamori - ADC 2024
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This presentation introduces Roland's approach to AI for music creation and will include a technical demonstration of a new AI-powered application. Roland will also overview its holistic strategy for AI which considers R&D, policy, and governance mechanisms. As a general-purpose disruptive technology, Artificial Intelligence is in the process of impacting virtually every aspect of life, including creativity. As a leading music technology innovator, Roland is highly optimistic about the potential of AI to enhance and empower human music making but is deeply aware of the need to innovate responsibly.
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Slides: https://data.audio.dev/talks/2024/rolands-holistic-approach-to-ai-for-music-creation/slides.pdf
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Paul McCabe

Paul McCabe is the SVP of Research and Innovation and leader of Roland Future Design Lab, Roland’s horizon-scanning R&D group. In more than 30 years with Roland, Paul has held positions in product management, marketing, and served as the President & CEO of Roland Canada before relocating from Vancouver to Los Angeles with his family in 2017. As the leader of Roland Future Design Lab (RFDL), Paul oversees a growing team of engineers and technologists exploring the frontiers of emerging tech, trends, and shifts in creative culture around the world. Paul is a family man, composer, sound designer, and lover of science fiction and ice hockey.
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Ichiro Yazawa

Ichiro Yazawa has worked in product development for music production and connectivity technology development such as USB, IEEE1394, Ethernet Audio, Bluetooth, Wi-Fi and MIDI 2.0. Through supporting development of Audio, MIDI, the USB layer, and standard drivers for major operating systems, I have had many friends all over the world who are full of irreplaceable ideas and skills.

In recent years, I have been responsible for a wide range of research and development including AI, Web3, IoT, and Cyber Security. I have been meeting friends with more diverse talents and following paths to new possibilities.

Personally, I enjoy listening to ambient music and playing keyboard on weekends.
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Kazuyoshi Sasamori

I studied signal processing, information processing, and computer architecture at university, and have been working as an engineer at Roland for many years since then. I have been involved in the development of pianos, drums, and synthesizers, focusing on hardware design and sound system design. I have also spent time at BOSS team, working on guitar products.
Some of my memorable projects include the speaker system for the V-Piano Grand and the noise reduction for V-Drums. In recent years, I have served as a Product Manager, planning and developing synthesizers such as the JUNO-DS, RD-2000, and FANTOM/FANTOM-0. Following that, I took on the role of technology development in the R&D department, and I am currently leading research and development as an AI Product Manager at the Roland Future Design Lab, with a focus on the utilization and implementation of AI. The future looks incredibly exciting. Personally, I am an avid fan of synthesizers and rhythm machines, and I love being surrounded by a plethora of hardware—sometimes I feel like my body is made of electronic sounds. However, I also appreciate Jazz and Acoustic music. In my free time, I enjoy outdoor activities and spending time with my dog.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#roland #ai #adc #audiodev #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #music #musictech #soundtech #audiotech #audiotechnology

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Expanding SDKs and APIs in Pro Tools – Dave Tyler – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Expanding SDKs and APIs in Pro Tools - Dave Tyler - ADC 2024
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In this session, we will discuss how SDKs will play an important part in the future of Pro Tools to enable the integration of partner technologies and workflow solutions.
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Slides: https://data.audio.dev/talks/2024/expanding-sdks-and-apis-in-pro-tools/slides.pdf
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Dave Tyler

Dave has a wealth of experience in the industry having started out in recording studios in London and going on to become a freelance recording and mix engineer. He lectured in Audio Engineering and project-managed professional studio builds before joining Avid, where he manages partner relationships for the audio business.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#sdk #api #protools #adc #audiodev #dsp #audio #conferenceaudio #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Teaching Audio Developers How to Build AI-Enhanced Audio Plugins – Matthew Yee-King – ADCx Gather 2024

https://audio.dev/ -- @audiodevcon​
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Teaching Audio Developers How to Build AI-Enhanced Audio Plugins - Matthew Yee-King - ADC 2024
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In this talk I will reflect on my experience as an educator, developer and musician working with AI and music technology. I have used many technologies, from Java applets to SuperCollider, Web Audio API and onto C++ and JUCE. I will then describe an educationally focused workflow for the development of AI-enhanced audio plugins that I am currently using for teaching and research/ development work. The workflow utilises C++, JUCE, CMake, PyTorch and RTNeural and has been designed to support educators, students and developers who wish to learn about the integration of AI and machine learning technology into real-time audio applications. I will also present various example plugins I have built using the workflow: a MIDI improviser, a neural network synthesizer controller and neural effects unit.
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Matthew Yee-King

Matthew Yee-King is a professor in the Department of Computing at Goldsmiths, University of London, and served as a visiting professor at the Politecnico di Milano in 2024. He is the programme director for the UoL Worldwide Computer Science Programme, launched in 2019 as the first undergraduate programme on the Coursera platform, which has since attracted nearly 10,000 students from 125 countries. His research focuses on education technology, particularly AI-enhanced systems, and the application of AI to digital signal processing and music performance. In 2024, his book "Build AI-enhanced Audio Plugins with C++" was published by Routledge. Additionally, Matthew is an accomplished musician who has performed, recorded, and collaborated with internationally renowned jazz and electronic musicians such as Aphex Twin, Tom Skinner (Smile band), Matthew Herbert, and Squarepusher.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#ai #audioplugins #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Intro to Software Development of Audio Devices – From Plugins to Hardware – Wojtek Jakobczyk – ADC24

https://audio.dev/ -- @audiodevcon​
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Intro to Software Development of Audio Devices - From Plugins to Hardware - Wojtek Jakobczyk - ADC 2024
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Many audio software developers are working on PC or Mobile only, building plugins, DAWs, various applications. There is the whole world of developing physical audio products - synthesizers, grooveboxes, effect pedals or eurorack modules, that is unknown to them. Working with these may seem very different, strange and scary. The notion of "embedded software" may have bad reputation. Nowadays, the truth about developing on hardware is far more nuanced, if not very different.

The purpose of the talk is to show why developing software for hardware can be fun and satisfying and that it's not that much different to working on a PC or mobile.

A review of typical architectures of such products will be presented - starting from hardware itself, but focusing on software aspects - operating systems, programming languages in use and aspects that may be different to PC architecture - such as differences in (or lack of) threading or handling of interrupts.

Last but not least - some tips on how to get started in the field - review of recommend prototyping hardware platforms, interesting software platforms and open source projects.
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Slides: https://data.audio.dev/talks/2024/get-real-from-plugins-to-hardware/slides.pdf
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Wojtek Jakobczyk

I'm passionate about making electronic music instruments that have physicality and give a feeling of something real and alive.

In the same time, I've been interested in making software since forever :).

Luckily, I can join the two passions working at Polyend, where we make synthesizers and grooveboxes.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#plugins #audiosoftware #softwareengineer #adc #audiodev #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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JUCE and Direct2D – Matt Gonzalez – ADC 2024

https://audio.dev/ -- @audiodevcon​
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JUCE and Direct2D - Matt Gonzalez - ADC 2024
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This talk will cover the new JUCE 8 Direct2D renderer. We'll discuss the history of JUCE rendering, dig into the black box of what Direct2D is and actually does, explore what the new renderer can do, and cover practical tips for writing high-performance graphics code with JUCE 8.
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Slides: https://data.audio.dev/talks/2024/juce-direct2d/slides.pptx
---

Matt Gonzalez

I've been writing software since my dad bought me a Texas Instruments 99/4A when I was twelve. I taught myself assembly language and BASIC and haven't really stopped since!

I've been a JUCE enthusiast for about as long as JUCE has existed and have been a JUCE forum member since 2005.

I've worked for Echo Digital Audio since 1993. I've worked on a diverse array of hardware and software projects for pro audio, broadcast, and test and measurement both for Echo and for consulting clients, including guitar effects, music synthesis, acoustic measurement, audio plugins, loudness measurement, embedded DSP code, audio firmware, real-time networking, time synchronization,Windows audio device drivers, Windows networking drivers, macOS audio device drivers, and a bunch of other projects I've probably forgotten about.

Recently I worked with the JUCE team to add Direct2D rendering to JUCE 8.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#juce #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #musictech #soundtech #audiotech #audiotechnology

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