Category: Uncategorized

Free-Range Users Make for More Profitable DAWs – Why DAWs Should Prioritise Interchange Formats

https://audio.dev/ -- @audiodevcon​
ADCx Copenhagen - 28th April
ADC Bristol ​- 9th - 11th November

Free-Range Users Make for More Profitable DAWs - Why DAWs Should Prioritise Interchange Formats - Will Anderson - ADCx Gather 2025

Interchange formats for DAWs have a long history but an uneven track record. The CMX EDL format emerged in the early 1970s, AES31 has been around since 2001, and AAF and OMF provide ways to transfer project data between DAWs and NLEs. More recently, Bitwig’s DAWproject format shows that this area is still evolving. Yet despite the available standards, implementing interchange often remains a lower priority for many DAW developers compared to other features.

In this talk, we’ll explore why robust interchange support should be seen as a strategic feature rather than an afterthought. We’ll examine the technical and business benefits of enabling users to move sessions between tools, including increased user retention, enabling niche workflows, and added value even in the early stages of a DAW’s development.

Finally, drawing on real-world examples (including curious bugs encountered while working with AES31 exports) we’ll cover why a poorly implemented interchange format can do more harm than good, and share practical tips for avoiding common pitfalls. Attendees will gain a clearer understanding of both the technical challenges and the potential rewards of opening their DAWs to “free-range” users.
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Will Anderson

Will Anderson is a classical recording engineer, software developer, and video editor. A graduate of the Tonmeister course at the University of Surrey, he has spent the past decade recording classical music and creating a range of tools (both software and hardware) to improve the speed, ease and accuracy of classical music production. His recent projects include systems for aligning multi-camera video recordings to audio edits from classical DAWs and developing tools for 360-degree immersive virtual ensemble performances.

As a freelancer, Will works across audio engineering, video production, and software development, helping people solve unique technical challenges in music, media, and science. He's a big fan of tackling tricky workflow problems and finding elegant technical solutions.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
_

Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Lock-free Queues in the Multiverse of Madness – Dave Rowland – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
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Lock-free Queues in the Multiverse of Madness - Dave Rowland - ADC 2025
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Lock-free queues are the unsung heroes of audio software systems, quietly enabling ultra-low latency and thread-safe communication across a dizzying variety of scenarios. But just like navigating a multiverse, the world of lock-free queues is filled with many different variants-each with their own quirks, trade-offs, and hardware demands.

In this talk, we’ll embark on a journey through this multiverse, starting with the simplest dimension: the single-producer, single-consumer queue. We’ll uncover why lock-free designs often outshine traditional lock-based approaches in real-time audio environments, and explore various implementations along with their pros and cons.

From there, we’ll warp into more complex realities featuring single-producer, multi-consumer and multi-producer, multi-consumer queues. Along the way, we’ll tackle mind-bending concepts like memory ordering, cache coherence, and platform-specific behaviour.

By the end of this adventure, you’ll have the insight needed to confidently select and implement the perfect lock-free queue for your audio projects-no matter how mad the multiverse gets.
---

Slides: https://drowaudio.github.io/presentations/ADC%202025%20-%20Lock-free%20queues%20in%20the%20multiverse%20of%20madness/Lock-free%20queues%20in%20the%20multiverse%20of%20madness.pdf
---

Dave Rowland

Dave Rowland is the CTO at Audio Squadron (owning brands such as Tracktion and Prism Sound), working primarily on the digital audio workstation Waveform, and the engine it runs on. David focuses on the architecture and real-time elements of the software.

In academia, David has taught on several modules at the University of the West of England on programming for audio. David has a passion for modern C++ standards and their use to improve code safety and brevity, has spoken at Meeting C++, C++ on Sea, C++ Online and is a regular speaker at the Audio Developer Conference and related monthly meetup. Past presentations: https://github.com/drowaudio/presentations/

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Why You Can’t Get Hired and What You’re Going To Do About It – The Hard Reset for Audio Freelancing

https://audio.dev/ -- @audiodevcon​
ADCx Copenhagen - 28th April
ADC Bristol ​- 9th - 11th November

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Why You Can’t Get Hired and What You’re Going To Do About It - The Hard Reset for Audio Freelancing - Edward Ray - ADC 2025
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Breaking into game audio is difficult, though knowing why you’re not getting hired is half the battle. This talk breaks down the most common reasons audio professionals get passed over, from visibility missteps to mindset traps. More importantly, it delivers a direct, actionable roadmap to help you become the kind of collaborator studios actually want to work with.
Whether you’re starting out or ready to level up, you’ll leave with a clear, no-fluff toolkit for diagnosing your blind spots and fixing what’s holding you back.
Expect blunt honesty, no sugar-coating and advice you can actually use.
---

Slides: https://data.audio.dev/talks/2025/why-you-cant-get-hired-and-what-youre-going-to-do-about-it.pptx
---

Edward Ray

Edward Ray is a composer and audio lead specialising in hybrid orchestral work that blends synthesis, guitars and traditional scoring. His recent credits include a major cross-platform sports title and multiple Meta-backed VR projects. His sound leans cinematic, aggressive and raw.
Often brought on for music or sound design, Edward frequently assumes full ownership of the audio pipeline, from creative direction through to implementation. Outside of production, he’s known for direct-to-camera monologue videos that offer unflinching insights into the realities of working in game audio. His philosophy is simple: clarity, momentum, discipline and making audio that earns its place.

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology"

Filed under: UncategorizedTagged with: , ,

Python Templates for Neural Image Classification and Spectral Audio Processing – Part 2

https://audio.dev/ -- @audiodevcon​
ADCx India - 29th March
ADC Bristol ​- 9th - 11th November

Python Templates for Neural Image Classification and Spectral Audio Processing - Lightning Hydra Template Extended and Neural Spectral Modeling Template - Julius Smith - ADCx Gather 2025

This presentation introduces two open-source research frameworks for neural image classification and spectral audio processing: (1) the Lightning Hydra Template Extended (LHTE) and (2) the Neural Spectral Modeling Template (NSMT). The LHTE extends the widely used PyTorch Lightning + Hydra template with state-of-the-art architectures (CNNs, ConvNeXt, EfficientNet, Vision Transformers) and expanded dataset support, adding CIFAR-10, CIFAR-100, and a new generalized Variable Image Multi-Head (VIMH) format. VIMH accommodates extremely large image/channel dimensions, multi-head tasks, and supports both classification and regression from a single shared backbone. The LHTE also provides reproducible benchmark experiments, and systematic workflows for rapid model comparison.

Built upon the LHTE, the NSMT specializes in spectral audio modeling, where stacked spectrograms and other 2D audio representations serve as image-like inputs. By leveraging the perceptual inductive priors of human hearing, the NSMT avoids the computational expense of end-to-end waveform modeling while maintaining high accuracy. Applications include synthesizer parameter estimation (tested on sawtooth oscillators, and Moog VCFs with ADSR envelopes), instrument recognition, and real-time effect control. NSMT emphasizes small, efficient architectures, extended spectral representations, auxiliary conditioning inputs, and enhanced VIMH support for audio-specific datasets.

Together, the LHTE and NSMT form robust, reproducible platforms for advancing machine learning research at the intersection of vision and audio. Code, datasets, and other resources are available online for immediate adoption.
---

Julius Smith

Julius O. Smith is a research engineer, educator, and musician devoted primarily to developing new technologies for music and audio signal processing. He received the B.S.E.E. degree from Rice University in 1975 (Control, Circuits, and Communication), and the M.S. and Ph.D. degrees in E.E. from Stanford University, in 1978 and 1983, respectively. For his MS/EE, he focused largely on statistical signal processing. His Ph.D. research was devoted to improved methods for digital filter design and system identification applied to music and audio systems, particularly the violin. From 1975 to 1977 he worked in the Signal Processing Department at ESL, Sunnyvale, CA, on systems for digital communications. From 1982 to 1986 he was with the Adaptive Systems Department at Systems Control Technology, Palo Alto, CA, where he worked in the areas of adaptive filtering and spectral estimation. From 1986 to 1991 he was employed at NeXT Computer, Inc., responsible for sound, music, and signal processing software for the NeXT computer workstation. After NeXT, he became a Professor at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford, with a courtesy appointment in EE, teaching courses and pursuing/supervising research related to signal processing techniques applied to music and audio systems. At varying part-time levels, he was a founding consultant for Staccato Systems, Shazam Inc., and moForte Inc. He is presently a Professor Emeritus of Music and by courtesy Electrical Engineering at Stanford, and a perennial consultant for moForte Inc. and a few others. For more information, see https//ccrma.stanford.edu/~jos/.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
_

Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Web UIs for Music Apps – Dynamic Cast – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADCx India - 29th March
ADC Bristol ​- 9th - 11th November
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Web UIs for Music Apps - Anna Wszeborowska, Harriet Drury, Emma Fitzmaurice, Pauline Nemchak & Simeon Joseph - ADC 2025
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In this workshop we’ll cover the fundamentals of building web UIs for music apps and plug-ins using modern front-end development techniques.

Throughout the workshop we will cover:

- What is meant by Web UIs and how you may benefit from using them in your apps,
- Introduction to the main concepts and technologies used in modern frontend development,
- Build an example plugin which performs string synthesis using Karplus-Strong algorithm in CMajor,
- Connecting the web UI to the plugin,
- Establishing a two-way communication between the web UI and plugin code.

Technologies used at the workshop include:

- CMajor - programming language for audio software,
- HTML/CSS/JavaScript,
- Lit - modern JavaScript library for building web components,
- Node.js - JavaScript runtime.

This will be a self-contained workshop aiming to be accessible to all levels of learning - all elements used in the practical part of the workshop will be thoroughly explained in the introduction.

Dynamic Cast - Who Are We?

Dynamic Cast is a peer-to-peer C++ study group, a safe space for underrepresented groups (women, LGBTQIA+, minority ethnic).

The Dynamic Cast workshop at ADC is designed to create an entry point to the industry for newcomers, everyone is welcome.
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Slides: https://data.audio.dev/workshops/2025/web-uis-for-music-apps.pdf
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Making a 3D DAW in Unity: Chaos, Logic, and Physics – Noah Feasey-Kemp – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
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Making a 3D DAW in Unity: Chaos, Logic, and Physics - Noah Feasey-Kemp - ADC 2025
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Every audio developer faces chaos. For five years, I channeled it - along with logic and physics - to build Audiocube, a fully 3D DAW inside Unity, starting with zero development experience. This talk is a deep dive into that journey.

We'll explore the unique technical challenges of building ""Ableton in a game engine,"" from implementing real-time acoustic simulation to designing interactive physics-based audio systems - all while working with (and around) Unity.

But building a tool is only half the battle. We will also dissect the critical business and marketing decisions that turned a passion project into a commercial product. You'll get a look at the entire lifecycle: from initial concept, design, production, and seemingly impassable roadblocks to an eventually successful public launch and the realities of monetization and growth. This is the talk I wish I had when I started.
I’m excited to share insights into the deep technical challenges of 3D audio software development, along with practical business lessons from my journey as a solo founder, from zero to monetization.
---

Slides: https://docs.google.com/presentation/d/1JMLEC7O1OUeDtQ_r1LshnWEQno0_PF4-zAS7VRUqQSI/edit?slide=id.p#slide=id.p
---

Noah Feasey-Kemp

Noah Feasey-Kemp is the creator of Audiocube, a 3D Digital Audio Workstation built in Unity. Drawing on his background as an immersive audio producer, Noah spent five years single-handedly designing and engineering a solution to the creative limitations of conventional spatial audio tools. His experimental approach to software merges creative coding with frontier design, and has been featured in industry publications such as Sound On Sound, CDM, and Music Radar. Noah is excited to share the hard-earned lessons from his journey to empower the next generation of audio developers.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

The Immersive Score – Creative Advantages of Beds & Objects in Film and Game Music – Simon Ratcliffe

https://audio.dev/ -- @audiodevcon​
ADC Japan - 1st - 3rd June
ADC Bristol ​- 9th - 11th November
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The Immersive Score - Creative Advantages of Beds and Objects in Film and Game Music - Simon Ratcliffe - ADCx Gather 2025

Much of the attraction of Dolby Atmos is the scalability of the technology, and the ability for ADM masters to be compatible with a variety of scenarios. This is especially true for sound-to-picture, and the realisation of a single delivery format being able to address a range of experiences, from cinema to games consoles to mobile phones. In particular, mixers for streaming services have seen the benefit of expanded creative freedom and simplified deliverables. However, there are key creative and technical factors regarding the behaviour of Beds and Objects, and their associated metadata based on each scenario, that should be considered. This talk draws on the practice of film and game score mixing and production to illustrate the benefits of both Beds and Objects for different purposes within the same mix, creative expression through binaural metadata, and includes links to prepared media examples.

Music by Bryan Atkinson, Guild Wars 2: Secrets Of The Obscure

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Simon Ratcliffe

Simon Ratcliffe is a score mixer and producer, film co-producer, and MD of the multi-national Sound & Motion Studios which he founded in 2002.
A music and film background led to his specialisation in game, streaming and film score mixing and supervision with clients including Arenanet, Disney, Netflix and Amazon Prime, and his team has won industry accolades such as Emmy Primetime, FrightNight, SAFTAs, Songlines World Music, SAMA, and Global Music awards.

With a 14 year background in education and a focus on Dolby Atmos, he has given workshops on immersive mixing and film score production at the AES Immersive Conference, Huddersfield University APL, ACM, Metropolis and UCL London, and has a practice-based masters degree from Hertfordshire University. Simon is an engineer and researcher on the Echo Project focus group on immersive score recording, led by Huddersfield University APL and AIR Studios.

https://scoremixer.com
https://soundandmotion.eu

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
_

Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , ,

Efficient Task Scheduling in a Multithreaded Audio Engine – Rachel Susser – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADCx Copenhagen - 28th April
ADC Bristol ​- 9th - 11th November
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Efficient Task Scheduling in a Multithreaded Audio Engine - Algorithms and Analysis for Parallel Graph Execution - Rachel Susser - ADC 2025
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The engine of an audio application is responsible for executing tasks in a sequence that ensures prerequisites are completed before dependent tasks begin. However, computing resources are limited, even on modern, multi-core machines, and there are often more ready tasks than there are threads available to execute them. How can programs determine which tasks to assign to which threads and in what order? Are there specific challenges when it comes to scheduling tasks in real-time audio applications? How do different approaches to scheduling impact performance? This talk will address these questions and describe in particular the impact of using work-stealing queues to schedule audio processing tasks in a DAW.
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Slides: https://data.audio.dev/talks/2025/efficient-task-scheduling-in-a-multithreaded-audio-engine.pdf
---

Rachel Susser

Rachel Susser is a software engineer with over 10 years of industry experience developing real-time audio software in C++. She has worked at both the operating system and application level for companies including ROLI, Apple, and Ableton, where she is currently works on Live's audio engine. She co-coordinates the Audio Developer Meetup Berlin and is the founder of the Better Code Study Group at Ableton. Rachel is also a musician, most often seen playing flute.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Roland Future Design Lab x Neutone: diy:NEXT – Paul McCabe, Ichiro Yazawa & Alfie Bradic – ADC 2025

https://audio.dev/ -- @audiodevcon​
ADCx India - 29th March
ADC Bristol ​- 9th - 11th November
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Roland Future Design Lab x Neutone: diy:NEXT - Paul McCabe, Ichiro Yazawa & Alfie Bradic - ADC 2025
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Music and DIY culture have long been intertwined — from handmade folk instruments to modular synths and open-source software. Roland, with its own legacy in DIY through the AMDEK brand, draws on this spirit in a new collaboration with Neutone, a cutting-edge AI audio company. In this session, Roland Future Design Lab and Neutone will share a technology preview that explores the intersection of DIY hardware and trainable AI audio models. Designed to empower hands-on creators, this proof-of-concept reflects a new direction in music technology — one that blends personalization, experimentation, and machine learning. Join us for a behind-the-scenes look at the concept, the collaboration, and what it might mean for the future of music creation.
---

Slides: https://data.audio.dev/talks/2025/roland-x-neutone.pptx
---

Paul McCabe

Paul McCabe is the SVP of Research and Innovation and leader of Roland Future Design Lab, Roland’s horizon-scanning R&D group. In more than 30 years with Roland, Paul has held positions in product management and marketing, and served as the President & CEO of Roland Canada before relocating from Vancouver to Los Angeles in 2017. As the leader of Roland Future Design Lab (RFDL), Paul oversees a growing team of engineers, data scientists, and technologists exploring the frontiers of emerging tech, trends, and shifts in creative culture around the world. Paul is a composer and sound designer, and at ADC he will be happy to talk with you about future opportunities with RFDL and your thoughts on Tron: Ares.

Ichiro Yazawa

Ichiro Yazawa has worked in product development for music production and connectivity technology development such as USB, IEEE1394, Ethernet Audio, Bluetooth, Wi-Fi and MIDI 2.0. Through supporting development of Audio, MIDI, the USB layer, and standard drivers for major operating systems, he has many friends all over the world who are full of irreplaceable ideas and skills. In recent years, he has been responsible for a wide range of research and development including AI, Web3, IoT, and Cyber Security. He has been meeting friends with more diverse talents and following paths to new possibilities. In his own time, he enjoys listening to ambient music and playing keyboard.

Alfie Bradic

Alfie Bradic is a composer and audio developer. As Head of Audio at Neutone, Alfie's mission is to bring neural audio technology from the fringes of experimental production to a wider audience of creative music makers. His technical background is rooted in sound recording and signal processing, with special interests in plugin development and neural audio synthesis. As a creative, Alfie draws from an active career as a guitarist, with related activities in product demonstration and online marketing. Alfie lives in Tokyo and contributes music for Japanese guitar collective G.O.D. GUITARISTS ON DEMAND.

---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC25 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Sound Over Boilerplate – Accessible Plug-Ins Development With Phausto and Cmajor – Domenico Cipriani

https://audio.dev/ -- @audiodevcon​

Sound Over Boilerplate - Accessible Plug-Ins Development With Phausto and Cmajor - Domenico Cipriani - ADCx Gather 2025

Complex programming languages, build tools, and code signing processes create barriers that prevent musicians and sound artists from developing audio plugins.

Phausto addresses this challenge as a free, open-source DSL built on Pharo Smalltalk's accessible syntax and integrated IDE. It integrates the Faust compiler for direct access to professional-grade oscillators, filters, and effects, while seamlessly exporting to Cmajor patches for rapid plugin deployment.

This session introduces Phausto fundamentals and demonstrates workflows for shipping Cmajor-based plugins using free tools. We'll explore distribution models that enable sound artists to independently share and monetize their creations.
---

Domenico Cipriani

Domenico Cipriani (aka Lucretio) is a minimalist dance music producer and sound researcher with over 100 vinyl releases and performances at iconic clubs including Berghain, Tresor, Rex, and Fabric. He is co-founder of the influential label Restoration, a key player in the vinyl resurgence of the late 2000s.
Holding an M.A. in Linguistics from the University of Padova, Domenico bridges research and music technology. Since discovering Symbolic Sound Kyma in 2016, he has specialized in Open Sound Control protocols.
He currently conducts computer music research with the Inria EVREF team in Lille and develops audio plugins with the indie company Soft Computing, all while remaining active as a DJ and live performer.
Domenico is also the creator of Coypu and Phausto. With Coypu, he has performed at the International Live Coding Conference in Shanghai (2024) and Barcelona (2025).

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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
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Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

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