Tag: music

PANEL: What Is the Future of Immersive Music? – Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley & Theo Kozlowski – ADC 2024

https://audio.dev/ -- @audiodevcon​
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What Is the Future of Immersive Music? - Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley and Theo Kozlowski - ADC 2024
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There is a dramatically increasing demand for artists and audio professionals to create content specifically for 3D-immersive listening on headphones and at home plus new audio experiences as demonstrated by venues such as Lightroom (London), Dareshack (Bristol) and Sphere (Las Vegas).

Most immersive music content, however, is re-purposed stereo productions never intended to be heard outside the two-speaker stereo environment with resulting output feeling disconnected and unfulfilling.

Record companies and artists want to avoid paying for post-production immersive audio mixes of original stereo recordings. They are increasingly requesting music studios deliver cost-effective ways for recording music from the outset in both stereo and immersive formats.

In this panel talk, the makers of 'Flow', Real World Studios, Dr Ruth Farrar from Bath Spa University and Adrian Utley from the band Portishead will share knowledge gained during this immersive music project. They will share insights from their trial to develop new immersive audio processing workflows to overcome current challenges of moving between stereo and immersive formats. They will also discuss their process for developing equipment set-up and sound capture approaches to create novel immersive audio compositions, elevating production processes from traditional stereo to being truly immersive.

Panel members include Hans Martin-Buff, Andrew Scheps, Adrian Utley, Theo Kozlowski and Ruth Farrar.
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Ruth Farrar

Dr Ruth Farrar is a sound artist, practice-based researcher and Reader in Creative Media and Enterprise at Bath Spa University. Ruth Farrar is the Co-Director of the Centre for Cultural and Creative Industries (CCCI) research centre.

Her current immersive audio research has led to co-creating an audio-first approach to making immersive experiences collaborating with industry partners such as the Roman Baths. Listening to industry and community needs, she recently founded the Immersive Audio Network in the West of England.
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Andrew Scheps

Andrew Scheps has engineered and mixed some of the biggest bands in the world: Green Day, Red Hot Chili Peppers, Weezer, Audioslave, Black Sabbath, Metallica, Linkin Park, Hozier, Kaleo and U2. He’s worked with legends such as Johnny Cash, Neil Diamond and Iggy Pop, as well as indie artists such as Low Roar, My Brightest Diamond, Motorpsycho, Rancid, Manu Chao, Tinariwen, Farao, CRX, Cass McCombs and Blood Red Shoes.

Andrew has been awarded Grammys for his work with Adele, Red Hot Chili Peppers and Ziggy Marley, nominated for Best Engineered Album, Classical for his work on The Blue Hour as well as garnering over 20 nominations in categories such as Best Rock Song, Best Rock Album and Best Hard Rock Performance. In addition, Andrew was named International Engineer of the Year Award by the UK’s Music Producers Guild.
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Hans-Martin Buff

Since 2018, Hans-Martin has explored the subject of 3D-Audio, especially for headphones. Hans-Martin is now considered an industry expert, and he is proud to help artists lift their immersive adventures to the next musical level.
Hans-Martin is affiliated with msm-studios in Munich and Berlin, Germany, and with Real World Studios in Box, England, where he shaped the Dolby Atmos versions of Peter Gabriel’s latest release i/o.
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Adrian Utley

Adrian Utley is an English musician and producer, and a member of the band Portishead. During his career, Utley has worked with artists as diverse as Jeff Beck, Patti Smith, Jarvis Cocker, Massive Attack, Perfume Genius, Alain Bashung, and Marianne Faithfull.
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Theo Kozlowski

Theo Kozlowski is a Psychology PhD and working research technician with a background in computer science, engineering, music distribution and performance.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #musicproduction #audio #immersivemusic #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

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Advancing Music Source Separation for Indian Classical and Semi-Classical Cinema Compositions – ADCx India 2025

https://audio.dev/ -- @audiodevcon​
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Advancing Music Source Separation for Indian Classical and Semi-Classical Cinema Compositions - Dr. Balamurugan Varadarajan, Pawan G & Dhayanithi Arumugam - ADCx India 2025
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Indian cinema music is a unique fusion of classical and semi-classical elements, featuring intricate melodies, diverse instrumentation, and overlapping tones that often present challenges for source separation. Traditional source separation models, primarily trained on Western music, fail to handle the tonal overlap and instrumental bleed characteristic of Indian cinema. To address this, our team evaluates existing models, including Spleeter and Hybrid Demucs, and identifies Spleeter as the optimal solution due to its efficient U-Net-based spectrogram architecture.

Prior research has shown that retraining Spleeter on Carnatic music significantly enhances its performance, improving the Source-to-Distortion Ratio (SDR) compared to baseline models. Building on this, we propose fine-tuning Spleeter on a specialized dataset of classical and semi-classical multi-tracks, specifically tailored to the nuances of Indian cinema. This method enables the model to better capture the unique characteristics of Indian music, such as tonal overlap between instruments like the violin and vocals, and instrumental bleed from pitched percussion like the Mridangam.

The objective is to develop a specialized source separation tool capable of enhancing workflows for composers, music directors, and analysts in Indian cinema. By integrating this tool into digital audio workstations (DAWs), this project aims to elevate music production and research, offering a more accurate and perceptually refined separation process. This work sets the stage for more precise musicological analysis and creative experimentation in Indian cinema music, marking a significant step forward in the integration of AI with traditional music practices.
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Slides: https://data.audio.dev/talks/ADCxIndia/2025/advancing-music-source-separation-for-indian-classical-and-semi-classical-cinema-compositions/slides.pptx
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Dr. Balamurugan Varadarajan

Disrupting industrial problems and humanizing technology with AI, AI engineer with extensive experience in both research and product development. Specialize in cross-domain knowledge to contribute to AI technologies for scientific and industrial data as an essential member of an innovative firm. Having worked on the creation and testing of AI solutions for more than a 8 years. Possess an unbridled passion for Artificial Intelligence with comprehensive knowledge of machine learning concepts and other related technologies. Unmatched abilities to identify, understand, and translate program requirements into sustainable, advanced technical solutions through continuous improvement of Al technologies.

Pawan G
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Dhayanithi Arumugam
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCx India Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#indianclassicalmusic #indiancinema #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Playful Interfaces for Experimental Music – Allwin Williams – ADCxGather 2024

https://audio.dev/ -- @audiodevcon​
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Playful Interfaces for Experimental Music - Allwin Williams - ADCxGather 2024
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Traditional musical instruments are tactile, intuitive, and rewarding, allowing musicians to connect directly with the sounds they create. However, today’s experimental music tools can feel intimidating—modular synthesizers with knobs and wires, and complex programming often lack the simple joy of hitting, playing, and freely exploring sounds. They create a barrier for beginners wanting to explore.

To address this gap, new interfaces are needed to bring back that immediate, playful connection to sound. By making experimental music tools more intuitive, hands-on, and accessible, these new interfaces can allow more people to explore sonic creativity without requiring in-depth technical skills or knowledge. In my talk, I’ll discuss specific examples of these new interfaces from around the world and how an interaction design approach can help lower these barriers, making experimental music more inviting and approachable for everyone. This shift can encourage more people to express themselves through sound, opening up experimental music to a broader audience.
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Allwin Williams

Allwin is an interaction designer currently working with a science museum to setup a sound and music gallery. He also runs a personalized fashion business and takes courses on tangible interface design at design schools. He loves experimenting with tech, electronics, and the web.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,