Tag: game dev

Crafting Better Generative Music in Games with Deep Learning – Kyle Worrall – ADC 2024

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https://audio.dev/ -- @audiodevcon​
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Crafting Better Generative Music in Games with Deep Learning - Kyle Worrall - ADC 2024
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While the procedural generation of mechanical or visual content is widely adopted within the games industry, procedural music generation is utilised much less. There are a variety of reasons why procedural music has not seen similar levels of adoption, especially in the advent of large language models and Generative AI tools such as ChatGPT and Midjourney, where public opinion on machine learning for creative arts and music is particularly controversial. However, there are ethical, and responsible ways to empower composers and music designers, and even improve procedural music systems with machine and deep learning. The adoption of such technology, if used correctly, could reduce burnout and provide novel experiences for players.

In this talk, I will introduce the audience to the basics of machine learning, before presenting multiple peer reviewed studies from my PhD investigating how deep learning can be used to generate: additional layers for bespoke pre-composed game music; expressive performances of MIDI during game play; and outline ethical and responsible design considerations for AI powered game audio tools.
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Slides: https://data.audio.dev/talks/2024/crafting-better-generative-music-in-games-with-deep-learning/slides.pdf
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Kyle Worrall

Kyle is an audio machine learning consultant and a lecturer in Games Programming at Edge Hill University. As a final-year PhD candidate with the Centre for Doctoral Training in Intelligent Games and Game Intelligence at the University of York, Kyle is at the cutting edge of research in his field. His work delves into the creation of ethical and responsible deep learning-driven music tools, exploring their transformative impact on professional composers and player experiences within video games.

Passionate about blending technology and creativity, Kyle's research has extended to his role as founder of Cocreative Technology, a tech start-up dedicated to developing responsible tools for musicians and sound designers. Cocreative Technology focuses on creating software that assists artists by automating mundane tasks, enabling them to channel their energy into the creative aspects of their work. The start-up is driven by the belief that technology should enhance and support, not replace, human creativity.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #generativeaimusic #generativemusic #deeplearning #videogames #audiodev #audio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Creature Vocalizations in Video Games – The Art of Creating Audio Nightmares with a Human Voice

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https://audio.dev/ -- @audiodevcon​
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Creature Vocalizations in Video Games - The Art of Creating Audio Nightmares with a Human Voice - Sébastien Croteau - ADC 2024
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Creature vocalizations made by voice talents have become more popular in video games over the past few years. Mostly dominated by animal sounds libraries or software modifying the voice for decades, more and more game companies have turned to humans to voice those characters.

In this session, Sébastien Croteau, President of The Monster Factory AV INC, gives insight into the challenges of creature vocalizations and the different vocal archetypes for creatures and monsters.
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Sébastien Croteau

Metal vocalist since 1991 (Necrotic Mutation) and throat singer (Tibetan, Mongolia and Inuit throat-singing) since 1996, Sébastien Croteau masters an impressive number of extreme vocal techniques and vocal effects. He began teaching metal voices and throat-singing 15 years ago. Since then, he has trained hundreds of metal vocalists and voice talents around the world and he is a renowned specialist in vocal distortion, extreme sounds and creature voice design.

It is thanks to these techniques that he began to work for video games companies in 2005. Since then, he has specialised in vocal stunt work and sound creation of the voices of monsters and creatures. He has worked on more than forty video games and movies (including Star Wars Outlaws, The Watchers, Hellblade 2, Baldur’s Gate 3, Warhammer: Realm of Ruins, Gotham Knights, Marvel's Guardians of the Galaxy, Dead by Daylight, Dungeons and Dragons: Dark Alliance, Shadow of the Tomb Raider, Far Cry 5, Rainbow Six Siege: Outbreak, Prince of Persia – The Forgotten Sands and Assassin's Creed 2) and has lent his voice to more than 300 characters.

For the past few years, he has been a casting director and a voice director for various projects. He has also given many conferences  around the world and many workshops for The Halp Network, Wonderland VO, BRAVA UK, Real Voice LA, OMUK and Skillshub. In 2018, he created a company called The Monster Factory, a talent agency that specializes in extreme sounds, vocal stunts and creature/monster voices.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #videogames #audio #gamesindustry #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Inside Game Audio Programming: Purpose, Process, and Impact – Harleen Singh – ADC 2024

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  • Tag Archives: game dev

https://audio.dev/ -- @audiodevcon​
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Inside Game Audio Programming: Purpose, Process, and Impact - Harleen Singh - ADC 2024
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In recent years, there has been a hike in the number of audio programming roles in the games industry, along with many misconceptions about the role. This talk will delve into the responsibilities of audio programmers in the games industry and explore the variety of tasks they perform, which can differ significantly between companies. It will address common misconceptions about the role, outline the essential skills and knowledge required and offer recommendations for platforms and resources to learn these skills.

Attendees will gain a comprehensive understanding of the day-to-day work of audio programmers in the games industry, as well as the various specialisations within the field.
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Slides: https://data.audio.dev/talks/2024/unpacking-the-role-of-audio-programmers-in-the-games-industry/slides.pptx
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Harleen Singh

Harleen is an audio programmer based in Edinburgh, specialising in tools and run-time systems for video games. He began his career at Tazman-Audio, where he contributed to internal projects such as SoundMaker and Engine Loop Creator, as well as external projects like Sony's Helldivers 2. Currently, Harleen works at nDreams, a leading VR game developer, focusing on cross-platform VR audio systems.

Beyond his professional work, Harleen has been an active member of Limit Break, a mentorship programme for underrepresented groups in the UK games industry, participating as a mentee for the last two cohorts and as a mentor in this year's programme. In his free time, Harleen likes to argue with people about the correct way to make coffee, play video games, and dream about the day he'll finally finish that one side project that's been "almost done" for a year.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#audioprogramming #gamesindustry #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #sound #musictech #soundtech #audiotech #audiotechnology

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