Tag: cpp

Branch-Free Oscillators for Virtual Analog Software Synth in C++ – Angus Hewlett – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Branch-Free Oscillators for Virtual Analog Software Synthesizer Applications in C++ - Angus Hewlett - ADC 2024
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A discussion of techniques and approaches for building parallel branch-free oscillators for VA software synthesizer applications in C++ - exploring the stack from low-level machine instructions and CPU architecture up to signal processing concerns and language-level abstractions.

How can a branch-free design help you build more performant oscillators, how does it work underneath, and what are the advantages, disadvantages and potential pitfalls of this type of design approach?

If you're curious about CPU architecture and what's going on underneath your code, this talk will be an interesting window into that sometimes less-than-obvious world.
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Slides: https://data.audio.dev/talks/2024/branch-free-oscillators/slides.pdf
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Angus Hewlett

Technologist, Founder, Product Designer, Engineer, Manager and Mentor.

Founded FXpansion at the turn of the millennium and built software drum machines, synthesizers and utilities for 16 years.

Exited to ROLI in 2016 and joined their team as VP Engineering, managing a cross-disciplinary team of dozens of engineers and designers across software, hardware, web applications and R and D.

CTO at Image-Line from 2021-2023.

Now building a new product line to be released in 2024, and helping others to realise their product development dreams.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #oscillators #audiodev #cpp #audio #audioprocessing #audioproduction #audioprogramming #sound #cppprogramming #musictech #soundtech #audiotech #audiotechnology

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Squeeze C++ JUCE and Bottle It Into Linux Embedded Devices and More – Stefano Zambon – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Squeeze C++ JUCE and Bottle It Into Linux Embedded Devices and More - Stefano Zambon - ADC 2024
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Running JUCE applications on embedded Linux devices is not a new thing. The topic has been treated in previous ADCs and, most notably, at ADC 2016 Felipe Tonello introduced a repository for Yocto/OpenEmbedded to make the task easier.

However, several things have changed in the meantime both in JUCE and in the embedded Linux world. This talk will present a new integration between CMake-based JUCE projects and Yocto/Openembedded, targeting modern embedded Linux platforms using the Raspberry Pi as an example.

The focus will be on the entire embedded development workflow, showing how to build target filesystem that can be run on the devices, cross-compiling SDKs, and automated testing tools suitable for modern CI/CD integration.
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Slides: https://data.audio.dev/talks/2024/squeeze-juce-and-bottle-it-into-embedded-devices/slides.pdf
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Stefano Zambon

CTO at Elk, wearing multiple hats (embedded developer, DSP programmer, technical manager)
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#juce #embedded #cpp #adc #audiodev #dsp #audio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , , ,

Workshop: Klang – Live and Expressive C++ for Audio – Chris Nash – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Workshop: Klang - Live and Expressive C++ for Audio - Chris Nash - ADC 2024
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A practical introduction to Klang, a C++ dialect (language extension) for audio, and rapIDE (rapid audio prototyping IDE), a complete C++ development environment in a DAW plugin, supporting live code editing, recompiling, and debugging. Developed to improve the liveness and usability of professional DSP practices, both tools facilitate the expressive design of new interfaces, sounds, and audio processes, while lowering the threshold to C++ for newcomers and learners, without compromising its expressive ceiling or performance.

ABOUT THE WORKSHOP

The workshop will feature discussions, live demonstrations, structured practical exercises, and assisted open exploration of the Klang language and rapIDE development platform, both available free for non-commercial use.

ABOUT THE TECHNOLOGIES

The Klang language (http://github.com/nashaudio/klang) is a single header include, compatible with any C++17 enabled platform, transforming C++ into an audio programming language with rich support for audio types, processes, and DSP primitives - notably also adding support for concise, explicit expressions of signal flow, allowing C++ code to more closely mirror block diagrams

The rapIDE IDE (aka Klang Studio; http://nash.audio/klang/studio) is a suite of cross-platform (Windows/Mac) audio plugins (in VST and AU format) that contain a complete integrated development environment (IDE) based on the LLVM/clang toolchain, supporting live, in-plugin coding, compiling, hot-swapping, analysis, graphing, and debugging without stopping the host (or even playback). Designed for rapid prototyping of C++ audio processes (e.g. synthesisers, effects), rapIDE is designed to integrate with existing workflows, such as desktop, embedded, and web audio development, but also provide a more immediate and immersive way to explore sound with C++.

FURTHER INFORMATION

Both technologies are pre-release and under active development, maintained by nash.audio, a non-profit organisation supporting projects in music and technology. Delegates require a Windows or Mac laptop, and are recommended to download and install rapIDE (aka Klang Studio) from nash.audio/klang in advance of the session.
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Chris Nash

Chris Nash is a software developer, composer, educator and researcher in things that go beep in the night. Following a PhD on music software design at Cambridge, he has worked on technology and music projects across academia and industry, including for the BBC, Steinberg/Yamaha, and multiple start-ups, and independently develops and maintains several software projects, specialising in computer music and making music programming more accessible, including Manhattan (a hybrid DAW/programming language), Klang (a C++ dialect for audio), rapIDE (a plug-in based C++ IDE) and reViSiT (an award-winning plug-in based sound tracker).

He is currently Senior Lecturer in Software Development for Audio, Sound, and Music at UWE Bristol, and recently founded nash.audio, a non-profit organisation supporting creativity and learning in music technology. Working with London-based Point Blank Music School, Dr Nash is the architect of the forthcoming MuSE (Music Systems Engineering) course, developed in collaboration with industry to be the world's first professional audio developer degree programme.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #daw #audiodev #cppprogramming #cpp #dsp #audio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

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Introducing ni-midi2 – A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2 – Franz Detro

https://audio.dev/ -- @audiodevcon​
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Introducing ni-midi2 - A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2 - Franz Detro - ADC 2024
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MIDI 2.0 implementations arrived in recent macOS and Linux versions, and Windows MIDI 2.0 support is expected to arrive end of 2024.

ni-midi2 is a modern C++ library implementing MIDI2 UMP 1.1 and MIDI-CI 1.2. The platform-independent library allows you to easily migrate your code to support MIDI 2, while maintaining compatibility to the traditional MIDI 1 protocol.

The talk will cover basic concepts of the library and real-world examples of how it helps you to achieve protocol-agnostic MIDI 2 support in your codebase.
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Slides: https://data.audio.dev/talks/2024/introducing-ni-midi2/slides.pdf
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Franz Detro

C++ developer and Audio/MIDI system architect covering a wide range of technologies, including firmware, USB, MIDI, middleware and Plugin frameworks.

Member of the MIDI Association Technical Standards Board and contributor to MIDI 2.0 and USB Audio/MIDI Device Class specifications.

Co-founder of midi2.dev - a collaboration platform for MIDI 2.0 developer resources.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #cpp #cppprogramming #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

scipy.cpp – Using AI to Port Python’s scipy.signal Filter-Related Functions to C++ for Real Time Use – Julius Smith – ADCx Gather 2024

https://audio.dev/ -- @audiodevcon​
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scipy.cpp - Using AI to Port Python's scipy.signal Filter-Related Functions to C++ for Use in Real Time - Julius Smith - ADC 2024
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This is a progress report on the following evolving chatbot workflow:

1. "Translate this Python function and its helpers to C++ .h and .cpp files, converting any doc strings to C++ Doxygen comments: ..." [Claude 3.5 Sonnet is hard to beat]
2. "Generate a progressive sequence of unit tests in Catch2 format"[ChatGPT-o1 can be amazing]

In general, Python translates smoothly to C++. The chatbots are especially strong in knowing API details, command-line options, and modern C++ idioms. The biggest pitfall seems to be complex algebraic manipulations.

When one-shot inference fails (ChatGPT-4o, Claude 3.5 Sonnet), o1 should be tried.
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Julius Smith

Julius O. Smith is a research engineer, educator, and musician devoted primarily to developing new technologies for music and audio signal processing. He received the B.S.E.E. degree from Rice University in 1975 (Control, Circuits, and Communication), and the M.S. and Ph.D. degrees in E.E. from Stanford University, in 1978 and 1983, respectively. For his MS/EE, he focused largely on statistical signal processing. His Ph.D. research was devoted to improved methods for digital filter design and system identification applied to music and audio systems, particularly the violin. From 1975 to 1977 he worked in the Signal Processing Department at ESL, Sunnyvale, CA, on systems for digital communications. From 1982 to 1986 he was with the Adaptive Systems Department at Systems Control Technology, Palo Alto, CA, where he worked in the areas of adaptive filtering and spectral estimation. From 1986 to 1991 he was employed at NeXT Computer, Inc., responsible for sound, music, and signal processing software for the NeXT computer workstation. After NeXT, he became a Professor at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford, with a courtesy appointment in EE, teaching courses and pursuing/supervising research related to signal processing techniques applied to music and audio systems. At varying part-time levels, he was a founding consultant for Staccato Systems, Shazam Inc., and moForte Inc. He is presently a Professor Emeritus of Music and by courtesy Electrical Engineering at Stanford, and a perennial consultant for moForte Inc. and a few others. For more information, see https//ccrma.stanford.edu/~jos/.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#scipy #python #ai #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioprogramming #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

JUCE and Direct2D – Matt Gonzalez – ADC 2024

https://audio.dev/ -- @audiodevcon​
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JUCE and Direct2D - Matt Gonzalez - ADC 2024
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This talk will cover the new JUCE 8 Direct2D renderer. We'll discuss the history of JUCE rendering, dig into the black box of what Direct2D is and actually does, explore what the new renderer can do, and cover practical tips for writing high-performance graphics code with JUCE 8.
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Slides: https://data.audio.dev/talks/2024/juce-direct2d/slides.pptx
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Matt Gonzalez

I've been writing software since my dad bought me a Texas Instruments 99/4A when I was twelve. I taught myself assembly language and BASIC and haven't really stopped since!

I've been a JUCE enthusiast for about as long as JUCE has existed and have been a JUCE forum member since 2005.

I've worked for Echo Digital Audio since 1993. I've worked on a diverse array of hardware and software projects for pro audio, broadcast, and test and measurement both for Echo and for consulting clients, including guitar effects, music synthesis, acoustic measurement, audio plugins, loudness measurement, embedded DSP code, audio firmware, real-time networking, time synchronization,Windows audio device drivers, Windows networking drivers, macOS audio device drivers, and a bunch of other projects I've probably forgotten about.

Recently I worked with the JUCE team to add Direct2D rendering to JUCE 8.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#juce #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Writing Correct C++ GUI Code: Bug-Free JUCE UI – Jan Wilczek – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Writing Correct C++ GUI Code: Bug-Free JUCE UI - Jan Wilczek - ADC 2024
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Do you want to:

- Build large-scale and small-scale applications with graphical user interfaces for clients?
- Confidently design your app’s UI architecture using a structured approach?
- Ensure your app is bug-free also in the UI code without laborous manual testing?

How many times have you opened your JUCE GUI app only to find something isn’t working?

How many times have you ended up with too much logic in your Component classes?

And how many times were you scared to start a new project because of the perceived size of the app and lack of confidence in how to design it or start coding?

Graphical user interfaces often suffer from testability problems and thus require a lot of manual testing. How can we overcome this issue? One approach is automated testing with sophisticated GUI analysis tools. However, an easier solution has largely been ignored by JUCE developers: the Model-View-ViewModel (MVVM) pattern, which has been successful in frameworks like Windows Presentation Foundation (WPF) and Android development.

What will you learn from this talk?
- The differences between modern GUI architectures (MVC, MVP, MVVM).
- How to design your GUI app architecture for scalability and maintainability.
- How to reduce development time, costs, and stress by leveraging the power of the MVVM pattern in JUCE apps for clean and testable GUIs.
- How to effortlessly test your GUIs in an automated way without even launching your app.
- How to handle multithreading issues when interacting with GUI code.

Who is this talk for?
- Mostly mid and senior JUCE developers.
- Junior developers can benefit from learning about the scope of the problem and possible solutions.

The talk draws heavily on JUCE concepts, so it may be somewhat challenging for those completely new to the JUCE C++ framework.

The talk will include real-world examples, a step-by-step guide, and additional helpful references for future self-study.
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Slides: https://data.audio.dev/talks/2024/bug-free-juce-ui/slides.pdf
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Jan Wilczek

I am an audio programming consultant and educator, the creator of TheWolfSound.com blog and YouTube channel dedicated to audio programming.

In 2023, I launched "DSP Pro," an online course on digital audio signal processing tailored for complete beginners. DSP forms the backbone of audio processing, crucial for applications such as DAW plugins.

I offer one-on-one coaching for ambitious students and aspiring audio programmers, providing personalised guidance to help them excel.

Beyond teaching, I work as a consultant and freelancer in audio programming. My main interests include C++, software architecture, and mobile development, especially as they relate to audio.

Since 2024, I have been in charge of JUCE's YouTube channel development.

I have published research on Virtual Analog modeling of distortion circuits using deep learning techniques.

Regarding my academic background, I graduated with honors from Friedrich-Alexander-Universität Erlangen-Nürnberg, completing an elite master’s program in Advanced Signal Processing and Communications Engineering. I also hold a Bachelor of Engineering in Acoustic Engineering from the AGH University of Science and Technology in Kraków.

I work from home in Katowice, Poland.
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #cpp #juce #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Can Audio Programming be Safe? – Dave Rowland – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Can Audio Programming be Safe? - Dave Rowland - ADC 2024
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Safety is an increasingly discussed topic in relation to programming and often little or misunderstood. With organisations like the NSA and NIST recommending developers move away from memory unsafe languages (such as C and C++), there is a lot of uncertainty in the air about what this means for current programming practices. With a focus on the audio industry, are we even exposed to any of these risks?

In this talk we look at the different types of safety, including memory and functional safety, and how these relate to security. We see what risks we might be exposed to and the current strategies for mitigating them.

We then look into what possible alternatives to “memory unsafe languages” there are, why they are safer and if they are suitable for audio use. Should we all be migrating to Rust, Hylo, Swift or Cmajor? What can we learn from the approach these languages take?

Finally we look at existing tooling such as static analysers and sanitizers and see if these provide any safety nets for memory unsafe languages. What is the most pragmatic approach to audio development with one eye on the future landscape.
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Slides: https://data.audio.dev/talks/2024/can-audio-programming-be-safe/slides.pdf
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Dave Rowland

Dave Rowland is the CTO at Audio Squadron (owning brands such as Tracktion and Prism Sound), working primarily on the digital audio workstation Waveform, and the engine it runs on. David focuses on the architecture and real-time elements of the software.

In academia, David has taught on several modules at the University of the West of England on programming for audio. David has a passion for modern C++ standards and their use to improve code safety and brevity, has spoken at Meeting C++, C++ on Sea, C++ Online and is a regular speaker at the Audio Developer Conference and related monthly meetup. Past presentations: https://github.com/drowaudio/presentations/
---

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#cpp #cppprogramming #adc #audiodev #cprogramming #audio #conferenceaudio #audioprocessing #audioprogramming #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , ,

Automated Analog Circuit Modeling – C++, Python, MATLAB, and XML – Eric Tarr – ADCxGather 2024

https://audio.dev/ -- @audiodevcon​
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Automated Analog Circuit Modeling - C++, Python, MATLAB, and XML - Eric Tarr - ADCxGather 2024
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As a software developer, are you interested in creating audio tools involving analog circuit modeling? If so, the "Point To Point Library" from Hack Audio makes it easier than ever to prototype and create real-time signal processing algorithms for your software. The library comes with over 100 circuit examples for you to use, which can also be easily customized by modifying individual circuit components. Or, start from scratch and create your very own DSP models based on schematics using the library's automated circuit solver. Prototype your implementations in either Python or MATLAB to analyze common processing measurements. Then, create real-time C++ effects using example JUCE projects. Additionally, simple XML scripts can be loaded to test circuit implementations in the "Analog Circuit Factory" plug-in available for Mac and Windows in AAX, VST3, and AU formats.
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Eric Tarr

Eric Tarr is the owner of Hack Audio and an Associate Professor of Audio Engineering Technology at Belmont University.  He received a Ph.D., M.S., and B.S. from the Ohio State University in Electrical and Computer Engineering.  He received a B.A. in Mathematics with a minor in Music from Capital University. He is the author of a textbook published by the Audio Engineering Society and Focal Press titled, “Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB.”  His interests in audio engineering include acoustic and electronic system modeling, signal processing for auditory prostheses, and audio plug-in software development. He has created software for many companies including Apogee, Gibson/KRK Loudspeakers, Sennheiser, Empirical Labs, Skywalker Sound, L.R. Baggs, KIT Plugins, Mixwave, and Impact Soundworks. He has received research grants from the Tennessee Entertainment Commission, Epic Games, AFWERX , and was the recipient of the Gibson Foundation Les Paul Music Innovation Award. He has served as an Expert Litigation Consultant on lawsuits involving audio and software development.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADCxGather Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#softwaredevelopment #digitalsound #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #musictech #soundtech #audiotech #audiotechnology

Filed under: UncategorizedTagged with: , , , , ,

Javascript, WebViews and C++ – “If You Can’t Beat Them, Join Them” – Julian Storer – ADC 2024

https://audio.dev/ -- @audiodevcon​
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Javascript, WebViews and C++ - “If You Can’t Beat Them, Join Them” - Julian Storer - ADC 2024
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This talk is an "everything you need to know" about the pros, cons, tricks, tips and gotchas of using a WebView and javascript in your native C++ app or plugin.

Over the last few years, more and more developers have been drawn to web-technology for their GUIs because HTML/CSS/JS is so ubiquitous, has great tools, a huge ecosystem, and is fast to iterate on. However, gaffer-taping a WebView onto some back-end code written in C++ can be complicated.

After 30 years of writing UIs (and UI frameworks) in C++, I've spent the last couple of years migrating to WebViews in several projects. This talk is a brain-dump of what you need to know about this from the perspective of an audio/realtime C++ developer.

I'll cover the essential best-practices of how to create and manage mixed C++/JS projects, lessons learned, gotchas, benchmarks, top tips, and all the pros and cons you might be wondering about if you're a "web-curious" C++ coder.
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Julian Storer

I'm the creator of JUCE, Tracktion, Cmajor and CHOC 🙂
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon

https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---

Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---

Organized and produced by JUCE: https://juce.com/
---

Special thanks to the ADC24 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

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