Tag: CLAP

An Introduction to CLAP, a New Plug-In Standard – Alexandre Bique – ADC23

Join Us For ADC24 - Bristol - 11-13 November 2024
More Info: https://audio.dev/
@audiodevcon​

An Introduction to CLAP, a New Plug-In Standard - Alexandre Bique - ADC 2023

Join Bitwig developer Alexandre Bique for an introduction to CLAP (“CLever Audio Plug-in API”), an open and free plug-in standard. CLAP was launched in 2022 by plug-in manufacturer u-he and DAW creators Bitwig with design and implementation contributions by a group of commercial and open-source audio developers from across the industry. In his presentation, Alexandre will give an overview of how CLAP works, its structure and features, and the advantages it offers modern plugin-development.

Link to Slides: https://data.audio.dev/talks/2023/introduction-to-clap/slides.pdf
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Alexandre Bique

Alexandre Bique is a senior software engineer interested in low-level programming and audio processing. Since 2015, he has been part of the development team at Bitwig. Bique has also worked for u-he and spearheaded the project of porting their plug-ins to Linux. He is the lead developer behind the new plug-in standard CLAP.
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #dsp #audio #audioplugins

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Accelerated Audio Computing: From Problem to Solution – Alexander Talashov & Alexander Prokopchuk

https://audio.dev/ -- @audiodevcon​

Accelerated Audio Computing: From Problem to Solution - Alexander Talashov & Alexander Prokopchuk - ADC 2023

Last year, we shared the vision of accelerated audio computing: from technology overview, first product reveals, and Beta testing to fields of application / verticals and some promises on the emerging trend.

In this talk, we'd like to cover our year of incredible progress:

- Technology traction. New platforms support, new features, LTS release;
- Use cases and scenarios. From plugins running locally to the fully GPU-powered products in the cloud or embedded;
- SDK vision. One extendible platform that covers it all. Code things CUDA-style once and get it working anywhere you want;
- SDK release. From problems of making public releases to the technical proposal to the Plugin Industry Standards VST, AU, AAX, CLAP etc.

Throughout this session, we encourage you to engage with us. We want to hear your thoughts, your ideas, and your vision for what our SDK can achieve. During the Q&A session, please share your insights on the functionalities you might seek in our SDK and the use cases you envision for it. Your input is invaluable as we shape the future of accelerated audio computing, powered by GPUs!

Let's get on this exciting journey together!
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Alexander Talashov
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Alexander Prokopchuk
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
_

Special thanks to the ADC23 Team:

Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra

#adc #audiodev #gpu #audio

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