Year: 2025

Minimalistic Music Composition with C++

Music = Sound Design + Sequencing

While programming environments like WebAudio, SuperCollider and Chuck exist, they are complex to use and try to do sound design as well with code. Using code just for sequencing music and leaving sound design to the DAW opens up rich possibilities including terminal UIs and generating sequences with time.

In this talk I would like to explore how just using normal code, you can improve over the traditional piano roll and introduce the audience to using the DAW in a headless way.

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A Performance Odyssey

In this talk, I’d like to take you on a journey through how we significantly improved UI rendering performance in Cubase and Nuendo on macOS by integrating Apple’s Metal technology into our framework.
While I’ll provide some high-level insights into how UI rendering works in Cubase and Nuendo (Steinberg DAW), the main focus of my talk is the journey itself.
We’ll start at the point where we realized that our existing implementation no longer performed adequately on modern Macs, and follow the path through what we achieved, the key challenges we faced, and how we overcame them.
Hopefully, many of the concepts and solutions I present will be broadly applicable.
So—does all’s well that ends well?
Well, not quite. I’ll conclude by highlighting one key issue that still remains—an issue relevant to all of us developing DAWs or plug-ins.

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Cross-Platform Music Software with Rust

"The Rust programming language recently celebrated the 10th anniversary of its 1.0 release. A decade later, and Rust has become an increasingly popular choice for projects that require high performance and system-level control.

In this talk I'll be giving an overview of the current state of the Rust music software ecosystem, and we'll explore the latest developments in tooling, libraries, and best practices.

I'll also take you on a practical tour of a reusable project template for Rust-based music apps that can be distributed as plugins, on mobile or desktop operating systems, or in web browsers."

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Community & Sharing in Native Audio Apps

Many audio applications would benefit from built-in community features — like user-curated preset libraries, collaborative content creation, and user-to-user interaction — but typical solutions often mean bloated browser frameworks or complex backend infrastructure.

This talk introduces a modular, lightweight framework that lets you embed these features directly into your native C++ audio applications, without relying on embedded browsers or third-party servers. We’ll explore how structured content, flexible access rules, and a built-in credit system enable shared presets, gated access, revenue sharing, and more — all seamlessly integrated within your app.

Through practical strategies and real-world examples — such as turning a synthesizer into a self-sustaining ecosystem — you’ll learn how to lower onboarding friction, boost user participation, and unlock new monetization models by empowering your users to create, contribute, and engage.

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Learnings from a Decade of Being a Mentor in Game Audio

This presentation takes behind the scenes of game audio, sharing from a decade of experience what it’s like to mentor others in a field that is both creative and technical. It begins with a personal reflection on how mentoring started as a way to grow professionally, but gradually became something deeper—a chance to help others find their footing in a sometimes volatile industry where guidance can be hard to come by.

The talk moves through the ups and downs of mentoring, showing that it’s not just about giving advice or setting goals. It’s also about building trust, listening, and sometimes just being there while mentees figure things out for themselves. The talk also introduces the idea that the best mentors aren’t gatekeepers—they’re gardeners, helping people grow in their own direction and celebrating every small win.

There is also a candid look at the game audio industry itself: the different technical roles people play (e.g., designers and programmers), the challenges of breaking in, and the reality of jobs and skills. Some of the mentoring approaches shared in this presentation encourage mentees to explore what excites them, to build on their strengths, and to use every resource available—from networking to online communities—to carve out their own path.

Real feedback from mentees is also shared, revealing the impact of mentorship. The presentation concludes with an invitation for professionals to step into the role of mentor, emphasizing that by sharing knowledge and fostering supportive relationships, they can help build a stronger, more inclusive game audio community for the future.

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From Idea to Online Sale

What does it really take to turn an audio plugin concept into a polished product that's ready to sell online?

This talk will walk you through the entire development pipeline — from idea validation and prototyping, to DSP coding, GUI design, software signing, installer generation, and online distribution.

We'll touch on key engineering, design, and publishing steps, and demystify the path from development to deployment.

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How To Distribute Your Plugins

Creating a plugin is a momentous step, but without a distribution platform with a wide reach, it is a hard job to gain visibility. This talk will introduce you to MuseHub, the creator tools publishing platform by Muse Group. We will cover how MuseHub can help you efficiently distribute your products, expose it to the wide audience Muse Group reaches through its iconic brands such as Ultimate Guitar, MuseScore, Hal Leonard and Audacity and how to use the platform to manage and optimize your business.

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Networking

Network with online attendees in Gather Town.

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Open Mic Night

The ADC Open Mic Night is back! A fun, informal evening with lightning talks, music performances, and some impromptu standup comedy.

If you are attending the ADC on site, you can contribute to the Open Mic night with a 5 minute talk or performance! A sign up form will be provided closer to the date if you want to take part.

This is an event exclusively for on-site attendees. It won't be recorded, published, or streamed online.

Anyone attending ADC25 in-person who would be interested in giving a talk or performance can submit an application

Application Form

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