Tim Bencker
About Me
Tim Bencker builds audio software and process systems as a developer, technical artist, and project manager. Credits include indie work like Scyclone (Neural Audio Plugin Competition winner) and immersive applications for brands like Warner Bros and Red Bull. He applies patterns from games, web, marketing, and automation to audio product design and tooling.
Sessions
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Audio’s Problems Aren’t Unique
And That's Good News00:00 - 00:00 UTC | Monday 9th November 2026 |BeginnerIntermediateAdvancedCreating and maintaining great audio software is hard - but many of the challenges aren’t unique to audio. Increasing complexity, shifting requirements, and unresolved design decisions are patterns that appear across games, web applications, and automation systems too. Other fields have developed practical approaches to managing them, and audio has a lot to gain from paying attention. Drawing on experience across development, design, and production - as a developer, technical artist, and project manager - this talk examines how proven approaches from game development, software engineering, design, and automation can be applied to audio product design, development, and tooling. The […]