Leonardo Foletto
About Me
Leonardo Foletto is an independent audio software developer, live coding musician, and hardware hacker. His past work encompasses a wide spectrum of audio and music applications, from Digital Audio Workstations and audio plugins to music machine learning, automotive audio, and multimedia performance software.
Sessions
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Clanker Me Not
Neural Network Bending in the DAW15:20 - 15:40 UTC | Friday 16th October 2026 | ADCx GatherIntermediateWhat happens when you take a hammer to a neural network? Just as experimental musicians hacked toy keyboards to birth circuit bending, the same concept can be applied to audio generating neural networks. This talk explores the technical integration of neural audio network bending directly inside the DAW environment, moving past the pristine black box towards deliberate algorithmic malfunction. We will discuss the structural architecture required to intercept, manipulate, and mutate the internal layers, weights, and latent paths of machine learning models mid-inference within a plugin framework. Looking under the hood of experimental VST/AU prototype utilizing real-time neural audio, we […]
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Clanker Me Not
Neural Network Bending in the DAW10:00 - 10:50 UTC | Wednesday 11th November 2026 | ConservatoryIntermediateAdvancedWhat happens when you take a hammer to a neural network? Just as experimental musicians hacked battery-powered toy keyboards to birth circuit bending, the same subversive philosophy can be applied to neural audio. Inspired by the pioneering hardware ethos of Reed Ghazala and Nicolas Collins, and originating from early Pure Data experiments with IRCAM’s nn~, this talk explores the technical integration of neural circuit bending directly inside the DAW environment, moving past the pristine black box towards deliberate algorithmic malfunction. We will look under the hood of a real-time VST3/AU audio plugin, breaking down the C++ architecture required to intercept, […]
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Hacking Handhelds for Creative Audio
Building Music Applications for the New Nintendo 3DS11:20 - 12:10 UTC | Tuesday 11th November 2025 | ConservatoryIntermediateThis presentation investigates the unique challenges and opportunities inherent in developing music software on unconventional, discontinued handheld hardware. We'll begin by examining how the technical and creative constraints of mediums like the 8-bit Game Boy fostered musical creativity. The focus then shifts to more recently discontinued hardware: the New Nintendo 3DS which significantly expands creative possibilities beyond earlier handhelds. The session will detail the methodologies for establishing a custom development environment on the N3DS and leveraging its hardware for real-time sound synthesis, sampling, and processing in the context of a custom groovebox application. The objective is to demonstrate the untapped […]