Vincent Dortel

Senior audio programmer

Freelance

About Me

Vincent is an audio programmer with 12 years experience in the video game industry, he worked for several studios such as Quantic Dream, Rocksteady, Ubisoft and Microsoft. He's now a freelancer, which allows him to split his time between contractor work for game studios and personal projects. He likes to combine his passion for music and games with his programming skills to tackle fun challenges. Sometimes he secretly develops VST plugins when no one's looking.

Sessions

  • One Log Line per Sample

    A Visual Debugger for Bit-Perfect Audio
    00:00 - 00:00 UTC | Monday 9th November 2026 |
    Beginner
    Intermediate

    Working on complex VST plugins requires quick iteration cycles and useful debugging tools. When you're improving an algorithm, you might want to visually compare the new result with the old version, not just listen to it, and more importantly, confirm you haven't broken any existing logic. While working on a project that required bit-perfect output, I realized that I would need to debug individual samples, one by one. I wanted a visual tool with a timeline, and a log line for every sample, viewable when zooming in, each line carrying not just the sample value but any metadata that would […]

  • How To Recreate/Restore a Full Game Boy Advance Soundtrack in High Quality

    16:00 - 16:20 UTC | Monday 11th November 2024 | Bristol 2
    Beginner
    Intermediate
    Advanced

    A new subfield of video game music has recently emerged: some people call it music "restoration" (or recreation). It comes from the desire to preserve and share incredible soundtracks that were cursed by hardware limitations at the time they were composed. For instance, the Game Boy Advance was using sequenced music, associated with sound samples. Those sounds had to be heavily compressed so everything fits on a 8Mb cartridge, and the audio engine had limited processing power, low sample rate, cheap output speakers... In this talk, I would like to detail how I restored the entirety of the soundtrack from […]