Scott Carver

NA

About Me

pScott Carver is a sound artist, composer, and software developer, specializing in synthesis, specialization, and control systems for music performances and installations. They have been a professional C++ programmer for almost 20 years, working at Adobe Systems, Native Instruments, and on open-source creative software like SuperCollider, on topics like video / audio render graphs, expressive scripting, programming language design. They have worked an engineer-collaborator on numerous large-scale art installations and performances with artists like Christopher Kulendran Thomas & Annika Kuhlmann, Lauryn Youden, and Nicolas Varchausky. In their own music work, they are concerned with the power of sound to restructure space and the body, and provide a landscape for emotional catharsis and communal, unstructured perception.

They currently reside in Berlin, and work as a freelance artist and developer.

Sessions

  • Building an Optimized DSP Framework in Modern C++

    11:20 - 12:10 UTC | Wednesday 12th November 2025 | Bristol 2
    Advanced

    The introduction of C++23 and upcoming C++26 features have significantly expanded the potential for building expressive, manageable embedded domain-specific languages (EDSLs) that compile efficiently into optimized lower-level representations. Features like enhanced constexpr and consteval execution enable a single, descriptive and clear representation of audio DSP algorithms to generate multiple optimized versions tailored to specific execution contexts and runtime constraints. Inspired by successful libraries such as Halide and Eigen, we will look at a prototype C++ library developed to explore clean separation between algorithm description, data structures, and execution strategies. It generalizes inner-loop optimizations vectorized across two dimensions, enabling consistent application […]

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