Linus Corneliusson

Software Engineer

Bogren Digital

About Me

With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital.

Sessions

  • Workshop: DSP in Practice

    From Block Diagram to Working Plugin
    13:30 - 17:00 UTC | Monday 10th November 2025 | Bristol 3
    Beginner
    Intermediate

    In this workshop, you will learn the complete process of designing and implementing an audio effect plugin, specifically a flanger. You will connect the dots between theory and practice: how to reason about musical features of your plugin before implementing it and how to translate a block diagram into a working implementation. This workshop covers all the essential steps in professional audio effect development. You will learn: the basics of digital signal processing: samples, sample rate, and delay, how DSP engineers represent and analyze signal flow, how to reason about delay-based effects, how to quickly prototype your effects in Python, […]

  • Building a plugin assembly line

    The Road to Rapid Plugin Development
    11:30 - 11:50 UTC | Monday 11th November 2024 | Bristol 2
    Beginner
    Intermediate

    Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market. What are the required tools and strategies needed to streamline the production of a series of plugins? We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.

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