Gonçalo Bernardo

Audio Software Engineer

ARTURIA

About Me

Gonçalo Bernardo is an Audio Software Engineer at ARTURIA, where he develops and maintains core audio engine components and plugin frameworks used across software instruments and effects, shaping workflows for advanced music and sound production.
With a background in spatial audio and generative systems, his work explores the intersection of software design, creative coding, and computational acoustics, supported by publications in computational music and ambient generative systems. He previously contributed to the development of spatial sound tools and synthesizers at Sound Particles. Alongside his engineering practice, Gonçalo maintains an artistic activity under the alias “ÇALO DO MAR E DA TERRA” exploring immersiveness through interactive and generative installations.

Sessions

  • The Ship of Theseus Paradox

    When Audio Features Become Wooden Planks
    00:00 - 00:00 UTC | Monday 9th November 2026 |
    Beginner

    The Ship of Theseus asks a deceptively simple question: if every plank of a ship is replaced over time, is it still the same ship? Identity crisis! Modern audio software evolves in much the same way. Not through dramatic redesigns, but through a continuous stream of engineering decisions, one wooden plank at a time. An audio feature becomes a shared component into other products, one component becomes one entire SDK for many audio streamlines, and that SDK becomes the foundation for an entire product ecosystem. Behind every reusable framework lies a product decision. Through real-world examples of modular architectures, and […]

  • Should Audio Plugins Have “Everything Everywhere All at Once”?

    Exploring Modularity, Reusability, and Instrument Identity in Audio Software
    11:50 - 12:10 UTC | Monday 10th November 2025 | Bristol 2
    Beginner

    Modern plugin development often faces a central dilemma: how much feature commonality is too much? What began as a highly specific tool inside one instrument—designed to solve a particular creative need—unexpectedly gained traction among users. The overwhelmingly positive feedback raised an important question for the team: could this feature be abstracted into a flexible, reusable component across multiple instruments? This led to a deeper architectural shift. By elevating the original feature into a generic, SDK-level module—complete with modulation systems, advanced sequencing, effects, and routing—we enable a consistent user experience across diverse plugins, while reducing development overhead. However, this raises new […]