Chris D
Head of Pro Audio
GPU Audio
About Me
Sessions
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The Rise of Accelerated Audio Computing
New Modules and Markets with GPU Audio12:20 - 12:50 UTC | Wednesday 12th November 2025 | ConservatoryBeginnerIntermediateAdvancedThis session will provide an exciting update on GPU Audio's developer tools and latest technical achievements. Building on previous ADC presentations, this session emphasises new capabilities and the latest applications. The presentation spotlights GPU Audio's SDK for real-time processing, cross-platform development, and streamlined integration. We'll examine concrete implementations across Pro Audio and Automotive markets. Featured modules include the successful Neural Amp Modeler integration that delivers guitar amp and pedal modeling with state-of-the-art accuracy, and the Multi-Zone Player, automotive zone compensation technology enabling real-time acoustic tuning for personalized sound experiences. The session announces GPU Audio's new real-time source separation module, demonstrating […]
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Workshop 3: GPU-Powered Real-Time Audio Source Separation
09:00 - 12:30 UTC | Monday 10th November 2025 | SS Great BritainAudio source separation has been a long-standing area of research due to its broad range of real-world applications. This technology allows music producers and sound engineers to repurpose archival recordings, even those captured under suboptimal conditions. In the film industry, it enables the restoration of classic movies—particularly those with mono audio—by enhancing them with modern innovations such as spatial audio. Moreover, it plays a crucial role in assistive technologies, helping individuals with hearing impairments communicate more effectively in noisy environments. Leveraging GPUs to accelerate source separation addresses two key objectives: (1) increasing throughput to process multiple audio files in parallel, […]