Chris D

Head of Pro Audio

GPU Audio

About Me

Chris is the Head of Pro Audio Marketing & Partnerships at GPU Audio, and has been with the company since 2022. His experience in music tech is diverse; from designing and selling his own music hardware and software to making award winning-sample packs for Loopmasters, and contributing significantly to the industry coverage which Sonicstate provides. Chris' role at GPU Audio sees him lead the Pro Audio arm of the company; ensuring the world knows about this pioneering technology, and forging partnerships with companies and developers who want accelerated audio. He has represented GPU Audio across the globe at events such as NAM, NAB, AES, Superbooth, Synthfest and more, with ADC being a particular highlight. Chris is a co-founder of Potato Audio, and continues to release his own Max4Live devices, while hosting the 'midierror meets...' interview series, speaking with all kinds of people working in sound and music.

Sessions

  • The Rise of Accelerated Audio Computing

    New Modules and Markets with GPU Audio
    12:20 - 12:50 UTC | Wednesday 12th November 2025 | Conservatory
    Beginner
    Intermediate
    Advanced

    This session will provide an exciting update on GPU Audio's developer tools and latest technical achievements. Building on previous ADC presentations, this session emphasises new capabilities and the latest applications. The presentation spotlights GPU Audio's SDK for real-time processing, cross-platform development, and streamlined integration. We'll examine concrete implementations across Pro Audio and Automotive markets.  Featured modules include the successful Neural Amp Modeler integration that delivers guitar amp and pedal modeling with state-of-the-art accuracy, and the Multi-Zone Player, automotive zone compensation technology enabling real-time acoustic tuning for personalized sound experiences. The session announces GPU Audio's new real-time source separation module, demonstrating […]

  • Workshop 3: GPU-Powered Real-Time Audio Source Separation

    09:00 - 12:30 UTC | Monday 10th November 2025 | SS Great Britain

    Audio source separation has been a long-standing area of research due to its broad range of real-world applications. This technology allows music producers and sound engineers to repurpose archival recordings, even those captured under suboptimal conditions. In the film industry, it enables the restoration of classic movies—particularly those with mono audio—by enhancing them with modern innovations such as spatial audio. Moreover, it plays a crucial role in assistive technologies, helping individuals with hearing impairments communicate more effectively in noisy environments. Leveraging GPUs to accelerate source separation addresses two key objectives: (1) increasing throughput to process multiple audio files in parallel, […]