Bence Kovács

Audio Software Developer

DWDrums

About Me

Bence is a software developer specializing in audio and game development, with a focus on creating efficient, scalable solutions. Over the years, he has contributed to diverse projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate the rapid development of complex audio software.

Sessions

  • Don’t Break the Session

    Modernizing a Plugin Back-Catalogue Without Wrecking Saved Projects
    00:00 - 00:00 UTC | Monday 9th November 2026 |
    Intermediate
    Advanced

    We shipped a whole suite of plugin products over the last 4 years, and built a strong platform for efficient product development. Yet, we like to tinker, and there's always more stuff to improve. So we update our stack from one product launch to the next one. The old products fall behind when we don't have the time to update them as we rather focus on new releases. Eventually, breaking OS or DRM changes force us to update them and we face the decision: do we backport some minimal updates to keep them alive, or rebuild them on top of […]

  • PSD to DAW

    Building a Pixel-Perfect UI Pipeline
    15:40 - 16:00 UTC | Monday 10th November 2025 | Bristol 2
    Intermediate
    Advanced

    Designers hand off beautiful mockups—but somewhere between Photoshop and the final build, subtle inconsistencies emerge. Assets shift slightly, edges lose sharpness, and layering doesn’t always behave as intended. Why does translating static visuals into production-ready UIs remain so challenging? This session outlines a practical approach to building native UIs in audio software, with a focus on automating asset export and layout implementation. We’ll look at techniques for maintaining visual fidelity across a range of display types, including strategies for intelligent image resampling. The session also addresses common challenges in component ordering and layering, offering tips that help ensure interfaces are […]

  • Building a plugin assembly line

    The Road to Rapid Plugin Development
    11:30 - 11:50 UTC | Monday 11th November 2024 | Bristol 2
    Beginner
    Intermediate

    Having an efficient plugin production pipeline is crucial for delivering high-quality releases while lowering the cost and time to market. What are the required tools and strategies needed to streamline the production of a series of plugins? We'll present our rapid development framework, sharing our journey towards building a more efficient production workflow.