The Immersive Score
Creative Advantages of Beds and Objects in Film and Game Music
Much of the attraction of Dolby Atmos is the scalability of the technology, and the ability for ADM masters to be compatible with a variety of scenarios. This is especially true for sound-to-picture, and the realisation of a single delivery format being able to address a range of experiences, from cinema to games consoles to mobile phones. In particular, mixers for streaming services have seen the benefit of expanded creative freedom and simplified deliverables. However, there are key creative and technical factors regarding the behaviour of Beds and Objects, and their associated metadata based on each scenario, that should be considered. This talk draws on the practice of film and game score mixing and production to illustrate the benefits of both Beds and Objects for different purposes within the same mix, creative expression through binaural metadata, and includes links to prepared media examples.

Simon Ratcliffe
Simon Ratcliffe is a score mixer and producer, film co-producer, and MD of the multi-national Sound & Motion Studios which he founded in 2002.
A music and film background led to his specialisation in game, streaming and film score mixing and supervision with clients including Arenanet, Disney, Netflix and Amazon Prime, and his team has won industry accolades such as Emmy Primetime, FrightNight, SAFTAs, Songlines World Music, SAMA, and Global Music awards.
With a 14 year background in education and a focus on Dolby Atmos, he has given workshops on immersive mixing and film score production at the AES Immersive Conference, Huddersfield University APL, ACM, Metropolis and UCL London, and has a practice-based masters degree from Hertfordshire University. Simon is an engineer and researcher on the Echo Project focus group on immersive score recording, led by Huddersfield University APL and AIR Studios.
(https://www.imdb.com/name/nm5684856, https://scoremixer.com)