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Meetup: Join IASIG – Shape the Future of Interactive Audio!

17:00 - 17:40 | Friday 26th September 2025 | ADCx Gather

2025 is the year to plug in, level up, and make your mark in the world of sound. The Interactive Audio Special Interest Group is expanding its global reach, launching a groundbreaking AI in Audio Working Group, forging powerful alliances with the MIDI Association and IGDA, and boosting member benefits like never before.

From ADC Gather to GDC, NAMM to GameSoundCon, the IASIG is everywhere — connecting pros, students, and innovators across games, XR, installations, and emerging media. As a member, you’ll gain:

- Exclusive resources & industry research
- Networking & mentorship from top talent
- A seat at the table shaping audio standards and best practices
- Access to events, workshops, and panels around the world

The IASIG brings together experts to share their knowledge and help improve the state of the art in audio for games, websites, VR content, and other interactive mediums. Our members share tips and techniques, study trends, and create reports and recommendations that game developers, tool makers, and platform owners use to create better products. Whether you’re a seasoned pro or just starting your journey, IASIG is where interactive audio’s future is being written and you belong in that story.

Come visit us at ADCX Gather --- Join us to chill, hang out and get more information.

Jon Pascone

Jon Pascone is a seasoned sound and dialogue designer specializing in tailoring efficient audio system design for unique interactive experiences. With a decade in location sound recording and bespoke sound design for film and games, he leverages auditory modalities to enhance motivation and reward for players or patients alike. Jon is a Steering Committee Leader of IASIG and an enthusiastic member of IGDA and The MIDI Association. He is currently researching the haptic influence on speech-in-noise comprehension within VR auditory training environments at New York University.

Steve Horowitz

Chair

IASIG

Critically acclaimed as one of the foremost figures in the field, Composer Steven Horowitz is the current chair of the IASIG and the executive director of Technology and Applied Composition (TAC) program at the San Francisco Conservatory of Music. Horowitz is also a long standing Audio Director at Nickelodeon where he has worked on scoring hundreds of beloved video games as well as garnering him Webby, Kid Screen and BDA awards.Steve is well known for his original score to the Academy Award nominated film Super Size Me. His compositions have also appeared in television series like I Bet you Will and Casino Cinema for MTV Networks. Horowitz was honored with a GRAMMY award in 1996 for his engineering work on the album True Life Blues, the Songs of Bill Monroe. In addition to his work in dance, film, television, cartoons and video games, Horowitz also has a robust catalog of chamber and concert music.In addition, Horowitz is also the author of two books, The Essential Guide to Game Audio: The Theory and Practice of Sound for Games on Focal press, and The Theory And Practice Of Music For Games, published January 2024.

Alexander Brandon

Chair

AI Working Group

Alexander Brandon is a game audio veteran with thirty years of experience and over one hundred titles to his credit, among them the soundtracks for such hits as “Unreal” and “Deus Ex”, and more recently music, sound and voice for such games as “Stormgate”, “Wasteland 3", "Oddworld: Soulstorm", "Aven Colony", Wasteland 2”, “Alpha Protocol”, the “Neverwinter Nights” series, “Bejeweled 3”, "Skyrim", and “DC Universe Online”.

He now owns his own audio production house in Seattle, Washington, “Funky Rustic”, and distributes music through Bandcamp, releasing an album every now and again.

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