Back To Schedule

Workshop 5: Interactive Panel: Accessibility in Audio Tech

13:30 - 17:00 UTC | Monday 10th November 2025 | Bristol 3
Beginner
Intermediate
Advanced

As audio production techniques and technologies evolve, so too must the ways we think about accessibility. To improve inclusion in music-making, it is essential that access is evaluated throughout the design of audio technology, not as an add-on or afterthought.

Building on ADC24’s ‘Inclusive Design in Audio Products: Why, Why, How?’ workshop, this symposium comprises a series of sessions that will unpick the systematic barriers to accessibility within audio, and highlight solutions that you can embed into your projects. 

Throughout the afternoon, disabled musicians, accessibility consultants, and representatives from organisations driving change will share insights into the opportunities for a more inclusive audio industry. Attendees will help collate a list of inclusive design principles to demystify accessible product development in future. 

The concepts covered will be suitable for beginner, intermediate, and advanced audio programmers, though the sessions will not delve too deeply into code examples. 

Contributors

  • Jay Pocknell (RNIB; Sound Without Sight)
  • Liza Bec (Musician; BMV Records)
  • Mxshi Mo (Musician)
  • Tim Yates (Drake Music)
  • Tim Burgess (Accessibility Consultant)
  • Tim Adnitt (Native Instruments)
  • Sam Prouse (Accessibility Consultant)
  • David Shervill (Global Music Visions)

Schedule

Welcome and outline

13:30-13:35 (5 mins)

Jay Pocknell

Introduction to the Social Model of Disability

13:35-13:50 (15 mins)

Liza Bec, Tim Yates

The Social Model of Disability is a set of principles that informs our understanding of disability. It was borne from the disability rights movement, led by disabled people, in the UK. In this presentation we will give an overview of the Social Model, including the key ideas, some of the language used, as well as an insight into how the ideas apply to music making and music technology.

Structural access barriers within the audio industry, and opportunities to be part of the solution

13:50-14:20 (30 mins)

Tim Yates, Liza Bec, Jay Pocknell, Mxshi Mo

It can be incredibly difficult for disabled musicians to navigate the music tech space, find the equipment and instruments that they need, and then get hold of them. In this discussion we will outline some of the barriers people face, and discuss some of the structural solutions that we can collectively put in place to address them. We will also explore Drake Music’s pioneering Accessible Musical Instrument Collection and DMLab initiatives. 

Making software talk: screen reader implementation principles

14:20-14:50 (30 mins)

Tim Burgess, Jay Pocknell

What makes software accessible for blind users? What do concepts like ‘focus’ and ‘tab order’ mean in practical terms? This section shares insight into how to look at an app from a blind user’s perspective, and where to start with screen reader accessibility and keyboard navigation, no matter which development framework you are using.

Usability, not just accessibility

14:50-15:00 (10 mins) 

Jay Pocknell, Byron Harden (pre-recorded presentation).

Can software really be considered ‘accessible’ if functions could take screen reader users many times longer to access? In this presentation, we explore opportunities for optimising workflows for screen reader users and replicating the glanceability that sighted users often rely upon. We also share opportunities to work with blind community members to get user experience feedback.

First half wrap-up and Q&A

15:00-15:10 (10 mins)

Break

15:10-15:40 (30 mins)

Spotlight: Joining the dots between web accessibility and audio software design

15:40-16:10 (30 mins)

Sam Prowse & David Shervill

David Shervill will discuss music education’s role in supporting beginners and those returning to the creative industry, and ways we can all support inclusive development. Sam will present a universal design model for software and hardware. He’ll give an overview of key accessibility standards and how they’ve been adapted from W3C’s Web Content Accessibility Guidelines (A11Y) to broader software contexts. David and Sam will conclude with a preview of their in-depth talk scheduled for Wednesday.

Spotlight: Native Instruments’ Accessibility Helper app

16:10-16:40 (30 mins)

Tim Adnitt

  • How Native Instruments’ Accessibility Helper makes NI’s hardware products accessible.
  • How it enables Kontrol MK3 keyboards to additionally control non-NKS third-party plug-in and even hardware synths.
  • Community-generated MIDI templates for hardware accessibility.

Second half wrap-up and Q&A

16:40-17:00 (20 mins)

Panel: Jay Pocknell, Tim Yates, Liza Bec, Mxshi Mo, Tim Adnitt, Tim Burgess

Jay Pocknell

Music Support Officer

RNIB

Jay is a mixing and mastering engineer, producer, and guitarist. He is also partially sighted, making him a prime contact for matters relating to music and visual accessibility.

He is Music Support Officer at RNIB - the Royal National Institute of Blind People - where he is tasked with improving access to music-making for blind and partially sighted people, including advocating for improved accessibility within music and audio hardware and software.

Jay is the also the founder and Project Manager of Sound Without Sight, a community-driven online hub that connects blind and partially sighted musicians to each other, and to resources, opportunities, and support.

Jay is a graduate of the Music and Sound Recording (Tonmeister) course at the University of Surrey and is credited on several top-10 releases including a UK Number 1 album. He has a proven track record of working with emerging independent artists to help them obtain their first radio plays.

Tim Burgess

Raised Bar

Tim played in a number of local bands in the 1980s and also did a little session work as a keyboard
player. He lost his sight in his early 20s so sold his gear thinking that his days as a musician were over.
After attending a rehabilitation course that taught him white-cane mobility, Braille and touch-typing,
he worked for Coventry Council’s Social Services department for a couple of years before studying
computer science at BTEC then degree level. After graduation he worked as a product trainer and
script developer for an IBM Special Needs Services agency, supporting IBM’s DOS and OS/2’s Screen
Reader products. He moved to Microsoft in 1995 as a support technician, followed by a role in another
accessibility consultancy where he developed and trained on workplace solutions for visually-impaired
people. A chance encounter with Jackie Clifton from the Royal College of Music led to him forming
his own company, Raised Bar, in 2006 with the aim of providing advice, consultancy, and
development services based around accessibility in general, but with a strong emphasis on music-
related accessibility issues.

Tim Yates

Research and Innovation Executive

Drake Music

Tim is Research and Innovation Executive at Drake Music, responsible for accessible music technology and instrument development. He is committed to breaking down the barriers to music making faced by Disabled musicians by ensuring that everyone has access to the instruments and technology they need. He is also undertaking a PhD in immersive, interactive sound art-installations using spatial audio at the University of Greenwich. He is a musician, sound-artist, and technologist, and co-founder and co-organiser of Hackoustic.

Samuel John Prouse

Owner

Alien Instruments

I'm a music technologist with a lifelong passion for sound and synthesizers, shaped by the energy of the 1980s. After years of DJing, building rigs, and performing, I made the leap into formal study in 2008. Around the same time, I was diagnosed with multiple sclerosis and registered visually impaired, which brought unexpected challenges but also shaped my focus on accessibility in music technology.

Through my academic journey—earning a BA Hons and MSc—I explored the intersection of sound, design, and inclusion. I've developed skills in C++ and interface design, particularly around visual accessibility, and continue to contribute ideas through the Music Accessibility Standard group. My aim is to help shape a more inclusive future for music-making tools and technologies.

David Shervill

Founder/ Lead Facilitator

Global Music Visions C.I.C.

I am David Shervill a Sound Producer, with an Extended National Diploma in Music Technology. I have also studied Music Technology and Sound Engineering at the Royal National College for the Blind, Hereford, and a Fellow of the School for Social Entrepreneurs Hampshire. I am the founder of Global Music Visions C.I.C. We facilitate inclusive music workshops for people of all ages and abilities. This could be 1to1 or small group sessions, and can include recording, editing and creating sounds, all within participant led projects and activities.  I also work with people who would like to bring their ideas to life through sound and music, including creating soundscapes and music for videos and working with local authorities, aligning sessions to the National Curriculum. I am passionate about making music, music production and the creative process accessible and inclusive for all.

Liza Bec

Creative Director

BMV Records

Liza is an innovative contemporary performer, composer, producer and multimedia narrative author. They built their own instrument, the roborecorder, which has been displayed in the London Science Museum. Their work has been featured in New Scientist and Insider magazines. They were selected to showcase the roborecorder at Classical:NEXT Berlin 2024 supported by the PRS International Showcase Fund. They are a Keychange Talent Leadership Programme Artist 2025. 

Their debut album, The End Times, was recorded live at Real World Studios during a year-long residency at Paraorchestra and released in April 2025. Lead single ‘The Roof’ featured as Video of the Day in Gramophone magazine. The End Times features a self-designed electroacoustic blackboard. The development of The End Times theatrical performance and accompanying workshop was funded by Arts Council England and will tour the UK in 2025-26.

Liza was chosen for the first Experimental Immersive Audio Camp at Real World Studios with renowned producer Hans Martin Buff, creating an original narrative work premiered at Dolby HQ. They were commissioned to compose and perform an original site specific spatial audiovisual work, CRYSTALQUEER, by the Glasshouse International Centre for Music in collaboration with C.H.A.I.N.E.S. Liza was selected for a Britten Pears Creative Health residency, creating an original 90 minute theatre piece with Elischa Kaminer exploring concepts of consciousness and control.They were also selected for ECSA/AEC Composer Development Programme and Sage Summer Studios.  

They were awarded the Fusion Fund by Help Musicians UK to create audiovisual EP INNERVATE, writing and producing the score, lyrics and narrative.They co-wrote ‘Spinning Dance’ with acclaimed electronic artist James Holden and worked as Assistant Musical Director under Kuljit Bhamra on the Genshin Impact 3.0 soundtrack. 

Liza currently produces original serial fiction podcast Spiral Dial.

Tim Adnitt

Vice President | Product Management

Native Instruments

Tim is Vice President of Product Management at Native Instruments. Based in London and Berlin, he has more than twenty-five years’ experience in the Music Technology industry, having held positions at Sibelius Software and Avid before joining Native Instruments in 2013. Tim is a long-standing advocate for accessibility in Music Technology, co-designing the Kontrol keyboard accessibility features and regularly speaking on the topic at global industry events including NAMM, the Audio Developer Conference and Moogfest. He is a member of the Board of Trustees for award-winning creative arts company and charity Heart n Soul. Tim also remains active as a Composer, Producer / Engineer and freelance Bass player.

Mxshi Mo

Mxshi Mo (real name Nkanyiso Shoba) is a visually impaired electronic music producer and artist from South Africa. His debut album Nkanyiso (2024), funded by the British Council and the KZN Film Commission, showcases his innovative approach to electronic music and features collaborations with Moonchild Sanelly, Skream, and other UK-based artists.

Accompanying the album is 6Sense, a short film directed by KAMVA Collectives, which offers a poignant exploration of his daily experiences as a visually impaired producer and his commitment to accessibility in creative spaces.

Mxshi Mo has shared his perspective on inclusivity and representation at major industry events such as FAME Week Africa and MIP Africa, where he advocates for diverse storytelling under the theme “The Power of Inclusivity: Elevating Diverse Stories in Media.”

Through his music and visual projects, Mxshi Mo continues to push boundaries — merging electronic sound, technology, and lived experience to inspire progress and equity within the global creative industry.