Implementing Wave Terrain Synthesis
Carving Paths into Sonic Landscapes
Wave Terrain Synthesis (WTS) is a fascinating and underexplored approach to sound generation. Join me in the curious topic; we’ll explore and demonstrate the core principles of WTS — how the oscillator’s terrain-path interaction shapes timbre and the math concepts behind generating clean, anti-aliased single-cycle waveforms. We’ll also uncover how the path–terrain relationship can produce familiar effects like oscillator sync and phase distortion.
With a large number of controllable parameters, WTS is an inherently expressive synthesis technique. We'll demonstrate how real-time control, LFOs, envelopes, and image-based terrain imports drive expressive and evolving sounds — starting with basic waveform shaping and progressing to rich, multi-layered textures.

Steven Barile
Steve Barile – Cofounder & CTO, Conductive Labs
He is a multidisciplinary engineer with a background in circuit design, embedded programming, UX, and industrial design. He holds a BSEE in analog electronics and spent 25 years at Intel. He leads the development team on innovative music hardware: NDLR, MRCC, MRCC 880, and Terrain.