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Creative Coding

Geometry and OpenGL with Audio

00:00 - 00:00 | Friday 31st October 2025 |
Beginner
Intermediate

This talk explores the intersection of creative coding, geometry, and computational sonics, demonstrating how geometric concepts and algorithms not often seen in DSP can be used as a modulation source or for audio playback. We'll cover general relationships and practical methods for translating shapes, patterns, and spatial relationships into dynamic audio processes.

Building on these experimental approaches we'll discuss strategies to create standalone creative applications as well as commercial plugins. Examples will transform geometric concepts and visuals into performant DSP with C++ and OpenGL. Attendees will leave with insights for generative audio, modulation systems, and experimental GUI design, bridging the gap between abstract experimentation and market-ready tools.

Whether you're a DSP engineer, sound designer, or toolmaker, this talk offers fresh perspectives on turning mathematical beauty into functional audio products.

Jake Morgan

Jake Morgan deems himself an experimental tool and sound maker. He is based in Los Angeles, California and is finishing his Bachelor's degree at California Institute of the Arts in Music Technology. His current obsession is creating relationships between geometry and computational sonics. While this obsession is his current endeavor, many of his past works focus on algorithmic composition and algorithmic signal processing alongside free plugin releases and releasing music under his artist name 'public services'
Jake would happily talk your ear off about DSP or whatever incredible album he discovered that week. He loves diving deep into the details and thrives on learning as much as possible. Above all, he’s really looking forward to meeting everyone and soaking up all the knowledge he can.

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