Chaos, Logic, and Physics: Lessons from Building a 3D Spatial DAW in Unity
Every audio developer faces chaos. For five years, I channeled it - along with logic and physics - to build Audiocube, a fully 3D DAW inside Unity, starting with zero development experience. This talk is a deep dive into that journey.
We'll explore the unique technical challenges of building "Ableton in a game engine," from implementing real-time acoustic simulation to designing interactive physics-based audio systems - all while working with (and around) Unity.
But building a tool is only half the battle. We will also dissect the critical business and marketing decisions that turned a passion project into a commercial product. You'll get a look at the entire lifecycle: from initial concept, design, production, and seemingly impassable roadblocks to an eventually successful public launch and the realities of monetization and growth. This is the talk I wish I had when I started.
I’m excited to share insights into the deep technical challenges of 3D audio software development, along with practical business lessons from my journey as a solo founder, from zero to monetization.

Noah Feasey-Kemp
Founder
Audiocube
Noah Feasey-Kemp is the creator of Audiocube, a 3D Digital Audio Workstation built in Unity. Drawing on his background as an immersive audio producer, Noah spent five years single-handedly designing and engineering a solution to the creative limitations of conventional spatial audio tools. His experimental approach to software merges creative coding with frontier design, and has been featured in industry publications such as Sound On Sound, CDM, and Music Radar. Noah is excited to share the hard-earned lessons from his journey to empower the next generation of audio developers.