Challenges in Real-Time Physical Modelling for Sound Synthesis
Although the field of physical modelling for sound synthesis goes back to the early 60s, real-time implementation of complex physical models has only recently become possible. During my research in the in the real-time physical modelling field over the last couple of years, I learned a few lessons I would like to share in this talk. Furthermore, drawing from my experience gained during the development of Atoms, a physical modelling synthesiser I developed for BABY Audio, this talk will address the main challenges of physical modelling in real-time audio plugins (or at least, those that I encountered). The presentation will include with some tips and tricks for developing physical modelling plugins using JUCE, as well as what to expect from the end-users when releasing a physical modelling plugin.
Silvin Willemsen
Freelance Audio Software Developer
BABY Audio
Silvin Willemsen is a Postdoctoral Researcher at Eindhoven University of Technology working on Acoustic VR at the Building Acoustics Group. He received his M.Sc. in Sound and Music Computing from Aalborg University in 2017. In 2018, he was appointed as a PhD Stipend at the Department of Architecture, Design and Media Technology at Aalborg University Copenhagen and was affiliated with the Multisensory Experience Lab. In 2021, he received his PhD degree on the topic of physical modeling for musical instruments, and he continues to work in this field as a freelance software developer. Since 2022, he has collaborated with audio plugin company BABY Audio, with whom he released his first commercial physical modeling software synthesiser Atoms.