https://audio.dev/ -- @audiodevcon
ADC Japan - 1st - 3rd June
ADC Bristol - 9th - 11th November
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The Immersive Score - Creative Advantages of Beds and Objects in Film and Game Music - Simon Ratcliffe - ADCx Gather 2025
Much of the attraction of Dolby Atmos is the scalability of the technology, and the ability for ADM masters to be compatible with a variety of scenarios. This is especially true for sound-to-picture, and the realisation of a single delivery format being able to address a range of experiences, from cinema to games consoles to mobile phones. In particular, mixers for streaming services have seen the benefit of expanded creative freedom and simplified deliverables. However, there are key creative and technical factors regarding the behaviour of Beds and Objects, and their associated metadata based on each scenario, that should be considered. This talk draws on the practice of film and game score mixing and production to illustrate the benefits of both Beds and Objects for different purposes within the same mix, creative expression through binaural metadata, and includes links to prepared media examples.
Music by Bryan Atkinson, Guild Wars 2: Secrets Of The Obscure
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Simon Ratcliffe
Simon Ratcliffe is a score mixer and producer, film co-producer, and MD of the multi-national Sound & Motion Studios which he founded in 2002.
A music and film background led to his specialisation in game, streaming and film score mixing and supervision with clients including Arenanet, Disney, Netflix and Amazon Prime, and his team has won industry accolades such as Emmy Primetime, FrightNight, SAFTAs, Songlines World Music, SAMA, and Global Music awards.
With a 14 year background in education and a focus on Dolby Atmos, he has given workshops on immersive mixing and film score production at the AES Immersive Conference, Huddersfield University APL, ACM, Metropolis and UCL London, and has a practice-based masters degree from Hertfordshire University. Simon is an engineer and researcher on the Echo Project focus group on immersive score recording, led by Huddersfield University APL and AIR Studios.
https://scoremixer.com
https://soundandmotion.eu
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADCxGather Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
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