ADC 2024 Schedule
Monday 11th November
Unpacking the Role of Audio Programmers in the Games Industry
Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
In-Person & Online
JS Engines for Audio Developers
So many engines, so little time
In-Person & Online
Workshop: Practical Machine Learning
Embed a generative AI model in your app and train your own interactions with it
In-Person & Online
In-Person & Online
In-Person & Online
Workshop: DSP In Practice
From Block Diagram to Working Plugin
In-Person Only
High Performance WebView User Interfaces
Getting the most out of the 2D Canvas and DOM
In-Person & Online
Morning Break
10:40 - 11:10Building a plugin assembly line
The Road to Rapid Plugin Development
In-Person & Online
Sample Rate Conversion
Bridging the Gap in Multi-Device Audio Environments
In-Person & Online
Snapshot Testing for Audio DSP
A picture’s worth a 1000 tests
In-Person & Online
Lunch
12:30 - 14:00The Discrete Fourier Transform
Bridging the Gap
In-Person & Online
Workshop: GPU-Powered Neural Audio
High-Performance Inference for Real-Time Sound Processing
In-Person & Online
Workshop: Inclusive Design within Audio Products
What, Why, How?
In-Person & Online
Workshop: Klang: Live and Expressive C++ for Audio
What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
In-Person & Online
Workshop: Build your first Plug-in with JUCE
Create a working plug-in from scratch
In-Person Only
How to Price an Audio Plugin
Factors to consider when deriving that one elusive value
In-Person & Online
Afternoon Break
15:10 - 15:40Beyond ValueTrees
(Confessions of a ValueTree Skeptic)
In-Person & Online
“Engine-Swap” on Two Spatial Audio Plugins Will Be Ea …
Lessons Learned
In-Person & Online
Rock-Solid Releases
Beginner-Friendly Introduction to CI/CD for Audio Developers
In-Person & Online
Break
17:00 - 18:000800
0800
0815
0815
0830
0830
0845
0845
0900
0900
0915
0915
0930
0930
0945
0945
1000
1000
1015
1015
1030
1030
1045
1045
1100
1100
1115
1115
1130
1130
1145
1145
1200
1200
1215
1215
1230
1230
1245
1245
1300
1300
1315
1315
1330
1330
1345
1345
1400
1400
1415
1415
1430
1430
1445
1445
1500
1500
1515
1515
1530
1530
1545
1545
1600
1600
1615
1615
1630
1630
1645
1645
1700
1700
1715
1715
1730
1730
1745
1745
Tuesday 12th November
Javascript, WebViews and C++
“If You Can’t Beat Them, Join Them”
In-Person & Online
Amplifying Efficiency
Business Infrastructure for Audio Startups
In-Person & Online
Reinventing the Plugin Editor
Immediate Mode GUIs for Audio Plugins
In-Person & Online
Building Audio Apps with Rust
An Overview of Tools and Techniques
In-Person & Online
A Critique of Audio Plug-In Formats
VST, AU, AAX, JUCE and Beyond
In-Person & Online
Learning While Building
MVPs, Prototypes, and the Importance of Physical Gesture
In-Person & Online
Our Ultra-Processed Interfaces
What Music Technology Can Learn From Doritos
In-Person & Online
Engineering Success for Audio Software in a Crowded Market
What Can McDonald's Teach Us About Selling Audio Plugins
In-Person & Online
Morning Break
10:50 - 11:20Bug-Free JUCE UI
Structure Your GUI Code For Stability, Testability & Clean Architecture
In-Person & Online
How To Read Scientific DSP Publications and Turn Them Into Code
Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
In-Person & Online
Get Real, From Plugins to Hardware
Intro to Software Development of Audio Devices
In-Person & Online
Responsible AI for Offline Plugins
Tamper-Resistant Neural Audio Watermarking
In-Person & Online
In-Person & Online
Lunch
12:50 - 14:00Auditory and Cognitive Neuroscience and the State of Audio Techno …
A Multi-Disciplinary Panel Discussion
In-Person & Online
Introducing ni-midi2
A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
In-Person & Online
CANCELLED
Deep Dive: Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
In-Person & Online
Emulating the TX81Z
Techniques for Reverse Engineering Hardware Synths
In-Person & Online
Elliptic BLEP
High-Quality Zero-Latency Anti-Aliasing
In-Person & Online
Knee-Deep Learning
Practical Steps to Get Started with Audio ML
In-Person & Online
Online Only
Afternoon Break
15:50 - 16:20Accelerated Audio Computing
Unlocking the Future of Real-Time Sound Processing
In-Person & Online
Inter-Plugin Communication
Breaking out of the Channel Strip
In-Person & Online
In-Person & Online
Keynote: Foundation Models Don’t Understand Me
Lessons From AI Lutherie for Live Performances
In-Person & Online
0830
0830
0845
0845
0900
0900
0915
0915
0930
0930
0945
0945
1000
1000
1015
1015
1030
1030
1045
1045
1100
1100
1115
1115
1130
1130
1145
1145
1200
1200
1215
1215
1230
1230
1245
1245
1300
1300
1315
1315
1330
1330
1345
1345
1400
1400
1415
1415
1430
1430
1445
1445
1500
1500
1515
1515
1530
1530
1545
1545
1600
1600
1615
1615
1630
1630
1645
1645
1700
1700
1715
1715
1730
1730
1745
1745
1800
1800
1815
1815
1830
1830
1845
1845
1900
1900
1915
1915
1930
1930
1945
1945
Wednesday 13th November
In-Person & Online
Debugging Audio Content With Visuals
A Debugger Extension and Some Other Helpful Tools
In-Person & Online
In-Person & Online
Digital Audio Workstation Architecture
Evaluation and Evolution
In-Person & Online
In-Person & Online
In-Person & Online
Morning Break
10:50 - 11:20LLVM’s Real-Time Safety Revolution
RealtimeSanitizer and Performance Constraints Attributes
In-Person & Online
In-Person & Online
Perceptual Convolution
Fast & High-Fidelity Combined
In-Person & Online
An Introductory Guide to Virtual Analog Modelling
The Intersection of Analog and Digital Audio Processing
In-Person & Online
Real-Time FFT Convolution
History and Review
In-Person & Online
In-Person & Online
In-Person Only
Lunch
12:50 - 14:00In-Person & Online
Real-Time Inference of Neural Networks
A Practical Approach for DSP Engineers – Part II
In-Person & Online
Symphony of a Thousand
GPU Synthesis With Massively Parallel Oscillators
In-Person & Online
In-Person & Online
An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator
The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
In-Person & Online
What the World Would Look Like if Plugin Instances Could Simply T …
How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
In-Person & Online
Afternoon Break
15:50 - 16:20Keynote: Sonic Cartography
Navigating the Abstract Space-Time of Sound
In-Person & Online