ADC 2024 Schedule

ADC 2024 Schedule

Monday 11th November

All times are in UTC

Online Only
08:00 - 09:00Gather Town
In-Person & Online
08:30 - 08:45Bristol 2

Unpacking the Role of Audio Programmers in the Games Industry

Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
In-Person & Online
09:00 - 09:20Bristol 2 Harleen Singh
In-Person & Online
09:20 - 09:40Bristol 2
In-Person & Online
09:30 - 12:30Bristol 1
In-Person Only
09:30 - 12:30Bristol 3
In-Person Only
09:30 - 12:30Empire

Workshop: DSP In Practice

From Block Diagram to Working Plugin
In-Person Only
09:30 - 12:30SS Great BritainJan Wilczek - WolfSound
In-Person & Online
09:40 - 10:00Bristol 2 Silvin Willemsen
In-Person & Online
10:00 - 10:20Bristol 2 iustin sandu

High Performance WebView User Interfaces

Getting the Most out of the 2D Canvas and DOM
In-Person & Online
10:20 - 10:40Bristol 2 Arthur Carabott

Morning Break

10:40 - 11:10
In-Person & Online
11:10 - 11:30Bristol 2 Matt Gonzalez

Building a plugin assembly line

The Road to Rapid Plugin Development
In-Person & Online
11:30 - 11:50Bristol 2 Bence Kovács & Linus Corneliusson

Sample Rate Conversion

Bridging the Gap in Multi-Device Audio Environments
In-Person & Online
11:50 - 12:10Bristol 2 Christian Gilli & Michele Mirabella
In-Person & Online
12:10 - 12:30Bristol 2 Josip Cavar

Lunch

12:30 - 14:00
In-Person & Online
13:30 - 13:50Bristol 2 Attila Haraszti
In-Person & Online
13:50 - 14:10Bristol 2 Nial Redha

Afternoon Break

14:00 - 17:00
In-Person & Online
14:00 - 17:00Bristol 1
In-Person & Online
14:00 - 17:00Bristol 3

Workshop: Klang: Live and Expressive C++ for Audio

What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
In-Person Only
14:00 - 17:00EmpireChris Nash - Nash Audio & University of the West of England
In-Person Only
14:00 - 17:00SS Great BritainTom Poole, Attila Szarvas, Oli James, Reuben Thomas & Anthony Nicholls - JUCE
In-Person & Online
14:10 - 14:30Bristol 2 Travis Skare

How to Price an Audio Plugin

Factors to consider when deriving that one elusive value
In-Person & Online
14:30 - 14:50Bristol 2 James Russell
In-Person & Online
14:50 - 15:10Bristol 2 Stefano Zambon

Beyond ValueTrees

(Confessions of a ValueTree Skeptic)
In-Person & Online
15:40 - 16:00Bristol 2 Brett g Porter
In-Person & Online
16:00 - 16:20Bristol 2 Vincent Dortel
In-Person & Online
16:20 - 16:40Bristol 2 Domenico Stefani

Rock-Solid Releases

Beginner-Friendly Introduction to CI/CD for Audio Developers
In-Person & Online
16:40 - 17:00Bristol 2 Fernando Garcia de la Cruz

Break

17:00 - 18:00
In-Person Only
18:00 - 21:00Zerodegrees Bristol

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Tuesday 12th November

In-Person Only
08:30 - 09:00Bristol 2

Javascript, WebViews and C++

“If You Can’t Beat Them, Join Them”
In-Person & Online
09:00 - 09:50Bristol 2 Julian Storer - Cmajor Software

Amplifying Efficiency

Business Infrastructure for Audio Startups
In-Person & Online
09:00 - 09:50Bristol 1 Alexandra Arutian & Samuel Fischmann - Musik Hack

Reinventing the Plugin Editor

Immediate Mode GUIs for Audio Plugins
In-Person & Online
09:00 - 09:50Bristol 3 Gustav Andersson - Elk Audio

Building Audio Apps with Rust

An Overview of Tools and Techniques
In-Person & Online
09:00 - 09:50Empire Stephan Eckes - ai-coustics

A Critique of Audio Plug-In Formats

VST, AU, AAX, JUCE and Beyond
In-Person & Online
10:00 - 10:50Bristol 2 Fabian Renn-Giles

Learning While Building

MVPs, Prototypes, and the Importance of Physical Gesture
In-Person & Online
10:00 - 10:50Bristol 1 Roth Michaels - Native Instruments

Our Ultra-Processed Interfaces

What Music Technology Can Learn From Doritos
In-Person & Online
10:00 - 10:50Bristol 3 Astrid Bin - Bela.io
In-Person & Online
10:00 - 10:50Empire Randy Young - Relab
Online Only
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20
In-Person & Online
11:20 - 12:10Bristol 2 Dave Rowland - Tracktion

Bug-Free JUCE UI

Structure Your GUI Code For Stability, Testability & Clean Architecture
In-Person & Online
11:20 - 12:10Bristol 1 Jan Wilczek - WolfSound

How To Read Scientific DSP Publications and Turn Them Into Code

Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
In-Person & Online
11:20 - 12:10Bristol 3 Matthijs Hollemans

Get Real, From Plugins to Hardware

Intro to Software Development of Audio Devices
In-Person & Online
11:20 - 12:10Empire Wojtek Jakobczyk - Polyend

Responsible AI for Offline Plugins

Tamper-Resistant Neural Audio Watermarking
In-Person & Online
12:20 - 12:50Bristol 2 Kanru Hua - Dreamtonics
In-Person & Online
12:20 - 12:50Bristol 1
In-Person & Online
12:20 - 12:50Bristol 3
In-Person & Online
12:20 - 12:50Empire
Online Only
12:50 - 14:00Gather Town Poster Room

Lunch

12:50 - 14:00
In-Person & Online
14:00 - 14:50Bristol 2 Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz

Introducing ni-midi2

A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
In-Person & Online
14:00 - 14:50Bristol 1 Franz Detro - Native Instruments
In-Person & Online
14:00 - 14:50Bristol 3 Olivier Petit - L-Acoustics

Deep Dive

Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
In-Person & Online
14:00 - 14:50Empire Pradeep Rengaswamy - Sony

Emulating the TX81Z

Techniques for Reverse Engineering Hardware Synths
In-Person & Online
15:00 - 15:50Bristol 2 Cesare Ferrari - Cmajor Software

Elliptic BLEP

High-Quality Zero-Latency Anti-Aliasing
In-Person & Online
15:00 - 15:50Bristol 1 Geraint Luff - Signalsmith Audio
In-Person & Online
15:00 - 15:50Bristol 3 Marco Del Fiasco - Elk Audio

I Dream of Waves

Practical Techniques for Sinusoidal Approximation in Audio
In-Person & Online
15:00 - 15:50Empire Rachel Locke
Online Only
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20
In-Person & Online
16:20 - 16:50Bristol 2
In-Person & Online
16:20 - 16:50Bristol 1
In-Person & Online
16:20 - 16:50Bristol 3
In-Person & Online
16:20 - 16:50Empire
In-Person & Online
17:00 - 18:00Bristol 2Manaswi Mishra
Online Only
18:00 - 18:30Gather Town
In-Person Only
18:00 - 19:30Conservatory
In-Person Only
19:30 - 21:00Bristol Suite
Online Only
20:00 - 22:00Gather Town
In-Person Only
21:00 - 22:00Conservatory

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Wednesday 13th November

In-Person Only
08:30 - 09:00Bristol 2

Mantis

Inheriting a Legendary Designer’s Last Synth
In-Person & Online
09:00 - 09:50Bristol 2 Ben Supper - Supperware
In-Person & Online
09:00 - 09:50Bristol 1 Angus Hewlett - independent consultant

Debugging Audio Content With Visuals

A Debugger Extension and Some Other Helpful Tools
In-Person & Online
09:00 - 09:50Bristol 3 Maxime Coutant
In-Person & Online
09:00 - 09:50Empire Emma Fitzmaurice - Focusrite
In-Person & Online
10:00 - 10:50Bristol 2 Timur Doumler
In-Person & Online
10:00 - 10:50Bristol 1 Ilias Bergström - Elk Audio
In-Person & Online
10:00 - 10:50Bristol 3 Kyle Worrall
In-Person & Online
10:00 - 10:50Empire Marcel Roth & Dino Pollano - Spitfire Audio
Online Only
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20

LLVM’s Real-Time Safety Revolution

Tools for Modern Audio Development
In-Person & Online
11:20 - 12:10Bristol 2 David Trevelyan & Chris Apple
In-Person & Online
11:20 - 12:10Bristol 1 Adam Wilson - Node Audio

Perceptual Convolution

Fast & High-Fidelity Combined
In-Person & Online
11:20 - 12:10Bristol 3 Tobias Hienzsch - Modern Circuits

The Intersection of Analog and Digital Audio Processing

An Introductory Guide to Virtual Analog Modelling
In-Person & Online
11:20 - 12:10Empire Sohyun Im - Queen Mary University of London
In-Person & Online
12:20 - 12:50Bristol 2
In-Person & Online
12:20 - 12:50Bristol 1
In-Person & Online
12:20 - 12:50Bristol 3
In-Person & Online
12:20 - 12:50Empire
Online Only
12:50 - 14:00Gather Town Poster Room

Lunch

12:50 - 14:00
In-Person & Online
14:00 - 14:50Bristol 2 Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Katie May & Adrian Utley
In-Person & Online
14:00 - 14:50Bristol 1 Samuel Fischmann - Musik Hack

Real-Time Inference of Neural Networks

A Practical Approach for DSP Engineers – Part II
In-Person & Online
14:00 - 14:50Bristol 3 Fares Schulz & Valentin Ackva - TU Berlin

Symphony of a Thousand

GPU Synthesis With Massively Parallel Oscillators
In-Person & Online
14:00 - 14:50Empire Cecill Etheredge - Koala DSP
In-Person & Online
15:00 - 15:50Bristol 2 Syl Morrison - SLM Audio

Pipewire

The How, What and Why of Audio on (Embedded) Linux
In-Person & Online
15:00 - 15:50Bristol 1 Daniel Strübig & Andreas Pehn Sloth - Bang & Olufsen

An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator

The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
In-Person & Online
15:00 - 15:50Bristol 3 Matthieu Hodgkinson - Muse Group

What the World Would Look Like if Plugin Instances Could Simply T …

How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
In-Person & Online
15:00 - 15:50Empire Janos Buttgereit - Sonible
Online Only
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20
In-Person & Online
16:20 - 16:50Bristol 2
In-Person & Online
16:20 - 16:50Bristol 1
In-Person & Online
16:20 - 16:50Bristol 3
In-Person & Online
16:20 - 16:50Empire

Keynote: Sonic Cartography

Navigating the Abstract Space-Time of Sound
In-Person & Online
17:00 - 18:00Bristol 2Carla Scaletti - Symbolic Sound
In-Person & Online
18:00 - 18:15A
Online Only
18:15 - 19:30Gather Town
In-Person Only
18:15 - 19:30Conservatory
In-Person Only
19:30 - 21:00Bristol Suite
Online Only
19:30 - 22:00Gather Town
In-Person Only
21:00 - 22:00Conservatory

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