ADC 2024 Schedule

ADC 2024 Schedule

Monday 11th November

All times are in UTC

In-Person Only
08:00 - 08:30Bristol 2
Online Only
Gather Town
08:00 - 09:00Gather Town
In-Person & Online
08:30 - 08:45Bristol 2

Unpacking the Role of Audio Programmers in the Games Industry

Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
In-Person & Online
09:00 - 09:20Bristol 2 View SlidesHarleen Singh

JS Engines for Audio Developers

So many engines, so little time
In-Person & Online
09:20 - 09:40Bristol 2 View SlidesAndy Brown

Workshop: Practical Machine Learning

Embed a generative AI model in your app and train your own interactions with it
In-Person & Online
09:30 - 12:30Bristol 3 Anna Wszeborowska, Harriet Drury, Sohyun Im, Julia Läger & Pauline Nemchak - Dynamic Cast
In-Person & Online
09:30 - 12:30Empire Fabian Braun - JOYNED
In-Person & Online
09:30 - 12:30SS Great Britain Daniel Jones

Workshop: DSP In Practice

From Block Diagram to Working Plugin
In-Person Only
09:30 - 12:30ConservatoryJan Wilczek - WolfSound
In-Person & Online
09:40 - 10:00Bristol 2 View SlidesSilvin Willemsen

High Performance WebView User Interfaces

Getting the most out of the 2D Canvas and DOM
In-Person & Online
10:20 - 10:40Bristol 2 View SlidesArthur Carabott

Morning Break

10:40 - 11:10
In-Person & Online
11:10 - 11:30Bristol 2 View SlidesMatt Gonzalez

Building a plugin assembly line

The Road to Rapid Plugin Development
In-Person & Online
11:30 - 11:50Bristol 2 View SlidesBence Kovács & Linus Corneliusson

Sample Rate Conversion

Bridging the Gap in Multi-Device Audio Environments
In-Person & Online
11:50 - 12:10Bristol 2 View SlidesChristian Gilli & Michele Mirabella

Snapshot Testing for Audio DSP

A picture’s worth a 1000 tests
In-Person & Online
12:10 - 12:30Bristol 2 View SlidesJosip Cavar

Lunch

12:30 - 14:00
In-Person Only
13:00 - 14:00Executive LoungeDerek Heimlich
In-Person & Online
13:30 - 13:50Bristol 2 View SlidesAttila Haraszti
In-Person & Online
13:50 - 14:10Bristol 2 View SlidesNial Redha

Workshop: GPU-Powered Neural Audio

High-Performance Inference for Real-Time Sound Processing
In-Person & Online
14:00 - 17:00Bristol 3 Alexander Talashov & Alexander Prokopchuk - GPU Audio
In-Person & Online
14:00 - 17:00Empire Jay Pocknell, Tim Yates, Elizabeth J Birch, Andre Louis, Adi Dickens, Haim Kairy & Tim Burgess

Workshop: Klang: Live and Expressive C++ for Audio

What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
In-Person & Online
14:00 - 17:00SS Great Britain Chris Nash - Nash Audio & University of the West of England

Workshop: Build your first Plug-in with JUCE

Create a working plug-in from scratch
In-Person Only
14:00 - 17:00ConservatoryTom Poole, Attila Szarvas, Oli James, Reuben Thomas & Anthony Nicholls - JUCE
In-Person & Online
14:10 - 14:30Bristol 2 View SlidesTravis Skare

How to Price an Audio Plugin

Factors to consider when deriving that one elusive value
In-Person & Online
14:30 - 14:50Bristol 2 View SlidesJames Russell
In-Person & Online
14:50 - 15:10Bristol 2 View SlidesStefano Zambon

Afternoon Break

15:10 - 15:40

Beyond ValueTrees

(Confessions of a ValueTree Skeptic)
In-Person & Online
15:40 - 16:00Bristol 2 View SlidesBrett g Porter
In-Person & Online
16:00 - 16:20Bristol 2 View SlidesVincent Dortel
In-Person & Online
16:20 - 16:40Bristol 2 View SlidesDomenico Stefani

Rock-Solid Releases

Beginner-Friendly Introduction to CI/CD for Audio Developers
In-Person & Online
16:40 - 17:00Bristol 2 View SlidesFernando Garcia de la Cruz

Break

17:00 - 18:00
In-Person Only
18:00 - 23:00Zerodegrees Bristol

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Tuesday 12th November

In-Person Only
08:30 - 09:00Bristol 2

Javascript, WebViews and C++

“If You Can’t Beat Them, Join Them”
In-Person & Online
09:00 - 09:50Bristol 2 Julian Storer - Cmajor Software

Amplifying Efficiency

Business Infrastructure for Audio Startups
In-Person & Online
09:00 - 09:50Bristol 1 Alexandra Arutian & Samuel Fischmann - Musik Hack

Reinventing the Plugin Editor

Immediate Mode GUIs for Audio Plugins
In-Person & Online
09:00 - 09:50Bristol 3 Gustav Andersson - Elk Audio

Building Audio Apps with Rust

An Overview of Tools and Techniques
In-Person & Online
09:00 - 09:50Empire View SlidesStephan Eckes - ai-coustics

A Critique of Audio Plug-In Formats

VST, AU, AAX, JUCE and Beyond
In-Person & Online
10:00 - 10:50Bristol 2 Fabian Renn-Giles

Learning While Building

MVPs, Prototypes, and the Importance of Physical Gesture
In-Person & Online
10:00 - 10:50Bristol 1 Roth Michaels - Native Instruments

Our Ultra-Processed Interfaces

What Music Technology Can Learn From Doritos
In-Person & Online
10:00 - 10:50Bristol 3 Astrid Bin - Bela.io

Engineering Success for Audio Software in a Crowded Market

What Can McDonald's Teach Us About Selling Audio Plugins
In-Person & Online
10:00 - 10:50Empire Randy Young - Relab
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20
In-Person & Online
11:20 - 12:10Bristol 2 Dave Rowland - Tracktion

Bug-Free JUCE UI

Structure Your GUI Code For Stability, Testability & Clean Architecture
In-Person & Online
11:20 - 12:10Bristol 1 View SlidesJan Wilczek - WolfSound

How To Read Scientific DSP Publications and Turn Them Into Code

Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
In-Person & Online
11:20 - 12:10Bristol 3 View SlidesMatthijs Hollemans

Get Real, From Plugins to Hardware

Intro to Software Development of Audio Devices
In-Person & Online
11:20 - 12:10Empire Wojtek Jakobczyk - Polyend

Responsible AI for Offline Plugins

Tamper-Resistant Neural Audio Watermarking
In-Person & Online
12:20 - 12:50Bristol 2 Kanru Hua - Dreamtonics
In-Person & Online
12:20 - 12:50Bristol 1 Dave Tyler - Avid
In-Person & Online
12:20 - 12:50Bristol 3 Paul McCabe, Ichiro Yazawa & Kazuyoshi Sasamori - Roland

Lunch

12:50 - 14:00
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
In-Person Only
13:00 - 14:00Conservatory
Online Only
Gather Town
13:00 - 14:00Gather Town Poster Room
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall
In-Person & Online
14:00 - 14:50Bristol 2 Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz

Introducing ni-midi2

A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
In-Person & Online
14:00 - 14:50Bristol 1 Franz Detro - Native Instruments
In-Person & Online
14:00 - 14:50Bristol 3 Olivier Petit - L-Acoustics

CANCELLED

Deep Dive: Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
In-Person & Online
14:00 - 14:50Empire Pradeep Rengaswamy - Sony

Emulating the TX81Z

Techniques for Reverse Engineering Hardware Synths
In-Person & Online
15:00 - 15:50Bristol 2 Cesare Ferrari - Cmajor Software

Elliptic BLEP

High-Quality Zero-Latency Anti-Aliasing
In-Person & Online
15:00 - 15:50Bristol 1 Geraint Luff - Signalsmith Audio
In-Person & Online
15:00 - 15:50Bristol 3 View SlidesMarco Del Fiasco - Elk Audio

Knee-Deep Learning

Practical Steps to Get Started with Audio ML
In-Person & Online
15:00 - 15:50Empire View SlidesMartin Swanholm - Hindenburg Systems
Online Only
15:50 - 16:20Gather Town - Mermaid CafeJon Pascone
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20

Accelerated Audio Computing

Unlocking the Future of Real-Time Sound Processing
In-Person & Online
16:20 - 16:50Bristol 2 Alexander Talashov - GPU Audio

Inter-Plugin Communication

Breaking out of the Channel Strip
In-Person & Online
16:20 - 16:50Bristol 1 Peter Sciri - Sonible
In-Person & Online
16:20 - 16:50Bristol 3 ChangHun Sung - Supertone

Keynote: Foundation Models Don’t Understand Me

Lessons From AI Lutherie for Live Performances
In-Person & Online
17:00 - 18:00Bristol 2Manaswi Mishra
Online Only
Gather Town
18:00 - 18:30Gather Town
In-Person Only
18:00 - 19:30Conservatory - Empire Lobby - Front Lobby
Online Only
Gather Town
18:45 - 20:00Gather Town Track A Auditorium
In-Person Only
19:30 - 21:00Bristol SuiteAndrew Scheps
Online Only
Gather Town
20:00 - 22:00Gather Town
In-Person Only
21:00 - 22:00Conservatory - Empire Lobby - Front Lobby

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Wednesday 13th November

In-Person Only
08:30 - 09:00Bristol 2
In-Person & Online
09:00 - 09:50Bristol 2 View SlidesBen Supper - Supperware
In-Person & Online
09:00 - 09:50Bristol 1 Angus Hewlett - independent consultant

Debugging Audio Content With Visuals

A Debugger Extension and Some Other Helpful Tools
In-Person & Online
09:00 - 09:50Bristol 3 Maxime Coutant
In-Person & Online
09:00 - 09:50Empire View SlidesEmma Fitzmaurice - Focusrite
In-Person & Online
10:00 - 10:50Bristol 2 Timur Doumler
In-Person & Online
10:00 - 10:50Bristol 1 Ilias Bergström
In-Person & Online
10:00 - 10:50Bristol 3 Kyle Worrall
In-Person & Online
10:00 - 10:50Empire Marcel Roth & Dino Pollano - Spitfire Audio
Online Only
Gather Town
10:50 - 11:20Gather Town Poster Room

Morning Break

10:50 - 11:20

LLVM’s Real-Time Safety Revolution

RealtimeSanitizer and Performance Constraints Attributes
In-Person & Online
11:20 - 12:10Bristol 2 View SlidesDavid Trevelyan & Chris Apple
In-Person & Online
11:20 - 12:10Bristol 1 Adam Wilson - Node Audio

Perceptual Convolution

Fast & High-Fidelity Combined
In-Person & Online
11:20 - 12:10Bristol 3 Tobias Hienzsch

An Introductory Guide to Virtual Analog Modelling

The Intersection of Analog and Digital Audio Processing
In-Person & Online
11:20 - 12:10Empire View SlidesSohyun Im - Queen Mary University of London
In-Person & Online
12:20 - 12:50Bristol 2 View SlidesSimon Holt & Ross Chisholm - Focusrite

Real-Time FFT Convolution

History and Review
In-Person & Online
12:20 - 12:50Bristol 1 View SlidesSelim Sheta - L-Acoustics
In-Person & Online
12:20 - 12:50Bristol 3 Alexandre Bique & Urs Heckmann - U-HE
In-Person Only
12:20 - 12:50EmpireTom Poole, Attila Szarvas, Reuben Thomas, Anthony Nicholls & Oli James - JUCE

Lunch

12:50 - 14:00
Online Only
Gather Town
13:00 - 13:30Gather Town Expo Hall
Online Only
Gather Town
13:00 - 14:00Gather Town Poster Room
Online Only
Gather Town
13:30 - 14:00Gather Town Expo Hall
In-Person & Online
14:00 - 14:50Bristol 2 Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Adrian Utley & Theo Kozlowski
In-Person & Online
14:00 - 14:50Bristol 1 Samuel Fischmann - Musik Hack

Real-Time Inference of Neural Networks

A Practical Approach for DSP Engineers – Part II
In-Person & Online
14:00 - 14:50Bristol 3 Fares Schulz & Valentin Ackva - TU Berlin

Symphony of a Thousand

GPU Synthesis With Massively Parallel Oscillators
In-Person & Online
14:00 - 14:50Empire Cecill Etheredge - Koala DSP
In-Person & Online
15:00 - 15:50Bristol 2 Syl Morrison - SLM Audio
In-Person & Online
15:00 - 15:50Bristol 1 Daniel Strübig - Bang & Olufsen

An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator

The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
In-Person & Online
15:00 - 15:50Bristol 3 Matthieu Hodgkinson - Muse Group

What the World Would Look Like if Plugin Instances Could Simply T …

How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
In-Person & Online
15:00 - 15:50Empire Janos Buttgereit - Sonible
Online Only
Gather Town
15:50 - 16:20Gather Town Poster Room

Afternoon Break

15:50 - 16:20

Keynote: Sonic Cartography

Navigating the Abstract Space-Time of Sound
In-Person & Online
16:20 - 17:20Bristol 2Carla Scaletti - Symbolic Sound
In-Person & Online
17:20 - 17:35Bristol 2
In-Person Only
17:35 - 19:00Conservatory - Empire Lobby - Front Lobby
Online Only
18:15 - 19:30Gather Town
In-Person Only
19:00 - 20:30Bristol Suite
Online Only
19:30 - 22:00Gather Town
In-Person Only
20:30 - 22:00Conservatory - Empire Lobby - Front Lobby

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Filed under: Uncategorized