ADC 2024 Sessions

ADC 2024 Sessions

Dates & times of all sessions to be confirmed

Real-Time Inference of Neural Networks

A Practical Approach for DSP Engineers – Part II
Fares Schulz & Valentin Ackva

Perceptual Convolution

Fast & High-Fidelity Combined
Tobias Hienzsch

How To Read Scientific DSP Publications and Turn Them Into Code

Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
Matthijs Hollemans

Bug-Free JUCE UI

Structure Your GUI Code For Stability, Testability & Clean Architecture
Jan Wilczek

Emulating the TX81Z

Techniques for Reverse Engineering Hardware Synths
Cesare Ferrari
Ilias Bergström

Get Real, From Plugins to Hardware

Intro to Software Development of Audio Devices
Wojtek Jakobczyk

Building Audio Apps with Rust

An Overview of Tools and Techniques
Stephan Eckes
Marcel Roth & Dino Pollano

Javascript, WebViews and C++

“If You Can’t Beat Them, Join Them”
Julian Storer

Pipewire

The How, What and Why of Audio on (Embedded) Linux
Daniel Strübig & Andreas Pehn Sloth
Samuel Fischmann

Symphony of a Thousand

GPU Synthesis With Massively Parallel Oscillators
Cecill Etheredge

Deep Dive

Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
Pradeep Rengaswamy

An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator

The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
Matthieu Hodgkinson

Introducing ni-midi2

A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
Franz Detro

What the World Would Look Like if Plugin Instances Could Simply Talk to Each Other

How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
Janos Buttgereit

Learning While Building

MVPs, Prototypes, and the Importance of Physical Gesture
Roth Michaels

Mantis

Inheriting a Legendary Designer’s Last Synth
Ben Supper
Matt Gonzalez

Workshop: DSP In Practice

From Block Diagram to Working Plugin
Jan Wilczek

Workshop: Klang: Live and Expressive C++ for Audio

What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
Chris Nash
Tom Poole, Attila Szarvas, Oli James, Reuben Thomas & Anthony Nicholls

Responsible AI for Offline Plugins

Tamper-Resistant Neural Audio Watermarking
Kanru Hua

The Intersection of Analog and Digital Audio Processing

An Introductory Guide to Virtual Analog Modelling
Sohyun Im
iustin sandu

High Performance WebView User Interfaces

Getting the Most out of the 2D Canvas and DOM
Arthur Carabott

Building a plugin assembly line

The Road to Rapid Plugin Development
Bence Kovács & Linus Corneliusson

Sample Rate Conversion

Bridging the Gap in Multi-Device Audio Environments
Christian Gilli & Michele Mirabella

Rock-Solid Releases

Beginner-Friendly Introduction to CI/CD for Audio Developers
Fernando Garcia de la Cruz
Nial Redha

How to Price an Audio Plugin

Factors to consider when deriving that one elusive value
James Russell
Brett g Porter

Unpacking the Role of Audio Programmers in the Games Industry

Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
Harleen Singh

Keynote: Sonic Cartography

Navigating the Abstract Space-Time of Sound
Carla Scaletti

I Dream of Waves

Practical Techniques for Sinusoidal Approximation in Audio
Rachel Locke
Rebekah Wilson, Susan Rogers, Micha Heilbron & Ryszard Auksztulewicz

Amplifying Efficiency

Business Infrastructure for Audio Startups
Alexandra Arutian & Samuel Fischmann
Emma Fitzmaurice
Ruth Farrar, Andrew Scheps, Hans-Martin Buff, Katie May & Adrian Utley

Our Ultra-Processed Interfaces

What Music Technology Can Learn From Doritos
Astrid Bin

Reinventing the Plugin Editor

Immediate Mode GUIs for Audio Plugins
Gustav Andersson

Debugging Audio Content With Visuals

A Debugger Extension and Some Other Helpful Tools
Maxime Coutant

Elliptic BLEP

High-Quality Zero-Latency Anti-Aliasing
Geraint Luff

A Critique of Audio Plug-In Formats

VST, AU, AAX, JUCE and Beyond
Fabian Renn-Giles

LLVM’s Real-Time Safety Revolution

Tools for Modern Audio Development
David Trevelyan & Chris Apple

 

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