ADC 2024 Sessions

ADC 2024 Sessions

Dates & times of all sessions to be confirmed

A Performance Odyssey

Transforming UI Rendering in Cubase and Nuendo
Erich Krey

Working With the Garage Door Up

Letting Others Take a Look Before You’re Ready
Andy Normington
Jon Pascone, Steve Horowitz & Alexander Brandon
Phil Burk

Continuous QA Testing for Plugins using Python and AI

Leveraging Context with Python, DawDreamer, and AI for Continuous Plugin QA
Ryan Wardell

Python Templates for Neural Image Classification and Spectral Audio Processing

Lightning Hydra Template Extended and Neural Spectral Modeling Template
Julius Smith

Free-Range Users Make for More Profitable DAWs

Why DAWs Should Prioritise Interchange Formats
Will Anderson

The Immersive Score

Creative Advantages of Beds and Objects in Film and Game Music
Simon Ratcliffe

Sound Over Boilerplate

Accessible Plug-Ins Development With Phausto and Cmajor
Domenico Cipriani
Anna Wszeborowska, Harriet Drury, Emma Fitzmaurice, Pauline Nemchak & Simeon Joseph
Johannes Bochmann

From Idea to Online Sale

The Full Journey of Building an Audio Plugin
Joaquin Saavedra

How To Distribute Your Plugins

Using MuseHub as the Engine To Get Your Audio Tools in the Hands of Millions
Khaled Said
Randy Young

Music Design and Systems

Achieving Inaudibly Complex Systems in Video Games
Liam Peacock

Hacking Handhelds for Creative Audio

Building Music Applications for the New Nintendo 3DS
Leonardo Foletto

Commercialising Audio Plugins

Going From Development to Sales and Beyond
Tobias Lønnerød Madsen

Beyond iLok: Advanced Code Protection and Cryptography for the Next Generation

Protecting the next generation of applications, plug-ins, and AI models.
Neal Michie, Ryan Wardell & Bob Brown
Mxshi Mo & Astrid Bin

Accessibility in Audio Meet-up

Connect with MASSIG and Sound Without Sight
Online Only
Jay Pocknell

Accessibility in Audio Meetup

Connect with MASSIG and Sound Without Sight
Online Only
Jay Pocknell
Online Only
Elizeta Pylioti

Sneak Peek at ARA 3.0

Embracing Audio Synthesis
Stefan Gretscher

Scripting Architecture for a DAW-like Plugin

How we implemented Lua and JavaScript scripting for Synthesizer V Studio
Kanru Hua
Jan Wilczek & Tom Poole

When the Code Writes Back

Navigating Confidence, Confusion, and Control
Tobias Baumbach

Bugs I’ve Seen in the Wild

From Confusion to Amazement
Olivier Petit
Edward Ray

The Rise of Accelerated Audio Computing

New Modules and Markets with GPU Audio
Chris D & Alexander Talashov
Paul McCabe, Ichiro Yazawa & Alfie Bradic
Jay Pocknell, Tim Burgess, Tim Yates, Samuel John Prouse, David Shervill, Liza Bec, Tim Adnitt & Mxshi Mo

Workshop 7: Four Plugins in Four Hours (or less)

Learn the Code and DSP Behind Two Effects and Two Synthesisers – No Experience Necessary!
Chris Nash & Joshua Hodge

Workshop 8: DSP in Practice

From Block Diagram to Working Plugin
Jan Wilczek & Linus Corneliusson

Workshop 4: From Paper to Plugin

A guided tour of digital filters
Ross Chisholm, Joel Ross & James Hallowell

Workshop 2: Build your first plugin with JUCE

Create a working plugin from scratch!
Tom Poole, Reuben Thomas, Oli James, Attila Szarvas & Anthony Nicholls
Olivier Petit & Alistair Barker

Distorted Reality

Myths about Harmonics and Distortion
Samuel Fischmann

Implementing Wave Terrain Synthesis

Carving Paths into Sonic Landscapes
Steven Barile

Modernizing Legacy Audio Plugin Codebases

Lessons from FL Studio’s Plugin Suite
Tomas Medek

Safe and Sound

Using C++ Audio Libraries from Rust
James Hallowell

ADC 2015 to 2035

Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10
Julian Storer

Driving Chaos

Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters
Francisco Bernardo

Doodads & Doohickeys

A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
Syl Morrison

Building Inclusive Audio Tools

Accessibility with ARIA, WCAG, and Real-World Projects
Samuel John Prouse & David Shervill

Chaos, Logic, and Physics

Lessons from Building a 3D Spatial DAW in Unity
Noah Feasey-Kemp

Level Up! Procedural Game Music and Audio

Towards Richer, More Dynamic Soundtracks for Games and Interactive Audio Experiences
Chris Nash

Channel Agnosticism in MetaSounds

Simplifying Audio Formats for Reusable Graph Topologies
Aaron McLeran

Emotion in the Signal

EEG-Driven Adaptive Music for Games, VR, and Immersive Media
Marta Rossi

How I Learned to Love the Docs

Documentation As Design Process for Music Tech Products
Astrid Bin

Real-time Audio on Android

Latency and Performance
Phil Burk

The Real Waveform Matters

The Samples Are Not Always What They Seem
Jamie Angus-Whiteoak

Creating from Legacy Code

A Case Study of Porting Legacy Code from Exponential Audio
Harriet Drury

Peeking Inside Audio Units

A Practical Reverse Engineering Journey
Josip Cavar

It’s Just a Phase

Exploring Synthesis With the Phase Vocoder
Cameron Thomas
Franco Caspe

A History of FLAC

The Free Lossless Audio Codec
Josh Coalson

PhilTorch: Accelerating Automatic Differentiation of Digital Filters In PyTorch

How to evaluate differentiable filters 1000 times faster in PyTorch.
Chin-Yun Yu

Creative Coding

Geometry and OpenGL with Audio
Jake Morgan

PSD to DAW

Building a Pixel-Perfect UI Pipeline
Bence Kovács

Should Audio Plugins Have “Everything Everywhere All at Once”?

Exploring Modularity, Reusability, and Instrument Identity in Audio Software
Gonçalo Bernardo

Bridging Audio Analysis and Interaction

An Open Toolkit for Real-Time Descriptors
Valerio Orlandini

Efficient Task Scheduling in a Multithreaded Audio Engine

Algorithms and Analysis for Parallel Graph Execution
Rachel Susser

Mind the Spike

Benchmarking for Worst-Case Execution Time in Realtime Code
Christian Luther

Tabla to Drumset

Translating Rhythmic Language through Machine Learning
Shreya Gupta
Adam Wilson

Finding OSCar

The Secrets of a Classic British Synth
Ben Supper

Beyond the DAW

Designing a Procedural Sequencer Powered by Music-Theory
Romy Dugue & Cecill Etheredge

The Shape of Sound

Building and Bending Vinyl Grooves in Software
Andreas Wagner

Understanding JUCE Drawing

Rules for Measurable Performance Improvements
Anthony Nicholls

 

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