ADC 2024 Schedule
Monday 11th November
Unpacking the Role of Audio Programmers in the Games Industry
Demystifying the Responsibilities, Skills, and Career Path of Audio Programmers in Games Industry
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Workshop: Practical Machine Learning
Embed a generative AI model in your app and train your own interactions with it
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In-Person & Online
In-Person & Online
In-Person Only
High Performance WebView User Interfaces
Getting the most out of the 2D Canvas and DOM
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Morning Break
10:40 - 11:10Lunch
12:30 - 14:00In-Person Only
In-Person & Online
Workshop: GPU-Powered Neural Audio
High-Performance Inference for Real-Time Sound Processing
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In-Person & Online
Workshop: Klang: Live and Expressive C++ for Audio
What if C++ had built-in audio semantics? What if you could develop C++ plugins, live in the DAW?
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Workshop: Build your first Plug-in with JUCE
Create a working plug-in from scratch
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How to Price an Audio Plugin
Factors to consider when deriving that one elusive value
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Afternoon Break
15:10 - 15:40Rock-Solid Releases
Beginner-Friendly Introduction to CI/CD for Audio Developers
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Break
17:00 - 18:000800
0800
0815
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Tuesday 12th November
In-Person & Online
In-Person & Online
In-Person & Online
In-Person & Online
Learning While Building
MVPs, Prototypes, and the Importance of Physical Gesture
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In-Person & Online
Engineering Success for Audio Software in a Crowded Market
What Can McDonald's Teach Us About Selling Audio Plugins
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Online Only
Gather Town
Morning Break
10:50 - 11:20In-Person & Online
Bug-Free JUCE UI
Structure Your GUI Code For Stability, Testability & Clean Architecture
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How To Read Scientific DSP Publications and Turn Them Into Code
Making Sense of Academic Papers and Patents for People Who Are Not Academics or Patent Lawyers
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Get Real, From Plugins to Hardware
Intro to Software Development of Audio Devices
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Responsible AI for Offline Plugins
Tamper-Resistant Neural Audio Watermarking
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In-Person & Online
In-Person & Online
Lunch
12:50 - 14:00Online Only
Gather Town
Online Only
Gather Town
Online Only
Gather Town
Auditory and Cognitive Neuroscience and the State of Audio Techno …
A Multi-Disciplinary Panel Discussion
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Introducing ni-midi2
A Modern C++ Library Implementing MIDI2 UMP 1.1 and MIDI CI 1.2
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In-Person & Online
CANCELLED
Deep Dive: Unsupervised Audio Processing with Differentiable Digital Signal Processing (DDSP)
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In-Person & Online
In-Person & Online
Online Only
Online Only
Gather Town
Afternoon Break
15:50 - 16:20Accelerated Audio Computing
Unlocking the Future of Real-Time Sound Processing
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In-Person & Online
In-Person & Online
Keynote: Foundation Models Don’t Understand Me
Lessons From AI Lutherie for Live Performances
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In-Person Only
Online Only
Gather Town
In-Person Only
0830
0830
0845
0845
0900
0900
0915
0915
0930
0930
0945
0945
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Wednesday 13th November
In-Person & Online
Debugging Audio Content With Visuals
A Debugger Extension and Some Other Helpful Tools
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In-Person & Online
In-Person & Online
In-Person & Online
In-Person & Online
Online Only
Gather Town
Morning Break
10:50 - 11:20In-Person & Online
In-Person & Online
In-Person & Online
The Intersection of Analog and Digital Audio Processing
An Introductory Guide to Virtual Analog Modelling
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In-Person & Online
In-Person & Online
In-Person & Online
In-Person Only
Lunch
12:50 - 14:00Online Only
Gather Town
Online Only
Gather Town
Online Only
Gather Town
In-Person & Online
In-Person & Online
Real-Time Inference of Neural Networks
A Practical Approach for DSP Engineers – Part II
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In-Person & Online
In-Person & Online
In-Person & Online
An Efficient, Open-Source C++ Loop Classifier and Tempo Estimator
The Algorithm Behind Audacity’s Brand New Tempo Detection Feature
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What the World Would Look Like if Plugin Instances Could Simply T …
How We Approach Inter-Plugin-Instance-Communication Today and How It Could Be Approached Tomorrow
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Online Only
Gather Town
Afternoon Break
15:50 - 16:20In-Person & Online
In-Person Only
In-Person Only