Syl Morrison

Audio Software Developer

SLM Audio

About Me

A self-taught audio software developer fascinated by abstract and unconventional effects, based in Dublin, Ireland.

Sessions

  • Doodads & Doohickeys

    A Guide to Theory-Crafting & Modelling a Fictional Acoustic Instrument
    00:00 - 00:00 UTC | Friday 31st October 2025 |
    Beginner
    Intermediate
    Advanced

    Physical modelling is a theory-dense and complex area of plugin design, which tries its utmost to remain faithful to the real-world mechanics of the modelled instrument. But what if that instrument doesn't exist? This talk aims to explore this concept, prioritising a "this sounds fun" approach, rather than a "this is accurate and actually real maths" approach, in a hand-wavy, conversational and engaging way. Its purpose is less to give practical modelling advice, and more to encourage experimentation, and to celebrate the art of exploring bizarre-fever-dream plugin ideas.

  • Atmospheric Plugin Design

    15:00 - 15:50 UTC | Wednesday 13th November 2024 | Bristol 2
    Beginner
    Intermediate
    Advanced

    A headfirst swandive into designing plugins to evoke atmospheres and emotional responses, and the creative potential that approach can unlock, through the lens of interpreting Dante Aligheri's Inferno as an a multifx plugin. This talk hopes to inspire and encourage experimentation, and celebrate and nurture the often-overlooked creative side of audio programming, rather than focussing on pre-established effects, while also touching on the decisions, ups and downs, and actual development process for "Inferno".

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